[SRN] Daltarain_Destroyer Players 8 posts 4,107 battles Report post #1 Posted March 30, 2017 WG...did you really do any community research? or did you just ask battleship players? Stealth fire was the only thing that enables DDs such as gearing, fletcher, akizuki and others to actually do any damage with their "guns" while still for filling their role of spotting the enemy. The 0.6.3 patch encourages smoke and camping two things that are far more disruptive to a game than stealth fire. A team that can not see the enemy will lose, if all the teams DD's (gunboats) need to relay on other ships to spot the enemy to use their guns then what is the point? Stealth fire really was not a problem, in the gearing the shell arcs prevent you from reliably hitting anything outside of 10 km. The only ships that should have this ability are DD's. The Zao is the reason for this whole scale nerf in my opinion, a player will moan if they get stealth fired by 203mm guns. I can't see how one change is the right change for every single ship in the game from tier 1 to tier 10. Lets be real here, it doesn't affect most ships, just the ones that need the mechanic to actually function. Removing stealth fire all together was just lazy, it will result in players hiding behind islands and in smoke. It will leave players like me, who worked so hard for their gearing, just be left feeling like they have been let down by the devs who have failed to come up with a proper solution to a very small issue. 5 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #2 Posted March 30, 2017 Stealth fire was the only thing that enables DDs such as gearing, fletcher, akizuki and others to actually do any damage with their "guns" while still for filling their role of spotting the enemy. That makes no sense. How are you spotting destroyers and cruisers by stealth firing a BB that everyone could spot anyway? Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #3 Posted March 30, 2017 Only the Akizuki purely relays on its guns to do damage. Gearing and Fletcher have excellent torpedoes and guns. Sure the meta may slow down to "Ranked" level of play (heavy smoke and cover), but saying that Gearing & Fletcher greatly suffer from the change is silly IMO. Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #4 Posted March 30, 2017 (edited) Only the Akizuki purely relays on its guns to do damage. Gearing and Fletcher have excellent torpedoes and guns. Sure the meta may slow down to "Ranked" level of play (heavy smoke and cover), but saying that Gearing & Fletcher greatly suffer from the change is silly IMO. Hardly Excellent guns, they should buff the gun arc now that we dont have stealth fire Edited March 30, 2017 by Ysterpyp Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #5 Posted March 30, 2017 Hardly Excellent guns, they should buff the gun arc now that we dont have stealth fire We will have to agree to disagree on that point I have to put more games in all classes to judge the "new" meta properly. Share this post Link to post Share on other sites
Raziel_Walker Players 463 posts 8,787 battles Report post #6 Posted March 30, 2017 Looking forward to testing the new patch and finding out if my whining about he akizuki was justified or not. I preferred akizuki over russian DD's because it could operate at 10 km range and I prefer shell flight times below 10 seconds so spamming shells from 14.9 km range is not really my thing. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #7 Posted March 30, 2017 The issue is that ... That makes no sense. How are you spotting destroyers and cruisers by stealth firing a BB that everyone could spot anyway? .. not all DD's work that way. Akizuki being a lead ship? Really? You can't evade any well aimed torps with a DD which goes 33kts and has a 730m turning circle. If you can't torpedo beat, and you can't evasion tank, you're basically encouraging people to stay as far away from the enemy as possible while still being able to deal damage -> which leads to mostly useless damage farming on slow an not so manoeuvrable targets like BB's. VMF DD's can do it because of speed, USN basically should focus more on close engagements due to terrible shell arc, IJN is basically screwed and relegated to pure spotter / torpedo boats ( which would be fine really, but plox gib better concealment on torps if you force them into that role ). 1 Share this post Link to post Share on other sites
[PTS] Schneewolf [PTS] Players 80 posts 20,151 battles Report post #8 Posted March 30, 2017 (edited) Like usual wargaming listened too the forum spammers and whining kids the serious community is hardly ever heard. have 2 agree 100% with mgm,s comments and the others.The problem is Wg staff . -1 For this update maybe before u do any major chances start a poll ???? feasible in game, of what changes are dearly needed and what your player base wants?. Instead wg chooses like usual, to listen to the twelve year olds mimimimiiiiiieng and sits in a cocoon with the in crowd spammers. thereby screwing world of warships like u did world of tanks. Uk tree ?clan system ? clan based ingame options? ed have been asked for, and should have been ready after closed beta.. but noooooo japanese kiddy cartoon play cv nerf russian fantasy Stalin wood ships and now lets screw the stealth..use.. !!!! it will become even more static more smoke less movement.. Edited March 30, 2017 by Schneewolf Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #9 Posted March 30, 2017 did played gearing just now , and rly? dont see big problem ,,,,, Share this post Link to post Share on other sites
[PTS] Schneewolf [PTS] Players 80 posts 20,151 battles Report post #10 Posted March 30, 2017 did played gearing just now , and rly? dont see big problem ,,,,, of course you wouldnt User xXx_Blogis_xXx is not proud of his stats and marked his account as private Share this post Link to post Share on other sites
