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Smoke is not an earplug !

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[HESPO]
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4 enemy strike squadrons closing to my DD.

Sitting in smoke... 

 

Complete silence.... What kind of smoke is this vanishing the sound of planes? Getting out of smoke... Bzzzzzz Broum... 4 squadrons still there above my head ! Didn't sink me, but you get the point...

 

FIX IT WG ! It is totally unrealistic!

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...Smoke is not an earplug !...

You can't hear out of smoke, but Hydroacoustic Search can listen through land mass.  

 

Fun and engaging! :D

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Not sure, but I assume that cruising heigth for naval aviation aircraft was plenty a bit higher than during actual attacks and wouldn't be that easy to hear.

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But when you stay in smoke you can see those planes or other ships when your team spots them.

No problem with that, huh? ;)

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[HESPO]
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If someones spots something, this is visible... It's the game... Not debating that. That is no bug, it is the gameplay they wanted... I doubt however they meant to mute planes over your head, if no one spots them... 

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Not sure, but I assume that cruising heigth for naval aviation aircraft was plenty a bit higher than during actual attacks and wouldn't be that easy to hear.

 

..but you hear them the moment you leave smoke.  Just one of those things.

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But when you stay in smoke you can see those planes or other ships when your team spots them.

No problem with that, huh? ;)

 

Spotting mechanics by WG are interesting for all.

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..but you hear them the moment you leave smoke.  Just one of those things.

 

I'm pretty sure everyone should know by now that graphical and auditory representations in this game are not realistic and not even meant to be. I mean we have destroyers that are as big as ambient cities on islands ...
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Actually .... its definitely a bug. Thats why I reported it. You should do the same.

 

Pretty sure that's just spotting mechanics doing their usual (intended) thing.

 

If you're in smoke, you can't spot them yourself, so if there isn't a nearby ship or aircraft spotting those aircraft, well ... - and the sound of the aircraft disappearing after no one is spotting them anymore is just fair. Wouldn't do much to have players hear the aircraft, thereby know they're still there, without them actually being spotted.

 

Game mechanics working exactly as they're supposed to.

Edited by Aotearas
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Pretty sure that's just spotting mechanics doing their usual (intended) thing.

 

If you're in smoke, you can't spot them yourself, so if there isn't a nearby ship or aircraft spotting those aircraft, well ... - and the sound of the aircraft disappearing after no one is spotting them anymore is just fair. Wouldn't do much to have players hear the aircraft, thereby know they're still there, without them actually being spotted.

 

Game mechanics working exactly as they're supposed to.

 

5n9EdaA.png

Edited by nambr9

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[-POS-]
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Yea also noticed :)

but WG has sticked to weird spotting spotting mechanics since World of Tanks. I think they are just not good at simplifying stuff.

Btw, smoke also does not have a height. It is really just a flat circle deactivating the "spotted-status".

You can notice that (and get annoyed by it) when you have a air squadron 5km behind you and you leave the smoke circle to the other side. You will be instantly spotted again even when the wall of smoke should be still concealing you.

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Weekend Tester
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The thing OP doesn't understand is that if stuff isn't spotted, your client gets zero info from the server where they are. If it did, then people would find a way to mod things to become visible even when they aren't spotted. If the servers sent info to your client stating "hey, you have unspotted planes close so we'll just start giving you plane sounds that get louder and louder as they approach you", give it a week and people would mod those planes to become visible, or to give a great big flashing directional markers on your map to warn you about unspotted planes. That's why you can't get the sounds from stuff that isn't spotted.

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Good topic OP! Did you know planes can see you right through mountains as well?? Or... maybe I shouldn't have said that, so not to bring WG to ideas....

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[TORAZ]
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Good topic OP! Did you know planes can see you right through mountains as well?? Or... maybe I shouldn't have said that, so not to bring WG to ideas....

 

Forget seeing through mountains, if you observe closely you can see planes flying through mountains! That's some real broken stuff right here. :trollface:

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5n9EdaA.png

 

I fail to understand what's funny here. This is how spotting works.
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Quality Poster
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Would be helpful to know, as a DD hiding from enemy aircraft, that they are still overhead.

Have been caught by surprise a few times, thinking enemy planes were gone.

They don't even show on the minimap, do they?
Makes no sense.

When someone else spots for you, you can shoot out of smoke with deadly accuracy, but aircraft?
Nope. Can't see or hear them, nor get reports of their whereabouts.

If you can't see or target them, then neither should you be able to shoot at enemy ships out of smoke, UNLESS you use radar.

But with the current state of the game, fixing that doesn't have a very high priority on my list.

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[TORAZ]
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If you can't see or target them, then neither should you be able to shoot at enemy ships out of smoke, UNLESS you use radar.

 

Other ships can also spot aircraft for you and you can shoot them down out of smoke with little to no fear of retaliation. So everything is fine, is it not?

Edited by El2aZeR

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When someone else spots for you, you can shoot out of smoke with deadly accuracy, but aircraft?

Nope. Can't see or hear them, nor get reports of their whereabouts.

 

Nonsense.

 

Spotted aircraft show up just as anything else that's spotted. If they don't it's because nothing is spotting them, duh. Aircraft have a low detectability so if a ship being circled by some pops smoke and thereby loses sight of them, if another ship isn't close enough to spot them for you, well, ain't seeing them. Big surprise!

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@Aotearas

 

I know what you are trying to say, but saying it like that just sounds funny.

But let me remind you, that this did not happen until the recent patch. You used to hear the planes even in a smoke, and that should still exist.

Just removing the sound and not even mentioning in a patch note smells like a bug and not "working as intended". So I dont agree with you there because even if it is a "working as intended" mechanics its just plain stupid :)

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The OP has a very valid complaint. Take the game spotting mechanics argument away as you cannot 'spot' sound. I would expect to hear a prop driven aircraft long before I could see it. I live under a flight path used by both a military and a local small airfield, and although I can hear the plane/helicopter, it is a while before I can focus on them due to its/their small size. Strangely enough, in cloudy weather I can still hear them (shock horror!) but due to lack of good visibility cannot see them. I would say the OP is absolutely right in expecting to still hear those planes no matter the in game spotting (visibility) mechanics.

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