GeneraIKrizmuz Players 435 posts 19 battles Report post #26 Posted March 23, 2017 Because obviously having a stationary target while you're also stationary is representative in any way. In an actual knife fight it is unlikely that Khaba can keep an angle with which she can use all her guns and bounce AP at the same time. Either way you're gonna have the advantage in a Gearing. Besides, keep in mind that Gearing will always open up the fight, giving her at least 2 free salvos before Khaba can respond. Combine that with any sort of situational advantage and Gearing should win a knife fight 9/10 times (if only guns are used). lol? The stationary condition, if anything, shifts the battle into Gearing's favour because of her ballistics. Furthemore that was a pure AP pen test and as expected it only took a slight angling of the 50mm plates to render 127mm AP useless. So unless Khaba will be perfectly broadside your AP will do [edited]all. HE shatters on those spots as well btw. I used to be like you - a young eager Gearing enthusiasist who thought to have an edge over a Khabarovsk in a close quarter battle. Then I ate the red pill star and oh boy did I wake up. Nonetheless Gearing is a fantastic ship, one of the most fun DDs in the game if used correctly. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #27 Posted March 23, 2017 lol? The stationary condition, if anything, shifts the battle into Gearing's favour because of her ballistics. Gearing's ballistics are a non-factor if you put her in a situation that allows her to close the distance. What I meant was that you can maneuver to either force Khaba to silence a set of her guns or to get to her broadside. Most players also tend to oversteer and do one of the two depending on what they wanted to achieve. She may be fast, but that doesn't translate well into her turning rate (though to be fair Gearing's maneuverability isn't exactly fantastic either). I like to think I have a bit of experience in my Gearing, which I'm basing my arguments off of. I tend to win a good majority of my fights against Khabas by taking fights in situations that favor me and avoiding them when I have to fight her on even or less favorable grounds. Obviously Gearing doesn't stand a chance on the latter. Share this post Link to post Share on other sites
FallenOrchid Players 2,234 posts 20,517 battles Report post #28 Posted March 31, 2017 The gearing is not a gunboat in the russian sense though - it's a cap bully first and a fleet sniper (torps) second as opposed to Fletcher which is fleet sniper first and cap bully second. Your strength is in the infight which is where you wanna be. Why do you see these differences in the roles of Fletcher vs. Gearing? (I dont have the Gearing). Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #29 Posted March 31, 2017 Why do you see these differences in the roles of Fletcher vs. Gearing? (I dont have the Gearing). Gun layout of the Fletcher dictates you show a massive amount of broadside when knife fighting. Gearing allows you to have 4/6 guns on target while presenting a smaller target. Also, the torpedo reload on the Fletcher is lower than the Gearing's, so you can "fleet snipe" more frequently. Share this post Link to post Share on other sites
Blitzkrieguk Beta Tester 438 posts 3,154 battles Report post #30 Posted March 31, 2017 Gun layout of the Fletcher dictates you show a massive amount of broadside when knife fighting. Gearing allows you to have 4/6 guns on target while presenting a smaller target. Also, the torpedo reload on the Fletcher is lower than the Gearing's, so you can "fleet snipe" more frequently. But then again the sniping capability of the Gearing torpedo's with torpedo acceleration are absolutely stunning. Share this post Link to post Share on other sites
GeneraIKrizmuz Players 435 posts 19 battles Report post #31 Posted March 31, 2017 Why do you see these differences in the roles of Fletcher vs. Gearing? (I dont have the Gearing). Fletcher has rapidly reloading torpedoes and +2km gun range. Gearing has 2min torpedo reload, 11km gun range and supreme short range DPM which makes it a great cap fighter, Also it can fire 4 guns to the front so you can stand bow on in your smoke in cap and still maintain some DPM Share this post Link to post Share on other sites
FallenOrchid Players 2,234 posts 20,517 battles Report post #32 Posted April 2, 2017 Gun positioning is a good point, thanks. And I didn't know the Gearing doesn't have any upgrades available. Share this post Link to post Share on other sites
