fabatka Players 153 posts 10,156 battles Report post #1 Posted April 3, 2017 Just thinking about one thing: You are sailing with a BB, for example Nagato. It has 8x410mm guns, lovely stuff. One unlucky CA arrives and shows her full broadside to you. You aim at the waterline or just a little below the waterline, shoot a full salvo, and yes, You have a lucky day, you scores 8 over penetrating shots. OK, we know the game mechanics. Just one thing: in this case, the CA has 8 410mm holes at one side BELOW the waterline, and another 8 holes(coz' the overpen) at the other side of hull, also under the waterline. The question of the day(or week, or else ) Where is the flooding? 1 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #2 Posted April 3, 2017 Can't balance it in Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #3 Posted April 3, 2017 Just thinking about one thing: You are sailing with a BB, for example Nagato. It has 8x410mm guns, lovely stuff. One unlucky CA arrives and shows her full broadside to you. You aim at the waterline or just a little below the waterline, shoot a full salvo, and yes, You have a lucky day, you scores 8 over penetrating shots. OK, we know the game mechanics. Just one thing: in this case, the CA has 8 410mm holes at one side BELOW the waterline, and another 8 holes(coz' the overpen) at the other side of hull, also under the waterline. The question of the day(or week, or else ) Where is the flooding? Doing over 9k damage (25-35% of a cruiser's HP) isn't enough, you need flooding as well? Share this post Link to post Share on other sites
fabatka Players 153 posts 10,156 battles Report post #4 Posted April 3, 2017 Doing over 9k damage (25-35% of a cruiser's HP) isn't enough, you need flooding as well? 3-4K HE damage/10 sec isn't enough, do we need fire also? Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #5 Posted April 3, 2017 Getting eight BB AP hits on a DD and only removing 1/4 of its HP because of "overpen" does rather stretch credibility... Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #6 Posted April 3, 2017 Getting eight BB AP hits on a DD and only removing 1/4 of its HP because of "overpen" does rather stretch credibility... Getting 8 overpens with a BB on a DD will remove anywhere between 50-70% of its hp 3-4K HE damage/10 sec isn't enough, do we need fire also? [laughs in 38mm deck armor negating all 152mm HE, all while having a massive heal potion that can repair a lot of HE damage] Share this post Link to post Share on other sites
fabatka Players 153 posts 10,156 battles Report post #7 Posted April 3, 2017 "in 38mm deck armor negating all 152mm HE, all while having a massive heal potion that can repair a lot of HE damage" That is why you are sitting in a BB, not in a 8 guns pirate sloop I do not want to argue, just sharing some thoughts about game mechanics. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8 Posted April 3, 2017 "in 38mm deck armor negating all 152mm HE, all while having a massive heal potion that can repair a lot of HE damage" That is why you are sitting in a BB, not in a 8 guns pirate sloop I do not want to argue, just sharing some thoughts about game mechanics. And my thought is that overpens deal aleady sufficient damage to non-capital ships, with on average 3% of total cruiser HP per overpen, and on average 8% per overpen on a DD. If you tacked on flooding as well, literally no one would play anything but BBs and CVs. Literally no one. Not even a drunk guy who accidentally clicked on "battle" with a cruiser selected. He would alt+F4 before being masochistic enough to play something like that. 3 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #9 Posted April 3, 2017 OP is an example of why WG give BB more support and love. Might not even be OP trolling as I'm sure a lot of players genuinely think BBs need to be even stronger.... 2 Share this post Link to post Share on other sites
