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Update 0.6.3 Feedback - Carrier control improvement

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[AIM]
WG Staff
202 posts

 

Captains,

 

Please share all feedback regarding the new Carrier controls in Update 0.6.3 below in this topic.

 

Thank you :)

 

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[SPAM-]
Players
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9,414 battles

Thanks for killing four innocent ships (Langley, Bogue, Zuihou, Houshou).

 

I don't usualy complain, but you killed low tier CV. Fighter Dogfight is now luck based against US Fighters and a 100% loss for IJN fighters. AS Bogue is the queen of the lower tier (Point and click only gameplay).

 

SealClubber are now hard to counter (CV were the principal ennemies of lower tier battleships) as well for the Kamikaze which can now abuse her stealth more than ever. Even tho, drop in smoke is now impossible, even if this technique has a high chance of miss (You can't get precisely the position of the DD) and the bombers are awful now (Buffed certainly, but miss 5 out of 6 bombs anyway even on BB with a front attack).

 

For TB, hit with them is just luck based. If the guy you're aiming at sail in a staight line, you can hit 1 or 2 torpedo at max condition. TB is the only thing skill based of the CV (along with the strafe) against ship and the less RNG impacted attack. If you don't let player master it in lower tier, they won't stand a chance in tier VI with awfully OP tier VIII AA guns (Hi Kutuzov ! <3).

 

As you can guess, deal a decent amouth of damage in low tier CV is nearby impossible now.

 

For new controls, most of my friends who plays CV don't find them realy usefull. I share the same opinion and still use the default controls. A question out of habit, I guess.

Edited by Akashiya_moka
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[ATRA]
Beta Tester
388 posts
7,129 battles

Feedback - Carrier control improvement...

 

improvement

 

 

LOL

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[PORT]
Modder
1,492 posts
10,979 battles

I like the new righ-click and the better reaction of the planes, as well as the ability to escape a dogfight.

 

And economy is back on track again. My Midway is earning as much as my Minotaur - Saipan as much as Scharnhorst. Fine.

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Beta Tester
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I like the new righ-click and the better reaction of the planes, as well as the ability to escape a dogfight.

 

And economy is back on track again. My Midway is earning as much as my Minotaur - Saipan as much as Scharnhorst. Fine.

 

I cant use "scape a dogfight" I use the patch notes instrucction but never worked for me. What do you do to activate this new fucction?

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Players
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As someone who doesn't play carriers (I dabbled with the Tier 4's, but got my [edited]handed to me by BOTS :facepalm:) I can't help but feel like removing Alt-drop for Tier 4 and 5 CVs is the wrong move to make.

If there is one thing that playing against the early-tier carriers taught me it's this:

Carrier players are either Good or Bad. Either way, they can really f*ck your sh*t up.

 

It was a necessary lesson to learn as a new player. With things as they are now, newer players may treat carriers as jokes waaay into the later tiers.

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[PORT]
Modder
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I cant use "scape a dogfight" I use the patch notes instrucction but never worked for me. What do you do to activate this new fucction?

 

 

Send the fighting planes away with pressing ALT and click in the direction. Will not work at Tier 4&5.

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[YARRR]
Beta Tester
7,399 posts
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I find the new controls a bit more responsive than the old ones (at least the input delay seems to have gone down by a fair margin) and the new control scheme seems fine after some getting used to.

Aside from that, it's still nowhere near the responsiveness of modern RTS games. There are still plenty of improvements to be made regarding both the controls and the UI.

 

Encountered some major bugs such as giving planes escort orders despite clicking on open water. The game also STILL cannot handle multiple commands in a quick succession.

Edited by El2aZeR

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[TRRC]
Players
480 posts

DISASTROUS!

 

One thing is to make mistakes in a PT like it was with some Control Keys not working and that you fixed 2 days later with an update.

Another story is the real game: Again right Shift is not independent and cannot be set it up for a function, because as just happened to me then instead of selecting more squadrons the CV took a left turn into the cost....

 

Then it comes those PSYCHO CV players that do not combat the first 10 minutes because the only thing they got in mind is to destroy the other CV. Poor, sad, psychopathic players. You have problem in your family? Have you already killed your mum and dad?

 

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Players
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Playing low tier CVs is more painful than before. Its so painful without alternative fire mode, that i'm not able to stand such slow training for more usable higher tier CVs.

