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Spellfire40

Is it a good Idea to remove Manual Atacks for low Tir CVs

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218 members have voted

  1. 1. Is it a good Idea to remove manual Atacks for low Tir CVs?

    • Yes T4+T5 Sealclubbing is a major Problem that needs to be adressed.
      28
    • Yes either new CV and/or new regular ship players have to learn Basic without overerly complecated "special atacks"
      3
    • No. If they dont learn it at that Tir both will struggle and get frustrated at T6
      150
    • No. Why must one class be singled out? What about trying AP for BBs so that cant cit,He that cant cause fire or half damage DD tops.
      37

118 comments in this topic

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Beta Tester
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Words are out that WG wants to remove manual Atacks for T4+T5 CVs. 

 

I for my see a huge Heap of problems for That:

 

1. New players wont effectively learn it at higher level and teams having a less skilled CV are even more screwd there.

 

2. It screws balance totally. IJN has no chance to defend from high ammo Us fighters at all.

 

3.Whats about battles with 2 CVs per side one T5 and one T6? One has all tools and one is reduced to point and click? 

 

3. Its again a masive indirect buff for BBs that they dont need. Latehull BBs at 4-5 have enogh AA to deal and lower the impact of a CV atack of the same Level.

 

4. It als means your chance to defend agist low tir agile DDs is near non existing. 

 

The only upside i see it put a hold on Sealclubbing but then again i fail to see the difference with 19 point Kamikaze clones,Imperator or gremys.  Perhaps it would make more sense to make mid to high tir CV gameplay rewards more apealing?

 

Anyway whats your opinion?

And btw: I played CVs on both lines in Cbt to T9 I played to T9 IJN and T7 US on live before one nerf after another and a UI that is so unresponsiv that i nearly throw my Keyboard out of the window more than once made me to retire them for the most Parts.

 

Edit : edited poll asweres to get rid of mobile phone autocorection Errors

 

Edited by Spellfire40
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Weekend Tester
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I have heard the same thing. I think its good from a seal clubbing point of view (Blogis).

 

From the point of view of new players moving up it is very bad. They will have to learn the skill of manual attacks in tier 6, while being uptiered vs tier 8s. We often enough see tier 9 and 10 CV's still autodropping, and this change will not help that. 

 

Surely a better option would be to remove manual aiming only for people with over some nominal figure of games, or something similar. 

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[BYOB]
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I'm of split mind about this. On the one hand I recently saw what a division of sealclubbers in Hoshos can do, manual cross drops one-shotting every ship they singled out and strafing our carriers to death.

But on the other hand, how should people learn how to manual drop/strafe? Certainly not on T6, the skill level there is too high. Besides t4-t5 would actively discourage CV players from playing, since they would rarely hit anything.

 

I think a more elegant solution is needed.

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Only issue I have with manual attacks (strafe) at low tiers is how rediculously easy it is for an experienced CV captain (seal clubber) to completely wipe out a newbie CV captains planes.

 

Recently I took the langley out because I was out of practise with CV and figured it would be better to relearn without tons of AA and def fire.

 

Encountered all the enemy planes in one lump. 2 strafes in quick succession killed off 18 planes. Less than a minute later a strafe killed off the remaining 12.

Wasnt really thinking about it since I was chatting to a mate at the time, but realised Id just killed off every single plane the enemy CV had with 3 strafes, and I didnt even need to land the fighters in between. Felt really bad and spent the rest of the game coaching their CV captain about how strafes work, how to avoid them etc etc

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agrathor: CV cant div up with another CV thogh one with a high AA CL is posible so they are safe from a sipe for example.

 

Strafing new players is a prob but then again before Langly got its DB squad you could decimate about 14 hosho planes before runing out a ammo and that was before the US fighter buff and skills that add ammo.

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Surely a better option would be to remove manual aiming only for people with over some nominal figure of games, or something similar. 

+1, perhaps after reaching a given number of base XP in carriers removing manual drop on the low tiers can be implemented.

 

I for one want to learn carrier play one day, even bought the two tier 4 CVs for that. I would hate to go to tier 6 without sufficient knowledge "how to CV" and becoming a burden to my team.

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Players
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Alt-fire IS a huge problem at lower tiers - manual drops are much more accurate than autodrops, and a good strafe at T4 can remove half of an inexperienced player's entire hangar capacity from the game, giving players who are skilled with them an absurd advantage over newbies.

 

However, just removing alt-fire at low tiers is not a solution at all, as it is a skill CV Captains must master to remain competetive at higher tiers, and at T6+, where ships get increasingly brutal AA, it's much more punishing to experiment. So, either retain the status quo (not changing the sealclubbing problem), or remove alt-fire at all tiers for consistency (hitting the already dwindling CV population even harder).