fabatka Players 153 posts 10,156 battles Report post #10 Posted April 3, 2017 And my thought is that overpens deal aleady sufficient damage to non-capital ships, with on average 3% of total cruiser HP per overpen, and on average 8% per overpen on a DD. If you tacked on flooding as well, literally no one would play anything but BBs and CVs. Literally no one. Not even a drunk guy who accidentally clicked on "battle" with a cruiser selected. He would alt+F4 before being masochistic enough to play something like that. Eh, 1k dmg is enough/30-35sec? realy? Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #11 Posted April 3, 2017 Just thinking about one thing: You are sailing with a BB, for example Nagato. It has 8x410mm guns, lovely stuff. One unlucky CA arrives and shows her full broadside to you. You aim at the waterline or just a little below the waterline, shoot a full salvo, and yes, You have a lucky day, you scores 8 over penetrating shots. OK, we know the game mechanics. Just one thing: in this case, the CA has 8 410mm holes at one side BELOW the waterline, and another 8 holes(coz' the overpen) at the other side of hull, also under the waterline. The question of the day(or week, or else ) Where is the flooding? Do you complain too id you get 4 Cits and delete him from the game? How about each tick you burn you check for Detonation? The last Thing WoWS Needs is BBs deleting Cruisers even faster. CAs cant fullfill their role at higher tir BECAUSE BBs are MUCH to efective vs them while DDs are much to Less efectiv vs BBs. Share this post Link to post Share on other sites
fabatka Players 153 posts 10,156 battles Report post #12 Posted April 3, 2017 Do you complain too id you get 4 Cits and delete him from the game? How about each tick you burn you check for Detonation? The last Thing WoWS Needs is BBs deleting Cruisers even faster. CAs cant fullfill their role at higher tir BECAUSE BBs are MUCH to efective vs them while DDs are much to Less efectiv vs BBs. Not complaining, just a thought.... I don't think that the BBs are too OP in this game. How many times you instadelete a cruiser? Just be honest! Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #13 Posted April 3, 2017 Eh, 1k dmg is enough/30-35sec? realy? 1k damage PER overpen.Since you fire salvoes of 6-12, that's still plenty, and much, MUCH more so than HE damage, as proven time and time again. So in your little example with only overpens (so missing the citadel), in those 30 seconds, you still did more damage than a cruiser doing 4k damage every 10 seconds. And you get a heal, meaning you can repair parts of the damage taken. 4 Share this post Link to post Share on other sites
[ROGUE] SunSkaRe Beta Tester 268 posts 27,066 battles Report post #14 Posted April 3, 2017 Unless I am mistaken that was a mechanic during beta (cant remember for sure if it was part or thought about it)... the idea makes sense, not only overpen but a normal pen bellow waterline should cause flooding... We're not talking cruisers only but any BB (or any ship class for that matter) that got penetrated bellow water line would get flooding as well.. Idea was how ever discarded for final release of game since WG thought players couldnt handle the extra floodings... kinda like ships are limited to only having 1 flooding max (even if you hit a BB with 5 torps each side of the ship you can only get 1 flood)... Share this post Link to post Share on other sites
[SCUMM] herrjott [SCUMM] Players 943 posts 22,067 battles Report post #15 Posted April 3, 2017 Not complaining, just a thought.... I don't think that the BBs are too OP in this game. Ahh, that is why we only see an average 40% of them per game Share this post Link to post Share on other sites
fabatka Players 153 posts 10,156 battles Report post #16 Posted April 3, 2017 1k damage PER overpen.Since you fire salvoes of 6-12, that's still plenty, and much, MUCH more so than HE damage, as proven time and time again. So in your little example with only overpens (so missing the citadel), in those 30 seconds, you still did more damage than a cruiser doing 4k damage every 10 seconds. And you get a heal, meaning you can repair parts of the damage taken. And how many hits you have in a full salvo? don't say that all your shots are hits too. Share this post Link to post Share on other sites
fabatka Players 153 posts 10,156 battles Report post #17 Posted April 3, 2017 (edited) Ahh, that is why we only see an average 40% of them per game I don't get it. What is the point in something is OP and how many BB in one battle? And those battles where 5-6 DD/per side? Edited April 3, 2017 by fabatka Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #18 Posted April 3, 2017 And how many hits you have in a full salvo? don't say that all your shots are hits too. I could say the same about other classes doing so.You went on about doing 4-5k damage every 10 seconds, but that's not what happens, is it? 203mm armed CAs at tier8 deal around 40k damage. According to you, that's not even 2 minutes worth of shooting. It's even less for CLs, as most of the damage on BBs comes from fires. So you see, your discussion has very little sense, because no matter what happens, it's been thoroughly demonstrated and verified that AP damage is the most efficient and large source of damage in the game, and a single overpen from a 16" gun is more efficient at dealing damage then two penetrating 203mm HE hits. Three if you count the repair ability. So no, overpens aren't lacking. Not by a long shot. Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #19 Posted April 4, 2017 Getting eight BB AP hits on a DD and only removing 1/4 of its HP because of "overpen" does rather stretch credibility... But magic heals don't? Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #20 Posted April 4, 2017 Think about it, you're suggesting that every 20+ sec a BB should cause flooding from overpen mechanic and you don't think it's ridiculous? Even starting a fire is base on chance and flooding has the added passive effect of slowing down a vessel and making it sluggish. First overpen salvo, CA floods and repairs. Second overpen salvo CA floods but can't repair. Third salvo is on a practically stationary target that can't maneuver to avoid shots. Share this post Link to post Share on other sites
fabatka Players 153 posts 10,156 battles Report post #21 Posted April 4, 2017 Think about it, you're suggesting that every 20+ sec a BB should cause flooding from overpen mechanic and you don't think it's ridiculous? Even starting a fire is base on chance and flooding has the added passive effect of slowing down a vessel and making it sluggish. First overpen salvo, CA floods and repairs. Second overpen salvo CA floods but can't repair. Third salvo is on a practically stationary target that can't maneuver to avoid shots. It is just the same like fire dmg. You burn, solve it, next salvo you burn again. you can't repair it. 3rd salvo you burn again on other spot, and so on. Maybe a "flooding chance" can be implemented, like fire chance. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #22 Posted April 4, 2017 It is just the same like fire dmg. You burn, solve it, next salvo you burn again. you can't repair it. 3rd salvo you burn again on other spot, and so on. Maybe a "flooding chance" can be implemented, like fire chance. Seriously now, is AP in a BB not powerful enough for you? Can you see how high alpha and the risk of DoT (damage over time, a.k.a flooding) will make a class of ship even stronger for no reason? Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #23 Posted April 4, 2017 It is just the same like fire dmg. You burn, solve it, next salvo you burn again. you can't repair it. 3rd salvo you burn again on other spot, and so on. Maybe a "flooding chance" can be implemented, like fire chance. If you uses your repair at the first fire while you're still exposed to spam, you deserves to sink, period. 11 Share this post Link to post Share on other sites
[ORSA] P4RDUS Players 380 posts 11,700 battles Report post #24 Posted April 4, 2017 Oh these poor BBs. WG just do what OP says and only BB shells should cause flooding! I hope we see this in the next patch . BTW remove flooding by destroyer, cruiser and CV torpedoes, it just does not make any sense! 1 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #25 Posted April 4, 2017 (edited) It is just the same like fire dmg. You burn, solve it, next salvo you burn again. you can't repair it. 3rd salvo you burn again on other spot, and so on. Maybe a "flooding chance" can be implemented, like fire chance. pra3y, on 04 April 2017 - 05:23 AM, said: ... flooding has the added passive effect of slowing down a vessel and making it sluggish. ...Third salvo is on a practically stationary target that can't maneuver to avoid shots... Even with a flooding chance it's still not feasible. Fire just takes away your hp unless you're a CV. Flooding not only does damage, it affects all ship classes by slowing them and making them sluggish. The thing with HE is unless its a CA with 203mm guns, most HE shells barely do any damage. The CAs and DDs rely either on the sheer amount of shell output or fire to do some actually damage. Even if the HE shells consistently penetrate without bouncing or shattering, the damage they do is low compared to AP shells. AP shells on the other hand can do crap load of damage just by overpen. I've landed 8 overpens on a Shimakaze once in my Amagi and shaved off about 3/4 of its health. I don't really think BBs need any more buffs, be it direct or indirect. Edit: Formatting Edited April 4, 2017 by pra3y Share this post Link to post Share on other sites