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Shagulon

What really ruins ranked

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[V888]
Beta Tester
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32,694 battles

It is the condensed cap points.

 

Why do we go from 3 or 4 points to 2? It would be fine to have the usual domination map setup but with 7 ships. This would stop seeing the same ships dominate ranked all the time and make the games more varied less campy. I see no reason not to have 3 cap points...

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[POI--]
Quality Poster
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It would make matches less focused. Competitive play is quite static as players group to defend each other. With just 7 players, the victor basically comes down to who can get the best positioning in the first few minutes, an unfair arrangement considering spawns can vary quite a fair bit.

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Alpha Tester
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So, the biggest problem with ranked is that it is to tactical, and it would be better if there were more cap points so everyone would try and use a Leni and just speedboost across the entire map getting as many cap points as quickly as possible?

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[POI--]
Quality Poster
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So, the biggest problem with ranked is that it is to tactical, and it would be better if there were more cap points so everyone would try and use a Leni and just speedboost across the entire map getting as many cap points as quickly as possible?

 

There's that as well. Personally in training battles, we've had a lot of success using the main fleet as the spearhead whilst we just sent the carriers to pick up the caps. Quite awkward when the carriers run into each other, it usually descends into a two minute long secondary duel.
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[V888]
Beta Tester
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I refute any claim that condensing the cap points means it is more tactical. In any case, I think they condensed them too much. On some maps they are almost touching. That leads to an impoverished meta, with the same old tactics/ships every [edited]match.

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[POI--]
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I refute any claim that condensing the cap points means it is more tactical. In any case, I think they condensed them too much. On some maps they are almost touching. That leads to an impoverished meta, with the same old tactics/ships every [edited]match.

 

It's not necessarily more tactical, it's just more appropriate for a smaller number of ships. In randoms, the larger number of ships allows for a team to hold a larger number of points but it also allows for a turn around. With a smaller team, the condensed capping allows for the teams to quickly meet and fight. I've had matches with fewer ships in randoms. The first 10 or so minutes is just the destroyers and cruisers sailing from cap to cap with a ship rarely ever opening fire on another. The larger number of caps won't mean more tactics if the team adopts a tactical approach at all. They can either choose to sail as a blob in order to maintain volume of fire and to minimize the personal loss of health for each individual ship, break up and get picked off one by one by superior volume of firepower, or find that the enemy also adopted the every man for himself approach which would mean that every player would just end up fighting their own little skirmishes across the maps.
Edited by dasCKD
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Alpha Tester
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But it is more tactical, with 7 ships having normal domination maps it would become more strategic ( though time limit would condense it still so it might be still tactical during actual engagements ). 

 

 

 

 

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[V888]
Beta Tester
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It doesn't have to be the same as random, but why not 3 points? Many of the maps are not thought through properly for condensed rank matches and radar.

 

mtm78 I checked you stats for ranked this year but it says you haven't played any. Is that right? Point of reference?

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[SLOTH]
Players
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It doesn't have to be the same as random, but why not 3 points? Many of the maps are not thought through properly for condensed rank matches and radar.

 

mtm78 I checked you stats for ranked this year but it says you haven't played any. Is that right? Point of reference?

 

well... they never change. the only thing that changes about ranked is the tier its played at and the rewards.

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Alpha Tester
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Finally someone who checks my ranked stats :honoring: Nope I didn't play, my point of reference is my map knowledge and the hours and hours I spend watching players like izo and flamu play ranked on different servers. 

 

Hope that is sufficient and you're not dismissing my points because of lack of actual 'experience'..

 

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Players
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As a DD player I quite enjoyed the format with 2 caps as it calls for more clever positioning and zooming behind islands to ambush others. The smaller maps force you to play closer to the enemy and it's a lot of fun if there aren't too many smoke ships in the game. Especially in Lenin where you can stealth and quickly relocate in an unexpected position. Only played with DDs though.

 

If anything I'd call for removing epicenter as it's so tedious to play.

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[2DQT]
Players
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There were 3 point cap maps in previous seasons. I think 2 points lead to tighter gameplay and promote better teamplay. Even if that's just forcing potatoes to sail together it helps...