 

Guys...

1. you don't listen to youtubers (Notser, iChase and so on..)

2. you don't listen to good players

3. you probably listen only to constantly bitching potatoes

 

Nerfing is not the right way.

CVs could balance game. But never more, because leveling on tier 6 is so much pain now!

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Players
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You've added some improvements I really like. I mean it.

 

But, in the process, YOU JUST DESTROYED THE LOW-LVL CARRIERS. WAY TO GO.

I've got no words for that situation. I'd say it's like tearing your working arm out of your body, for the sake of making your life easier - you now have only one arm! Less things to worry about! No need to using them both at once! :D

 

I am NOT playing CVs untill you patch that bull excrement. And I am even considering stopping playing this game, as carriers were my favs at this point...

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[GUNUP]
Weekend Tester
547 posts
26,705 battles

Thats not an Improvement for the Carrier Control, thats worse.

I cant select a Plane Squadron of the same Type if i dont have at least "one" Selected. For Example one Torpedo Bomber.

I cant select "multiple" Planes with a Sqare on the Map like marking a Text by holding the left Mouse Button.

The CRTL Button same as ALT Button are not working as they should (and im not talking about the T4 and T5 Games) its up.

Last Update in my Hiryu, i cant even access my Settings by pressing ESC Button, because it doesnt let me in - so i have to Close the whole Game via Taskmanager and restart it.

The F Button "Planes should Return to Carrier" doesnt work, same for the SPACE Button. Serval Issues about Carrier Play - "IMPROVEMENT?" - Sorry Vote for NO

Edited by Skycat79

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Is it only me? I now find it very difficult to acquire targets with my squadrons, having to aim and click multiple times before I get a lock-on. I am much less effective and many times fighters stray into dangerous areas while I am trying to attack other planes. All this since 6/3. I currently use Ranger.

Anyone else found this?

Edited by loggerheadsouthampton

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[P-I-R]
Players
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I am newbie in CV and before this update can only grind Langley and now I am at Bogue and it after update it is complete disaster.

 

1. fighters are now just about who already research better fighters, with bogue fighter deck with the basic fighters I lost against default bogue deck with the strongest fighter in 2 versus 1 fight and then later with reserver squasdron lost even when I trap their fighter squadron above wyoming. So no skill, no fun, no challenge. just BS.

 

2. dive bombers are now completely useless and pure RNG without skill. Even when I fly from good direction ( along ship ) I cannot hit DD, for cruisers 1 hit is good and I can also completely miss 

BB in this attack. So again no skill, no fun, just pure [edited]RNG. Previously if I miss I know that I do badly manual drop and it is fair from my POV.

 

3. my strike setup do not have torpedo bombers, but I play against american ones and on auto drop, there are together with other changes totally OP. In New York no chance to evade all of them, and usually I get hit by two or three even if I know about attach and start turning early enough.

 

So result of changes is that low tier CV is no longer any fun and I stop playing it till it changes, as I can play moorhuhn with more fun and more challenges.

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[ORKAN]
Players
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Improvement? That's hilarious. You have killed the gameplay on lower tier cvs. I will not play them anymore until it is reverted.

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[SPUDS]
[SPUDS]
Players
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Forcing auto attack on T4 and T5 carriers is the absolute worst idea anyone ever had. Double fighter Bouge is unbeatable by other T5 or T4 now. Generally Japanese carriers have no chance to win a fighter duel with US carrier. You can only torpedo drop battleships since destroyers and cruisers can evade easy & bombs are maximum randomness. Carriers are helpless when destroyers rush them (happens every 2nd game in low tier). It is super boring to play too, since all you do is left click, zero skill. As someone said - Moorhuhn is more fun than this. I just managed to level to T6 with US and Japanese CV before the patch , thank God... I will now go and give a fun and engaging experience to any poor T5 CV slob that had the misfortune of spawning  in my game. After I have farmed his planes, since I can ALT strafe & and even escape from fighter lock, but he cannot, I will remind him that it was WG that did this.

 

Instead of reducing damage of low tier torpedos and bombs to reduce unfairness towards ships without AA or making a decent tutorial mission on how to play CV, the game is far worse for everyone now. I also just filled out the WG survey I received. Perfect timing guys

Edited by NoCoGX
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Players
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spoiler alert for all you honored adversaries :)

from a seasoned midway and hak driver controling all squadrons individually ...(yes, even on the hak ...)

