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PhantomSailor

Duca d'Aosta (Impressions) Share your thoughts!

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QazesyA.jpg

 

So been playing this for some battles now... and I kinda like this and then don't.

That 14km artillery range is not competitive against other Tier 6 Cruisers.. 

  • Nurnberg with it's 150mm rips damage on my ship with his 16.5km range, I can't run away or harass him. 
  • Budyonny with it's 152mm hit's like a truck with the 16.6km.
  • Aoba and Cleveland does fine competing against Duca d'Aosta.

 

But I feel the power of the guns isn't that great for a 14km range.

I need to be a chicken, and I need to commit, other ships will have so much advantage of range and the rudder is good enough.

But I feel that 15km range buff or maybe a range module would not make it so awkward to play.

 

I don't know about the rest of you, but I can't place this ship as a cruiser yet, for me it's more like a good destroyer.

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Beta Tester
112 posts
17,619 battles

It handles great and torps are good, honestly it's a CL... so not easy to go against AOBA or CLEVELAND. Really no way. I still have to test well against other CLs.

It has to rely on the friendly fleet.

 

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Players
12 posts
4,248 battles

Battlenat0r, I feel 100% just like you.

Didn't play much, 4-5 games, but I was missing that km or two on range the whole time.
In order to fight Budy, for example, I have to come closer, Budy always have advantage in range, and if there is another enemy ship, you have to fight all of them...

WG should reconsider her range.

Edited by Lada_Samara_DURLAN

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Beta Tester
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I don't know about the rest of you, but I can't place this ship as a cruiser yet, for me it's more like a good destroyer.

 

Sorry, but good destroyers don't have citadels.

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[-SBG-]
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I got uptiered to Tier VIII and was forced to play extremly passivly thx to the low range. 15 km would be ok.

The AP does not seem extraordinary --> HE spam

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Players
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It handles great and torps are good, honestly it's a CL... so not easy to go against AOBA or CLEVELAND. Really no way. I still have to test well against other CLs.

It has to rely on the friendly fleet.

 

Cleveland is a CL though.

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[HELLA]
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Why buy D'Agosta when new tier 6 French CL has 15km gun range?

I see no clear advandage to give money for such a ship exept to train Italian commanders.

Aoba is the bigest misforthuned. Why ? Because WG magicaly redused 8 inch gun range against 6 inch guns!!!

That magic i must confess!

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[-TPF-]
Players
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I've been enjoying playing her, so far. Best way to deal with opposing cruisers that outrange you is to close distance and spam torps. What is the range on those things, 12km or so? You can have four salvos in the water with ease....

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Beta Tester
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This ship is made entirely of citadel, bad spotting distance, bad fireing range and turns like a brick i´n wet cement. Like the guns though when they are in range, and the torps are pretty sneaky.

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Alpha Tester
127 posts
4,481 battles

First of all, this ship HIGHLY depends on the commander skills, especially on Concealment Expert.

 

It is historically designed to counter the french DDs, that's why it's that fast.

YET Duca sucks against other cruisers, especially Budy and Cleveland.


THE POINT IS: How the hell am I supposed to hunt for DDs with 11,7 of spotting range ?

Grinding is very tough.

Even with CE (10,3 km) is not THAT easy.

 

Second: this ship doesn't allow you to do a single mistake, otherwise you'are dead in a sec.

So, IMHO, Duca should have smoke or healing.

Edited by MungaH

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Even with CE (10,3 km) is not THAT easy.

So, IMHO, Duca should have smoke or healing.

I completely agree. 

It's not an easy ship to use, and the HE damage is kinda meh..

But smoke or healing could help, but will not be added I'm sure.

I feel that there is something missing, going up against other Cruisers you are at an disadvantage in a lot of ways.

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[POPPY]
[POPPY]
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I really enjoy it, rushed an Atlanta and heavily punished it's broadside (7 citadels). To do well in the ship it requires good use of islands to get to a good engagement range <10km that's where it shines against Cruisers and Destroyers. The main thing that kills the ship is the Constant tier 8 matchmaking and the over population of Battleships. So far I have only taken Citadels when I have been caught broadside, but what Cruiser isn't punished then, it has great speed and maneuverability making it easy to withdraw when you get to close and focused by Battleships making it very hard for them to land good shots.

 

Haven't got CE on it yet but that will make it much easier to play.

Edited by Chaos_Umbra
  • Cool 1

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[SEAL5]
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Love the ship, but i would like a  gun range to 15 or 16 km to compete with same tier cruisers from other nations.

Rudder is extremely responsive and ship has a high speed,this allow to launc a torp salvo and immediately hide broadside from return fire.

Must be played in couple with a BB.

