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44Lbs

DD game play

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stealth fire needed to be removed ??? so for 2-3 years players have been building skills and modals and grinding to a particular ships from open beta for what ????

 

 have never had a problem with it its what american DDs were supposed to do in this game just as IJN DDs are stealth torp boats how about we drop their cammo rating to the exact launch radius of their torps then ??? or reduce the speed of Russian ships to make them an easier target you cant remove a mechanic with out adjusting the others you take the parabolic arc and flight time of rounds from an american DD add in the fact he is always spotted so everyone is looking his way he is never going to hit anyone as they are so easy to avoid the slow high arc fire from these DDs

 

im all for evolving the game to be better but you cant remove a mechanic that has been here from day one and go all is well. That is like ordering a caesar salad and the waiter only bringing you the dressing and going well it is almost right 

 

now i have bought and kept almost all ships have close to 100 in my port i like this game and it worked but this is not a gradual change to game mechanics this is like dropping a nuke to kill a ant hill it is ridiculous

 

this patch was to appease the whiners who want to sail the big bad BBs kill all risk nothing from 25 km away and when killed by a DD player who has played well and used brains over brawn they hop on the forums and cry to WG to stop this happening because its not fair to their ego

 

WG do this crap all the time they are their own worse enemy they kill their own game just as they did to WoT and when they cant fix it they will through premium rubbish at it when ever they release a bad patch they release a new tank or ship and just sit going yeah we fucked up but look at the shiny we are not all 2 years old and easily distracted from the fact you fucked up

 

please don't solider on in ignorance but revert the patch until you have a solid evolved version of the game to make the game better stop bashing crap with a hammer to fix it 

 

Edited by 44Lbs
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Hey, lets be fair to WG now.

 

They're nerfing the Khaba even though it's Russian :trollface:

 

 

My issue with SF going is the detection of your ship can be changed by installing manual FCS which is utterly stupid. I know the game isn't a simulator but I can see most players now deliberately running their IJN and USN DDs with stock range in an attempt to lower their firing bloom which feels completely silly to me. 

 

I dip into Tanks every now and again because the Prem account carries over, I soon quit when I get sniped from nowhere by a camping Tank Destroyer or 1 shoot killed by a higher tier tank... Also I can't stand the peek shooting a non critical corner of an enemy [edited]either :teethhappy:

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK
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Hey, lets be fair to WG now.

 

They're nerfing the Khaba even though it's Russian :trollface:

 

 

My issue with SF going is the detection of your ship can be changed by installing manual FCS which is utterly stupid. I know the game isn't a simulator but I can see most players now deliberately running their IJN and USN DDs with stock range in an attempt to lower their firing bloom which feels completely silly to me. 

 

I dip into Tanks every now and again because the Prem account carries over, I soon quit when I get sniped from nowhere by a camping Tank Destroyer or 1 shoot killed by a higher tier tank... Also I can't stand the peek shooting a non critical corner of an enemy [edited] either :teethhappy:

 

i totally agree but my point stands you change a core mechanic slowly not bash it with an hammer then trough a premium ship out as distraction evolve the game dont stamp all over it

 

WG only adjusted the captain skills a few patches back to supplement ships stats like AFC increased cammo rating now they kill these skills by bashing the SF of a DD it just makes no sense

 

WG HQ must be a very smelly place to work so many brain farts all at one time in a tiny place its got them make stupid decisions 

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK

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SF has been discussed in loads of topics so expect a shut down at some stage I guess...

 

The changes to SF means (for me) that IJN and USN DDs have to maintain a STRICT no firing policy as it's a death sentence if you dare open up in the wrong situation. Even to the point of playing like a Ranked battle, e.g steering away at full speed from a knife fight as you'll slip into detection faster than the silly enemy DD who's announced to your entire team where he is. 

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SF has been discussed in loads of topics so expect a shut down at some stage I guess...

 

yeah just seen the Rock,Paper, [edited] post i thought this was a reference to RNG so started this plus i don't play often and miss patches and change logs so im prob a month behind the news ;)
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK

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stealth fire needed to be removed ??? so for 2-3 years players have been building skills and modals and grinding to a particular ships from open beta for what ????

 

A game company decided to change something in a MMO F2P game. Unbelievable.

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A game company decided to change something in a MMO F2P game. Unbelievable.

