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[2DQT]
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yes, u know they want to decrease BB population

 

....so lets give BBs more and more cool special abilities to shred CAs and DDs easily !

 

imagine the whole british BB-line will come up with this glorious special feature....

 

 

 

I've actually wanted RN BBs since I started but I'm a DD and Cruiser man now... They just need more finesse to play.

 

Super sAP would be a strange RN BB trait and probably an unwelcome one if they all had it. Overpens are what gives Cruisers a chance and prevents total BB domination. Surely WG won't do that?! :amazed: :red_button:

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I've actually wanted RN BBs since I started but I'm a DD and Cruiser man now... They just need more finesse to play.

 

Super sAP would be a strange RN BB trait and probably an unwelcome one if they all had it. Overpens are what gives Cruisers a chance and prevents total BB domination. Surely WG won't do that?! :amazed: :red_button:

 

Not sure how much you can draw from a prem. I mean the Belfast doesn't share the general traits of the rest of the line.

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^ Tiers 1 to 7 are free > https://gamemodels3d.com/games/worldofwarships/

 

Super sAP would be a strange RN BB trait and probably an unwelcome one if they all had it. Overpens are what gives Cruisers a chance and prevents total BB domination. Surely WG won't do that?! :amazed: :red_button:

 

Going from a 0.033 to 0.015 fuse isn't massive, it still needs 64mm before arming.

 

Here's a good comparison.

 

Konig: 10 guns, 1.8 sigma, 0.01 fuse, 51mm threshold, 0-30 deg auto ricochet.

Hood: 8 guns, 1.8 sigma, 0.015 fuse, 64mm threshold, 0-22.5 deg auto ricochet. (a smaller auto ricochet angle is actually a nerf when shooting cruisers with 25mm or less bows, as you want overmatch to kick in)

 

Konig will be much better against cruisers than Hood.

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^ Tiers 1 to 7 are free > https://gamemodels3d.com/games/worldofwarships/

 

 

Going from a 0.033 to 0.015 fuse isn't massive, it still needs 64mm before arming.

 

Here's a good comparison.

 

Konig: 10 guns, 1.8 sigma, 0.01 fuse, 51mm threshold, 0-30 deg auto ricochet.

Hood: 8 guns, 1.8 sigma, 0.015 fuse, 64mm threshold, 0-22.5 deg auto ricochet. (a smaller auto ricochet angle is actually a nerf when shooting cruisers with 25mm or less bows, as you want overmatch to kick in)

 

Konig will be much better against cruisers than Hood.

You realise you have a wrong understanding of what fuze time is and does? It is the delay between the shell arming and exploding, it hasn't got anything to do with how thick the plating needs to be for the shell to arm.

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[TORAZ]
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CV players complain when DD's dodge their torps. 

 

Obviously. Can't you see how unfair this is? Everyone under air attack should have their WASD keys locked due to crew panic or something to make the game more balanced and realistic. :trollface:

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You realise you have a wrong understanding of what fuze time is and does? It is the delay between the shell arming and exploding, it hasn't got anything to do with how thick the plating needs to be for the shell to arm.

 

That's exactly what I said?

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Also, your comment regarding overmatch is wrong: overmatch is checked first codewise, when it is an overmatch, angle doesn't matter anymore. So a smaller autoricochet angle isn't a nerf.

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Also, your comment regarding overmatch is wrong: overmatch is checked first codewise, when it is an overmatch, angle doesn't matter anymore. So a smaller autoricochet angle isn't a nerf.

 

Fair enough but I still see lots of ricochets/no damage hits over 30 degrees where overmatch should've kick in.  :teethhappy:

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Beta Tester
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Hey lads, quick question - When are we expecting to see Hood released? I was sort of thinking it would be today so WG could gather stats over the weekend but we just got a couple of random bits instead... :P 

 

(Bonus question - What is the British equivalent of a weeb?)

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Hey lads, quick question - When are we expecting to see Hood released? I was sort of thinking it would be today so WG could gather stats over the weekend but we just got a couple of random bits instead... :P 

 

(Bonus question - What is the British equivalent of a weeb?)

 

Teaboo or Teaboy, take yer pick

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[WG]
[WG]
WG Staff, Alpha Tester
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Hey lads, quick question - When are we expecting to see Hood released? I was sort of thinking it would be today so WG could gather stats over the weekend but we just got a couple of random bits instead... :P 

 

(Bonus question - What is the British equivalent of a weeb?)

 

Generally ships are released after updates (the bigger ones that is) - the Hood is still being tested, so once the testing is done... :)
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[CHATS]
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Generally ships are released after updates (the bigger ones that is) - the Hood is still being tested, so once the testing is done... :)

 

It's SonnTM!

 

I place my bet on the 15th of May.

