[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted March 22, 2017 Please leave your feedback on any other changes not covered by the dedicated thread here. Share this post Link to post Share on other sites
nickspells Players 5 posts 6,237 battles Report post #2 Posted March 22, 2017 (edited) Well done War Gaming you have really messed the game up for DD player and as normal made it easier for battleship players thanks! How about cutting back on no skill secondaries on battleship of over 10km Edited March 22, 2017 by nickspells Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,598 battles Report post #3 Posted March 22, 2017 I will repost from another tread: I have also played Akizuki and I agree, it is really not worth playing. Consider this scenario (that is what has happened): 1. I try to cap and see that there is only Kiev in the cap. I can deal with that. So, I open fire at him. 2. Suddenly, I am priority target for 4 (FOUR) ships around 12-14k away. 3. Kiev pops smoke and hide 4. BUT, because I am spotted from f...g BB at 14km, Kiev can fire at me with impunity.... 5. To make things worse, a DD from cap next to where I am starts joining the fight, as I can not escape at 32kt max - he is running at 38kt. 6. I have popped the smoke, but health is at 10%, game over... The wholesale removal of invisifire and putting it to the full gun range is lazy and DUMB idea. If you want to implement something, rather scale the detection period according to gun caliber, so giving a chance to DDs to survive. This change basically destroys the gameplay for most of Russian CA/CL and both IJN DD lines. Please, consider the scenario as per above and you will understand that it is not only about protecting BBs from invisifire, but it has all kinds of other consequences. 2 Share this post Link to post Share on other sites
[95TH] Temujin27 Players 40 posts 9,457 battles Report post #4 Posted March 22, 2017 STEALTH FIRE - ok fine remove the possibility to stealth fire in open water, but please then consider reducing the bloom time on visibility range from a flat 20 seconds for all ships... make if proportionate to the size of gun flash / size of ship or similar .... that will balance the impact of the change 9 Share this post Link to post Share on other sites
[HOO] PeterBrooks_1 Players 93 posts 11,976 battles Report post #5 Posted March 22, 2017 Detectability when firing main gun; This has been a serious nerf for my Konigsberg. When testing there seems to be an inconsistent time to reset the detectability. Is this something WG is testing to find an optimum time to reset the detectability? Will the reset time be made available to players? It will be vital in planning attacks with this ship. It is also a smaller nerf to my Nicolas and Faragut DDs. Will there be some compensation for this to restore game balance? A flatter shell arc might do it, if you're looking for ideas. I expect that other ships have similar problems, but I mention only those in my own fleet. Share this post Link to post Share on other sites
Dubble_Dutch Players 51 posts 17,555 battles Report post #6 Posted March 22, 2017 For what reason has WG desided that the spacebar is a HOTKEY????? I've set my artillery camera on the spacebar since the closed beta and I am very much used it by now!! please let me play the game as I like and used to! 2 Share this post Link to post Share on other sites
[HOO] PeterBrooks_1 Players 93 posts 11,976 battles Report post #7 Posted March 22, 2017 Is it my imagination, or do the bots play a lot better in Co-op mode than they used to? WG said that they were going to work on this aspect of the game. The bots now seem harder to hit with both guns and torps. 1 Share this post Link to post Share on other sites
[95TH] Temujin27 Players 40 posts 9,457 battles Report post #8 Posted March 22, 2017 (edited) SMOKE COUNT DOWN TIMER - love it, but can you move it to bottom or top or anywhere but in the middle of screen how about at bottom and same size as the consumable slots ,,,, aesthetics matter Edited March 22, 2017 by Temujin27 2 Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #9 Posted March 22, 2017 I like the smoke countdown - and the sign that tells me at what speed it is save to enable smoke is nice 1 Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #10 Posted March 23, 2017 As reported yesterday: NEW YORK is hiding under his concealment limit! it's enough a rock 2 mt out of the water to make it hiding even at 12/14 km distance... and even when firing! And tonight again! NO way US... always cheating... as in reality! Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #11 Posted March 23, 2017 Two things from my session on PT this morning: 1) The SFX for capturing base seems way, way too loud compared to other Sound FX. Even though I am expecting it, when we capture a base the accompanying Sound FX makes me jump out of my skin. I play using headphones ( I suspect that the majority of players do the same) I also have the music turned off because I find it distracting. If I turn the Sound FX DOWN, so that the base capture is not so startling then I cannot hear the other sound FX. P.S. There is nothing wrong with my hearing (my sight...well, that's another matter) 2) Roughly half of my games seem to be in EPICENTER mode Can we have these games very rarely, please? At the very least make them as only as frequent as on the live server. They drive me nuts. There will come a time when I cannot bear them any more and just quit out of the game when I see that I am in one of these Epicenter abortions. I play them and do my best, because this is PT and Wargaming want the data...right? However, I cant stand, cant bear, loathe, detest, hate, abhor, despise, abominate, and generally find insufferable this enforced brawling mode. WoWS is almost different game in this mode, and one which I find no pleasure in playing. Share this post Link to post Share on other sites
