[2DQT] RUSSIANBlAS Players 8,241 posts Report post #626 Posted April 27, 2017 yes, u know they want to decrease BB population ....so lets give BBs more and more cool special abilities to shred CAs and DDs easily ! imagine the whole british BB-line will come up with this glorious special feature.... I've actually wanted RN BBs since I started but I'm a DD and Cruiser man now... They just need more finesse to play. Super sAP would be a strange RN BB trait and probably an unwelcome one if they all had it. Overpens are what gives Cruisers a chance and prevents total BB domination. Surely WG won't do that?! Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,954 battles Report post #627 Posted April 27, 2017 I've actually wanted RN BBs since I started but I'm a DD and Cruiser man now... They just need more finesse to play. Super sAP would be a strange RN BB trait and probably an unwelcome one if they all had it. Overpens are what gives Cruisers a chance and prevents total BB domination. Surely WG won't do that?! Not sure how much you can draw from a prem. I mean the Belfast doesn't share the general traits of the rest of the line. Share this post Link to post Share on other sites
Masterrix Alpha Tester 356 posts 2,656 battles Report post #628 Posted April 27, 2017 Is there are source showing all ingame fuse-delay times for AP shells ? Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #629 Posted April 27, 2017 ^ Tiers 1 to 7 are free > https://gamemodels3d.com/games/worldofwarships/ Super sAP would be a strange RN BB trait and probably an unwelcome one if they all had it. Overpens are what gives Cruisers a chance and prevents total BB domination. Surely WG won't do that?! Going from a 0.033 to 0.015 fuse isn't massive, it still needs 64mm before arming. Here's a good comparison. Konig: 10 guns, 1.8 sigma, 0.01 fuse, 51mm threshold, 0-30 deg auto ricochet. Hood: 8 guns, 1.8 sigma, 0.015 fuse, 64mm threshold, 0-22.5 deg auto ricochet. (a smaller auto ricochet angle is actually a nerf when shooting cruisers with 25mm or less bows, as you want overmatch to kick in) Konig will be much better against cruisers than Hood. Share this post Link to post Share on other sites
[TORAZ] Earl_of_Northesk Players 2,447 posts 14,711 battles Report post #630 Posted April 27, 2017 ^ Tiers 1 to 7 are free > https://gamemodels3d.com/games/worldofwarships/ Going from a 0.033 to 0.015 fuse isn't massive, it still needs 64mm before arming. Here's a good comparison. Konig: 10 guns, 1.8 sigma, 0.01 fuse, 51mm threshold, 0-30 deg auto ricochet. Hood: 8 guns, 1.8 sigma, 0.015 fuse, 64mm threshold, 0-22.5 deg auto ricochet. (a smaller auto ricochet angle is actually a nerf when shooting cruisers with 25mm or less bows, as you want overmatch to kick in) Konig will be much better against cruisers than Hood. You realise you have a wrong understanding of what fuze time is and does? It is the delay between the shell arming and exploding, it hasn't got anything to do with how thick the plating needs to be for the shell to arm. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #631 Posted April 27, 2017 CV players complain when DD's dodge their torps. Obviously. Can't you see how unfair this is? Everyone under air attack should have their WASD keys locked due to crew panic or something to make the game more balanced and realistic. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #632 Posted April 27, 2017 You realise you have a wrong understanding of what fuze time is and does? It is the delay between the shell arming and exploding, it hasn't got anything to do with how thick the plating needs to be for the shell to arm. That's exactly what I said? Share this post Link to post Share on other sites
[TORAZ] Earl_of_Northesk Players 2,447 posts 14,711 battles Report post #633 Posted April 27, 2017 That's exactly what I said? Well, no. At the very least, you explained what you meant wrong. Share this post Link to post Share on other sites
[TORAZ] Earl_of_Northesk Players 2,447 posts 14,711 battles Report post #634 Posted April 27, 2017 Also, your comment regarding overmatch is wrong: overmatch is checked first codewise, when it is an overmatch, angle doesn't matter anymore. So a smaller autoricochet angle isn't a nerf. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #635 Posted April 28, 2017 Also, your comment regarding overmatch is wrong: overmatch is checked first codewise, when it is an overmatch, angle doesn't matter anymore. So a smaller autoricochet angle isn't a nerf. Fair enough but I still see lots of ricochets/no damage hits over 30 degrees where overmatch should've kick in. Share this post Link to post Share on other sites
