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Mangrey

0.6.3 Zuiho First game

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This update is bad af. Revert it ASAP. 4-5 tier carriers became unplayable. Atleast make it so that the ALT is available untill I get to tier 6 or give tier 6 for free. Unbalanced crap, think about being tier 5 carrier against tier 6...

 

Good, sounds like WG really did something right this time; just a thought: perhaps move to higher tiers instead of seal clubbing? :tea_cap:

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Alpha Tester, Players
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for sure wg did a fail for do this , even kaiser , wyoming can kill planes , at t5 konig dont have problem kill planes , so not sure ,,,,, by the logic some just whined to much to nerf cv :P

 

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Last game with CVs too, the useless piece of cheap chinese steal already sold. Job well done, WG smartasses. You have found a way to make CVs even worse now.

 

BTW, I really enjoy playing Kamikaze now, no efing plane can touch me now.

Edited by jure_eruj

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Simple fix was give lower tier CA's Defensive fire.., this is a truly BB QQ patch

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Last game with CVs too, the useless piece of cheap chinese steal already sold. Job well done, WG smartasses. You have found a way to make CVs even worse now.

 

BTW, I really enjoy playing Kamikaze now, no efing plane can touch me now.

 

Dont you get into matches with t7 cv's anyway?

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Beta Tester
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Good, sounds like WG really did something right this time; just a thought: perhaps move to higher tiers instead of seal clubbing? :tea_cap:

 

Why, so whiners like you can lie to fill the gap between reality and your biased ideas to call for even more nerfs to higher tier CVs too?

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...good thing that CVs had their manual drop on low tiers removed...

I am not so certain.

 

Japanese and American Destroyer need to understand how to deal with CV manual drops.  It is a skill that is important for them to learn if they want to stay effective in a  game that has a CV; and delaying the 'schooling' until around teir 6 isn't in their long term best interest.

 

I am not sure, but a nerf to tier 4-5 CV overall damage may have been a better direction to go.

 

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Get it right, they seal club because its easier to pad stats against players that have no idea.

 

No I sealclub because I love the Kamikaze. 

Make the Kamikae T10! Give it 5k health, 2 knots of speed, increase detection range by 1 km (to compensate for the ability to mount concealment module) and it would be playable for T10. Give it slightly better torpedoes (Type93 mod 3) and I probably wouldn't look at any other DD ever again.

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Good, sounds like WG really did something right this time; just a thought: perhaps move to higher tiers instead of seal clubbing? :tea_cap:

 

Reading (and checking things up) is a hard thing for you, isn't it. You just told a player with 662 matches overall, 81 of them in carriers grinding both CV lines (t5 in both) to stop sealclubbing. He's not a sealclubber. He's the one you believe WG saved from them evil sealclubbers. Oh, how rejoiced he sounds.

 

 

Sure, CV sealclubbing was a problem but what you miss is that WG's "solution" to this is to make t4-5 CVs a CV equivalent of playing a ship that has main guns marked as secondaries. The sealclubbers wil likely move up or stop playing CVs. It's the "seals" that are the real victim here - because they want to play CVs, apparently, and yet are forced to grind through two whole tiers of this nightmare. Because WG couldn't be bothered to actually think about consequences of their actions.

 

  • Cool 5

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Where does the theory come from that t4 bbs have no aa? It we were talking t3 i'd agree ... getting a single plane kill if a big deal at t3 ... but t4 and 5 have reasonable aa suites.

My kaiser has a game with 15 plane kills. My myogi 10, my wyoming 8. Admittedly these are their best performances but just shows what t4 bbs are capable of. Yet wg claim that t4 have no aa and need protected. Not seeing it myself ... and i play both bbs/cvs and just grinding up through t5 and t6 right now so i'm kinda well placed to say how the average player at those tiers feels.

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Dont you get into matches with t7 cv's anyway?

 

How many T7 CVs have you met lately? Depends on MM, but the wast majority of CVs I encounter are T4 or T5. Skill doesn't matter anymore, every hit they manage to score (and they hit me a lot less today) is by pure luck. With a little booty shaking, you can mess with AI aiming system pretty easily.

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Where does the theory come from that t4 bbs have no aa? It we were talking t3 i'd agree ... getting a single plane kill if a big deal at t3 ... but t4 and 5 have reasonable aa suites.

My kaiser has a game with 15 plane kills. My myogi 10, my wyoming 8. Admittedly these are their best performances but just shows what t4 bbs are capable of. Yet wg claim that t4 have no aa and need protected. Not seeing it myself ... and i play both bbs/cvs and just grinding up through t5 and t6 right now so i'm kinda well placed to say how the average player at those tiers feels.

