Urphast Players 31 posts 1,945 battles Report post #1 Posted April 9, 2017 Hey, I think torpedos are frustrating or OP on some ships, shimakaze for instance. So I suggest changing the flooding mechanic to make it less frustrating. I think WG should add a factor that calculates if flooding is triggered for instance if the ship is angled correctly then the chance of flooding should be lower. Also flooding damage should be reduced to a point where flooding isn't basically a death sentence. I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #2 Posted April 9, 2017 Flooding is a death sentence because the torping player has got you at a good (well bad) time when you've burned your Damage Control... Deal with it Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #3 Posted April 9, 2017 Where did the bad DD hit your brave BB? Torpedo damage is fine the way it is. Don't take them on the nose and avoid the 100% guaranteed flooding. Share this post Link to post Share on other sites
[FK] Jellicoe1916 Beta Tester 274 posts 10,234 battles Report post #4 Posted April 9, 2017 Flooding is affected by your speed, the faster you're going, the more flooding it will cause, so if you dont want to lose as much HPS slow down. This will leave you an easy target for a little while though Share this post Link to post Share on other sites
Molybdane Players 171 posts 4,885 battles Report post #5 Posted April 9, 2017 Well, the mechanics is a lot of hitt and miss, which I think is a bad thing. Flooding is either repaired instantly, causing no extra damage, or it isn't, practicaly sinking the ship. Maybe a more in between method is better, with torpedoes having a greater chance at flooding, but doing less damage? The fact that flooding slows down ships may make flooding even more dangerous. And why not add more status effects to flooding, like an increase in cooldown times? All this doesn't mean I think flooding is imbalanced, I just think there should be more to it. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #6 Posted April 9, 2017 Well, the mechanics is a lot of hitt and miss, which I think is a bad thing. Flooding is either repaired instantly, causing no extra damage, or it isn't, practicaly sinking the ship. Maybe a more in between method is better, with torpedoes having a greater chance at flooding, but doing less damage? The fact that flooding slows down ships may make flooding even more dangerous. And why not add more status effects to flooding, like an increase in cooldown times? All this doesn't mean I think flooding is imbalanced, I just think there should be more to it. It's hit and miss because some are better at managing flood and fire. Also that's why you have guns too, if you know they've repaired flood then HE burn them. You'll still get the DoT (damage over time) Share this post Link to post Share on other sites
kalamies Players 230 posts 5,952 battles Report post #7 Posted April 9, 2017 Oh my god i got hit by torp in my awesome BB. Please wg remove flooding to indirectly buff my BB. Just deal with it like real players. 1 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #8 Posted April 9, 2017 Hey, I think torpedos are frustrating or OP on some ships, shimakaze for instance. So I suggest changing the flooding mechanic to make it less frustrating. I think WG should add a factor that calculates if flooding is triggered for instance if the ship is angled correctly then the chance of flooding should be lower. Also flooding damage should be reduced to a point where flooding isn't basically a death sentence. I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then. Yes, flooding is frustrating like hell. How many times have I seen end results with 5+ floodings and 0 damage? So, I have a better idea about how to make current flooding mechanics less frustrating. Reduce the damage done by flooding to 1/2 of current value but make it so that damage control party only limits the damage by another 1/2 (to a total of 1/4 of current damage per tick) rather than plugging the leak completely. Imagine, severely reduced but much more consistent damage that allows you to always get some damage from your hard-earned flooding Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #9 Posted April 9, 2017 (edited) Git gud BBaby. Edited April 9, 2017 by Aotearas 1 Share this post Link to post Share on other sites
[MIMI] MudMonkey Beta Tester 1,338 posts 8,378 battles Report post #10 Posted April 9, 2017 Battleships already have a reduction on torp damage. And now someone is demanding a reduction on flooding and soon on fire. Because "it is so hard to deal with". Share this post Link to post Share on other sites
