[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #1 Posted March 22, 2017 This is not about the stealth-fire removal itself, but about the measures to compensate. So far they have implemented range buffs for DDs, but that is not good enough. There are many DDs that only go 35 knots (in a straight line) . Those need a speed buff ASAP. Soviet DDs can only survive without stealth-fire, because they are really fast. Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #2 Posted March 22, 2017 Good luck playing the Gearing when SF is removed. Slow and fat. Likes to take full DMG from BB AP and now you can't use guns unless you are sitting in smoke. GG Share this post Link to post Share on other sites
[IRN] Krikkio82 Players 528 posts 13,887 battles Report post #3 Posted March 22, 2017 I got a easy one: No normal penetration from BBs AP shells on DDs. Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #4 Posted March 22, 2017 Good luck playing the Gearing when SF is removed. Slow and fat. Likes to take full DMG from BB AP and now you can't use guns unless you are sitting in smoke. GG 2x5 16.5km low detectibility torpedos, what else do you need? Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #5 Posted March 22, 2017 Form division with other dd and british cruiser. Have fun irritating bbs with permasmoke. Wait for smoke nerf. Ask again. 2 Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #6 Posted March 22, 2017 Low speed DDs after 0.6.3 I pressed F. Share this post Link to post Share on other sites
Raziel_Walker Players 463 posts 8,787 battles Report post #7 Posted March 22, 2017 35 knots? I only wish my Akizuki was that fast... Got killed by a Friedrich that caught up with me because I had to make a turn. 4 Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #8 Posted March 22, 2017 its ok because wg improved the range of the lower tier bbs to compensate for the stealth fire nerf 15 Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #9 Posted March 22, 2017 its ok because wg improved the range of the lower tier bbs to compensate for the stealth fire nerf ROFLMAO! Share this post Link to post Share on other sites
[BONI] MoveZig Players 1,622 posts 20,823 battles Report post #10 Posted March 22, 2017 Is there a list of changes to DDs anywhere? Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #11 Posted March 22, 2017 Yeah, when maneuvering you are even slower of course (BB-speed). Share this post Link to post Share on other sites
Chiledip ∞ Players 374 posts 15,384 battles Report post #12 Posted March 22, 2017 its ok because wg improved the range of the lower tier bbs to compensate for the stealth fire nerf Life is about give and take. WG takes from DDs and gives to BBs. Rumour has it that the incoming smoke nerf will be offset by the addition of the drone squadron module for all BBs above T5. Sounds a bit harsh on DDs I know but it is better than the ICBM module that was originally planned. Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #13 Posted March 22, 2017 (edited) 2x5 16.5km low detectibility torpedos, what else do you need? Can't rely on torpedos anymore though. BBs are getting better and better at changing their course. Pluss they keep getting tools that make dodging easy. You get some hits here and there, but you are mostly a slow fat gunboat that everyone would love to shoot at and get full AP pen. Edited March 23, 2017 by MortenTardo Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #14 Posted March 22, 2017 Good luck playing the Gearing when SF is removed. Slow and fat. Likes to take full DMG from BB AP and now you can't use guns unless you are sitting in smoke. GG Gearing will be fine with OP smoke. The only DD really hurt by no SF is the Akizuki. Some other IJN DDs were also really nice SF ships, like Shira and Yugumo, but they also have other strengths unlike the Akizuki. 3 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #15 Posted March 22, 2017 Gearing will be fine with OP smoke. The only DD really hurt by no SF is the Akizuki. Some other IJN DDs were also really nice SF ships, like Shira and Yugumo, but they also have other strengths unlike the Akizuki. Sit in smoke and shoot and you get torped or radar creeps up on you. Gearing does not manuver very well (Like the Fletcher) so you are a juicy target. Don't get me wrong, Gearing is good now, but SF helps it alot. Get it, try only torping and shooting from smoke and get back to me. There are DD's that does that much better than the Gearing. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #16 Posted March 22, 2017 This is not about the stealth-fire removal itself, but about the measures to compensate. So far they have implemented range buffs for DDs, but that is not good enough. There are many DDs that only go 35 knots (in a straight line) . Those need a speed buff ASAP. Soviet DDs can only survive without stealth-fire, because they are really fast. I was just about to mention a special DD that by default goes only 33kn.... 35 knots? I only wish my Akizuki was that fast... Got killed by a Friedrich that caught up with me because I had to make a turn. but this guy was faster Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #17 Posted March 22, 2017 Sit in smoke and shoot and you get torped or radar creeps up on you. Gearing does not manuver very well (Like the Fletcher) so you are a juicy target. Don't get me wrong, Gearing is good now, but SF helps it alot. Get it, try only torping and shooting from smoke and get back to me. There are DD's that does that much better than the Gearing. Well that kind of sums up why they are removing SF. So that you have to switch to tactics that can be countered. If you know where to smoke it's super powerful and Gearing has the best smoke in the game. Stopping to smoke in caps isn't smart if you plan on staying there, but it's easy enough to find a place where radar isn't an issue and getting torped is unlikely. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #18 Posted March 22, 2017 (edited) Well that kind of sums up why they are removing SF. So that you have to switch to tactics that can be countered. If you know where to smoke it's super powerful and Gearing has the best smoke in the game. Stopping to smoke in caps isn't smart if you plan on staying there, but it's easy enough to find a place where radar isn't an issue and getting torped is unlikely. isnt a unspoted scount between a stealth fire unit and its target a 100% counter? why allways nerfing Things that work agist Targets that are doing something they are not suposed to do...like yoloing ahead without suport or using cover? More importat will i get my 1000 dublons refunded for retraining my captain to shira and then moving it up to Aki? Edited March 22, 2017 by Spellfire40 1 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #19 Posted March 22, 2017 isnt a unspoted scount between a stealth fire unit and its target a 100% counter? why allways nerfing Things that work agist Targets that are doing something they are not suposed to do...like yoloing ahead without suport or using cover? More importat will i get my 1000 dublons refunded for retraining my captain to shira and then moving it up to Aki? The day we get controllable personal bots, that will be a valid point. I can't even get my team to move from cap points we already own. Share this post Link to post Share on other sites
JozaVrabac Players 126 posts 32,770 battles Report post #20 Posted March 22, 2017 2x5 16.5km low detectibility torpedos, what else do you need? my guns. Life is about give and take. WG takes from DDs and gives to BBs. Rumour has it that the incoming smoke nerf will be offset by the addition of the drone squadron module for all BBs above T5. Sounds a bit harsh on DDs I know but it is better than the ICBM module that was originally planned. yea they took to much from evrybody and give even more to BBcrybabies. They took from CV's to give to bb's and broke the game! They took from IJN dd's and broke the game! They give us RDF but evrybody sad no pls don't. I wonder why??? So now they gonna take stealthfire and give even more to when is enauff?? The BB's are OP they need to nerf them! Why they should have heal they have lot HP and Big guns they don't nead heal! T9 ok evrybody got it then. Time for them to give back. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #21 Posted March 22, 2017 2x5 16.5km low detectibility torpedos, what else do you need? So, DD's no longer supposed to use guns? Really? That's the solution? Wew... 2 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #22 Posted March 22, 2017 its ok because wg improved the range of the lower tier bbs to compensate for the stealth fire nerf They also balanced the BB's better, now they will only be spotted as far as they can shoot 1 Share this post Link to post Share on other sites
SaxonHoliday Players 165 posts 5,738 battles Report post #23 Posted March 23, 2017 Well that kind of sums up why they are removing SF. So that you have to switch to tactics that can be countered. If you know where to smoke it's super powerful and Gearing has the best smoke in the game. Stopping to smoke in caps isn't smart if you plan on staying there, but it's easy enough to find a place where radar isn't an issue and getting torped is unlikely. Stealth fire is countered by CVs. In general, DDs (except US DDs and now the alternate RU line) are countered most strongly by planes circling overhead. In fact, I'd say that most current problems and "problems" with the game (low cruiser population, "I CAN'T SPOT TORPEDOES EARLY ENOUGH AND GET DEVASTRIKED, WAAAAAAAH", "THAT SHIP OVER THERE IS SHOOTING AT ME BUT I CAN'T SEE HIM, WAAAAAAAH") can be traced back to CVs being in an awful state. You fix CVs, you fix the game. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #24 Posted March 23, 2017 I was looking forward to Stealth fire removal, turns out they just threw some half assed [edited]out there. I hope WG takes a hint and goes back to the drawing board Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #25 Posted March 23, 2017 So, DD's no longer supposed to use guns? Really? That's the solution? Wew... German DDs already have no stealth fire and that is not a problem and the feature really is not needed to perform effectively. It is not the DDs guns that are supposed to counter BBs it is their torpedos, All other gun uses with regards to DDs are for self defence purposes. Share this post Link to post Share on other sites