- there is now more delay between selecting a squadron and giving it orders

   this involves selecting all squadrons sequentially with number keys and clicking on the tactical maps for giving orders within 1 or 2 seconds

   If I want to reroute my entire wing quickly due to flying into fighters or AA more squadrons get left behind,

   this screws up planning awfully 

   and fast reactions of entire wings are now out of the question due to an implemented  delay of about half a second between selecting and giving orders

   giving the order before the delay  results in squadrons simply not executing  them

 

- I had my tactical map under my right mouse button but I can't seem to get it back there while driving my carriers , for all other ships it works fine now ....

   this one is essential as having your fire button and manual attack button on 1 hand just does not work., it screws up timing in full attack wing sequential manual attack ordering

 

Long training on your controls is very very important for playing at this level and being able to rely on fast selecting and ordering is imperative .

I'll get by , but I'll have to go back to hiryu and ranger for retraining controls which will take me considerable  time of intensive gameplay way below the level  I've worked hard to reach.

So is this an improvement of controls  for my personal situation ?

the answer has to be no

 

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[K-D-F]
Beta Tester
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That is just a great buff for the carrier players! Of course i mean it in the opposite way. At the beginning of this year, they said that they will not disappointed the carrier player, and they did, They just made us carrier players totally despaired instead of disappointing. DESPAIRED, DESPAIRED,DESPAIRED, a very important word which wroth to be said triple. However that is also a sort of way realizing what they said, simply by totally eliminating carrier players, so there is no one left who is disappointed. Just look the new alternative mod for carriers is just a change of using left or right mouse button. That makes no single improvement for the game play or even more difficult. Even by moving your carrier you need to use right instead of the more common left. I mean, the argument of "it is better for the mini-map control, players will not be confused" is just a jock, they can change the mini-map control instead of the carriers for example using right button to mark a sector. Also now players can not use "space" to get back from full-screen-map mode(the one which players needs to press M to enter) to their carrier view quickly. That was just horrible changes. By the way now c button can not be set as carrier any more because if you set it as c you can not view your shells on other ships with c anymore, however ironically you can set your carrier and the first air squad both with "1" button. I really do not know if I do that what will really happen, moving your air squad and carrier at the same time? The old control mod was just the best so far there is no need for a change. The one who can not use it just needs more practise. And just in case they really want to make some positive achievement for carrier gameplays they really need to focuses on the balance of DBs and TBs. TBs should be nerved, for sure. They are a bit op right now due to their survivability. They are a way too strong to be shot down before they attack. The direct result of it is they do really too much damage. But unlike TBs, DBs really need some more buffs, both US and IJN´s. They are currently really very affectless for carriers specially AA carriers more specific IJN AA carriers. The improvement can be for example instead of random drop of the bombs they should make the bomb-drops more often in the center of the circle. They can also spend some more time to create a HEAP shell for DBs or simply allow the commander skill HEAP, which only works on HE shell, also work on bombs: These are real improvements for the carrier gameplays, but I really doubt they will listen to me. However one thing for sure is that if they really go on doing this, the witness of a carrier play will be as rare as witnessing a Alien ship landing on earth. 

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[NOCAP]
Players
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changes to low tier CVs were simply to make skill irrelevant with them, and thus make experienced players never play them again.

 

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[SPUDS]
[SPUDS]
Players
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changes to low tier CVs were simply to make skill irrelevant with them, and thus make experienced players never play them again.

 

 

Ok - that goal is achieved. But new players aiming to start from 0 and level a carrier will not learn anything until T6 where they will not only face much stronger AA ships (T8 Match Matking anyone?) but also CV players who ALT strafe them to death. Even worse: The non-CV players in their BB, CA/CL and DD will see CV as a minor threat at best at T4 and T5. They will not learn to dodge torpedoes and bombs until they get murdered hard at T6. THIS is the main issue. 

 

WG - make a set of tutorial missions so people can learn to play CV and against CV & reduce damage and/or speed of T4 and T5 torpedoes so it is more fair against ships without AA. But let them do manual drops & strafes again. And while you are at it.... remove auto attack from CV completely (except left click fighter). That would solve a great many problems.

