[HMAF] bzerkur Players 14 posts 14,483 battles Report post #1 Posted April 29, 2017 Hi all, I play alot of battleships and for the most games seem to do jack damage and scoring very few to none at all citadels on cruisers sitting between 5 and 15km away even with most of my ap shots hitting (ie: in the montana fired 3 volleys at a broadside hind at 10km scored 18 pens with 8k damage total). But then there are those game occasionally where it doesn't matter how bad my shooting may be I will pretty much score a citadel with every volley. is this happening to anyone else and am i doing something wrong? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #2 Posted April 29, 2017 Hi all, I play alot of battleships and for the most games seem to do jack damage and scoring very few to none at all citadels on cruisers sitting between 5 and 15km away even with most of my ap shots hitting (ie: in the montana fired 3 volleys at a broadside hind at 10km scored 18 pens with 8k damage total). But then there are those game occasionally where it doesn't matter how bad my shooting may be I will pretty much score a citadel with every volley. is this happening to anyone else and am i doing something wrong? You think you should be doing more damage? 1 Share this post Link to post Share on other sites
[HMAF] bzerkur Players 14 posts 14,483 battles Report post #3 Posted April 29, 2017 You think you should be doing more damage? not more damage per say, just a less complete hit or miss damage system which it seems like to me. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #4 Posted April 29, 2017 not more damage per say, just a less complete hit or miss damage system which it seems like to me. The rng is not something I like, but if you remove it it means those who can aim will see large damage increases. It's the most frustrating part of playing BB's. If you want less rng / dispersion, stick with cruisers. 1 Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #5 Posted April 29, 2017 The rng is not something I like, but if you remove it it means those who can aim will see large damage increases. Which is bad because...? Shouldn't that be the way anyway, as long as it can be balanced elsewhere of course. I, too, would like to see BBs doing more consistent damage at closer ranges. If that means that the accuracy/damage potential at longer ranges (17-20+ km) is decreased I am ok with it. Just like it is easier for - to take an example - USN DDs to hit with their shots at close range, while the long range shots are easier to avoid. Prime example would be a salvo I had in my Amagi. Perfect shot at a straight sailing low HP Schchors or Chapa showing broadside and paying no attention at 8 km. Resulted in 3 shots falling short, 3 shots going too far, 2 bounces and 2 overpens. Add the Nachi mission to this and the frustration is complete. If I could get appropriate damage in such situations by giving up things like yesterday, where I put two citadel hits into an enemy Hindenburg with my Yamato at 20+ km, I'd do it. (And before anyone complains that it would have been unfair if I had blasted the SN CA out of the water: A cruiser would have done the same with a DD in this situation, wouldn't it?) I think there were already some suggestions like a non-linear decrease of accuracy over the range. At a first glance this looks like a good start and ideally BB players become more motivated to get at closer ranges. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #6 Posted April 29, 2017 Which is bad because...? BB's are effective enough already, and don't need buffs? Sure if you want to make a proposal where the game is balanced and BB's have less RNG be my guest make it... I think there were already some suggestions like a non-linear decrease of accuracy over the range. At a first glance this looks like a good start and ideally BB players become more motivated to get at closer ranges. USN BB's already got a buff to their close range accuracy and it IS non linear at close range. Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #7 Posted April 29, 2017 BB's are effective enough already, and don't need buffs? Sure if you want to make a proposal where the game is balanced and BB's have less RNG be my guest make it... I never did any proposal that the game is balanced and BB need buffs, nor did I plan to. The idea was to trade long range effectiveness for close range effectiveness. This would solve or at least weaken the problem of BBs hanging in the back because they either have to get close or have less impact on the game. In the best case this results in a +-0 at the end or even shifts the balance slightly to the other classes because 1. BBs at long range deal less damage, have less impact and will be easy pray for CVs and the enemy fleet once the frontline is gone and they are the last survivors. 2. BBs at close range will deal (potentially) more damage but they are easier to hit with torpedoes or HE spam which decreases their survivability/time of survival and therefore, in a way, also the damage they can deal. Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #8 Posted April 29, 2017 BB's already get a close range buff with secondaries. Why do they need a main gun buff up close? Share this post Link to post Share on other sites
DBoZ_Skyline Players 85 posts 5,346 battles Report post #9 Posted April 29, 2017 (edited) Got to love the BB rng shell dispersion cant count the number of times I have been 5-6 km away from a broadside cruiser in the kurfurst. And I fire all guns, only to see 5-7 shells fly out to god knows where, and the rest just splash in the water after 250 meters makes me smile every time But what to expect when you give the cadets shoreleave and free booze Edited April 29, 2017 by DBoZ_Skyline Share this post Link to post Share on other sites
