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smoke generator module, anybody found any use for it?

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Just got this crap from a SC. Anybody ever figured out a ship that would profit from deploying shorter lasting smoke for longer? Only ship I can think of is the Perth, which I don't own. Any other option or do I just sell it, since useless piece of crap with the only in-game purpose of making SCs less valuable?

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[TTTX]
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Perth is the only ship that would find it useful currently. You can probably safely sell it if you need the credits.

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My advice: Take the first opportunity to buy the Perth - which is a nice ship, with a unique and fun playstyle - and then install your special smoke generator module on her.

I did. It works.

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I tried it on one of my DDs to drop long lines of smoke which my allies mostly sailed straight through. It was useful for breaking off an engagement because you could stay hidden for slightly longer as you put space between yourself and the enemy but that was the only time I was grateful for it.

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could be worse, yesterday a got an SC after months of opening nothing just 4 flag from TYL containers and got a spotter plane module...

 

i could imagine a Benson laying a huge smokewall in ranked with that module to shield the whole team at once, but thats all..

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Hm... although I do not own a Perth, I might buy one, if and when she goes on sale again and WG off the embargo list again. Not entirely sure if those two events will ever happen simultaneously though, but since I'm not desperate for credits yet - but I do see the impact of not renewing premium time while grinding several tier 9s - I guess I will hold on to it for the time being. Thx for input, everybody. 

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could be worse, yesterday a got an SC after months of opening nothing just 4 flag from TYL containers and got a spotter plane module...

 

i could imagine a Benson laying a huge smokewall in ranked with that module to shield the whole team at once, but thats all..

 

That's pretty crappy. Really, what were WG thinking when they introduced these modules? Especially as ranked rewards on top? I for one quit as soon as I got the spood beest, which of course is the only really useful one, so obviously that was the first you got. Because logic, I guess. Now, I have been lucky with SCs so far, got two additional ones of those and developed a bit of a Russian DD habit in consequence. But all the rest seem just... meh at best. 

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It actually benefits RN cruisers in general because you don't need to be as careful about slowing down first before popping smoke.

 

http://forum.worldofwarships.eu/index.php?/topic/78390-smoke-generator-modification-1-on-rn-cruisers/

 

Hm... Don't think I'd get that much out of it though, rarely feel like I have troubles with planning my smokes in time, but I can certainly see how there could be synergies with certain builds and playstyles. Mine seems to be different than yours, judging by that thread. I often feel my smokes could last a bit longer for my tastes, your experience seems to be quite the opposite. 

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Just got this crap from a SC. Anybody ever figured out a ship that would profit from deploying shorter lasting smoke for longer? Only ship I can think of is the Perth, which I don't own. Any other option or do I just sell it, since useless piece of crap with the only in-game purpose of making SCs less valuable?

 

The only use i found for it is to ruin my hopes and dreams when I get a super container.
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Hm... Don't think I'd get that much out of it though, rarely feel like I have troubles with planning my smokes in time, but I can certainly see how there could be synergies with certain builds and playstyles. Mine seems to be different than yours, judging by that thread. I often feel my smokes could last a bit longer for my tastes, your experience seems to be quite the opposite. 

 

This is true, it depends on playstyle. I've only tried it on Edinburgh but I run that with smoke screen expert to amplify the effect further and I use rudder shift instead of concealment, smoking as a last resort in the heat of the moment not as a pre-planned thing. I agree if you're sneaking and planning you'll be hit worse by the duration reduction without getting much benefit from the bigger+later bubble bubble.

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[H_FAN]
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If you do not need the credits keep it, I have still many useless upgrades from SCs 4-5 or so (speed is good) and you never know if they buff them as they surely will notice zero usage. F.e. if they put in a free upgrade slot or something in a future update. One never knows.

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Perth is the only ship that would find it useful currently. You can probably safely sell it if you need the credits.

 

I'd hold on to it in case they change it to be actually useful in future.

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The only use i found for it is to ruin my hopes and dreams when I get a super container.

 

Isn't that what WOWS is there for in general? An education tool for those who've yet to loose hope for humanity. Anyway, at this point I'm quite sure ships, doubloons, prem time and other actually useful stuff in SCs is just a rigged thing for youtubers. Never got anything else than flags (well, alright, those are useful, but still...) and since the change to SCs I've seen nothing but modules. Not complaining about the number of SCs, I go full tyl anyway, because... I am tenacious. :D 

 

If you do not need the credits keep it, I have still many useless upgrades from SCs 4-5 or so (speed is good) and you never know if they buff them as they surely will notice zero usage. F.e. if they put in a free upgrade slot or something in a future update. One never knows.

 

 

I'd hold on to it in case they change it to be actually useful in future.

 

Valid point, you never know. I'll keep it.

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I tried it on one of my DDs to drop long lines of smoke which my allies mostly sailed straight through. It was useful for breaking off an engagement because you could stay hidden for slightly longer as you put space between yourself and the enemy but that was the only time I was grateful for it.

 

Just a note, may be worth holding on that upgrade for Ranked season. Unlike in Random, there DDs laying smoke for others often does work, esp. if you let others know in advance (and having BBs hidden in smoke to advance often leads to win as as long as someone spots, they may deliver punishment early on and may even be motivated to move forward ;))
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I'd save it for Perth. Perth is my most favorite ship atm. It gives 25 seconds longer smoke for her  which is very nice.

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I'd save it for Perth. Perth is my most favorite ship atm. It gives 25 seconds longer smoke for her  which is very nice.