 

They have AA (well, some of then do) but it's not the attacking-me-is-deathtrap-for-your-planes kind of AA. Also, it usually requires fully upgraded ship AND making use of AA requires good reaction to planes - even monstrous AA of NC (assuming CV of equal tier) can be overcome if you just sail in straight line allowing a perfect drop with few to no adjustments within AA bubble.
Edited by eliastion

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Beta Tester
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Reading (and checking things up) is a hard thing for you, isn't it. You just told a player with 662 matches overall, 81 of them in carriers grinding both CV lines (t5 in both) to stop sealclubbing. He's not a sealclubber. He's the one you believe WG saved from them evil sealclubbers. Oh, how rejoiced he sounds.

 

 

Sure, CV sealclubbing was a problem but what you miss is that WG's "solution" to this is to make t4-5 CVs a CV equivalent of playing a ship that has main guns marked as secondaries. The sealclubbers wil likely move up or stop playing CVs. It's the "seals" that are the real victim here - because they want to play CVs, apparently, and yet are forced to grind through two whole tiers of this nightmare. Because WG couldn't be bothered to actually think about consequences of their actions.

 

 

I can see his stats from forum yes? I don't check peoples stats when they post on forum unless their comment warrants it, which in this case it didn't.

BTW I heard that PvE is a fabulous place to learn manual drops...

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please whine more.

GJ WG with countering CV Edited 

 

 

 

This post has been edited by the moderation team due to inappropriate remarks

Edited by VMX

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Weekend Tester, In AlfaTesters
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Where does the theory come from that t4 bbs have no aa? It we were talking t3 i'd agree ... getting a single plane kill if a big deal at t3 ... but t4 and 5 have reasonable aa suites.

Best thing my Arkansas can do against planes is throwing bottles at them.

Other than that, imho, lonely BBs should not be able to defend themself against Air-Threats on their own. We should specialize classes way more than now, eg make light cruisers AA stronker, lower those of BBs. But thats just my opinion.

 

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Best thing my Arkansas can do against planes is throwing bottles at them.

 

If that another T4 Battleship, Imperator Nikolai I, was allowed to throw empty vodka bottles at planes it would be an AA fortress.  :trollface:

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Hehe, seems like the carrier clubbers are infesting the tier 5-7 bracket now, had to respec my Texas for full AA because of the 2 CV's per team matchmaking, with Saipans and tier 6 carriers. Had to sacrifice some 2,5km of my hyper buffed main battery range for that 80 AA rating. Completely protected now from tier 6 CV's, Saipan is able to do a strike but loses 1 squadron before making a drop and rest of them when bugging out... Looking forward to full AA+manual for König too. Tier 4 is a BB sealclub heaven right now with no fear of airstrikes. Not sure if I like the change... I expect to see more carriers at higher tiers too, which is an welcome change for the heavy camping meta.

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i gave up playing cv because of how bad they were , came back to try the supposed fixes and used this ship missed everything , while the seal clubbing nikolais destroyed my team and i get blamed for "being a noob using auto drop " gg WG 

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Beta Tester
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Your highest CV is a Saipan, something you want to share with us that would remove the "dumb liar" tag off your head?

 

I don't like playing CV. Cruiser/BB here.

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I returned to play with the Hosho because Zuiho it´s useless now, specially against tier 6 ships. Even worse when I had to deal with an enemy Independence. I can still win, but my average shoot down planes per battle has drop alot.

In the Hosho I´m developing some strategies against Langleys. Another funny thing is that I have seen lots of new players in tier 4 carriers which will never learn how to do manual attacks. I ´m thinking in buying the Independence again to do some serious sealclub.

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So I started playing CVs this patch really, I bought a Saipan a long time ago when it was on discount but I've not played it outside of co-op battles because I didn't want to be 'that guy'. 

 

Trouble is practising Saipan in co-op battles is quite tough because you get matched against a bot Saipan which is AS set up so they have 3 fighter squadrons so I don't do it often. Which means I decided seeing as I have a US CV captain at 10 skills I'd grind he US CVs and learn to play CVs as I go up the line (which looking at their terrible WRs and damage compared to IJN CVs is possibly a mistake, but that is another story). 

 

Thing is I knew about manual drop and strafe etc., I watched vids on them, but I can't use them, I can't begin to master these skills in a more forgiving environment. That seems very stupid to me, I'm effectively punished for going away and researching about CVs and then I will basically have the problem moved from tier 4 to tier 6. 

