[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #176 Posted March 24, 2017 Yeah the 12 inchers were faster, that we know of at least. The 13.5s are unknown, but the turrets were functionally 'just' bigger versions of the 12 inchers so one would assume the traverse would be similar. They might get faster, but we know that WG uses the 'sense of progression' only when it suits them. But if they do get faster it would be really weird if they were in fact twice as fast as historically, and while even at that speed they would still be rather slow (4 degrees). This might very well be a painful area for the British (well I have assumed as much since Warspite came out). [EDIT] It is interesting to note that the British appears to have had the faster turning turrets in WWI, and then dropped that speed with their more modern ships, with the Nelsons as a break. While the Germans had the slower turrets in WWI but pushed traverse speed so that they were quite fast in WWII. One would assume there to be a reason behind either. Traverse engines are obviously not something you want to waste too much effort and space on, so it seems like the British didn't see a need for faster traverse, while the Germans did. A consequence of numbers perhaps? The Germans expecting more multiple-target engagements with lots of maneuvering, while the British expected an advantage in numbers in any given engagement? Logically they gave up on the faster training gear because of the logic that on high engagement ranges you don't need snappy turret traverse to track targets. Now the downside to that is that even with a rather low list the training gear can't turn or even hold the turrets. (I recall having read that somewhere) Share this post Link to post Share on other sites
shockinhockin Beta Tester 449 posts 3,291 battles Report post #177 Posted March 24, 2017 Il defo pick up the hood, should be an interesting ship to play, I allways enjoy taking on the bismarks and such in the trusty warspite so it should be interesting to do it with a ship only 1 tier down in them. Also would mean I'd have a ship to play in ranked when they seflish shut the door on my warspite even tho it can easily take tier 7s. Miss the warspite ranked days of finishing top of the table after being the only tier 6 in the t6 /t7 spread days of ranked. Got to love a underdog and with hoods detonation reputation she's certainly that. Also note to WG can we get a proper detonation animation at any point? I shouldn't need a ribbon to tell me this has happen it should be bloody obvious! Cheers Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #178 Posted March 24, 2017 Also note to WG can we get a proper detonation animation at any point? I shouldn't need a ribbon to tell me this has happen it should be bloody obvious! Cheers i reached my quota of positive votes for today 1 Share this post Link to post Share on other sites
BuccaneerBill Players 513 posts 11,276 battles Report post #179 Posted March 24, 2017 Why? Do you want another crapship in game. I know lets give her the same crappy range as well then no one will play her. I never play my warshite anymore as the range and the turret traverse are a joke. I will buy this ship unless they [edited]it up like the warshite then my money will be staying in my wallet. mm nearly on 70% W/R with over 1100 destroyed. Terrible ship. Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #180 Posted March 24, 2017 Oh yeah, love to see nelson here You called? 2 Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #181 Posted March 24, 2017 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #182 Posted March 25, 2017 Why? Do you want another crapship in game. I know lets give her the same crappy range as well then no one will play her. I never play my warshite anymore as the range and the turret traverse are a joke. I will buy this ship unless they [edited]it up like the warshite then my money will be staying in my wallet. Warspite is one of the stronger tier 6 ships and its a fact. It is super agile, has great guns (except for traverse), VERY GOOD ACCURACY (2.0 sigma shows), great heal+dmg con and otherwise just a great allrounder. I dunno why the range is a joke for you, 16 km is more than enough + you have a spotter plane anyways. If you cant handle Warspite then I've got 2 words for you: git gud Share this post Link to post Share on other sites
_General_Grievous Players 18 posts 4,640 battles Report post #183 Posted March 25, 2017 (edited) Warspite is one of the stronger tier 6 ships and its a fact. It is super agile, has great guns (except for traverse), VERY GOOD ACCURACY (2.0 sigma shows), great heal+dmg con and otherwise just a great allrounder. I dunno why the range is a joke for you, 16 km is more than enough + you have a spotter plane anyways. If you cant handle Warspite then I've got 2 words for you: git gud The problem is she requires a lot more effort to play well in. I can go out in the Dunkerque, New Mexico and the Fuso and find they're all significantly more consistent because they can much more easily re-adjust to evolving situations. Warspite's turret traverse means you're waiting about a minute or so before you can fire a shot again if you ever need to re-adjust, and you only have eight rifles! Dealing with a destroyer is also significantly more painful. I like her and you can definitely have good games with her, but she just doesn't have the consistency that the other T6 battleships have (at least not for me). T6 MM also punishes Warspite a lot more because of her range, she gets shredded in T8 games because of the 16km, people tend to snipe a lot more and you just can't do that. Luckily the speed of the Hood should help alleviate some of the inconsistency the Warspite has. Edit - I notice your stats are quite a bit better than mine on average, perhaps I need to take her out a bit more and see if I can't make her more consistent for me. Edited March 25, 2017 by Silvamord Share this post Link to post Share on other sites