 

Plus, she's the only ship so far with an actual crew on board! :D

(She's got koalas!)

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Just a note, may be worth holding on that upgrade for Ranked season. Unlike in Random, there DDs laying smoke for others often does work, esp. if you let others know in advance (and having BBs hidden in smoke to advance often leads to win as as long as someone spots, they may deliver punishment early on and may even be motivated to move forward ;))

 

But with the shorter duration of the smoke it's only useful for that tactic on US DDs. I tried it on my IJN DDs and a BB would only have time for one shot before the smoke's gone. Guess I should start playing the US line instead. And maybe start playing Ranked next season.

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Just a note, may be worth holding on that upgrade for Ranked season. Unlike in Random, there DDs laying smoke for others often does work, esp. if you let others know in advance (and having BBs hidden in smoke to advance often leads to win as as long as someone spots, they may deliver punishment early on and may even be motivated to move forward ;))

 

Because of the Nature of the Module there is Just one Good Usage.. to make a Smoke trail from Point A to Point B (say from the Start to the cap when there is no carrier)

with: 

  • +30% to duration of Smoke Generator.
  • -12% to duration of smoke clouds produced by Smoke Generator.

for a Benson 

28sek + 30% = 36sek   Duration 124sek - 12% = ~109sek

That is quite a Long Smoke Trail

 

For everything else.. its not worth the time..

Because 69sek for the Tier8 German DD... would end with ~61sek 

 

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Just a note, may be worth holding on that upgrade for Ranked season. Unlike in Random, there DDs laying smoke for others often does work, esp. if you let others know in advance (and having BBs hidden in smoke to advance often leads to win as as long as someone spots, they may deliver punishment early on and may even be motivated to move forward ;))

 

​Any plans to make the spotter upgrade actually useful while we are at it? keep getting them in SC....:facepalm:  PS I have smoke module on perth and its the cat's pyjama's :)
Edited by Lord_Holland_of_Wessex

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Just a note, may be worth holding on that upgrade for Ranked season. Unlike in Random, there DDs laying smoke for others often does work, esp. if you let others know in advance (and having BBs hidden in smoke to advance often leads to win as as long as someone spots, they may deliver punishment early on and may even be motivated to move forward ;))

 

That is another valid point, at least for the US line as Vincinzerei demonstrated. Seeing how the upgrade was a quite early reward in this season, is that theory reflected in empirical data? There should have been enough time in people's progression through the ranks left for quite some to try it out, so enough of a sample size to say if or if not using the upgrade gave them an advantage. I realize you're probably not at liberty to share any actual data, but maybe you can elaborate this much. TIA. 

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The only use i found for it is to ruin my hopes and dreams when I get a super container.

 

I'm using it for this purpose as well.
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But with the shorter duration of the smoke it's only useful for that tactic on US DDs. I tried it on my IJN DDs and a BB would only have time for one shot before the smoke's gone. Guess I should start playing the US line instead. And maybe start playing Ranked next season.

 

The point is not necessarily letting battleships sit int he smoke, but safely pass to cover / flank... While shooting. While of course it is the best used with US destroyers (esp. in collusion with the skill), RU and IJN should be able to make a nice covert lane as well.

 

 

Because of the Nature of the Module there is Just one Good Usage.. to make a Smoke trail from Point A to Point B (say from the Start to the cap when there is no carrier)

with: 

  • +30% to duration of Smoke Generator.
  • -12% to duration of smoke clouds produced by Smoke Generator.

for a Benson 

28sek + 30% = 36sek   Duration 124sek - 12% = ~109sek

That is quite a Long Smoke Trail

 

For everything else.. its not worth the time..

Because 69sek for the Tier8 German DD... would end with ~61sek 

 

 

Exactly. As such it is useful more for the team than for a lone DD... Hence Ranked where such cooperation generally has higher chance of happening, if last season is any indicator. After all... Cruisers benefit from such covert approach even more than BBs as they can cover ground without risking citadel. Of course, if they stop int he smoke... Tough luck :)

 

That is another valid point, at least for the US line as Vincinzerei demonstrated. Seeing how the upgrade was a quite early reward in this season, is that theory reflected in empirical data? There should have been enough time in people's progression through the ranks left for quite some to try it out, so enough of a sample size to say if or if not using the upgrade gave them an advantage. I realize you're probably not at liberty to share any actual data, but maybe you can elaborate this much. TIA. 

 

Not really sure, but would guess the Ranked duration is too short window to evaluate this. We are tracking all modules in all modes fo course - my remark was more aimed at why I would not sell the upgrade, but would not necessarily mount it right now at anything either - keeping it in the inventory until next RB season (and no, do not ask right now for tiers and when does it start ;)).

 

Generally speaking of upgrades though, the goal is to have them usable obviously so if any have a long lasting problem, they may be removed or reworked - though that needs to be done carefully. Cue in Secondary upgrade that was generally used en masse only on Warspite and, by few players, on IJN battleships and so it looked (in the overall stats) like a rather unpopular thing until we actually tried to remove it :hiding: so any steps in here require a long term tracking and rather detailed analysis.

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Just a note, may be worth holding on that upgrade for Ranked season. Unlike in Random, there DDs laying smoke for others often does work, esp. if you let others know in advance (and having BBs hidden in smoke to advance often leads to win as as long as someone spots, they may deliver punishment early on and may even be motivated to move forward ;))

 

Sorry Tuccy, but why are we talking about another round of Ranked, when Team Battles or even (dare I say it) some form of clan activities NEEDS to be NEXT !

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