Zombie_Wizard Players 68 posts 5,774 battles Report post #10 Posted April 29, 2017 BBs are already close to useless at long range and deadly for cruisers at close range. Making this more pronounced would be a terrible idea, every BB would be surrounded by a 10km "no sail"-zone for cruisers. Combine that with the usual '5 BB per team' battles and cruisers would have a really hard time surviving if they do anything else than stay the hell back and spam HE from max range. The BBs in turn would be utterly helpless against this, since their long range accuracy has been reduced. So in conclusion, be careful what you whish for. Share this post Link to post Share on other sites
Greek_Patriot Players 202 posts 5,810 battles Report post #11 Posted May 1, 2017 Excellent topic. First of all. BBs do MORE dmg from afar than from a close range. This happens cause the shells come from a higher angle and for that matter they have a better chance of hitting something critical (specially if they hit the deck). But this doesnt mean that a ship below 10klm when is hit should take many overpens from the BB. That is just stupid and NON realistic.. BBs were the most powerful ships in the WW2 (besides the CVs of course). In this game BB are just some big ships, with big guns that sometimes do a lot of dmg, but most of the times they just overpen everything. RNG is a big problem and (in my opinion) will never be fixed. The reason for that is that 90% of the players play CA and DDs and if the rng was to be fixed then the BBs would actually do the dmg they were supposed to do. This means that the players playing the op CAs and the op DDs would cry like babies. Dont forget that they cried after the removal of the stealth fire (thats why they gave them missions to boost their captains. Since i only play BBs i can say with certainty that rng for the BBs is just unrealistic! Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #12 Posted May 1, 2017 Excellent topic. First of all. BBs do MORE dmg from afar than from a close range. This happens cause the shells come from a higher angle and for that matter they have a better chance of hitting something critical (specially if they hit the deck). But this doesnt mean that a ship below 10klm when is hit should take many overpens from the BB. That is just stupid and NON realistic.. BBs were the most powerful ships in the WW2 (besides the CVs of course). In this game BB are just some big ships, with big guns that sometimes do a lot of dmg, but most of the times they just overpen everything. RNG is a big problem and (in my opinion) will never be fixed. The reason for that is that 90% of the players play CA and DDs and if the rng was to be fixed then the BBs would actually do the dmg they were supposed to do. This means that the players playing the op CAs and the op DDs would cry like babies. Dont forget that they cried after the removal of the stealth fire (thats why they gave them missions to boost their captains. Since i only play BBs i can say with certainty that rng for the BBs is just unrealistic! Must be something wrong with my computer. It says may the first, and not april first... Weird. 2 Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #13 Posted May 1, 2017 Excellent topic. First of all. BBs do MORE dmg from afar than from a close range. This happens cause the shells come from a higher angle and for that matter they have a better chance of hitting something critical (specially if they hit the deck). But this doesnt mean that a ship below 10klm when is hit should take many overpens from the BB. That is just stupid and NON realistic.. BBs were the most powerful ships in the WW2 (besides the CVs of course). In this game BB are just some big ships, with big guns that sometimes do a lot of dmg, but most of the times they just overpen everything. RNG is a big problem and (in my opinion) will never be fixed. The reason for that is that 90% of the players play CA and DDs and if the rng was to be fixed then the BBs would actually do the dmg they were supposed to do. This means that the players playing the op CAs and the op DDs would cry like babies. Dont forget that they cried after the removal of the stealth fire (thats why they gave them missions to boost their captains. Since i only play BBs i can say with certainty that rng for the BBs is just unrealistic! LOL! I actually chuckled reading this. I will play along though. Ahem. Yes WHEN will Battleships finally have justice? When will they be able to do the damage they deserve to do? Those damn OP other classes will rue the day they crossed BBs! More realism for BBs, more damage, more armor - more of everything. Then they will see... they will all see! mwahahaha 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #14 Posted May 1, 2017 Excellent topic. First of all. BBs do MORE dmg from afar than from a close range. This happens cause the shells come from a higher angle and for that matter they have a better chance of hitting something critical (specially if they hit the deck). But this doesnt mean that a ship below 10klm when is hit should take many overpens from the BB. That is just stupid and NON realistic.. BBs were the most powerful ships in the WW2 (besides the CVs of course). In this game BB are just some big ships, with big guns that sometimes do a lot of dmg, but most of the times they just overpen everything. RNG is a big problem and (in my opinion) will never be fixed. The reason for that is that 90% of the players play CA and DDs and if the rng was to be fixed then the BBs would actually do the dmg they were supposed to do. This means that the players playing the op CAs and the op DDs would cry like babies. Dont forget that they cried after the removal of the stealth fire (thats why they gave them missions to boost their captains. Since i only play BBs i can say with certainty that rng for the BBs is just unrealistic! We should save this for posterity... 