[WGB] iJoby Community Contributor 2,171 posts 30,925 battles Report post #11 Posted April 9, 2017 It's a shame that players want to nerf DD's to a basic floating tin bath throwing ping pong balls at enemy ships, the sooner the whingers learn some basic skills on when to use repair party, how to avoid close contact to a DD unless you have a DD killing ship, the better. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #12 Posted April 9, 2017 Flooding damage at reduced speed deals less overtime than two fire if I remember correctly. The only issue is how long it remains. But there's a trick : manage your DCP and uses wasd.hax. How many idiots did I kill in Shinonome by putting a fire on them that they instantly stopped only to get hits by my torps 20 seconds later ? Share this post Link to post Share on other sites
Chiledip ∞ Players 374 posts 15,384 battles Report post #13 Posted April 9, 2017 Oh my god i got hit by torp in my awesome BB. Please wg remove flooding to indirectly buff my BB. Just deal with it like real players. No, you just don't understand. This poor little mite has been picked on by a GROUP of mean shimas! OP described this ordeal last night in his "shimakaze is OP" thread which sadly was moved. Its clearly shaken him so please treat him with kid-gloves. http://forum.worldofwarships.eu/index.php?/topic/77680-shimakaze-is-op/ You people just don't understand that the game needs to protect players from this kind of negative experience.If BBs have to face threats of damage, a large part of the playerbase will be unhappy. Lets remove flooding, fire, smoke,islands,concealment and everything else and return the BB to it's proper place! Indestructible king of the sea!!!! Share this post Link to post Share on other sites
Urphast Players 31 posts 1,945 battles Report post #14 Posted April 9, 2017 (edited) No, you just don't understand. This poor little mite has been picked on by a GROUP of mean shimas! OP described this ordeal last night in his "shimakaze is OP" thread which sadly was moved. Its clearly shaken him so please treat him with kid-gloves. http://forum.worldofwarships.eu/index.php?/topic/77680-shimakaze-is-op/ You people just don't understand that the game needs to protect players from this kind of negative experience.If BBs have to face threats of damage, a large part of the playerbase will be unhappy. Lets remove flooding, fire, smoke,islands,concealment and everything else and return the BB to it's proper place! Indestructible king of the sea!!!! Now that the argument is settled I basically translated what a friend of mine says every game in diskord and how he'd "fix the game" because I got really tired of having to hear the constant yapping and wanted him to shut up by creating this topic and letting him see that he'd make a fool of himself by asking for nerfs as a guy who plays the current king of the seas. Since basically when I told him to make a "shimakaze is OP, everybody knows it" thread to prove him wrong he decided to make a "is a shimakaze op? I also think zao and moskva are very strong". So I translated what he said, copied it and made this thread. Me being a BBcaptain myself doesn't convince him because in his mind he has more experience than me and therefore I am wrong since he could be a uncium if he took the game more serious. Also I'm driving german BBs and he's driving japs/US BBs and so in his eyes I have to care less about torps because I have more HP and hydro. Edited April 9, 2017 by Urphast Share this post Link to post Share on other sites
[MIMI] MudMonkey Beta Tester 1,338 posts 8,378 battles Report post #15 Posted April 9, 2017 Now that the argument is settled I basically translated what a friend of mine says every game in diskord and how he'd "fix the game" because I got really tired of having to hear the constant yapping and wanted him to shut up by creating this topic and letting him see that he'd make a fool of himself by asking for nerfs as a guy who plays the current king of the seas. Since basically when I told him to make a "shimakaze is OP, everybody knows it" thread to prove him wrong he decided to make a "is a shimakaze op? I also think zao and moskva are very strong". So I translated what he said, copied it and made this thread. Me being a BBcaptain myself doesn't convince him because in his mind he has more experience than me and therefore I am wrong since he could be a uncium if he took the game more serious. Also I'm driving german BBs and he's driving japs/US BBs and so in his eyes I have to care less about torps because I have more HP and hydro. Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #16 Posted April 9, 2017 Hey, I think torpedos are frustrating or OP on some ships, shimakaze for instance. So I suggest changing the flooding mechanic to make it less frustrating. I think WG should add a factor that calculates if flooding is triggered for instance if the ship is angled correctly then the chance of flooding should be lower. Also flooding damage should be reduced to a point where flooding isn't basically a death sentence. I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then. angling would not affect chance of flooding...however torpedos wouldnt detonate, if they would hit at very sharp angle, but bounced off...but i didnt say anything Share this post Link to post Share on other sites
Urphast Players 31 posts 1,945 battles Report post #17 Posted April 9, 2017 think what you want, this is the reason I created this thread and the other shimakaze is OP thread because the [edited]argument is going on for 12 hours now. I didn't create a "stealthfire still exists" thread because I have no clue about stealthfire which would be our third point. Share this post Link to post Share on other sites
Chiledip ∞ Players 374 posts 15,384 battles Report post #18 Posted April 9, 2017 Now that the argument is settled I basically translated what a friend of mine says every game in diskord and how he'd "fix the game" because I got really tired of having to hear the constant yapping and wanted him to shut up by creating this topic and letting him see that he'd make a fool of himself by asking for nerfs as a guy who plays the current king of the seas. Since basically when I told him to make a "shimakaze is OP, everybody knows it" thread to prove him wrong he decided to make a "is a shimakaze op? I also think zao and moskva are very strong". So I translated what he said, copied it and made this thread. Me being a BBcaptain myself doesn't convince him because in his mind he has more experience than me and therefore I am wrong since he could be a uncium if he took the game more serious. Also I'm driving german BBs and he's driving japs/US BBs and so in his eyes I have to care less about torps because I have more HP and hydro. So you wasted everyone's time to prove a point that doesn't need proving. Next time maybe write a thread "my mate said........." maybe? Or just tell your "mate" to get a brain/pair of eyes etc. Or maybe don't have "mates" who are brainless! Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #19 Posted April 9, 2017 Hey, I think torpedos are frustrating or OP on some ships I think you need to l2p. Share this post Link to post Share on other sites
_DeathWing_ Alpha Tester, Players, In AlfaTesters 2,625 posts 9,867 battles Report post #20 Posted April 9, 2017 7 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #21 Posted April 9, 2017 (edited) angling would not affect chance of flooding...however torpedos wouldnt detonate, if they would hit at very sharp angle, but bounced off...but i didnt say anything I'm not sure, but didn't WW2 see widespread use of magnetic fuzes rather than impact fuzes, at least in the closing stages of the war? Edited April 9, 2017 by Aotearas Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #22 Posted April 9, 2017 I'm not sure, but didn't WW2 see widespread use of magnetic fuzes rather than impact fuzes, at least in the closing stages of the war? they were widespreaded initially but quickly withdrawn (in 1943 us navy ordered to use impact only)...but they saw some renaissance at the very end - royal navy and kriegsmarine were more succesful than us navy though Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #23 Posted April 9, 2017 I think the Torpedo damage should be increased by ~10-15% to not nerf DD/CVs then. I am a DD main, mostly US and Japanese DD, with +4,000 game and I was rewarded liquidator 56 times. That is less than 1.4% and in many case that would have be ships with very low health anyway. Flooding can be instantaneously repaired, while actual damage can not. So if you want to increase torpedo damage by 10-15% that would work out well for me, but less so for Battleships and Cruisers. Your suggested change might not be good for the game overall. Share this post Link to post Share on other sites
[TORAZ] Earl_of_Northesk Players 2,447 posts 14,711 battles Report post #24 Posted April 9, 2017 Flooding is only really a problem for people not knowing when to press R and when not to press R.... 1 Share this post Link to post Share on other sites
Skurfa Beta Tester 809 posts Report post #25 Posted April 9, 2017 This reminds me of a game.... What was it called? Something with B.... Share this post Link to post Share on other sites