Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Raela

Is the economy broken?

38 comments in this topic

Recommended Posts

Beta Tester
5 posts

Me and a friend just played in our battleships, We won the match. He lost more then half his health and I didn't wasn't damaged at all during the game and we still got the same service cost. Is this how it should be?

Share this post


Link to post
Share on other sites
[SCRUB]
Players
8,460 posts
13,076 battles

Me and a friend just played in our battleships, We won the match. He lost more then half his health and I didn't wasn't damaged at all during the game and we still got the same service cost. Is this how it should be?

 

Yes.

Share this post


Link to post
Share on other sites
Players
4,154 posts
9,221 battles

Before when maitenance cost was dependant on damage you have taken BBabies instead of fighting tried to conserve as much HP as they could . Now they play the same , nothing realy changed but they are not rewarded for this type of gameplay .

 

 

But to be true i do not like current state of the economy , because even with premium it is difficult to make decent profits in the long run. Especially when enemy team is total failure and you can't really do anything before they lose the game creating huge loses to a winning team  . But they introduced 5000 gold camos that increase your earnings and this type of economy is close to forcing you to buy those on your t10 ships if you want to play them most of the time so don't expect any major changes to current model

  • Cool 2

Share this post


Link to post
Share on other sites
[MIMI]
Beta Tester
1,338 posts
8,378 battles

Edited.

This post has been edited by the moderation team due to inflammatory remarks

Edited by Asklepi0s

Share this post


Link to post
Share on other sites
Beta Tester
5 posts

Edited

 

Well condisering that I was just 1km from my friend and did more damge. So Yea...
Edited by Asklepi0s

Share this post


Link to post
Share on other sites
Players
2,735 posts
10,310 battles

6 months later and people still don't know the service cost is changed...

No wonder the quality of the gameplay is complete BS even at high tiers...

  • Cool 4

Share this post


Link to post
Share on other sites
Players
171 posts
4,885 battles

Before when maitenance cost was dependant on damage you have taken BBabies instead of fighting tried to conserve as much HP as they could . Now they play the same , nothing realy changed but they are not rewarded for this type of gameplay .

 

 

But to be true i do not like current state of the economy , because even with premium it is difficult to make decent profits in the long run. Especially when enemy team is total failure and you can't really do anything before they lose the game creating huge loses to a winning team  . But they introduced 5000 gold camos that increase your earnings and this type of economy is close to forcing you to buy those on your t10 ships if you want to play them most of the time so don't expect any major changes to current model

 

Maybe you should close with the enemy more then so you get a better chance at doing damage.

Share this post


Link to post
Share on other sites
Players
3,021 posts
11,390 battles

Maybe this is the reason why camping still exist, majority of the players still do not know that the economy has changed and maintenance is now at a fixed amount :P

 

Share this post


Link to post
Share on other sites
[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

Working like intended. :hiding:

 

Share this post


Link to post
Share on other sites
[PACOS]
Weekend Tester
656 posts
6,004 battles

It is the communist tax brought by our friendly russian devs.

 

No matter how good, bad, active, passive, team oriented or lone wolf you are. No matter what, you pay as a service cost a fixed 80% value of the old "death" repair.

 

That means bad players (who usually died and did poorly in the game) earn more money in high tiers, while good players (who usually survived and did a lot of damage + carrying) earn less money in high tiers.

 

Oh, and by the way, for the meager price of 5000 gold, you can purchase a premium camo which will reduce your service costs (not ammo) 50%.

 

So yeah, communist tax, but only for the poor. If you are rich, you are spared.

 

Those guys think that economy works everywhere as in Russia.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
2,735 posts
10,310 battles

Maybe this is the reason why camping still exist, majority of the players still do not know that the economy has changed and maintenance is now at a fixed amount :P

 

Eh, when people start explaining to you ingame that you earn more money/experience if you don't die then you really start questioning some things :facepalm:

 

But, I still blame it on WG.s incompetence as much as on players lazyness.. Game is out for what, 2 years(?), and you still can't find a proper explanation of ingame mechanics made by WG (AKA A FREAKING TUTORIAL OF SOME SORT!)

  • Cool 1

Share this post


Link to post
Share on other sites
[POPPY]
[POPPY]
Players
1,662 posts
20,300 battles

On average I earn more credits when I am on the loosing team, cause sometimes the enemy folds so fast that unless you are top or second on the team you make a loss in credits (tier 7+), while I will earn 50k+ with being third on the losing team.

 

Makes no sense?

