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dasCKD

Speed boost - on why Henry IV WILL suck

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[POI--]
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Quick note, if I used the full editor then the edited timestamp doesn't appear on the post. Makes you wonder why the time stamp is necessary at all.

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[UNICS]
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Speed Boost is one of those consumables that are always helpful but never useful, if that makes sense.

Everyone would like to go a bit faster but compared to all the other consumables it's never going to make a big difference.

 

If WG doesn't make the Henri IV better, then it's probably going to be known by its acronym. :trollface:

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[UNICS]
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Who is drawing those awesome little comics?!?

 

The signature gives it away if it wasn't already obvious...

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[TSSHI]
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I seriously doubt anyone sane will play these cruisers past tier 7 in this state.

 

I dont know the full stats but they dont look good at a glance.

 

Your idea for the boost is good and the arguments are valid. I support it.

 

And for what it's worth, I do hope you fid a girlfriend. :)

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Alpha Tester, Players
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I seriously doubt anyone sane will play these cruisers past tier 7 in this state.

 

I dont know the full stats but they dont look good at a glance.

 

Your idea for the boost is good and the arguments are valid. I support it.

 

And for what it's worth, I do hope you fid a girlfriend. :)

 

why so ? t7-9 looks ok to play

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[PANEU]
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I see 3 problems with the Henry IV

- Its base speed is crap, speed boost only brings her up to the counterpart's level. And as you said its the worst consumable ever, i even switch it to something more useful on my DDs (well except for Khabarovsk) if possible.

- The whole package is weak. The ship herself looks like a crappy version of the Moskva.. you know without radar, armor and AA...

- The guns. I dont know if Flamu is right or not, but the high shell arcs make the HE shells shatter and AP shells bounce, if its a persistent problem, nedds to be addressed.

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Weekend Tester, In AlfaTesters
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Registering my protest OP.

Tier8 BBs need tier10 cruisers that are easy to spank. I urge you all to play that abomination as service to the comunity. Don't disappoint me.

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Beta Tester
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 The community becomes way to spoiled. Give them everything better than anything we already have, and then complain about it beying OP, but if they still wont manage to play good in it, will cry in request of a buff.

 

 

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I see 3 problems with the Henry IV

- Its base speed is crap, speed boost only brings her up to the counterpart's level. And as you said its the worst consumable ever, i even switch it to something more useful on my DDs (well except for Khabarovsk) if possible.

- The whole package is weak. The ship herself looks like a crappy version of the Moskva.. you know without radar, armor and AA...

- The guns. I dont know if Flamu is right or not, but the high shell arcs make the HE shells shatter and AP shells bounce, if its a persistent problem, nedds to be addressed.

 

I think there's a basic contradiction in the design, it looks like a ship designed to be played at max range, but it doesn't have the ballistics to do that effectively or the maneuverability to avoid return fire, as you say it looks like a downgraded version of Moskva, or maybe a sluggish non-stealthy Zao. 

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[BLOBS]
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Having discussed this at length numerous times in numerous places, I think the line as a whole is doing alright. Tier 5 and 6 are fun light cruisers, tier 7 is your average heavy cruiser, 8 and 9 are perfectly workable heavy cruisers, with the 9 having an AA suite that gets close to rivalling Balti. Henri though just doesn't live up to them. As someone here already said, she looks like a Moskva without all the good bits of being a Moskva. The reload is dreadful, for what is essentially a Zao HE shell, the AP performance is just flat-out terrible in comparison to all the other tier 10's (Bad krupp, bad velocity, one of them has to be improved), and the hull isn't anything special either.

 

The boost consumable would be very nice - if it actually made a bit of difference. I'm agreed with OP here on most of this. If the French ships go through as they are now, I'll have fun grinding up to 9, but I'd have zero incentive in getting the tier 10 - I'd just rather have my Saint Louis in a tier 10 game.

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[XTREM]
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Wow where did all these excellent posts come from. It's a breath of fresh air in this otherwise poisonous atmosphere. Thanks dasCKD.

 

I haven't given the French cruisers much attention but I did see some Flamu rant on the Henri. It seems like he had some problems with "air drag", or so he said, because the shell velocity should be excellent. Not sure what that's about. Also as good as Flamu is in sharing information about the game he is often very black and white in his assessment of ships. I guess it goes with his character to not be very subtle.

 

Regarding speed boost, and having more speed in general, there is one aspect that you might have overlooked. It helps you recover from bad positioning, in area's where there isn't enough going on. While you could say that it's a tactical blunder to go to the wrong side of the map you don't always have all information available and sometimes the enemies on your side just fall like flies. Then you need every bit of speed to reposition. Of course no sort of speed will be good enough to remove yourself from a really dangerous position, that kind of blunder isn't repairable. Speed is a very valuable asset in "saving" your game. It's one of the reasons I love DD's and BB's can sometimes be very hard to play. Go o the wrong place and you will have nothing to shoot at or you will die. Cruisers have the middle ground and fast cruisers definitely have the edge here. 

 

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[POI--]
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why so ? t7-9 looks ok to play

 

They look like dull copies of existing lines.

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[POI--]
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I see 3 problems with the Henry IV

The guns. I dont know if Flamu is right or not, but the high shell arcs make the HE shells shatter and AP shells bounce, if its a persistent problem, nedds to be addressed.

 

Out of all those 3 problems, I find that one to be the largest. I am fine with a squishy ship. I am fine with a unmanuverable ship. I am NOT fine with a gun that does not only fire slowly, but also has awful shell arcs for a gun of that caliber and the shell performance that is beaten by not only the magical Russian AP but also the AP of both the Zao and the Des Moines. Her guns might be fine for another ship, but a gun that large on a ship as big as her being as bad as it is is unforgivable in my opinion. The tier 9 is boring, but functional. Could do with improvements to her guns, but I won't complain too much until I've played her. The tier 10 is fundamentally broken.