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[-FC-]
Players
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WG - I simply do not understand your logic here.  I started manual dropping from my 3rd or 4th T4 CV game - because I had to learn how to do it, and where better to learn than against the relatively poor AA, slower, easier T4/T5 BBs.  Now you remove that learning opportunity, and force new CV captains to try learn it at T6, by which time many of the targets got better, more maneuverable etc.  And on top of this, you still let crippled T4/5 CVs play against T6 CVs, who can strafe their aircraft out of the sky at will.

 

This change is so poorly thought out.  In fact, you seem to really be struggling to work out how to make CVs work in the game at the moment - all CVs, USN included (these seem a joke, when compared against the IJN fellow tiers).

 

What really puzzles me though is that you have plenty of seasoned community contributors and testers (not me) whose comments and advice you seem to ignore.  What is the point of engaging them if you don't listen?  Decisions made by a closed group, who all tell themselves that they know everything, ignoring advice given from outside (which ofc is not always right), are just bad decisions.  You've got a great community out there - please take more heed from them, test things out in the PTS and not the full release, and please don't break what I think is otherwise a pretty great game.  

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[T-W-D]
[T-W-D]
Beta Tester
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Previously, when I pressed SPACE the map would zoom on the selected squadron, or the carrier if 1 was selected.  Now this does not work.  Is that an intended change I wonder?  In settings SPACE is still listed as a control key but does not appear to have any effect with any ship?

 

In general, I can't see any merit in any of the cv control changes.

Edited by King_Khazi

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Players
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Captains,

 

Please share all feedback regarding the new Carrier controls in Update 0.6.3 below in this topic.

 

Thank you :)

 

Ok i don't play often and i am surprised by some updates or changes and well yeah .... one question WTF were you thinking did someone at WG HQ have a monumental brain fart ???? i understand controlling seal clubbing  and creating a better experience for new players but this is ridiculous its a rash decision not a solution to a problem.

 

T4/5 CV players will be of no use to their team other than spotting DDs and chasing fighters away

 

new carrier captains will have no clue how to manual drop or strafe by the time they reach t6 so will become the new seals to club by the experienced CV players and a complete liability to their team new BB players will go total rage quit when they are unable to avoid manual dropped torps for the first time new DD players will just have an heart attack at the keyboard when they get hit for the first time its just mental pls come up with a solution not a whole new mess to fix 

 

imo a good video and tutorial in game once the CV is unlocked showing new players how best to utilise it is the best way for new CV players to learn about the CV

 

And an awareness video for BB players ... you know show them how to use WSDA keys and speed up slow down and turn left or right to avoid being an easy target

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[TINY]
Players
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Greetings,in this manner i would like to explain why is this fair!Just like when you apply for special commando unit standards are same for everyone and its only getting high on standards.You cant just get ALT attacks be removed from tier 4 and 5 carrier because others needs to learn to play with teamwork,in this manner you can win every battle.ALT attack is in nature of carrier so you should not simply remove that,that would be like removing consumable of AA defense on every cruisers!This way when you remove ALT attacks on low tier you cant expect form new players to learn aiming with that manuver,just because others cant meet standard of the game.Carriers have been non stop weakened during periods of time,but i am begging you this time to think about it and future of the game,i think many Carrier players might stop play ships because of that issue.when i started to learn carrier game play it was lower tier that learned me manual ALT drop,and it was hard i needed to mature,i got humiliated from other players,until i developed my game.So once again think about it,do not this game go wrong side in carrier game play and help us with building good carrier players from the seed level,Best regards to all carriers players who love playing carrier at all tiers,and i would like for game developers and carrier players to say this time their opinion and say no to removing ALT attack at low tier because we need to make good carriers players from seed level.If anything i would like to suggest that you remove automatic attack from game and set only manual attack at all tiers,this is like when we have a new mobile phones and now our phones memorizes all numbers instead of us,and our brain gets in relax mode,that is the same matter with automatic drops computer works for,and you do not have control over things that you need to use your own feeling and brain to calculate drop in manual mode.Everybody is beatable when team cooperate in battle so carriers plays one role and there is others who must also do their role to win at every tier.So once again game developers think about it,i got message from customer service to write this letter here so you can consider in next update to give back ALT attacks at low tiers,best wishes to everyone of you and especially great carriers players who i hope in future we will fight at all tiers and have fun and get involved and support the change all who plays carriers to make this game better and to enter on a whole new level!

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