DudeWheresMyTiger Players 1 post 5,483 battles Report post #12 Posted March 23, 2017 The new smoke counter has white color, very badly visible in smoke. Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #13 Posted March 23, 2017 Is it my imagination, or do the bots play a lot better in Co-op mode than they used to? WG said that they were going to work on this aspect of the game. The bots now seem harder to hit with both guns and torps. I found the same thing. They have to cheat of course because they still get beaten up (usually). I tried an experiment a couple of times which amused me. The bots like to focus on DDs, and carrier planes are great for this of course. I went to some out-of-the way place on the map in a DD. Far away from the main fleet - in a real game no CV driver would sent scout planes there. Each time I saw planes launched and make a bee line straight for me! They know where you are all the time, but have to go through the motions of finding you in the conventional manner! But as I said - they HAVE to cheat! Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #14 Posted March 24, 2017 Smoke counter position is not very pleasant by being in the middle of the screen, would it be possible to move it to the bottom left or some other corner or position that interferes less with visibility? Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #15 Posted March 24, 2017 WG what is in that massive update that just happened on the PT Server? It is over 500 MB big so we need some details about it !? 1 Share this post Link to post Share on other sites
[LEEUW] Constantijn2 [LEEUW] Beta Tester 50 posts 10,661 battles Report post #16 Posted March 24, 2017 Removing stealth firing: It's alright on cruisers (for ex. Zao), but IJN destroyers, which were already weak, became even weaker. Even USN destroyers have to mainly rely on torpedoes now instead of being the gunboats they used to be. If you want to remove it do it on cruisers, but leave the destroyers alone. Unless you give torpedoes a buff so destroyers can reliably do damage using them. 2 Share this post Link to post Share on other sites
[F-A-I] Anarquista_CNT_FAI Players 665 posts Report post #17 Posted March 24, 2017 I love this game because of DD's. The stealth firing aspect accounted for only 30% of my time; the rest of my time taken up by torping and evading other DD's. I've tried playing DD's on the test server and the pleasure has all been taken away. There's no point in capping. In fact, there's almost no point in firing your guns because everyone will see you. DD's are flimsy bits of metal that can be destroyed very easily. This is why DD's needed stealth firing, along with smoke and speed boost. WG, this is a move too far. You are changing one of the most important variables on one class of ships without really considering the effect. You are trying to placate BB players, but in doing so you are throwing the baby out with the bath water. Please think again WG. 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,535 battles Report post #18 Posted March 30, 2017 Please Mods, pass on to your pals at Development. I don't think the number of Cruisers having acces to Repair party is fair, Cruisers suffers a lot more from HE spamming even if the number of death by fire doesn't look that high, their HP is "melting" at an alarming rate when coming under constant spamming and the number of HE kills proves how much it is used, not t osay over-used. The chart W.G have issed to asses the reason for the kills doesn't include one crucial aspect of the equation, which is: Which ship kills what? Having chosen (yet another) glass ship for excellent her gunnery, the Konigsberg, i can guaranty you that i get killed more often by DDs one-shot-detonating her than other Cruisers, even the HE spammers when only one other ships is involved. But when pitted vs more than one player spamming HE, regardless of how i might be angled, even so i might score a lot more hits and most of the time citadels, (because those players doesn't even bother angling, knowing that the end results is generally quick to come they use all their guns at once), i might be able to kill one more often than none, even two ome times, but the fact that i find myself set on fire repeatedly, loosing HP so fast doesn't reward nor angling nor better aiming skils. From where i stand, players spamming HE on other Cl/Ca will always deny that they do farm XP this way simply because they can, but it doesn't promote tactics, maneuvring or aiming skills, it promotes camping. It is one of the reason Cruiser players doesn't push even if their ship is somewhat tanky when angled, to offer their DDs the close fire support they need, so as a DD player, i'd loose my support and often find myself under fire of 3 to more ships because my team mates doesn't have the necessary firign angle to offer the support i need, note that i dont complain about other ships using HE on my DDs as there no other way to avoid over-pen, i also know very well how to start fires myself. As you can see, the disproportionate effect of HE on low HP/repair capability Cruisers have a domino effect and it shows in the overal play style, if you want to promote a dynamic game, then you have to take these aspects into consideration at some point, so here is my suggestion: Either give access to Repair Party to all Cruisers (my prefered solution), or increase exponentially the effect of the Fire Prevention skill for ships with low HP and no access to this consumable, this way we will be able to play more aggressively. I hope my comments will be taken into account and forwarded to Deveklopment. Thanks and good games.1 Share this post Link to post Share on other sites
[BOATY] Lord_Holland_of_Wessex Players 316 posts 11,028 battles Report post #19 Posted March 31, 2017 I HATE HE PLEASE NERF again with this...... Share this post Link to post Share on other sites
bigbramble Players 400 posts 13,496 battles Report post #20 Posted April 7, 2017 If I post about 6.4 (no threads up on it yet) then will my post get lost in the nether? I wanted to say I LOVE LOVE LOVE the premium dry dock BUT it is yet another very gloomy port. Also is there a way of clearly showing the water line on the armour model for this port? All of the ports are kind of gloomy in their own way. New York is probably the least gloomy but all of the ports are cloudy. I would love to see bright glorious cloudless sunshine to show off sparkling ships! Share this post Link to post Share on other sites