[SIC] Generic_Guy13 Beta Tester 37 posts 1,743 battles Report post #636 Posted April 28, 2017 Hey lads, quick question - When are we expecting to see Hood released? I was sort of thinking it would be today so WG could gather stats over the weekend but we just got a couple of random bits instead... (Bonus question - What is the British equivalent of a weeb?) Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,954 battles Report post #637 Posted April 28, 2017 Hey lads, quick question - When are we expecting to see Hood released? I was sort of thinking it would be today so WG could gather stats over the weekend but we just got a couple of random bits instead... (Bonus question - What is the British equivalent of a weeb?) Teaboo or Teaboy, take yer pick Share this post Link to post Share on other sites
[WG] Tuccy [WG] WG Staff, Alpha Tester 3,516 posts 11,626 battles Report post #638 Posted April 28, 2017 Hey lads, quick question - When are we expecting to see Hood released? I was sort of thinking it would be today so WG could gather stats over the weekend but we just got a couple of random bits instead... (Bonus question - What is the British equivalent of a weeb?) Generally ships are released after updates (the bigger ones that is) - the Hood is still being tested, so once the testing is done... 1 Share this post Link to post Share on other sites
lethalbizzell Beta Tester 306 posts 4,903 battles Report post #639 Posted April 28, 2017 Some fixed defensive torpedoes like real life would be nice ;) that would make it more 'unique' Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,770 battles Report post #640 Posted April 28, 2017 Generally ships are released after updates (the bigger ones that is) - the Hood is still being tested, so once the testing is done... It's SonnTM! I place my bet on the 15th of May. Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #641 Posted April 28, 2017 Hmmm I actually like the look of this, not what i would have done if i was a WG developer (they couldn't afford me anyway :-P ) Rudder Shift; hallelujah i like my cruisers and her having a rudder shift akin to a Cruiser base (with steering mod 2 it would go down to about 10.5 seconds so roughly the same as Edinburgh in responsiveness but with the Shchors turning circle, so looks like she might handle like a Russian Cruiser infact Shchors might be a good example of how she will handle as although slightly faster by 3kts the drop in speed during a hard turn would be comparable, quite glad i am now grinding the Russians) Firing Range: Make Sense 15" Gun shell changes: nom nom nom Cruiser Citadels, but more of a challenge to citadel a battleship if i understand the mechanics right but more general penetrations than over-pens on battleships.Also would this make a Hood (apart from gun rotation) a scarier prospect to be facing in a DD as a single penetrating hit from a 15" shell would take off 30-50% of HP Defensive AA: so basically when attacking Hood she can protect herself but not others. Its almost as if Wargaming has gone back and read Jackie Fisher, Speed is Armour and the role of the Battlecruisers in the Battle fleet line as a close support for the Battleships in preventing harassing fire from Cruisers. They seem to be making her possibly the Best Cruiser Killer (other than the existing Battlecruiserdestroyership KMS Scharnhorst) in the game and a 2.0 Sigma may have been over the top. I look forward to seeing her as this looks fun Share this post Link to post Share on other sites
