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Urphast

Change to flood mechanics

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Hey, I think torpedos are frustrating or OP on some ships, shimakaze for instance.

 

So I suggest changing the flooding mechanic to make it less frustrating.

 

I think WG should add a factor that calculates if flooding is triggered for instance if the ship is angled correctly then the chance of flooding should be lower. 

 

Also flooding damage should be reduced to a point where flooding isn't basically a death sentence.

 

I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then.

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[2DQT]
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Flooding is a death sentence because the torping player has got you at a good (well bad) time when you've burned your Damage Control...

 

Deal with it :B

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[NWP]
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Where did the bad DD hit your brave BB?

Torpedo damage is fine the way it is. Don't take them on the nose and avoid the 100% guaranteed flooding.

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Beta Tester
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Flooding is affected by your speed,  the faster you're going, the more flooding it will cause, so if you dont want to lose as much HPS slow down. This will leave you an easy target for a little while though 

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Well, the mechanics is a lot of hitt and miss, which I think is a bad thing. Flooding is either repaired instantly, causing no extra damage, or it isn't, practicaly sinking the ship. Maybe a more in between method is better, with torpedoes having a greater chance at flooding, but doing less damage? The fact that flooding slows down ships may make flooding even more dangerous. And why not add more status effects to flooding, like an increase in cooldown times?

 

All this doesn't mean I think flooding is imbalanced, I just think there should be more to it.

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[2DQT]
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Well, the mechanics is a lot of hitt and miss, which I think is a bad thing. Flooding is either repaired instantly, causing no extra damage, or it isn't, practicaly sinking the ship. Maybe a more in between method is better, with torpedoes having a greater chance at flooding, but doing less damage? The fact that flooding slows down ships may make flooding even more dangerous. And why not add more status effects to flooding, like an increase in cooldown times?

 

All this doesn't mean I think flooding is imbalanced, I just think there should be more to it.

 

 It's hit and miss because some are better at managing flood and fire. 

 

Also that's why you have guns too, if you know they've repaired flood then HE burn them. You'll still get the DoT (damage over time)

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Oh my god i got hit by torp in my awesome BB. Please wg remove flooding to indirectly buff my BB.

 

Just deal with it like real players.

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[TOXIC]
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Hey, I think torpedos are frustrating or OP on some ships, shimakaze for instance.

 

So I suggest changing the flooding mechanic to make it less frustrating.

 

I think WG should add a factor that calculates if flooding is triggered for instance if the ship is angled correctly then the chance of flooding should be lower. 

 

Also flooding damage should be reduced to a point where flooding isn't basically a death sentence.

 

I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then.

 

Yes, flooding is frustrating like hell. How many times have I seen end results with 5+ floodings and 0 damage?

So, I have a better idea about how to make current flooding mechanics less frustrating.

Reduce the damage done by flooding to 1/2 of current value but make it so that damage control party only limits the damage by another 1/2 (to a total of 1/4 of current damage per tick) rather than plugging the leak completely. Imagine, severely reduced but much more consistent damage that allows you to always get some damage from your hard-earned flooding :trollface:

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[MIMI]
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Battleships already have a reduction on torp damage. And now someone is demanding a reduction on flooding and soon on fire. Because "it is so hard to deal with".

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[WGB]
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It's a shame that players want to nerf DD's to a basic floating tin bath throwing ping pong balls at enemy ships, the sooner the whingers learn some basic skills on when to use repair party, how to avoid close contact to a DD unless you have a DD killing ship, the better. 

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[UTW]
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Flooding damage at reduced speed deals less overtime than two fire if I remember correctly. The only issue is how long it remains. But there's a trick : manage your DCP and uses wasd.hax.

How many idiots did I kill in Shinonome by putting a fire on them that they instantly stopped only to get hits by my torps 20 seconds later ?

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Oh my god i got hit by torp in my awesome BB. Please wg remove flooding to indirectly buff my BB.

 

Just deal with it like real players.

 

No, you just don't understand. This poor little mite has been picked on by a GROUP of mean shimas! OP described this ordeal last night in his "shimakaze is OP" thread which sadly was moved. Its clearly shaken him so please treat him with kid-gloves.

 

http://forum.worldofwarships.eu/index.php?/topic/77680-shimakaze-is-op/

 

You people just don't understand that the game needs to protect players from this kind of negative experience.If BBs have to face threats of damage, a large part of the playerbase will be unhappy. Lets remove flooding, fire, smoke,islands,concealment and everything else and return the BB to it's proper place! Indestructible king of the sea!!!!

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No, you just don't understand. This poor little mite has been picked on by a GROUP of mean shimas! OP described this ordeal last night in his "shimakaze is OP" thread which sadly was moved. Its clearly shaken him so please treat him with kid-gloves.