[SRN] Daltarain_Destroyer Players 8 posts 4,107 battles Report post #11 Posted March 30, 2017 (edited) did played gearing just now , and rly? dont see big problem ,,,,, The gearing is meant for harassing fire and torps dropped in the vague direction of the enemy, it has lost the ability to be flexible in how it moves and shoots. I don't want to sit still in smoke or behind and island to fire my guns, where is the fun in that? when was the last time a USN DD really bothered you in a bb while open water stealth firing and then when was the last time smoke stealth fire bothered you. because I wonder if War Gaming have misunderstood the complaints. stealth firing from smoke it very annoying but its an accepted game mechanic and so was stealth fire for DD's. How many players think they use stealth fire as a DD regularly? https://www.surveymonkey.co.uk/r/8WTHT56 .Take the survey Edited March 30, 2017 by Daltarain_Destroyer 1 Share this post Link to post Share on other sites
[ALONE] W0Z Players 146 posts 35,251 battles Report post #12 Posted March 30, 2017 Looks like I got my Shimakaze in time. Loved the Yūgumo's 6k stealth fire zone (with commander skills and upgrades). Now I'll just sit back and spam torps towards the enemy with the Shimakaze. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #13 Posted March 30, 2017 In a fun twist of fate, the Gearing and Fletcher are now the torpedo boats with self defense guns. IJN DDs are just sitting in the back eating glue. Oh CBT, I can hear you rolling in your grave. 5 Share this post Link to post Share on other sites
[-BSH-] theonlymaverick [-BSH-] Players 89 posts 8,444 battles Report post #14 Posted March 30, 2017 (edited) What is more of a joke is the fact the Kamikaze R, can now approach to around 4.5km range with near impunity; oh and did I mention 68 knot torps? Good look dodging those BB's You struggle even in a destroyer! Edited March 30, 2017 by theonlymaverick Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #15 Posted March 30, 2017 Nothing changed for Kamikaze R? Share this post Link to post Share on other sites
[MBSS2] Twoedge Players 2 posts Report post #16 Posted March 30, 2017 I am not a DD player,more a Cruiser and Battleship guy. And yes i did find stealthfire a little annoying but i have to say that this solution on stealthfire is totally wrong. Detection range the same as gun range is so stupid. If i get upgrade that makes my gun range go up, i suddenly have to face the fact that i can get detected at larger distance. Some stealthfire is something that has to exist. Share this post Link to post Share on other sites
[HELLN] dpo70 Players 66 posts 11,916 battles Report post #17 Posted March 30, 2017 What is more of a joke is the fact the Kamikaze R, can now approach to around 4.5km range with near impunity; oh and did I mention 68 knot torps? Good look dodging those BB's You struggle even in a destroyer! U mean 5.4KM range. It didn't change. Share this post Link to post Share on other sites
[HELLN] dpo70 Players 66 posts 11,916 battles Report post #18 Posted March 30, 2017 (edited) Today's battle with Gearing in OCEAN map. Not bad at all I think. Edited March 30, 2017 by dpo70 Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #19 Posted March 30, 2017 (edited) Think the changes this patch were not needed at all, it feels like a waste of a patch imo. Smoke Timer fine, alternate controls fine, the actual mechanic changes = pointless. What this patch seems to have encouraged more of is camping, which this game didnt need. Edited March 30, 2017 by Shade_UK 1 Share this post Link to post Share on other sites
[-DNA-] HaZarD_X Players 92 posts Report post #20 Posted March 30, 2017 Today's battle with Gearing in OCEAN map. Not bad at all I think. hahahahaah....ye very good... 26 hits with guns !!!!!!!!!! 5 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #21 Posted March 30, 2017 52k dmg isn't a 'good' game... Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #22 Posted March 31, 2017 52k dmg isn't a 'good' game... No, it might actually be - but it's quite obviously a game where almost all of that damage was done to DDs. And while OPs reaction is going overboard where it comes to a ship with Gearing's torps, smoke and handling... well, his point about problems with contributing with guns against anything slightly bigger than a DD is hardly challenged by a t10 game below 60k damage. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #23 Posted March 31, 2017 No, it might actually be - but it's quite obviously a game where almost all of that damage was done to DDs. And while OPs reaction is going overboard where it comes to a ship with Gearing's torps, smoke and handling... well, his point about problems with contributing with guns against anything slightly bigger than a DD is hardly challenged by a t10 game below 60k damage. So the way to play Gearing now is to torp DD's? Since 26 gun hits for a Gearing is underwhelming to say the least. Anusuarai then did a better job with his 160k game with 112 gun hits and a couple of torps in his Gearing ( screenshot posted yesterday ). 1 Share this post Link to post Share on other sites
[HELLN] dpo70 Players 66 posts 11,916 battles Report post #24 Posted March 31, 2017 (edited) hahahahaah....ye very good... 26 hits with guns !!!!!!!!!! I see, u have never played the Ocean map before. 52k dmg isn't a 'good' game... Did u see the results of the other players or we were just all noobs ??? U both missing the point here. If u adjust your game play accordingly to the changes implemented u can can still have a good or decent game after all. The same whining was all over the forum when they introduced Radio Locator. Now, everybody doesn't give a sh@t about it. Edited March 31, 2017 by dpo70 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #25 Posted March 31, 2017 I see, u have never played the Ocean map before. A good Gearing player has 2x 40k dmg average and I bet they will never say that you can't use gun's on Ocean map. Gearing has almost equal concealment as a Shima... and the best close range guns. Share this post Link to post Share on other sites