BuccaneerBill Players 513 posts 11,276 battles Report post #184 Posted March 25, 2017 Warspite is funny, no need for reduced fire time etc. The repair goes down to 48s, and with only 5s activation time, its already cooling down for the next lot. Share this post Link to post Share on other sites
Reisen__ Players 375 posts 811 battles Report post #185 Posted March 25, 2017 Share this post Link to post Share on other sites
_General_Grievous Players 18 posts 4,640 battles Report post #186 Posted March 25, 2017 (edited) Warspite is funny, no need for reduced fire time etc. The repair goes down to 48s, and with only 5s activation time, its already cooling down for the next lot. On the other hand, your guns can't even keep up with a New York in a brawl. Making them worthless. Edit - You also get citadelled through the bow by Bayerns, learning this ship is fun! .. NOT. I stand by my original statement, she's worthless compared to the other T6 BBs. Edited March 25, 2017 by Silvamord Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #187 Posted March 25, 2017 On the other hand, your guns can't even keep up with a New York in a brawl. Making them worthless. Edit - You also get citadelled through the bow by Bayerns, learning this ship is fun! .. NOT lol. worthless. like your comment. Share this post Link to post Share on other sites
BuccaneerBill Players 513 posts 11,276 battles Report post #188 Posted March 25, 2017 (edited) I hope your joking? New York is like the worst armoured BB. Warspites guns just pop em up close. Front, side, wherever! Edited March 25, 2017 by BuccaneerBill Share this post Link to post Share on other sites
_General_Grievous Players 18 posts 4,640 battles Report post #189 Posted March 25, 2017 (edited) lol. worthless. like your comment. The Bayern just outclasses her in nearly every way, Youtubers like Flamu agree that she has been power creeped. Just a bit concerned that the Hood will be utterly outclassed by the German twins at T7. Edited March 25, 2017 by Silvamord Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #190 Posted March 25, 2017 (edited) Edit - You also get citadelled through the bow by Bayerns, learning this ship is fun! .. NOT. I stand by my original statement, she's worthless compared to the other T6 BBs. Guess what you can do in a Warspite.... Hint: It's citadel'ing other same tier BBs through the bow. And, unlike with the Bayern, your guns are actually accurate. Edited March 25, 2017 by El2aZeR 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #191 Posted March 25, 2017 Warspite is one of the best T6 BBs, with maybe only the Arizona being arguably better. It has simply exceptional guns that are accurate right up to the max range. Once you're used to the slow shell flight time the guns are simply miles above anything else in the BB class of ships. Only things like Nikolai, Yam and Iowa/Missouri come close.At T6 they have plenty of power too. Has a crazy little rudder, size of the ship will help you dodge a lot of torps too. Now some dislike it because of it's squishy armour, slow turrets and poor range. All 3 can be worked around: Armour: You always need to be conscious of your angles, taking CE helps a little. Warspite's fast DCP and good heal helps mitigate a lot of damage too. Turrets: Do NOT take the turret rotation buff module, instead just plan ahead and use only the front or rear two if needs be. Don't beat yourself up if you can't get all guns on a target. Also Warspite shouldn't be fighting at ranges below 8 or 9 km if you ask me so taking secondary buffs fails. It's all about the main guns, don't be fooled by the secondaries looking good on paper. Poor range: Irrelevant as you are accurate up to it's very maximum range. As said earlier, taking CE and playing smart can help work around any range issues. Share this post Link to post Share on other sites
_General_Grievous Players 18 posts 4,640 battles Report post #192 Posted March 25, 2017 Warspite is one of the best T6 BBs, with maybe only the Arizona being arguably better. It has simply exceptional guns that are accurate right up to the max range. Once you're used to the slow shell flight time the guns are simply miles above anything else in the BB class of ships. Only things like Nikolai, Yam and Iowa/Missouri come close.At T6 they have plenty of power too. Has a crazy little rudder, size of the ship will help you dodge a lot of torps too. Now some dislike it because of it's squishy armour, slow turrets and poor range. All 3 can be worked around: Armour: You always need to be conscious of your angles, taking CE helps a little. Warspite's fast DCP and good heal helps mitigate a lot of damage too. Turrets: Do NOT take the turret rotation buff module, instead just plan ahead and use only the front or rear two if needs be. Don't beat yourself up if you can't get all guns on a target. Also Warspite shouldn't be fighting at ranges below 8 or 9 km if you ask me so taking secondary buffs fails. It's all about the main guns, don't be fooled by the secondaries looking good on paper. Poor range: Irrelevant as you are accurate up to it's very maximum range. As said earlier, taking CE and playing smart can help work around any range issues. Thanks for the tips. Just got a bit angry because I got trashed by Bayerns in the two games I took her out in, I need to get to grips with her downsides so I can train a captain, the other T6 BBs are so much easier to play which makes switching over to her a lot more difficult haha. Back to the topic at hand! Do you think Hood might be played like a faster Nagato? Given the (speculation) slow turret rotation, weaker armour but British accuracy and high HP, it seems that she'll excel at ranges around 12-16km. Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #193 Posted March 25, 2017 well i think they were not. rather limited arch but traversable. thats of course in-game model since i wasnt able to find any photo. but as i wrote the exit holes indicates that mutsu torpedo launchers were able to traverse and hood's not. which means that mutsu's in-game arch is just the arc of the launcher with no torpedo gyroangling involved yes i know that. my point is that we will see the fixed tubes for the very first time in the game. im simply curious how it will be implemented, because it raises questions. will it fire just straight? or will these have gyroangle? but if they introduce gyroangle there is a question why to have limited arcs on certain ships since every ww2 torpedo was equipped with gyroangle I am disappoint.... It would be far more interesting to have "curveballs": the aim traverse is not for the launcher, but for which trajectory the torpedo will follow. For balance, the amount of curve is limited, and the more you want it to curve, the further from the ship it will need to go before reaching its final heading. It could be both an asset (high skill curving strikes around islands) and a curse (enemies who know about it can charge straight at the Hood and he will need to expose full broadside to get hits, otherwise the torps will just curve behind the enemy). This is special enough to not have to invent other weirdness with the ship. And maybe this was a common feature on WWII torps, but then again all WWII ships could lay smoke (and none in the way it's done in game). Share this post Link to post Share on other sites
mariouus Players 1,158 posts 14,792 battles Report post #194 Posted March 25, 2017 A more cynical would point out that they release screenshots when there's severe 0.6.13 PT test backlash... "Hey peasants, stop thinking too much,here's some shiny thing you wanted that we were saving for a rainy day!" If WG would wait till there is no whining in the whiniest community ever known to mankind, they would not be able do release any news like ever. 1 Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #195 Posted March 25, 2017 considering her and Bismarck are the same class how do you tell them apart? what makes Tirpitz better looking than her brother. *sister 1 Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #196 Posted March 25, 2017 Warspite is one of the stronger tier 6 ships and its a fact. It is super agile, has great guns (except for traverse), VERY GOOD ACCURACY (2.0 sigma shows), great heal+dmg con and otherwise just a great allrounder. I dunno why the range is a joke for you, 16 km is more than enough + you have a spotter plane anyways. If you cant handle Warspite then I've got 2 words for you: git gud I've crossed out all the BS you spewed. Having a good game in the Warspite might still happen, but nowhere near as often. It's fallen behind too many other ships that were released later on and this is the only fact you need to worry about- the only two words that can be directed back at you is: wake up. She is slow, her gun rotation is far slower than most, her range is very short compared to others, she burns like helfire, her reload is glaciel. She was once an amazing ship, she is now a has-been, loved only by people with a sense of national pride or those with OCD or hoarding issues wrapped up in a nice little 'I'm a collector' blanket. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #197 Posted March 25, 2017 If WG would wait till there is no whining in the whiniest community ever known to mankind, they would not be able do release any news like ever. Oh sweet summer child, if only you knew how marketing and public relations worked... Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #198 Posted March 25, 2017 Affeks, on 25 March 2017 - 12:19 AM, said: Warspite is one of the stronger tier 6 ships and its a fact. It is super agile, has great guns (except for traverse), VERY GOOD ACCURACY (2.0 sigma shows), great heal+dmg con and otherwise just a great allrounder. I dunno why the range is a joke for you, 16 km is more than enough + you have a spotter plane anyways. If you cant handle Warspite then I've got 2 words for you: git gud I've crossed out all the BS you spewed. Warspite is slower than the average tier 6 BB by 1 knot (and only because the median and average is ruined by the outlying Dunkek's 30 knots), all while having an average rudder shift time and the best turn radius of that tier, beating even all the DDs in the tightness of the turn. In terms of overall maneuverability, she's not fast, but she has average speed and can dance like a ballerina. That's considered "agile" in my books, not sure why you crossed it out. She did lose some spots in the ranking in terms of damage, but that's hardly her fault if WG keeps deciding to release "totally not p2w buffed accuracy and sigma" ships like the Arizona and "I can do what you do but I have twice the armor, only being balanced by accuracy, making this entire comparison based off of an RNG roll of the dice therefore pointless" ships like the Bayern. EDIT: double posted for fear of the forum monster ravaging my compound quote post, as it often likes doing. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #199 Posted March 25, 2017 *sister Brother. Bismarck is male deal with it. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #200 Posted March 25, 2017 Brother. Bismarck is male deal with it. Maybe Bismarck felt binary and didn't identity strongly with either either gender? 1 Share this post Link to post Share on other sites