[WGB] iJoby Community Contributor 2,171 posts 30,924 battles Report post #642 Posted April 28, 2017 Just found this on The Daily Bounce. HMS Hood, upcoming Tier VII British Premium Battleship got a few stats changed. I already have this ship to test, but it’s one of these “I’m not really sure how to work it out…” ships, and other Community Contributors have been saying the same. Main Changes Main Battery Firing Range changed from 17,57km to 18,57km; Rudder shift time changed from 20.62 to 17.5; 381mm AP ricochet angle changed to 60º/67.5º; Other Changes Hood can heal 60% of penetration damage except citadel hits. However, it does not increase the total amount of HP healed (14%) per consumable. Hood’s Dual-purpose guns and medium-caliber AA guns no longer benefit from Defensive AA Fire consumable. Hood 178mm rocket launcher only have 1.5 km firing range, but you can enjoy the buff from on large-caliber anti-aircraft guns and air defense skills. Hood’s damage control, which is a general Battleship’s damage control for 15 seconds, is different from Warspite’s damage control; her Repair party consumable is also a general one, which means it couldn’t act like a Warspite’s repair party that can recover extra HP. Source: gamemodels3d.com Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,770 battles Report post #643 Posted April 28, 2017 The rudder shift time is wrong on gamemodels3d.com. About 20% more than in reality. Share this post Link to post Share on other sites
Blitzkrieguk Beta Tester 438 posts 3,154 battles Report post #644 Posted April 28, 2017 Just found this on The Daily Bounce. HMS Hood, upcoming Tier VII British Premium Battleship got a few stats changed. I already have this ship to test, but it’s one of these “I’m not really sure how to work it out…” ships, and other Community Contributors have been saying the same. Main Changes Main Battery Firing Range changed from 17,57km to 18,57km; Rudder shift time changed from 20.62 to 17.5; 381mm AP ricochet angle changed to 60º/67.5º; Other Changes Hood can heal 60% of penetration damage except citadel hits. However, it does not increase the total amount of HP healed (14%) per consumable. Hood’s Dual-purpose guns and medium-caliber AA guns no longer benefit from Defensive AA Fire consumable. Hood 178mm rocket launcher only have 1.5 km firing range, but you can enjoy the buff from on large-caliber anti-aircraft guns and air defense skills. Hood’s damage control, which is a general Battleship’s damage control for 15 seconds, is different from Warspite’s damage control; her Repair party consumable is also a general one, which means it couldn’t act like a Warspite’s repair party that can recover extra HP. Source: gamemodels3d.com Pretty late to the party. Share this post Link to post Share on other sites
[PYSHD] Mc_Dumble Players 94 posts 9,263 battles Report post #645 Posted April 28, 2017 i just read on the daily bounce of changes to hood , 1 extra km range on guns, a slight rudder shift buff the angle for pen changed, it was already supposed to have this. and aa consumable removed . still no krupp buff or sigma buff . and they nerfed the only good thing about it . STLL NOT BUYING IT . buff sigma and krupp and ill buy 2 if not then no chance i already have a real model of this ship i dont need al digital one. i already have enough port decorations. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #646 Posted April 28, 2017 Cruiser killer and normal pen farming on BBs, sounds like my kind of ship! Share this post Link to post Share on other sites
[WGB] iJoby Community Contributor 2,171 posts 30,924 battles Report post #647 Posted April 28, 2017 Pretty late to the party. lol, was it already put on here? My bad ;) Share this post Link to post Share on other sites
Baldfish Beta Tester 22 posts Report post #648 Posted April 28, 2017 This new incarnation of the Hood sounds much better. I did not like the whole defensive AA. Improve the Sigma on her and you can just shut up and take my money! 1 Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #649 Posted April 28, 2017 Wait, this ship is extremely tanky for the tier, and will now receive buff, so will have USN AP shells on a freaking BB (balance ftw), and people are STILL asking for MORE buffs, so they can buy her? So every premium has to be 2 times stronger then his tech tree counterparts to be viable?Jesus, really strange that they are releasing more and more P2W ships. (aka OP premiums) 3 Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #650 Posted April 28, 2017 Yup, I love how people latch on to one thing like sigma value in this case and don't accept anything else because it isn't the buff they think should have been applied. Especially something like sigma which has gained this mythical reputation as maker or breaker of BB viability despite the fact nobody in the community knows how it really works and that probably 90% of players won't actually observe the difference it makes in their day to day games. Share this post Link to post Share on other sites