[NAVOC] Niibler Players 723 posts Report post #1 Posted April 5, 2017 From The Daily Bounce: Release Notes 0.6.3.1 Submarine removed, Commander sent to reserves trained for Orlan, Skill points saved The sub’s Port slot stays as a gift for you! Fixed free cursor sticking when opening a “modal” window with “F1,” “Esc” and “Tab” Removed duplicate Container receiving animation Corrected display of visual armor scheme for Admiral Graf Spee Fixed voice chat Iwaki Alpha: Basic visibility changed from 10,800m to 10,100m Novik: Basic visibility changed from 9,720m to 9,030m Fixed game freezing when switching to “Settings” on the login window Emanuele Filiberto Duca d’Aosta: Rudder shift time changed from 8.4 to 6.7 seconds Defensive fire and sonar search equipment can be installed in different slots now Better steering gear protection Torpedo settings changed: Torpedo detection range reduced from 1400m to 1000m Speed reduced from 66 knots to 51 knots Range increased from 4500m to 12000m French cruisers: Speed boost effect changed from + 10% to + 15% Speed boost reload time for French cruisers changed from 120 to 90 seconds in a premium option from 180 to 120 seconds is a free option. Bougainville: loading time reduced from 8 seconds to 6 seconds (translation: Y’all sucked in her!) Jurien de la Graviere: loading time reduced from 10 seconds to 9 seconds (Same) Friant: loading time increased from 7 seconds to 12 seconds (Y’all were too good!) Duguay-Trouin: loading time increased from 10 seconds to 12 seconds (Why would you do this?) Emile Bertin: loading time increased from 7.5 seconds to 12 seconds (Just sail and kill anything in sight?) La Galissonniere: loading time increased from 7.5 seconds to 10 seconds (Now look what you’ve done!) Algerie: speed of rotation of major caliber guns increased from 6 degrees per second to 7 degrees per second Charles Martel: loading time reduced from 12 seconds to 10 seconds for top guns Saint Louis: loading time reduced from 12 seconds to 10 seconds Henri IV: velocity loss of AP shells reduced, consequently, armor penetration increased at medium and long distances. Fixed a typo in the Krupp coefficient. Afterburner and Repair team equipment switched. 1 Share this post Link to post Share on other sites
[SMIRL] SpiritedAway Players 46 posts 11,464 battles Report post #2 Posted April 5, 2017 (edited) Good the free slot Regarding the Duca D'Aosta ( that i'm waiting like a child ) Rudder shift time changed from 8.4 to 6.7 seconds Defensive fire and sonar search equipment can be installed in different slots now Better steering gear protection Torpedo settings changed: Torpedo detection range reduced from 1400m to 1000m Speed reduced from 66 knots to 51 knots Range increased from 4500m to 12000m All nice and good but isn't the torp change quite radical? People was asking only for a little more range , like to 5 , 5,5 Km ; 51 knots for 12 km seems good but in reality now they will be easy to dodge even at close range ( only 3 torps for side ... ), hope they will go back on that. Ty for info btw. Cheers Edited April 5, 2017 by SpiritedAway Share this post Link to post Share on other sites
[SCRUB] Migulaitor Players 748 posts Report post #3 Posted April 5, 2017 Iwaki Alpha: Basic visibility changed from 10,800m to 10,100m Our detections mechanics makes no sense, lets hot fix it. Defensive fire and sonar search equipment can be installed in different slots now Its a premium ship, no problem its fair.Afterburner Yeah WoWp is here Share this post Link to post Share on other sites
ParEx Weekend Tester, In AlfaTesters 1,449 posts 7,711 battles Report post #4 Posted April 5, 2017 Release Notes 0.6.3.1 Submarine removed, Commander sent to reserves trained for Orlan, Skill points saved Sub removed? Havend had the chance to play a single game in it. Hellyeah. Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #5 Posted April 5, 2017 Lol @ afterburner, didn't even notice it. I'm assuming they meant speed boost. Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #6 Posted April 5, 2017 If you looked at YouTube you didn't get the message that the French needed a nerf. Even with 5% extra for speedboost it still seems a big plus for the cruisers. Still gonna play them. But why? Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #7 Posted April 5, 2017 Sub removed? Havend had the chance to play a single game in it. Hellyeah. You could play with that sub? I thought that was the joke. Getting a sub that did nothing. You know : a troll. Share this post Link to post Share on other sites