tajj7 Beta Tester 1,210 posts 1,486 battles Report post #33 Posted April 11, 2017 I use top acceleration as I find you don't shoot your torps anywhere near max range so the 13km is still good enough. Trick is to hit some BBs with your torps to get flooding then stack some fires on them, probably from smoke now. Also Gearing is a cap contester, it's your role, but it also means you can sometimes have inconsistent games because you might wander into a cap with a lot of enemy support or a lot of enemy DDs and you get nuked. I'm pretty inconsistent in mine but I do find it a fun ship. Khaba is clearly a better DD though, hence why it's getting nerfed, but with the Gearing you have the stealth buffer to just not get into a fight with one if you won't have to and just light him up for support. Share this post Link to post Share on other sites
[PACOS] Eviscerador Weekend Tester 656 posts 6,004 battles Report post #34 Posted May 8, 2017 (edited) I got the Gearing this weekend thanks to the discounts, and I have to say that I'm also a bit dissapointed with it. Don't get me wrong, the Gearing is a nice ship, but overall I don't think it is an improvement over the Fletcher. Surely not one costing 20 M credits. Still, since I bought it I'm fitting it radically different to the Fletcher. The fletcher is torpedo oriented with captain and modules, while in the Gearing I'm fitting it towards pure gun damage. So far I have the 3 M gun module, and I plan to add BFT and DE to the captain, to go with SI and SE. I won't have adrenalin rush, but in my experience the faster you can kill the enemy DD when spotted, the less you have to worry about losing health. I also find the Gearing AA lacking. It is not an improvement over the Fletcher one even if you have more guns on board. In fact I find ridiculous that 5 single 5" guns in the Fletcher do more AA damage than 3 x 2 5" guns in the Gearing. Sure you have DF, but still... All in all, I prefer playing the Fletcher. You have the same potential and better MM. Considering the current Khabarovsk and Z-52 stats I think the Gearing has been another victim of power creep, and maybe needs a little revisiting for tweaks. Edited May 8, 2017 by Eviscerador Share this post Link to post Share on other sites
Krogort Beta Tester 149 posts 4,347 battles Report post #35 Posted May 10, 2017 With the new DD Considering the current Khabarovsk and Z-52 stats I think the Gearing has been another victim of power creep, and maybe needs a little revisiting for tweaks. With the new DD, I too find Gearing to be on the lower end of the gunboat ladder. At equal player skill, both soviet DD and Z-52 will wreck the Gearing. Opinion backed by my experience in my Khaba, I destroy gearing with little challenge. Due to that I mostly play mine as a torpedo boat now. Even torp specced you can win against IJN and lower tier USN DD and it won't change much in the outcome of a fight agains the new gunboats. Share this post Link to post Share on other sites
[PACOS] Eviscerador Weekend Tester 656 posts 6,004 battles Report post #36 Posted May 10, 2017 With the new DD With the new DD, I too find Gearing to be on the lower end of the gunboat ladder. At equal player skill, both soviet DD and Z-52 will wreck the Gearing. Opinion backed by my experience in my Khaba, I destroy gearing with little challenge. Due to that I mostly play mine as a torpedo boat now. Even torp specced you can win against IJN and lower tier USN DD and it won't change much in the outcome of a fight agains the new gunboats. The problem is that the Fletcher is just better torpedo boat. Gearing torpedoes trade range for less damage and longer reload. Not worth imho. With the current radar spam and the new gunboats with railguns or smoke+hydro, the Gearing only has raw DPM, but all the others have to do is kite and then your DPM just halves. I'm still enjoying the Gearing, but I feel like it is a downgrade from the Fletcher. Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #37 Posted May 10, 2017 While I agree that it can feel a bit underwhelming, I think there's a case to be made about the Gearing gun dpm. It lends itself to a very different play style compared to the Fletcher or indeed the Z52. While for those boats around 75% of the damage (basing this number on my own performance) comes from torpedoes, for the Gearing, it's closer to 50% and the rest from guns. The way to look at it in the Gearing is, there's nothing you don't have an answer for. It might not be the best, but you have a solution for everything. I find that playing it like that, I have pretty good results. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #38 Posted May 10, 2017 (edited) Z-52 will wreck the Gearing. How do you even lose against a Z-52? Gearing is a knife fighter, not a gunboat. There's a difference. You need to pick your engagements carefully close the distance before you attack, things that are fairly easy to do since she has the best concealment at her tier (tied with Shima). Edited May 10, 2017 by El2aZeR Share this post Link to post Share on other sites