 

http://forum.worldofwarships.eu/index.php?/topic/77680-shimakaze-is-op/

 

You people just don't understand that the game needs to protect players from this kind of negative experience.If BBs have to face threats of damage, a large part of the playerbase will be unhappy. Lets remove flooding, fire, smoke,islands,concealment and everything else and return the BB to it's proper place! Indestructible king of the sea!!!!

 

Now that the argument is settled I basically translated what a friend of mine says every game in diskord and how he'd "fix the game" because I got really tired of having to hear the constant yapping and wanted him to shut up by creating this topic and letting him see that he'd make a fool of himself by asking for nerfs as a guy who plays the current king of the seas.  Since basically when I told him to make a "shimakaze is OP, everybody knows it" thread to prove him wrong he decided to make a "is a shimakaze op? I also think zao and moskva are very strong".

 

So I translated what he said, copied it and made this thread.

 

Me being a BBcaptain myself doesn't convince him because in his mind he has more experience than me and therefore I am wrong since he could be a uncium if he took the game more serious. Also I'm driving german BBs and he's driving japs/US BBs and so in his eyes I have to care less about torps because I have more HP and hydro.

Edited by Urphast

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Now that the argument is settled I basically translated what a friend of mine says every game in diskord and how he'd "fix the game" because I got really tired of having to hear the constant yapping and wanted him to shut up by creating this topic and letting him see that he'd make a fool of himself by asking for nerfs as a guy who plays the current king of the seas.  Since basically when I told him to make a "shimakaze is OP, everybody knows it" thread to prove him wrong he decided to make a "is a shimakaze op? I also think zao and moskva are very strong".

 

So I translated what he said, copied it and made this thread.

 

Me being a BBcaptain myself doesn't convince him because in his mind he has more experience than me and therefore I am wrong since he could be a uncium if he took the game more serious. Also I'm driving german BBs and he's driving japs/US BBs and so in his eyes I have to care less about torps because I have more HP and hydro.

 

:trollface:

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Hey, I think torpedos are frustrating or OP on some ships, shimakaze for instance.

 

So I suggest changing the flooding mechanic to make it less frustrating.

 

I think WG should add a factor that calculates if flooding is triggered for instance if the ship is angled correctly then the chance of flooding should be lower. 

 

Also flooding damage should be reduced to a point where flooding isn't basically a death sentence.

 

I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then.

 

angling would not affect chance of flooding...however torpedos wouldnt detonate, if they would hit at very sharp angle, but bounced off...but i didnt say anything :hiding:

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:trollface:

 

think what you want, this is the reason I created this thread  and the other shimakaze is OP thread because the [edited]argument is going on for 12 hours now. I didn't create a "stealthfire still exists" thread because I have no clue about stealthfire which would be our third point.

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Now that the argument is settled I basically translated what a friend of mine says every game in diskord and how he'd "fix the game" because I got really tired of having to hear the constant yapping and wanted him to shut up by creating this topic and letting him see that he'd make a fool of himself by asking for nerfs as a guy who plays the current king of the seas.  Since basically when I told him to make a "shimakaze is OP, everybody knows it" thread to prove him wrong he decided to make a "is a shimakaze op? I also think zao and moskva are very strong".

 

So I translated what he said, copied it and made this thread.

 

Me being a BBcaptain myself doesn't convince him because in his mind he has more experience than me and therefore I am wrong since he could be a uncium if he took the game more serious. Also I'm driving german BBs and he's driving japs/US BBs and so in his eyes I have to care less about torps because I have more HP and hydro.

 

So you wasted everyone's time to prove a point that doesn't need proving. 

 

Next time maybe write a thread "my mate said........." maybe? Or just tell your "mate" to get a brain/pair of eyes etc. Or maybe don't have "mates" who are brainless!

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[TORAZ]
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Hey, I think torpedos are frustrating or OP on some ships

 

I think you need to l2p.

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angling would not affect chance of flooding...however torpedos wouldnt detonate, if they would hit at very sharp angle, but bounced off...but i didnt say anything :hiding:

 

I'm not sure, but didn't WW2 see widespread use of magnetic fuzes rather than impact fuzes, at least in the closing stages of the war?

Edited by Aotearas

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I'm not sure, but didn't WW2 see widespread use of magnetic fuzes rather than impact fuzes, at least in the closing stages of the war?

 

they were widespreaded initially but quickly withdrawn (in 1943 us navy ordered to use impact only)...but they saw some renaissance at the very end - royal navy and kriegsmarine were more succesful than us navy though

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I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then.

I am a DD main, mostly US and Japanese DD, with +4,000 game and I was rewarded liquidator 56 times. 
That is less than 1.4% and in many case that would have be ships with very low health anyway.

 

Flooding can be instantaneously repaired, while actual damage can not.  So if you want to increase torpedo damage by 10-15% that would work out well for me, but less so for Battleships and Cruisers. Your suggested change might not be good for the game overall.

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