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Windman

High Tier Match Balance

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So can anyone enlighten me as to what WG is actually trying to accomplish here?

Cruisers get the ability to be able to spot anything(even in smoke) in 10-12km radius for 20-30secs and BBs have extremely good turning radius. CVs can get like 8 squadrons out at once and flood at least 1/3 of the map with planes. Meanwhile DDs have an effective range of torps at around 10km or less which in the best scenario is smaller than the spot range cruisers may have...

IJN DDs cant even hope to fight with any other DDs as far as guns and maneuverability is concerned(maybe with the exception of Shimakaze).

Some cruisers also have weak torps than can exceed 10km just to be abnoxious...

Is there even a reason as to why DDs(IJN specifically) should exist in the current patch of the game when most of em cant even outrun their cruiser counterparts?

You know having a spot range of 5.7km but being spotted at 11km by radar or 15km by random scouting plane whose algorithm went rogue even for 15secs means gameover in T10 matches and there is no skill involved in that happening nor counterplay around it.

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DD get rarely oneshot by BB.

That is why you see more DD than cruisers.

 

And yes, most radar cruisers can be spotted in time to be evaded. Look at the lineups. If the enemy has radar be more careful. Do not claim that there is no counterplay to radar. If you cannot do it, it is your personal problem.

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Beta Tester
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BBs have extremely good turning radius

 

-Correction - BB never had good turning radius, worse turning radius only for CVs, also, their rudder shift time was nerfed, so they are pretty much bricks in the water at this point.

-IJN DDs were nerfed because of the torpedo soup in tier 10, it was brought to tier 6-7 instead, because logic. They are pretty useless now indeed, because the only thing they have left is stealth and its useless now.

-CVs - their economy sucks balls of the entire  WG developer team, doing 200k+ dmg doesnt give you any income in credits even with premium, at this point IJN planes dont even last long enough even at spotting as theyr are glass planes drop like flies, unlike the immortal US ones.

-Cruisers - at the most part torps on cruisers have no meaning since their main arnament are guns, torps are just last resort or prevent the enemy from folowing or just intimidation purposes only, so dont take them in to account.

-Largest problem of this game are players themselves, who with dissability to play, blame the ship that killed them to be OP and theirs in need of a buff, even if its the same ships.

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Beta Tester
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The only thing which imho is not working, especially in high tier matches is destroyer balance, neither by number, nor by type, which is especially bad in domination or epicenter battles. Sometimes it feels like the matchmaker is using loaded dice...

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DD get rarely oneshot by BB.

That is why you see more DD than cruisers.

 

And yes, most radar cruisers can be spotted in time to be evaded. Look at the lineups. If the enemy has radar be more careful. Do not claim that there is no counterplay to radar. If you cannot do it, it is your personal problem.

 

How can you play carefully when the enemy has a radar? This is not LoL, i cant bait their skillshot and then go in...I just cant get in range of 10km as long as they have that consumable and i have nothing to use outside that range. Playing carefully=Not playing!

And i never said anything about BBs 1shoting DDs, I just said when a DD is spotted for 10-20secs, 5 cruisers/bbs will shoot at it and even if 1 salvo lands, you lose 50-100% of your hp because your armor/hp is paper.

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That's why I don't play high tier games on my IJN DDs, it's not fun being radar'ed from 10km, then oblitered in seconds. Radar has no counterplay aside from staying more than 10km away from the ships that have it, however, playing like that makes you almost completely useless as an IJN DD since you're not a gunboat that can pepper at people from 12km away. If you can't get within torpedo range as an IJD DD you're just a liability to your team.

 

Radar needs to be nerfed/reworked to allow counterplay of some kind. Perhaps add a "Jamming Signal" consumable to some DDs, something of that sort would make it fair.

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How can you play carefully when the enemy has a radar? This is not LoL, i cant bait their skillshot and then go in...I just cant get in range of 10km as long as they have that consumable and i have nothing to use outside that range. Playing carefully=Not playing!