[PACOS] Eviscerador Weekend Tester 656 posts 6,004 battles Report post #39 Posted May 10, 2017 How do you even lose against a Z-52? Gearing is a knife fighter, not a gunboat. There's a difference. You need to pick your engagements carefully close the distance before you attack, things that are fairly easy to do since she has the best concealment at her tier (tied with Shima). The problem against the Z-52 is that at the moment you start firing at him, he will come towards you, drop smoke and pop hydro. Hence with a Gearing you can't be aggresive against a good Z-52. Sure, with the Gearing you need to pick your engagements and always open fire just when you are spotted and always going towards them to close the distance, using your superior DPM and gun placement to kill them. The problem is, a good Khaba will just kite you or just out DPM you while angled to avoid your AP. A good Z-52 will abuse hydro + smoke, enduring your DPM while he closes and then killing you with total impunity once he is in smoke. The Gearing has been sold as a gunboat since its inception, but currently he is just the jack of all trades and master of none. Although the good thing is that you have the answer to any kind of MM or game. Imho the Gearing need a bit buff in the AA department, or maybe the ability to fit both DFAA and Engine boost. Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #40 Posted May 10, 2017 Anyone remembers when Fletcher had a RoF of 13,3 in comparison to the 20 of the Gearing? The thing is, the Gearing was never really that much of an upgrade over the Fletcher and over time that gap has become smaller and smaller. As already said above, the 2 biggest advantages are TA boosted torpedos and the "4-gun-small-silhouette" for knife fighting. The problem against the Z-52 is that at the moment you start firing at him, he will come towards you, drop smoke and pop hydro. Hence with a Gearing you can't be aggresive against a good Z-52. Sure, with the Gearing you need to pick your engagements and always open fire just when you are spotted and always going towards them to close the distance, using your superior DPM and gun placement to kill them. The problem is, a good Khaba will just kite you or just out DPM you while angled to avoid your AP. A good Z-52 will abuse hydro + smoke, enduring your DPM while he closes and then killing you with total impunity once he is in smoke. The Gearing has been sold as a gunboat since its inception, but currently he is just the jack of all trades and master of none. Although the good thing is that you have the answer to any kind of MM or game. Imho the Gearing need a bit buff in the AA department, or maybe the ability to fit both DFAA and Engine boost. Maybe, just maybe you shouldnt just sit still and watching him kill you, like wtf are you complaining about? Any good DD captain will just kite the enemy DD that is closing in, to increase his shell flight time and decrease yours. The Gearing is perfectly capable of hitting any enemy DD [inlcuding the Khaba] at 6km, there is no need to get closer besides you wanting to get torpedo shotgunned. Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #41 Posted May 10, 2017 How do you even lose against a Z-52? Gearing is a knife fighter, not a gunboat. There's a difference. You need to pick your engagements carefully close the distance before you attack, things that are fairly easy to do since she has the best concealment at her tier (tied with Shima). Gearing and Z52 detection range is very close (6.1 vs 5.9) if you are both heading bow on to each other then he can pop smoke and then hydro you. At that point your options are to either head straight for him and hope you get into proximity spotting while taking shells constantly and then probably torp each other or try to disengage and eat a couple of 4-5k AP salvos when you show broadside. If you are not showing your stern, a Z52 will absolutely demolish you due to hydro + smoke and AP. Share this post Link to post Share on other sites
Krogort Beta Tester 149 posts 4,347 battles Report post #42 Posted May 10, 2017 What has been said, at close range the Z-52 demolish the Gearing due to hydro and smoke. At long-ish range it generaly win it due to better balistic and german AP. Khaba is another league entirely, it's stupidly fast and hard to hit as well as having [edited]armor and insane railguns. Stay away from them. (I have khaba and gearing) Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #43 Posted May 10, 2017 (edited) At that point your options are to either head straight for him and hope you get into proximity spotting while taking shells constantly and then probably torp each other or try to disengage and eat a couple of 4-5k AP salvos when you show broadside. Or you can just cut your engines then spam him to death with your far superior DPM? It's not that hard at such a distance to kill someone in smoke, especially with the kind of rof a Gearing has. Meanwhile your bow becomes damage saturated so Z-52 does even less damage with her already pitiful HE shells. Khaba is a different beast entirely. You either go in with support or you create a situation in which Khaba has no choice but to show broadside. You never, EVER engage a Khaba on even or less than favorable terms. Edited May 10, 2017 by El2aZeR Share this post Link to post Share on other sites