 

not just change they changed nothing they removed that's the point nothing is in its place or balanced to fit the void its just gone so all the time spent grinding to the DD you wanted or the captain skills to fit that mechanic was a waste and is not even supplemented else where

 

so baseless sarcasm just makes you look the fool and a fool will often use sarcasm about things he knows little or nothing about thank you and good night Mr Rivii

Edited by 44Lbs

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not just change they changed nothing they removed that's the point nothing is in its place or balanced to fit the void its just gone so all the time spent grinding to the DD you wanted or the captain skills to fit that mechanic was a waste and is not even supplemented else where

 

so baseless sarcasm just makes you look the fool and a fool will often use sarcasm about things he knows little or nothing about thank you and good night Mr Rivii

 

No, my point was that you grinded a ship and when something got changed in the game you think it's bad because It affect the ship you have.

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No, my point was that you grinded a ship and when something got changed in the game you think it's bad because It affect the ship you have.

 

i have just about all ships almost 100 in ports already don't misread i love this game but this change is sloppy each nations ships played in a particular way now they are just scouts that get 0 spotting exp the DD's are in very real danger of being so generic that the only thing that separates them is the nations flag how can that be a good thing im all up for change a game must evolve to stay ahead but don't do this by just simply deleting a mechanic adjust it or replace it

 

correct me if im wrong but would in not make more sense now to run the stock fire range and drop the AFT captain skill to reduce fire spotting range rather than risk 90% of the map seeing you ?? so by removing the game mechanic they have killed several more 

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i have just about all ships almost 100 in ports already don't misread i love this game but this change is sloppy each nations ships played in a particular way now they are just scouts that get 0 spotting exp the DD's are in very real danger of being so generic that the only thing that separates them is the nations flag how can that be a good thing im all up for change a game must evolve to stay ahead but don't do this by just simply deleting a mechanic adjust it or replace it

 

correct me if im wrong but would in not make more sense now to run the stock fire range and drop the AFT captain skill to reduce fire spotting range rather than risk 90% of the map seeing you ?? so by removing the game mechanic they have killed several more 

Well you have a lot but no where close to all..Not counting French CA/CL there are 188 ships in game  +12 ARP/Dragon ships so that makes 200.  You have about half. 

 

Do I like the changes from last patch NO. Do I think it was necessary NO and do they need to buff DD's in some way to Compensate Yes

But DDs are still competitive dispite the change you just have to adapt

 

8 games in DDs today 7 wins

1 game detonated by enemy DD was place 11 in team tier 3

5 games were tier 8+ all were wins with 10 kills in those 5 games 1 time top of team 1 time 2nd and 3 times 3rd! Had over 475(OK 230 was Gearing) main battery gun hits 18 torp hits. I did about 375k damage.Played Gearing/Fletcher/Udaloi/Yugamo/Z23  Ok i died in 3 of those games

 

Games are harder know in DDs But DD players are Better players we adapt and overcome.. Let the BBabies have there whine.. We feast on there tiers...  4 of the 9 kills were BBs

 

The 2 most important skills now for a DD commander is Last stand and Priority target. Dont lose your engines/Stearing and know how many ships are looking at you so you know when to run....   AFT is useless But the fire gun control systems are still important to mount.. you want to be firing  on the big ships at long range. They will still struggle to hit. Some of those tier 8+ games at time i was being targeted by 7 ships

 

 

 

Edited by T0byJug
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I have 2 accounts and have been playing IJN, US and Russian DDs. Maybe I was missing something but I have not been able to apply stealth firing as a viable game winning/changing tactic with any of them.

 

The Ijn dds I have been playing as torpedo boats anyway, so no AFT/BFT with the new skill tree.

The US DDs have ridiculous arcs so I found it hard to hit things from distance. I have been playing them as torpedo  boats/team smokers/DD counters

Russian DDs had a small window to stealth fire, the ones that could. Usually play them on a flank as DD hunters or ambushers in general. Sometimes shoot from distance to harass enemy ships that otherwise occupied.

 

The only ship I used to stealth fire with some success was the Mogami.

 

Now I might try the German DDs too. They could not stealth fire before anyways, so did they get an indirect buff?

 

In general, there are fewer DDs now. So I find my life, when I play DDs much easier, unless there is a CV in the game of course.

 

To sum it up, no love lost with the new changes

Edited by red_eye1980

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  But DD players are Better players

 

I say perception bias. I have seen too many DDs melt at the start of the game, too many useless YOLO actions that did nothing. Destroyers are most of the time the first ships to die in a battle and not always because they are weak.