And i never said anything about BBs 1shoting DDs, I just said when a DD is spotted for 10-20secs, 5 cruisers/bbs will shoot at it and even if 1 salvo lands, you lose 50-100% of your hp because your armor/hp is paper.

 

  • By not going into his radar range
  • By going into his radar range when no other (or few) enemies are in a good shooting position towards you
  • By immediately leaving the radar range after launching torps
  • By baiting him to use radar (smoke, firing guns and vanishing again in his radar range) and then hide behind an island or be quick enough to get out of radar range

 

And no, you do not usually lose 50-100% by one salvo.

 

The BB example was an answer to your question and the explanation why people prefer to play DD to cruisers at the moment.

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Example of smart tier 10 DD (me in my DM of course)

1

One of my DD going to the cap and me following at 4km -> my DD spots a moskva + some BB going straight for the cap -> my DD turns away because he knows he is going to get spotted and starts retreating, I of course turn away too -> as soon as I am spotted (by the red DD) I activate my radar and of course a red DD which turning away 9km away....-> I fired and hit him a bit then evaded the return fire from the moskva + 2 BB and a zao....

 

Conclusion: Smart red DD and smart red team that followed him closely (red DD lost maybe 2k hp only if I remember well) to give him cover.

 

Example of bad tier 10 DD and bad teamwork

2

Me in my DM, red team has also a DM

I follow one of my DD to the cap but got nearly rammed by a *** of my team so had to slow down. Then I resumed following my DD to the cap but was something like 6-7km behind him, told him to wait for me, he didn't listen.....

He spots a red DD (and got spotted too) and red DM starts shooting at my green DD from something like 12km....my green DD got sunk by torps from the enemy shima in his smoke because the red DM caught him with radar....(I started opening fire a bit later since the red DM was a noob sailing broadside to mine then took care of the shima)

 

Conclusion:

- Our green DD didn't look at the team roosters, didn't wait for support and died like a sitting duck in his smoke although he could see a red DM going straight for him.

- The red shima did the same and even fired his guns at my DM instead of trying to flee, avoid my salvoes and wait for my radar to die out...instead he died like a sitting duck in his smoke.

- Red DM sailed like a noob broadside and didnt even try to turn although I was at 10km+ when I started firing at him.

 

 

 

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  • By not going into his radar range
  • By going into his radar range when no other (or few) enemies are in a good shooting position towards you
  • By immediately leaving the radar range after launching torps
  • By baiting him to use radar (smoke, firing guns and vanishing again in his radar range) and then hide behind an island or be quick enough to get out of radar range

 

And no, you do not usually lose 50-100% by one salvo.

 

The BB example was an answer to your question and the explanation why people prefer to play DD to cruisers at the moment.

 

Im really curious if you even play DDs. You keep rattling about attacking outside of radar range or immediaetly leaving the range after launching torps. Are we even playing the same game? My torps have max range 8km and radar has 10-12km range!!! Where exactly is that beautfiul safe spot you are referring to? Baiting radar or being out of radar means I'd be playing a DD that cannot rush objective nor launch torps, so freaking useless. Radar is just so skillful that the instant a point starts being captured you can just pop it and the DD capturing is given 2 choices. Stay there and die or try to leave the objective before dying. Talk about high quality play level right there...

There is a reason ships are divided in classes, because they all have different roles to fullfil. Completely removing the role of DDs rushing early with the press of 1 button doesnt seem balanced at all to me. Bottom line is, Cruisers are only vurnerable to lots of BB fire and can shoot/spot/kill everything if they wish while being able to dodge torps fairly easily with a brain. What were their disadvanages again?

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You do not capture a point, when you know that you are in radar range. The cap circle is a indicator to the radar ship to activate radar.

If you stay unnoticed, the radar ship will not activate radar unless you are really unlucky.

Therefore, when you launch torps, get out. The radar ship will notice your presence when the torps pop up, not before. That is the time you should use to get away.

 

Should the radar ship block a cap, look for targets that you can reach from outside its radar range. Radar ships are not everywhere on the map.

if you mark them as focus targets, sometimes you get lucky and your BB do their job and take them out or at least scare them away.

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