ParEx Weekend Tester, In AlfaTesters 1,449 posts 7,711 battles Report post #8 Posted April 5, 2017 You could play with that sub? I thought that was the joke. Getting a sub that did nothing. You know : a troll. That was what I was pointing at. Such a great and innovative use of ressources. Should have saved the time modeling this sub for removing bugs. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #9 Posted April 5, 2017 Good the free slot Regarding the Duca D'Aosta ( that i'm waiting like a child ) Rudder shift time changed from 8.4 to 6.7 seconds Defensive fire and sonar search equipment can be installed in different slots now Better steering gear protection Torpedo settings changed: Torpedo detection range reduced from 1400m to 1000m Speed reduced from 66 knots to 51 knots Range increased from 4500m to 12000m All nice and good but isn't the torp change quite radical? People was asking only for a little more range , like to 5 , 5,5 Km ; 51 knots for 12 km seems good but in reality now they will be easy to dodge even at close range ( only 3 torps for side ... ), hope they will go back on that. Ty for info btw. Cheers Wont this make her the first CA/CL that can stealth fire Torps? Camo and Concealment Expert reduce detect ability by 15% Duca d'Aosta Surface detectability 12.06 -15% = 10.25 Surface detectability with 12km Torpedoes. Share this post Link to post Share on other sites
[PONYS] Randschwimmer Players 3,934 posts 26,282 battles Report post #10 Posted April 5, 2017 No, Mogami and sisters already can. Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #11 Posted April 5, 2017 Wont this make her the first CA/CL that can stealth fire Torps? Torpedo dispersion and thier speed won't make her a Kamikaze R. No, Mogami and sisters already can. Yes - Atago can also. torp but the buffer is some 400-600 m (?). Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #12 Posted April 5, 2017 Yes - Atago can also. As can the Edinburgh and Minotaur. Share this post Link to post Share on other sites
snakecake Players 105 posts 7,261 battles Report post #13 Posted April 5, 2017 (edited) Yes - Atago can also. torp but the buffer is some 400-600 m (?). Mogami has a 700m buffer as long you don't forget to turn in time to bring her butt out for that sweet 16 torp spread Atago has a 900m buffer. Edited April 5, 2017 by snakecake Share this post Link to post Share on other sites
ParEx Weekend Tester, In AlfaTesters 1,449 posts 7,711 battles Report post #14 Posted April 5, 2017 SpiritedAway, on 05 April 2017 - 11:28 AM, said: Good the free slot Regarding the Duca D'Aosta ( that i'm waiting like a child ) Rudder shift time changed from 8.4 to 6.7 seconds Defensive fire and sonar search equipment can be installed in different slots now Better steering gear protection Torpedo settings changed: Torpedo detection range reduced from 1400m to 1000m Speed reduced from 66 knots to 51 knots Range increased from 4500m to 12000m All nice and good but isn't the torp change quite radical? People was asking only for a little more range , like to 5 , 5,5 Km ; 51 knots for 12 km seems good but in reality now they will be easy to dodge even at close range ( only 3 torps for side ... ), hope they will go back on that. Ty for info btw. Cheers Wont this make her the first CA/CL that can stealth fire Torps? Camo and Concealment Expert reduce detect ability by 15% Duca d'Aosta Surface detectability 12.06 -15% = 10.25 Surface detectability with 12km Torpedoes. Atago, Mogami and Ibuki can stealth torp, too with camo skill and camo on ship. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #15 Posted April 5, 2017 (edited) Torpedo dispersion and thier speed won't make her a Kamikaze R. Nothing on the planet comes close to that Blue and whit Devil.... Yes - Atago can also. torp but the buffer is some 400-600 m (?). Randschwimmer, on 05 April 2017 - 01:53 PM, said: No, Mogami and sisters already can. Of cause forgot Magami can take Concealment module as well ParEx, on 05 April 2017 - 12:11 PM, said: Atago, Mogami and Ibuki can stealth torp, too with camo skill and camo on ship. They need Concealment Module as well Without it Mogami Detection 10.25 and Ibuki 10.7 with 10KM torps The limited launch arks of the Mogami and Ibuki will struggle to stealth launch with just under a 1km window. The Duca d'Aosta however with 1.8km window and quit frankly great launch arks will find it much easer Almost said i ment first as in lowest tier... But i guessed non of you would fall for that lie..... Edited April 5, 2017 by T0byJug Share this post Link to post Share on other sites
[SCRUB] Migulaitor Players 748 posts Report post #16 Posted April 5, 2017 The limited launch arks of the Mogami and Ibuki will struggle to stealth launch with just under a 1km window. You torp at enemy ships coming at you, the torps are 62 knots so if the enemy is coming at 30 knots you will have around 3 extra km. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #17 Posted April 5, 2017 You torp at enemy ships coming at you, the torps are 62 knots so if the enemy is coming at 30 knots you will have around 3 extra km. I actually launched torps at 2 cruisers 14km away coming towards me. they both ended up getting hit Share this post Link to post Share on other sites
tajj7 Beta Tester 1,210 posts 1,486 battles Report post #18 Posted April 5, 2017 It gives he the biggest window to stealth torp, more than like the Fujin etc. have to stealth torp. Minotaur is next best I think with 1.1km window IIRC. But only has 3 per side IIRC. Share this post Link to post Share on other sites
snakecake Players 105 posts 7,261 battles Report post #19 Posted April 5, 2017 I actually launched torps at 2 cruisers 14km away coming towards me. they both ended up getting hit I don't know whats more amazing, the fact that you managed to hit them or the fact that they managed to catch em. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #20 Posted April 5, 2017 You torp at enemy ships coming at you, the torps are 62 knots so if the enemy is coming at 30 knots you will have around 3 extra km. Trust me i know all about Launching Torps when ship is out of range with regard to the Ship being in range before the torps finish there run. you cant play 3000 games in DD and not learn that. Lower tier Russian DD completely rely on this However when we talk about stealth launch we are on about the window where ships are in range and you are not spotted. not the skill of judging where in the Water the Torps and ship may meet. Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #21 Posted April 5, 2017 From The Daily Bounce: La Galissonniere: loading time increased from 7.5 seconds to 10 seconds Ouch. The ship didn't really look OP to be honest. She seemed pretty decently balanced for her tier. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #22 Posted April 5, 2017 They're nerfing Khaba? Finally... Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #23 Posted April 5, 2017 They're nerfing Khaba? Finally... Two days before I got Shima -> IJN torps nerved Now sitting on Trashkent and getting closer to Khaba -> Khaba nerved At least they aren't nerving my other new tier X Moskva Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #24 Posted April 5, 2017 Two days before I got Shima -> IJN torps nerved Now sitting on Trashkent and getting closer to Khaba -> Khaba nerved At least they aren't nerving my other new tier X Moskva It's almost as if you're trying to get your hands on the most OP ships... Slightly off topic.. Given how poor the Shima is, it's kind of interesting how the Gearing sits on a worse WR lately. Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #25 Posted April 5, 2017 Ouch. The ship didn't really look OP to be honest. She seemed pretty decently balanced for her tier. It's because they are launching the premium tier VI cruiser, they need to make the premium stand out (even more). Two days before I got Shima -> IJN torps nerved Now sitting on Trashkent and getting closer to Khaba -> Khaba nerved At least they aren't nerving my other new tier X Moskva Get the Grozovoi ;) Share this post Link to post Share on other sites