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[XODUS]
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Hmmm

I actually like the look of this, not what i would have done if i was a WG developer (they couldn't afford me anyway :-P ) 

 

Rudder Shift; hallelujah i like my cruisers and her having a rudder shift akin to a Cruiser base (with steering mod 2 it would go down to about 10.5 seconds so roughly the same as Edinburgh in responsiveness but with the Shchors turning circle, so looks like she might handle like a Russian Cruiser infact Shchors might be a good example of how she will handle as although slightly faster by 3kts the drop in speed during a hard turn would be comparable, quite glad i am now grinding the Russians)

 

Firing Range: Make Sense

 

15" Gun shell changes: nom nom nom Cruiser Citadels, but more of a challenge to citadel a battleship if i understand the mechanics right but more general penetrations than over-pens on battleships.
Also would this make a Hood (apart from gun rotation) a scarier prospect to be facing in a DD as a single penetrating hit from a 15" shell would take off 30-50% of HP

 

Defensive AA: so basically when attacking Hood she can protect herself but not others.

 

Its almost as if Wargaming has gone back and read Jackie Fisher, Speed is Armour and the role of the Battlecruisers in the Battle fleet line as a close support for the Battleships in preventing harassing fire from Cruisers. 

They seem to be making her possibly the Best Cruiser Killer (other than the existing Battlecruiserdestroyership KMS Scharnhorst) in the game and a 2.0 Sigma may have been over the top. 
I look forward to seeing her as this looks fun

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[WGB]
Community Contributor
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Just found this on The Daily Bounce.

 

HMS Hood, upcoming Tier VII British Premium Battleship got a few stats changed. I already have this ship to test, but it’s one of these “I’m not really sure how to work it out…” ships, and other Community Contributors have been saying the same.

 

Main Changes

  • Main Battery Firing Range changed from 17,57km to 18,57km;
  • Rudder shift time changed from 20.62 to 17.5;
  • 381mm AP ricochet angle changed to 60º/67.5º;

 

Other Changes

  • Hood can heal 60% of penetration damage except citadel hits. However, it does not increase the total amount of HP healed (14%) per consumable.
  • Hood’s Dual-purpose guns and medium-caliber AA guns no longer benefit from Defensive AA Fire consumable.
  • Hood 178mm rocket launcher only have 1.5 km firing range, but you can enjoy the buff from on large-caliber anti-aircraft guns and air defense skills.
  • Hood’s damage control, which is a general Battleship’s damage control for 15 seconds, is different from Warspite’s damage control; her Repair party consumable is also a general one, which means it couldn’t act like a Warspite’s repair party that can recover extra HP.

 

Source: gamemodels3d.com

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Beta Tester
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Just found this on The Daily Bounce.

 

HMS Hood, upcoming Tier VII British Premium Battleship got a few stats changed. I already have this ship to test, but it’s one of these “I’m not really sure how to work it out…” ships, and other Community Contributors have been saying the same.

 

Main Changes

  • Main Battery Firing Range changed from 17,57km to 18,57km;
  • Rudder shift time changed from 20.62 to 17.5;
  • 381mm AP ricochet angle changed to 60º/67.5º;

 

Other Changes

  • Hood can heal 60% of penetration damage except citadel hits. However, it does not increase the total amount of HP healed (14%) per consumable.
  • Hood’s Dual-purpose guns and medium-caliber AA guns no longer benefit from Defensive AA Fire consumable.
  • Hood 178mm rocket launcher only have 1.5 km firing range, but you can enjoy the buff from on large-caliber anti-aircraft guns and air defense skills.
  • Hood’s damage control, which is a general Battleship’s damage control for 15 seconds, is different from Warspite’s damage control; her Repair party consumable is also a general one, which means it couldn’t act like a Warspite’s repair party that can recover extra HP.

 

Source: gamemodels3d.com

 

Pretty late to the party. 

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[PYSHD]
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i just read on the daily bounce of changes to hood , 1 extra km range on guns, a slight rudder shift buff the angle for pen changed, it was already supposed to have this. and aa consumable removed . still no krupp buff or sigma buff . and they nerfed the only good thing about it . STLL NOT BUYING IT . buff sigma and krupp and ill buy 2 if not then no chance i already have a real model of this ship i dont need al digital one. i already have enough port decorations.

 

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Cruiser killer and normal pen farming on BBs, sounds like my kind of ship!

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[WGB]
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Pretty late to the party. 

 

lol, was it already put on here? My bad ;)

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This new incarnation of the Hood sounds much better. I did not like the whole defensive AA.

 

Improve the Sigma on her and you can just shut up and take my money!

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Wait, this ship is extremely tanky for the tier, and will now receive buff, so will have USN AP shells on a freaking BB (balance ftw), and people are STILL asking for MORE buffs, so they can buy her?

So every premium has to be 2 times stronger then his tech tree counterparts to be viable?
Jesus, really strange that they are releasing more and more P2W ships. (aka OP premiums)

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Yup, I love how people latch on to one thing like sigma value in this case and don't accept anything else because it isn't the buff they think should have been applied. Especially something like sigma which has gained this mythical reputation as maker or breaker of BB viability despite the fact nobody in the community knows how it really works and that probably 90% of players won't actually observe the difference it makes in their day to day games.

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