 

I understand the seal clubbing problem, I get that, especially as CV play at the moment seems very gladiatorial, essentially like a 1v1 battle with the other guy so a very experienced CV player against a newbie is harsh. 

 

But doesn't this just shift the problem from tier 4 to tier 6? I don't see it solving the problem, as a newbie myself am I not going to just get to tier 6 and face the same problem? I will face experienced CV players and at the same time will have to learn using strafe and manual drops, how has the change helped me?

 

I also feel that you feel very detached from your attacks without manual drop. It's kind of 'fire and forget', you just click and they do their stuff (ok there is a bit of lining them up on the right approach but still).  I can also see an argument that maybe it takes away some micro management, but then you only have what 3-4 squadrons at those tiers, so if you can't manage those how are you going to deal with 5-6+ at higher tiers? 

 

As newbie to CVs I don't agree with this change. I kind of feel a better idea would have been to add some newbie protection in the MM just for CVs, say something like if you have less than 250 (or 500 or whatever number people feel is right) battles in CVs, whatever tier you are on you will only get matched with another player who has less than 250 battles, something like that. 

  • Cool 1

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Beta Tester, Players
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So I started playing CVs this patch really, I bought a Saipan a long time ago when it was on discount but I've not played it outside of co-op battles because I didn't want to be 'that guy'. 

 

Trouble is practising Saipan in co-op battles is quite tough because you get matched against a bot Saipan which is AS set up so they have 3 fighter squadrons so I don't do it often. Which means I decided seeing as I have a US CV captain at 10 skills I'd grind he US CVs and learn to play CVs as I go up the line (which looking at their terrible WRs and damage compared to IJN CVs is possibly a mistake, but that is another story). 

 

Thing is I knew about manual drop and strafe etc., I watched vids on them, but I can't use them, I can't begin to master these skills in a more forgiving environment. That seems very stupid to me, I'm effectively punished for going away and researching about CVs and then I will basically have the problem moved from tier 4 to tier 6. 

 

I understand the seal clubbing problem, I get that, especially as CV play at the moment seems very gladiatorial, essentially like a 1v1 battle with the other guy so a very experienced CV player against a newbie is harsh. 

 

But doesn't this just shift the problem from tier 4 to tier 6? I don't see it solving the problem, as a newbie myself am I not going to just get to tier 6 and face the same problem? I will face experienced CV players and at the same time will have to learn using strafe and manual drops, how has the change helped me?

 

I also feel that you feel very detached from your attacks without manual drop. It's kind of 'fire and forget', you just click and they do their stuff (ok there is a bit of lining them up on the right approach but still).  I can also see an argument that maybe it takes away some micro management, but then you only have what 3-4 squadrons at those tiers, so if you can't manage those how are you going to deal with 5-6+ at higher tiers? 

 

As newbie to CVs I don't agree with this change. I kind of feel a better idea would have been to add some newbie protection in the MM just for CVs, say something like if you have less than 250 (or 500 or whatever number people feel is right) battles in CVs, whatever tier you are on you will only get matched with another player who has less than 250 battles, something like that. 

 

No they didnt slove any thing ... the just moved the problem for the new players to a diffident tir .... learning to manual drop. 

But they did improve the cost of the CVs in this patch, but it is still verry hard to deal the amount of damage for the common play to get any money out if the improvement.

 

Patch notes. 0.6.3

 

Based on the analysis of collected statistics concerning profitability of all ships and having reviewed feedback received from players, we decided to adjust the reward system for aircraft carriers for greater consideration of individual achievements in combat. Now, fans of carriers who perform well in battle will earn more credits and XP as compared with Update 0.6.2. On average, a decent battle should bring 10%-25% more XP and credits as compared with the economics in effect previously, while a poor battle should bring on average 10%-25% fewer rewards in XP and credits.

Example performance results for a good battle and a poor one:

  • Poor battle: deal less than 30% damage to one enemy ship.
  • Good battle: deal damage to enemy ships constituting at least 300% of their total standard HP, and sink at least three enemy ships. 

 

 

Mang

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  • Poor battle: deal less than 30% damage to one enemy ship.
  • Good battle: deal damage to enemy ships constituting at least 300% of their total standard HP, and sink at least three enemy ships. 

 

well on saipan , you can already see more cred income ,,, thats a + for wg

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Beta Tester, Players
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well im going to play my Tir 6 fron now on ...just to say hai to the new tir 6 CV players who dont know about/or cant manual drop :)

even the tir 4-5 BBs think they can yolo around with tir 6 CVs :izmena:

 

mang 

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I only played 1 game with the new mecanics but i can easly see that the dmg output will be halfed if not even more if the enemy ships know how to angle.

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