GeneraIKrizmuz Players 435 posts 19 battles Report post #44 Posted May 10, 2017 Or you can just cut your engines then spam him to death with your far superior DPM? It's not that hard at such a distance to kill someone in smoke, especially with the kind of rof a Gearing has. Meanwhile your bow becomes damage saturated so Z-52 does even less damage with her already pitiful HE shells. Cut your engines where? Outside 5.9 km hydro range? Then you've abandoned the cap and I win. Inside hydro range? I will park bow on and have my support melt you while your support is blind. 1on1 scenarios are rare and most of the time it's about which DD makes a mistake of exposing himself to enemy ships for a longer time than his opponent. When I'm in Z-52 in early game in cap and I know there is a Gearing I creep up into the middle of the cap bow on at 1/4 speed so I can instantly pop hydro+smoke and be concealed by it. Gearing will be forced out or die from my support. I'm a solo player but random teammates just fire at what's the easiest target, like a stationary Gearing for example Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #45 Posted May 10, 2017 (edited) Cut your engines where? Specifically in a 1on1 situation. I honestly wouldn't even try contesting the cap if a Z-52 is in it and none of my supports has radar. Just throw torps then get out. After all, Gearing is not the number one cap contester anymore. That position has been taken over. You either find a favorable engagement or you spend your time as a torp boat. Edited May 11, 2017 by El2aZeR Share this post Link to post Share on other sites
GeneraIKrizmuz Players 435 posts 19 battles Report post #46 Posted May 10, 2017 Specifically in a 1on1 situation. I honestly wouldn't even try contesting the cap if a Z-52 is in it and none of my supports has radar. Just throw torps then get out. After all, Gearing is no the number one cap contester. That position has been taken over. You either find a favorable engagement or you spend your time as a torp boat. Okay, if we talk pure 1v1 engagement which happens in mid or late game chances are good that the Z-52's consumables are in desync anyway. In this case you are superior - if he chooses to fight he dies. But consider that he is faster and can disengage. But if he got smoke+hydro up I still think it's healthier to turn around and outwait that short German smoke and come back for him since you know his location. Z-52 got 3.3sec reload on its guns. Whatever DPM advantage you got on him your are going to lose as you are firing blind and he isn't. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #47 Posted May 11, 2017 Whatever DPM advantage you got on him your are going to lose as you are firing blind and he isn't. You'd be surprised. I agree that it's not exactly the greatest of situations but if you have no choice but to take that fight you can very much pull out a win. Blind firing needs some practice but really isn't all that hard, especially at knife fighting distances. Too often do I see DDs turn away from an easily winnable fight because their KM opponent pops the smoke + hydro combo. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #48 Posted May 11, 2017 Siting in smoke ussualy ends in dead dd by torps or radar. Also on t10 not many (excluding braimdead zombiws) will rush german dd smoke. Gearing is the best dd in t10 game. Khaba is not proper dd. Also Gearing diktate light his almost 2 km stealth advantage. Share this post Link to post Share on other sites
[PACOS] Eviscerador Weekend Tester 656 posts 6,004 battles Report post #49 Posted May 11, 2017 After all, Gearing is not the number one cap contester anymore. That position has been taken over. You either find a favorable engagement or you spend your time as a torp boat. That is my conclusion as well. And to be honest I would rather play Fletcher instead. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #50 Posted May 11, 2017 That is my conclusion as well. And to be honest I would rather play Fletcher instead. What is better caper and why? Snima has same stealth but can not win in a gunfight against usa. Kuhana and Ru line has worst stealth and are gunboaths. German? With their losy smoke? Nah. Gearing is still best capper of them all. Also winer in close engagement. Share this post Link to post Share on other sites