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[POI--]
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The community becomes way to spoiled. Give them everything better than anything we already have, and then complain about it beying OP, but if they still wont manage to play good in it, will cry in request of a buff.

 

Really? Because I think the community is far too complacent. A poor ship line comes out, and they don't protest it or see grim prospects coming in the future.

 

The very concept of the French cruisers are broken. They are fundamentally grounded on poor foundations. Like all of my other prophesies, this one shall come true as well :P

Edited by dasCKD

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[POI--]
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I think there's a basic contradiction in the design, it looks like a ship designed to be played at max range, but it doesn't have the ballistics to do that effectively or the maneuverability to avoid return fire, as you say it looks like a downgraded version of Moskva, or maybe a sluggish non-stealthy Zao. 

 

That's the thing though. We don't need a better Zao. We probably don't even want a better Zao. If we wanted a better Zao, then they should have just have the Zao buffed. When I first saw the Henri and heard about her armor, I thought she could be fun. A slower firing but faster moving Moskva with insane guns and really bad armor. A ship that could work well with an exciting and chaotic playstyle of rushing in close, delivering killing blows to cruisers or multiple citadels to broadside battleships when she decloacks, then runs away cackling whilst turning every once in a while to fire HE at the angry enemy ships chasing her. As things are, she just seems like a toned down version of the current cruisers with no real strengths to speak of.

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[POI--]
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I haven't given the French cruisers much attention but I did see some Flamu rant on the Henri. It seems like he had some problems with "air drag", or so he said, because the shell velocity should be excellent. Not sure what that's about. Also as good as Flamu is in sharing information about the game he is often very black and white in his assessment of ships. I guess it goes with his character to not be very subtle.

 

Flamu, in my opinion, is an extremely unreliable source in terms of ship performance. In his games with the French cruisers, the mostly employs competitive tactics such as having destroyers smoke up his ship to allow him to push in closer which often disguises a lot of the problems with a ship. Considering that even with that he still performs rather poorly even with the games that he has chosen to show, I am extremely worried about those cruisers. If he gets routinely severely damaged and is unable to do good damage with defensive competitive techniques, then I could only imagine how bad the ship would be when driven by a player sologrinding up the tree.

Regarding speed boost, and having more speed in general, there is one aspect that you might have overlooked. It helps you recover from bad positioning, in area's where there isn't enough going on. While you could say that it's a tactical blunder to go to the wrong side of the map you don't always have all information available and sometimes the enemies on your side just fall like flies. Then you need every bit of speed to reposition. Of course no sort of speed will be good enough to remove yourself from a really dangerous position, that kind of blunder isn't repairable. Speed is a very valuable asset in "saving" your game. It's one of the reasons I love DD's and BB's can sometimes be very hard to play. Go o the wrong place and you will have nothing to shoot at or you will die. Cruisers have the middle ground and fast cruisers definitely have the edge here.

 

It's why I would prefer speed boost if it worked in the way I outlined. It would be far better if the speed boost actually allowed you to recover from a bad position extremely quickly instead of being something that has very little utility in the actual performance of the ship. Signal flags are balanced so they won't be overpowered and even with that the speed flag conveys nearly the same benefits as the speed boost whilst not running out.

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[UTW]
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A ship that could work well with an exciting and chaotic playstyle of rushing in close, delivering killing blows to cruisers or multiple citadels to broadside battleships when she decloacks, then runs away cackling whilst turning every once in a while to fire HE at the angry enemy ships chasing her.

 

That's exactly what I wanted it to be. A WoWS version of Bat-Chat 25t. 

Get close unnoticed, burst, run away.

 

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[POI--]
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That's exactly what I wanted it to be. A WoWS version of Bat-Chat 25t. 

Get close unnoticed, burst, run away.

 

It would have been nice. :/ WG seems opposed to fun though, at least when said ship isn't a battleship.

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Regarding speed boost, and having more speed in general............

 

The thing is the French ships aren't that fast either, apart from Henry they're slower than the same tier RN ships (and that's a line of fairly slow ships), even Henry only gets 0.5 kn over Mosva/Zao so the ship is a huge sacrifice of firepower, HP, armour, stealth and mobility in return for a consumable of only marginal benefit.

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[POI--]
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The thing is the French ships aren't that fast either, apart from Henry they're slower than the same tier RN ships (and that's a line of fairly slow ships), even Henry only gets 0.5 kn over Mosva/Zao so the ship is a huge sacrifice of firepower, HP, armour, stealth and mobility in return for a consumable of only marginal benefit.

 

Exactly. Add that to the fact that speed is a support rather than a direct bonus (can make a good ship better, can't make a bad ship good) and it's not a great mystery why the French ships are poor.

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[POI--]
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The boost consumable would be very nice - if it actually made a bit of difference. I'm agreed with OP here on most of this. If the French ships go through as they are now, I'll have fun grinding up to 9, but I'd have zero incentive in getting the tier 10 - I'd just rather have my Saint Louis in a tier 10 game.

 

My suggestion won't really make the line good per se, but it would address the issue I've been having with the game for a long time. Speaking of which, where's this week's podcast?

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sub_octavian, today :

"Henri will receive some tweaks based on first stage of production test, as well as some other French cruisers. Stay tuned"

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[H_FAN]
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It may be easier to build a ship slightly inferior and then buff it in various departments than the opposite.

A ship can not be best in all departments it needs to have some points that are weaker in order to have some that are stronger.


 

Even if the lower tiers look squishy they have guns and speed.


 

/A

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