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tenacious_torps

An important announcement for all BB captains

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[YUMS]
Beta Tester
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to me its seems almost the same as its always been, BB's going to snip from long range and not help those on the first and second line but sometimes in battles the BB's go full on crazy to win or lemon one by one to thier deaths as they wont support each other. Myself in a BB im normally close to the front lines trying my best not to over extend as i never know how much support from the team i have.

 

Just Push :)

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[NWP]
Beta Tester
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Sorry but we can't hear you over the sound of our own awesome BB song:

 

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[TOXIC]
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Is this still a thing:

 

 

Joke's on you, seeing how this is actually pretty relevant to the topic - although that's more like what cruisers promise their DDs before sailing away with BBs :P 
Edited by eliastion

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I don't understand OP! I was pushing that island for like 20 minutes and it didn't move an inch!! So what do you want me to do??? :teethhappy:

 

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[OGHF]
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When a BB pushes and gets into trouble he relies on back up as it is very difficult to remove your self from a bad situation without help as a BB has very little ability to manoeuvre out of a situation due to the amount of time it takes to slow down, speed up or turn, and with a 30 second reload, it's an agonising death. 

I have unwittingly put myself into that situation and as soon as your support bugs out, you are screwed:(

 

Edited by OGHF_Cyclops
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More serious: This issue has been adressed a lot. The "art" for a good BB player is to find an optimal position. That's also very depending on the situation. I try to do my utmost best but still I find myself being to far behind or ahead quite often. All I can advice: keep following the MM, look at the situations on the friendly lines, always have patience: it's all "lazy and slow" on BB's. Waiting for a few seconds more can often yield in far better salvo results. Always expct incoming walls of skill as well so keep chaning speeds and courses all the times (also dodges salvo's). And finally: if you find yourself too fas ahead: then push full throttle forwards and rush in like a madman: you can't escape anyway and you might take 1 or more with you. (it's also giving a huge RL adrenaline rush!)

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[CAIN]
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Well, and 90% of all BB drivers be like this:

 

 

 

 

 

Pls, note the way the chicken moves..like a BB in the back of the map, sitting bow in...:D

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When a BB pushes and gets into trouble he relies on back up as it is very difficult to remove your self from a bad situation without help as a BB has very little ability to manoeuvre out of a situation due to the amount of time it takes to slow down, speed up or turn, and with a 30 second reload, it's an agonising death. 

I have unwittingly put myself into that situation and as soon as your support bugs out, you are screwed:(

 

 

Very true, and I respect you for playing a Battleship in its intended role. :honoring:

 

Yesterday, I played several games where a BB DID push and I was able to go along with it and provide support.  However as soon as (quite a lot) of BBs see a cruiser they go mental and focus on it.

A friendly BB and enemy BB were slugging it out at close range with secondaries going off. As soon as I am spotted the enemy BB fires at me 12-13km away instead of the BB close to him at 4-5km!

 

I dodge and dodge and socked up large numbers of "potential damage" in these situations, but eventually the dispersion of big BB shells works in their favour and you get whittled down.

 

Sure, the friendly BB sinks the enemy BB - but it ain't no fun in the cruiser.

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[CAIN]
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When a BB pushes and gets into trouble he relies on back up as it is very difficult to remove your self from a bad situation without help as a BB has very little ability to manoeuvre out of a situation due to the amount of time it takes to slow down, speed up or turn, and with a 30 second reload, it's an agonising death. 

I have unwittingly put myself into that situation and as soon as your support bugs out, you are screwed:(

 

 

Pretty much this, folks tend to focus too much on BBs camping, and ignoring the fact that cruisers and with the rise of RL and the removal of SF, DDs are chicken as well.

Way too often, DDs sit behind(!) BBs and without spotting the BBs retreat even farther back, followed by cruisers.

And i should mention, i'm not talking lower tiers! I've played TIX and X exclusively over the past weeks.

 

 

Very true, and I respect you for playing a Battleship in its intended role. :honoring:

 

Yesterday, I played several games where a BB DID push and I was able to go along with it and provide support.  However as soon as (quite a lot) of BBs see a cruiser they go mental and focus on it.