Worst thing is the continous tier 8 matchmaking and the high BB population

Edited by Rompiuova

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[HELLA]
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Love the ship, but i would like a  gun range to 15 or 16 km to compete with same tier cruisers from other nations.

Rudder is extremely responsive and ship has a high speed,this allow to launc a torp salvo and immediately hide broadside from return fire.

Must be played in couple with a BB.

Worst thing is the continous tier 8 matchmaking and the high BB population

 

LEANDER is also tier 6 but has 13km gun range!

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[POPPY]
[POPPY]
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LEANDER is also tier 6 but has 13km gun range!

 

Except the Leander is more stealthy and has smoke and heal, but I agree that the current gun range is sufficient.

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LEANDER is also tier 6 but has 13km gun range!

Leander get's compensated for that 13km firing range, Duca doesn't.

Leander has SMOKE and Heal. So you can't compare Leander to the Duca in that way.

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Weekend Tester
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Absolutely love the ship. Unlike WG's recent habit of releasing OP premium after OP premium this one is simply quirky yet still very competitive.

 

The best way I've found to use her is to forget about the HE, unless I'm shooting at a DD perhaps, it's garbage with a fire chance some DDs would laugh at. I treat it like a British CL. The guns may not be incredibly accurate but the AP has a rail gun arc and with 8 shells coming out every 7.5 seconds it can really pump out good damage against flat cruisers and battleships. Colorados especially I've found melt to AP fire even when angled. Torps are an afterthought, use them if you can but I rarely have success with such slow fish.

 

After the AP my next favourite thing about this ship is the maneuverability. Great speed and a good rudder shift time make it a joy to dance around the map in! Vary speed and heading constantly if you're being locked onto (if you don't already have it, priority target is a must) and don't be afraid to simply disengage if the situation is too hairy. You might have to stop doing damage for a while, but you won't do any damage anyway if you're dead because you went on a suicide run to try to stay within 14km. Islands are helpful but don't stick to them, use them opportunistically rather than camping them.

 

I don't think she needs a range extension, her shells have an amazing initial velocity but they're very light and as a result slow down quite a lot even at just 14km. You wouldn't be hitting too much past that point anyway, just get to within 14km and pick your fights wisely once you get there!

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[PYSHD]
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would be an awesome ship if it had a little more range on the guns . but because your ALWAYS bottom tier it's really a bit weak. if wg aren't going to fix mm then they really need to start making tier 5 and 6 more competitive . this is 100% the last tier 6 port decoration i'm going to buy !!!!!

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Players
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Duca is great against DDs and great for capping thanks to speed.

Against other Cruisers I've never felt an underdog so far: the AP are able to citadel very easy. Against BBs you basically can rely only on torps but it's not meant to be an anti-BB cruiser. 

I feel her nice, doesn't need range buff in my opinion. Of course against tier8 there's little you can do, as almost any other tier6 ship

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[-SBG-]
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After a couple battles I think she is fine.

A bit more range would be nice and it would really help in fights with scarce cover.

 

But on most maps, cover and stealth allow you to get close enough.

AP is deadly to light cruisers and broadside heavy cruisers at 10 km or closer. The rest gets HE.

My captain has just 7 points and I expect the ship to get even better with CE and HEAP.

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[AMOK]
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After a couple battles I think she is fine.

A bit more range would be nice and it would really help in fights with scarce cover.

 

But on most maps, cover and stealth allow you to get close enough.

AP is deadly to light cruisers and broadside heavy cruisers at 10 km or closer. The rest gets HE.

My captain has just 7 points and I expect the ship to get even better with CE and HEAP.

 

I absolutely agree ...i really like her. But i would prefer a better concealment over better range.

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Players
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I've played a few battles in the ships and I consider it money well-spent. The whole "get both hydro and DF" and "let's give her stealth-torping capabilites" are still changes WG made I don't understand, but I like the ship.

 

- Pasta railguns with nice RoF, decent alpha and turn rate, as well as high accuracy. The penetration is meh, but still enough to citadel CLs of the same tier. Could maybe use a bit of a boost there.

- Goes sanic fast.

- Reasonable handling considering what a viking long ship she is.

- Trollish armour that somehow seems to bounce everything when angled despite the fact that it really shouldn't be able to. It's hilarious.

 

In my opinion, she makes an excellent mid-range fire support ship (I'd say "long-range" but her range really isn't that good), though as with literally every single cruiser I have, I play her as a brawler. With a surprising amount of success.

 

Really, the only thing I'd change about her is to give her AP rounds some extra penetration power. Given the immensely high speed, their penetrative power seems oddly lacking, considering that force = mass x acceleration. I'd really expect some more bang from them.

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