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[V888]
Beta Tester
413 posts
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Hmm, it seems that two cap is popular. Maybe they just need to mix it up a bit, have some maps with 3 caps, more spread out. As it is, the same tactics/ships works on every map. I think I'm just tired of seeing german BBs and RN CAs all the time. Some variety would solve this I hope.

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Alpha Tester
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Variety in maps would be good for promoting variety in ships indeed, sorry I took your opening post as in asking for only bigger maps ( which would just shift the 'top tier picks' to different ships but not really make them more varied I guess ).

 

 

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[CPC]
[CPC]
Quality Poster
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The main problem of Ranked battl this season, well apart from the terrible T7 balance, is the 1st-player-in losing-team-doesn't-lose-a-star.

 

Now you can see some players in RB that don't play to win a star, but just to be sure that they won't lose one.

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Players
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well the season with 3 caps I remember like this.....

rush your "natural" cap

who wins the middle wins the battle

unless it's frist capped by potato team that then proceed to suicide rush and end up dying....

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Weekend Tester
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This topic reminded me of a dream I have.

Additional 2 new Random battles modes:

7v7 Domination with 2 caps (max. 1 division per side)

9v9 Domination with 3 caps (max. 2 divisions per side)

 

Key benefits:

- Much bigger variety of gameplay

- Much more options for the MM algorithm to generate balanced teams and it could easily eliminate situations with 5 BBs or 5 DDs per side

- Opportunity for players to experience the Ranked format without the stress & frustrations of the Ranked season

- Bigger influence of a single player (or a division) on the match outcome

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Alpha Tester
19,378 posts
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This topic reminded me of a dream I have.

Additional 2 new Random battles modes:

7v7 Domination with 2 caps (max. 1 division per side)

9v9 Domination with 3 caps (max. 2 divisions per side)

 

Key benefits:

- Much bigger variety of gameplay

- Much more options for the MM algorithm to generate balanced teams and it could easily eliminate situations with 5 BBs or 5 DDs per side

- Opportunity for players to experience the Ranked format without the stress & frustrations of the Ranked season

- Bigger influence of a single player (or a division) on the match outcome

 

I would rather the activate voice coms for whole team in domination, but keep the random MM. Getting divisions into ranked would not be a good thing imo.

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Players
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Lol! running to an imaginary circle, laying in a cloud/ behind an island or better: both? Seeing people do things, insane beyond comprehension, that would even amaze me in a regular Random battle. What's not to like in Ranked?

 

 

So glad I skipped this season. I was afraid of exactly this. And I think I'll keep it that way. Kuddo's to those who frustrated their way to R1 though. I'll try to make it a point to compliment any Black or Flint player I encounter.

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Players
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The cap points are in no way the problem in ranked. I actually laughed when I read this post. Never have a I lost a battle ( I did 145 this season) where our team got out-capped. It is always because of skill, sorry I mean lack of skill. It is always some idiot that didn't bring detonation flags or a BB that yolos and dies or a DD that doesn't know what radar is. My favorite was always the one who goes into cap, smokes and sit in the smoke then eats 4 torpedoes.

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Weekend Tester
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20,280 battles

 

I would rather the activate voice coms for whole team in domination, but keep the random MM. Getting divisions into ranked would not be a good thing imo.

 

The idea was to have 7v7 in randoms - separate from Ranked mode.

Indeed, divisions would be a bad idea in Ranked.

However in Randoms being a more casual mode, in 7v7 I would have no objection seeing a division. Of course there would have to be a cap of 1 division per team and possibly even limit it in 7v7 to a 2 player division.

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Alpha Tester
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Somehow I misread that, my apologies. 

 

Your idea seems both workable and the reasons seem fair. Chance of being implemented therefore is pretty low :hiding:

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Players
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I will tell you what is the problem of ranked. ... Its the lack of FUN.

 

Current system works by gaining (and loosing) starts to progress. And that is dependent on team play of random players. Do you see me where I am going? Frustration.

 

The smoke meta / premium meta / AFK BOTS just make it worse. So consider doing something for the Ranked in the future. Current system is just too frustrating to enjoy.

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