A friendly BB and enemy BB were slugging it out at close range with secondaries going off. As soon as I am spotted the enemy BB fires at me 12-13km away instead of the BB close to him at 4-5km!

 

I dodge and dodge and socked up large numbers of "potential damage" in these situations, but eventually the dispersion of big BB shells works in their favour and you get whittled down.

 

Sure, the friendly BB sinks the enemy BB - but it ain't no fun in the cruiser.

 

Because they consider Cruisers easy targets, and a lot of CL players makes it way to easy for them.

It's annyoing, but - for me at least - a nice and welcome challenge. I also like to mock them a bit ...in a friendly fashion, which has the effect that they focus me for a while which cvan help my team. And having something between 1.5 - 3.5 million potential damage in my cruiser after the game, tells me i've done something right.  :)

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[SMIRL]
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When i play my bbs i prefer one manly death pushing even alone , than 100 chicken battles from the border :izmena:

 

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[NWP]
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The art of BB play is to know when to push and when not. In addition to that you have to decide if you want to push regardless of your own death and in most cases you will also heavily relying on your team to follow up and support you properly, so you don't die a meaningless and early death.

 

An aggressive or 'sucide' push can be brutally effective if your teammates are able to make use of you drawing attention and fire, however if your support is shot to pieces or bails early you are left doomed with little or no effect (apart from looking very YOLO'ish).

 

I don't know about other BB captains but in random battles I ideally want to achieve numerical superiority and reduce the overall number of enemies before I am going for the big push in order to increase my own survival time under fire as well as to reduce team dependency. For example if it is 6 vs 6 on one flank (2DD, 2CA, 2BB each), I will probably wait until 2 enemy ships have been deleted before advancing aggressively.Thinning out the lines to give the big guys more room to fight so to speak.

 

And this is the point were I feel that other captains, especially cruiser captains, are often not patient enough to give BBs enough time to evaluate the situation (which ships constitute the opposition, have all enemies been spotted already or are there additional camouflaged cruisers and destroyers that need to be taken into account etc) and as well the effect of their opening salvos (if the opening salvos already cripple or sink an enemy ship a push is more likely).

 

Edit: Please note that things are very different if talking about clan or team battles or pushing with division mates, simply because you can rely on them, respectively you know that they know what to do.

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It's always nice to see how some players want to tell all the others how they are supposed to play the game.

 

You know... it is very hard for a BB to push. Once it is commited there is almost no way back. More often then not a pushing BB will get no support from the cruisers and DDs in their team. Those cruisers and DDs demand such a push but are more often then not unwilling to be a part of it themself. I love brawling in my BBs but if I am alone, with the nearest allied cruiser hiding 10+ kilometers away behind an island or in a smoke cloud, then it is wasted effort.

 

Yes, there are BBs who camp at the part of the map that is the furthest from the battle zone. Not every BB player does that though. Most play their ships at medium ranges or push a flank. Claims like 90 % of them are just unconstructive drivel and insult a large part of the player base.

 

So here is an important message to all those who think they have an important message for others:

Your opinion is welcome but it is just that. It is not even remotely as important as you may think.

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I'm used to lose battles because of nonexistent tactical sense of BB drivers, who basically fit in two categories: there are those who push unsupported, and those who don't support. Usually the enemy lemming train overwhelm those who push too early, then proceeds to kill the stragglers.

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[XTREM]
Players
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Meanwhile

 

 

Seriously though, we all know BB have to leave spawn at least, but pushing isn't always the right choice. People should stop acting like it is. You only push when you don't get into a dangerous crossfire and there are positively no big torpedo threats. .

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Alpha Tester
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Tanking is part of the gameplay, but a BB can be sunk by a couple of cruisers no problem. But that does NOT imply BB's should be in spawn minutes after a game started, or even behind it :popcorn: 

 

 

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Quality Poster
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Instructions unclear. Pushed into the middle of a cap, got focused, was torped, died quickly.

 

See also third link in my signature.

Edited by TheCinC

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