The rare good DD player however can do wonders.

 

 so did they get an indirect buff?

 

Yeah, German DDs are now a bit better but still kinda meh. They feel really clumsy.

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The Ijn dds I have been playing as torpedo boats anyway, so no AFT/BFT with the new skill tree.

 

Problem is that when you have 100% focus on torps, all it takes is one plane squadron to keep you from doing your job. At all. Especially with the crap AA on these DDs. So BFT is standard for me. Also, there's a bit of a lack of useful skills for players that stay hidden the whole match. Akatsuki will probably be the pinnacle of the line for me, there's too much stuff from t8 that can mess you up as a torpboat. Radar, tons of plane squadrons, hydro on the most popular BBs, fast BBs with 10km secondaries and soon fast cruisers too.
Edited by MoveZig

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Implying this game is actually an MMO. 

 

It's actually a MOBA

Multiplayer

Online

Battle

Arena

Edited by txtspeak
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Doesn't make it an MMO.

 

When you search for wows this is how it's described.

 

World of Warships is a naval action-themed massively multiplayer online game produced by international game developer and publisher Wargaming. Wikipedia

 

I used to put all online games into one basket and call them mmo but yeah wows it's not an mmo.

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Hey, lets be fair to WG now.

 

They're nerfing the Khaba even though it's Russian :trollface:

 

 

didnt they first buff khaba? :trollface:

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The changes to SF means (for me) that IJN and USN DDs have to maintain a STRICT no firing policy as it's a death sentence if you dare open up in the wrong situation. Even to the point of playing like a Ranked battle, e.g steering away at full speed from a knife fight as you'll slip into detection faster than the silly enemy DD who's announced to your entire team where he is. 

 

I already played all my IJN DDs like that, so nothing's changed for me, really.. :rolleyes: The only IJN DD I feel hurts from this are the Akizuki (nuff said...) and Shiratsuyu. I know they tried to "give something back" by giving Shira better range in return, but I feel like that's only working against me when playing her, I mainly use my guns in close range knife fights, and now when I sink the enemy my detection range will still be at the edge of my gun range for too long for comfort, and if that gun range was lower my detection range would be lower too and it'd be easier to re-stealth.

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I say perception bias. I have seen too many DDs melt at the start of the game, too many useless YOLO actions that did nothing. Destroyers are most of the time the first ships to die in a battle and not always because they are weak.

The rare good DD player however can do wonders.

 

 

Yeah, German DDs are now a bit better but still kinda meh. They feel really clumsy.

 

Does that mean I shouldn't dash for the cap then?

 

I seem to be expected to dash at the start and lay smoke for the rest of the team.

 

I'm even told to some times and even told which cap to go to and capture. Or sometimes I have to ask.

 

Everything I've read says DD should cap and then cap again.

 

Of course we get often get killed early.

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Havent faced any issues by removing stealth fire and i play US + IJN t8. I have never relied on it, but its sad to see IJN DDs not firing theyr guns even when revealed and facing alot of firepower against them. Its L2P issue more than anything else.

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Does that mean I shouldn't dash for the cap then?

 

I seem to be expected to dash at the start and lay smoke for the rest of the team.

 

I'm even told to some times and even told which cap to go to and capture. Or sometimes I have to ask.

 

Everything I've read says DD should cap and then cap again.

 

Of course we get often get killed early.

 

True, Very true. BUT, if there are 2 many dds in game or there is a CV, I don't stray too far off the main force, especially at the start of the game.
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i totally agree but my point stands you change a core mechanic slowly not bash it with an hammer then trough a premium ship out as distraction evolve the game dont stamp all over it

 

WG only adjusted the captain skills a few patches back to supplement ships stats like AFC increased cammo rating now they kill these skills by bashing the SF of a DD it just makes no sense

 

WG HQ must be a very smelly place to work so many brain farts all at one time in a tiny place its got them make stupid decisions 

 

WG are moderates compared to the likes of SOE.

 

As for open seas stealth fire, it had to go. Of course, something should be given back to dd's in general. I choose to see the increase of the turret rotation on the 155 mm Mogami to the levels it had before as a sign that dd's will get compensated too.

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Its L2P issue more than anything else.

Okay, how do I prevent "cloaked" battleship from keeping me spotted for 20s when I force enemy DD to smoke and retreat from cap?

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