Share this post


Link to post
Share on other sites
[SCRUB]
Players
8,460 posts
13,076 battles

So its ment to be broken then. Thats crap.

 

It's not broken.

 

Ships have an HP pool for a reason and people are supposed to use it and their armour to play the objective, not try and save repair costs by avoiding all enemy contact. Everyone pays the same, so the only thing left to do is earn the rewards by playing. Hiding in thr backyard is no longer economically viable and that is a good change. Far too long have I seen scaredy-cats passively camping from their spawn and cite "expensive repair costs" as their excuse to not actually fight.

Share this post


Link to post
Share on other sites
[HABIT]
Beta Tester
1,568 posts

So its ment to be broken then. Thats crap.

 

You spelled "working as intended" wrong

 

It is the communist tax brought by our friendly russian devs.

 

No matter how good, bad, active, passive, team oriented or lone wolf you are. No matter what, you pay as a service cost a fixed 80% value of the old "death" repair.

 

That means bad players (who usually died and did poorly in the game) earn more money in high tiers, while good players (who usually survived and did a lot of damage + carrying) earn less money in high tiers.

 

You also have to look at the other changes which came with the rework of the economy. IIRC it was also implemented that you earn exp/credits for tanking, spotting etc. So you still have an higher income if you are a better player just because you do more damage, tank more, spot more and so on.

Actually, for me it felt like the income increased after the economy patch.

Share this post


Link to post
Share on other sites
Players
2,989 posts
11,824 battles

Me and a friend just played in our battleships, We won the match. He lost more then half his health and I didn't wasn't damaged at all during the game and we still got the same service cost. Is this how it should be?

 

Be glad about how it is atm. I would have made you pay three times as much as your friend for the last bold/underlined part alone. :bajan:

Share this post


Link to post
Share on other sites
[XODUS]
Players
799 posts
4,868 battles

I think the Economy changes do need a slight tweek at T9-10 as i think the servicing costs seem a tad high as unlocked the Minotaur last night and played three games in her, two wins and a loss.

 

The loss having done 45k damage and sank two destroyers made a small profit (7k) on the loss after servicing and consumables came 3rd on the team. 
next game survived till end of the game as selected the wrong flank (i hate tears of the desert) did 40k damage destroyed 1 ship and got two assist caps, we won and was second on team and made a loss (17k)
Final game of the night i screwed up and ran aground dodging some torps while supporting two destroyers against another two destroyers and a Zao taking C point, managed to take the Zao down with me as we dueled at close range thanks to our torps, did 22k damage plus a couple of defender ribbons, due to early death was low down in the team, made a 30k profit. 

From T8 and below the economy makes sense especially for Destroyers & Cruisers, after premium consumables if you have a really crap game you make a modest/heavy loss (between 25-50k) for example Detonation from the first shot fired at you thank you for the flags that i just ran out of. 
a game where you get a couple of shots off an some Capture/Defence points you can make a small profit or loss (-7k to 7k)

Survive, do damage, shoot planes, kill ships you are making the 40k+ profits. 

So i think the economy is working, just needs some tweeks at high tiers. 
 

Share this post


Link to post
Share on other sites
Beta Tester
165 posts
5,324 battles

I think the Economy changes do need a slight tweek at T9-10 as i think the servicing costs seem a tad high as unlocked the Minotaur last night and played three games in her, two wins and a loss.

 

The loss having done 45k damage and sank two destroyers made a small profit (7k) on the loss after servicing and consumables came 3rd on the team. 

next game survived till end of the game as selected the wrong flank (i hate tears of the desert) did 40k damage destroyed 1 ship and got two assist caps, we won and was second on team and made a loss (17k)

Final game of the night i screwed up and ran aground dodging some torps while supporting two destroyers against another two destroyers and a Zao taking C point, managed to take the Zao down with me as we dueled at close range thanks to our torps, did 22k damage plus a couple of defender ribbons, due to early death was low down in the team, made a 30k profit. 

 

From T8 and below the economy makes sense especially for Destroyers & Cruisers, after premium consumables if you have a really crap game you make a modest/heavy loss (between 25-50k) for example Detonation from the first shot fired at you thank you for the flags that i just ran out of. 

a game where you get a couple of shots off an some Capture/Defence points you can make a small profit or loss (-7k to 7k)

Survive, do damage, shoot planes, kill ships you are making the 40k+ profits. 

 

So i think the economy is working, just needs some tweeks at high tiers. 