1 Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,820 battles Report post #15 Posted May 1, 2017 This is an arcade game, in real life fighting would take place at much larger distance but that would be boring. So WG downscaled everything and introduced RNG to enable fighting at close distance. RNG is also not completely unrealistic. You are not firing lasers in a vacuum. Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #16 Posted May 1, 2017 This is an arcade game, in real life fighting would take place at much larger distance but that would be boring. So WG downscaled everything and introduced RNG to enable fighting at close distance. RNG is also not completely unrealistic. You are not firing lasers in a vacuum. Mot really, lingest hit was only 26km in WW2. Engagement ranges shere relatively short. Where wows is ahistorical is accuracy. Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,820 battles Report post #17 Posted May 1, 2017 Mot really, lingest hit was only 26km in WW2. Engagement ranges shere relatively short. Where wows is ahistorical is accuracy. The distances in this game are also completely made up, it's the scale WG chose to clearly let you spot ships at 20km with the naked eye. Also WG did reduce firing distance for a large number of ships, for what it's worth. 1 Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #18 Posted May 1, 2017 The distances in this game are also completely made up, it's the scale WG chose to clearly let you spot ships at 20km with the naked eye. Also WG did reduce firing distance for a large number of ships, for what it's worth. True Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #19 Posted May 1, 2017 if u remove rng from bbs NOone will play other classes annymore lol. With rng ur not even save from long range with cruisers or dds. random citadels happen as well because of rng. seeing whole volleys miss except for 1 shell going straight trough ur ships [edited]and that being a citadel. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #20 Posted May 1, 2017 (edited) Making BB guns more accurate may ironically give other classes more survivability since they can then actually dodge shells instead of praying to RNGesus to be generous. dasCKD pointed out as much here: http://forum.worldofwarships.eu/index.php?/topic/78145-adressing-the-battleship-plague/ Edited May 1, 2017 by El2aZeR 1 Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #21 Posted May 1, 2017 Well ye but thats only 10% who knows how to dodge :X So the rest will whine and leave cruisers alltogether. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #22 Posted May 1, 2017 So the rest will whine and leave cruisers alltogether. And maybe some will leave BBs because they now actually have to aim accurately? Could go both ways. Share this post Link to post Share on other sites
AnuSuaraj Alpha Tester 665 posts 10,194 battles Report post #23 Posted May 1, 2017 Making BB guns more accurate may ironically give other classes more survivability since they can then actually dodge shells instead of praying to RNGesus to be generous. dasCKD pointed out as much here: http://forum.worldofwarships.eu/index.php?/topic/78145-adressing-the-battleship-plague/ That depends on the individual BB's gun arcs and shell speed as well. Giving less dispersion to German BBs, for example, would break the game completely. Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #24 Posted May 1, 2017 Hi all, I play alot of battleships and for the most games seem to do jack damage and scoring very few to none at all citadels on cruisers sitting between 5 and 15km away even with most of my ap shots hitting (ie: in the montana fired 3 volleys at a broadside hind at 10km scored 18 pens with 8k damage total). But then there are those game occasionally where it doesn't matter how bad my shooting may be I will pretty much score a citadel with every volley. is this happening to anyone else and am i doing something wrong? I rarely play BB's anymore. But after playing a few games in a stock Iowa today, i feel even more sorry for cruisers and DD's. 9 citadels on cruisers 2nd game. These high tier BB's are so freaking powerful if you somewhat know what you are doing. (Im not a good BB player btw) So before you camplain about BB RNG. Play some high tier cruisers for a few games(Not IJN-troll armor). Try US, Brit or German. Then come back and complain about BB's. I dare you. Share this post Link to post Share on other sites
Greek_Patriot Players 202 posts 5,810 battles Report post #25 Posted May 26, 2017 Rng should be and must be removed! ONLY THEN the actually good players will shine unlike now. With no rng a bad player will be forced to improve!! Besides that. RNG? Seriously? Thats the most stupid thing in the game. I dont even know why the rng exists in the game. Maybe for the crosseyed/no skill players to have a chance? Who gives a f about them? Either they improve OR become extinct! Thats evolution people. Share this post Link to post Share on other sites