 

 

If you did 40k dmg in a Minotaur then you did really bad :P I'm surprised you managed to break even on a loss. If you ask me, player should break even if he manages an average game for a particular ship, which is ~85k dmg for a Minotaur plus some caps, kills etc.  and shouldn't be rewarded for inferior performance. That's coming from just an average skilled player btw.

Also, you are not supposed to earn money on t10 (unless you run premium and/or a camo, or you can consistently achieve good results), that's just how things are to encourage playing lower tiers (or swiping your credit card). It's a feature, no adjusting needed. That's also a reason i rarely play my Zao, not only i like Atago more, she also always earns me money (despite me running all premium consumables and not having premium account). And because i rarely play Zao i also suck at playing her, further decreasing income :(

Edited by Simikazee

Share this post


Link to post
Share on other sites
[XODUS]
Players
799 posts
4,868 battles

 

If you did 40k dmg in a Minotaur then you did really bad :P I'm surprised you managed to break even on a loss. If you ask me, player should break even if he manages an average game for a particular ship, which is ~85k dmg for a Minotaur plus some caps, kills etc.  and shouldn't be rewarded for inferior performance. That's coming from just an average skilled player btw.

Also, you are not supposed to earn money on t10 (unless you run premium and/or a camo, or you can consistently achieve good results), that's just how things are to encourage playing lower tiers (or swiping your credit card). It's a feature, no adjusting needed. That's also a reason i rarely play my Zao, not only i like Atago more, she also always earns me money (despite me running all premium consumables and not having premium account). And because i rarely play Zao i also suck at playing her, further decreasing income :(

 

oh i know i sucked in Minotaur so far, getting used to her as the guns operate so differently compared to T7-9 managed 53k damage average per game in my Neptune.

i'll get better though, just would like to make sense on how i was able to get such variances on those 3 games last night with such different results.

 

Share this post


Link to post
Share on other sites
[TACHA]
Players
1,870 posts
22,641 battles

We are still charged for ammunition though so if the campers stay at the back and don't shoot at all, it will be cheaper! :D

Share this post


Link to post
Share on other sites
[CAIN]
Players
5,207 posts
25,733 battles

Economy is broken - from WGs point of view, seeing as a lot of players make good profits across the tiers.

There's an interview where a WG staff said, that players are making too much money.

I wouldn't be surprised if they nerf the income in the Tiers VIII - X a bit.

Share this post


Link to post
Share on other sites
Players
795 posts

I am back on wows after 2 years, starting a new account (with the pain of leveling all nations back)  after I was here a decent time, including on beta testers, and getting up to tier 8-9 on Japs and Russian, back then.

So, I start the leveling again, and the new grind run smooth until tier VII, on all nations, then I hit the wall at tier VIII with Bismarck...

 

Tu buy last upgrade I was forced to sell my Colorado, and after making some 50-60 games on Bismarck with anemic credits (60-90 k best cases, most of times 40-50k) I just turn back at tier VII with Nagato. There I manage a constant flux of credits (150-200k/ game ) ; But on tier VIII its really something wrong. 

I run Premium + camo, flags and a 15points cpt - even so I struggle to get that poor crappy 50-80k profit for a game. Something its wrong here, I play decent (1-2-3 kills/game, aggressive, capping & supporting cap) but facing non-stop Missour.s and Montys, and a couple of Yama.s on red team 9 of 10 games its not fun at all, not to say the constant "detected" warning and the never ending torpedo walls.

Tier VIII and up games are incredible boring from what I see, most players camp at 25 km and try to snipe each-other, then you get the british smoke crawlers, AND the tier IX and X dd.s who keep you spotted all the time - so, I have a hard time on my Bismarck, I confess, and almost no fun at all.

Making a small prediction, with the costs of the ship and modules, one needs hundreds and hundreds  of boring games to get the credits to buy a tier IX bb - and by the look of - almost sure the pain will be the same or worse.

 

So, I do agree something its wrong on upper tiers when it come to credits:; the reward for winning are anemic, are no differences if you punch a lower tier or a higher tier target, and the costs of service are ridiculous high for the needs one have ( harvesting credits for next tier ship).

 

To conclude, from what I see after those 2 years break, tier VII its the best place for credits and for a (much) fair MM. ( by fair I mean fighting 1 tier upper and only 1 or 2 reds 2 tiers upper, since at tier VIII 90% of the reds are tier IX and X, making me last chicken 9 of 10 games...)

 

Upper then this, the things start to stink, atm.

Share this post


Link to post
Share on other sites

×