 

Personally, rather than this hamfisted "alt-fire makes sealclubbing at low tiers too easy, so we're removing it" line of thought, which is stupidly reactionary, a much better solution would be an effective in-game tutorial. (Hell, I'd even be willing to write one up for WG.) As far as I am aware, alt-fire, or even the ability to adjust the direction of drops, both auto and manual, aren't even mentioned anywhere in the game - I've had to have both explained to me by an acquaintance, and normally players need to take to the forums or guide sites to even learn of its existence.

Edited by SaxonHoliday
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[KVK]
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How about removing the fighters at T4 and T5 (or remove atleast their strafing)

Newbies on this tier can focus 100% on selecting targets and conduction attacks and DONT loose almost all of their few planes after on succesful strafe attack of the enemy carrier.
 

As compensation they maybe get TB with an wider spread also in manuell drop (because they are biplanes and need side-by-space more space (if you need an explanation...)).

Focus of the carrier rework should be a flatter learning curve for carriers on T4 and T5 - not a measurement against sealclubbers.
_My_ Problem are the low carrier population in mid- und hightier, and their level of skill. Alot of gameplay issues are because of these non existing carriers in higher tiers.                             

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[RAIN]
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On the french speaking forum we have been talking about this issue since last week :)

 

http://forum.worldofwarships.eu/index.php?/topic/75811-pour-ou-contre-le-retrait-de-la-visee-manuelle-en-cv-tiv-et-tv/

 

If you do not speak baguette, there are currently 88 votes against the idea of removing these strikes. 

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Weekend Tester
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Personally I vote for the removal of manual drops and strafes from Thisheep :D

 

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[SCRUB]
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I propose that BBs don't get to use their main guns until t6, before this they will only work as secondaries, so they can focus on learning WASD.

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I don't see why it shoud be a worse idea than removing AP for T1s. Who cares? Just like with any other class few new players learn to properly play their ships at low tiers.

 

It's true that removing manual attacks for CVs at low tiers will make them useless against the player that's also sealclubbing in another ship class, but well... I wouldn't say that it's a nerf for the one sealclubbing in a CV either, your average potato will still be there getting destroyed even by auto drops.

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[MIMI]
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I would much rather see some tier4 ships getting decent AA (there are some at tier5 but they always get into tier7 battles so they don't help countering sealclubbing T4/5 carriers) than this clumsy approach, but this is WG we are talking about, they only know to balance with hammers...

And the sealclubbing from CVs IS a problem worse than Impregnators et.al. because you can at least fight back against those. But there is not a single ship with reasonably powerful and ranged AA at tier4, not even the Yubari that is supposed to be just that...

I actually rebought my Kirov (in which I got Clear Skies once long ago) and specced it full AA to spoil the day for sealclubbing carriers, but it hasn't seen a single T4/5 carrier since I started trying since I always get into tier7s, and if it is the rare tier5, there is no carrier :(

Edited by Kruzenstern

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[RAIN]
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Personally I vote for the removal of manual drops and strafes from Thisheep :D

 

:smart_fish:

 

Removing these manual drops is like removing the tight spread for the DD torps. Yeah, you will hit some guys, but you will never hit a good player. 

 

I do not like either the idea of: I play CV at low tiers so I am an evil sealcubber. I have the best stats in Bogue and you know why? I did not play her for sealclubbing, I was grinding US carriers after months of playing the IJN ones. 

 

When I play CV, I am a sealclubber but if I play Gremma, I am not? 

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Alternatively - keep strafes in but just tone them down so it only kills 1-2 planes per squadron instead of 6 like it does now.

 

Newbies can learn strafe. Clubbers cant kill all planes in 1 strafe.

 

Have the strafes get more powerful as they go up the tiers until tier 6 where they can be as powerful as they are now

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[AXIS]
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if they flatout remove alt attack it´s just stupid.

BBs in low tier are tiny boats. you barely hit 3 torps in a perfect attack

so dumb...

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Beta Tester
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3. Its again a masive indirect buff for BBs that they dont need.

Silly you, Nikolai isn't yet strong enough.

Right now it's only immune against Yamato citadelling it from bow and with thick enough skin to prevent HE spam penetration damage to most of the ship, but CVs have some chance to do heavier damage to it...

 

 

The only upside i see it put a hold on Sealclubbing but then again i fail to see the difference with 19 point Kamikaze clones,Imperator or gremys.

Besides Nikolai as BB Fujin/Kamikaze seems so far safe even though its torps make it more devastating against fresh potatoes than what Gremy can do.

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Good to see this talk on the English Forum... Let's see what your fellow British friends will say about this removal.

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:smart_fish:

 

Removing these manual drops is like removing the tight spread for the DD torps. Yeah, you will hit some guys, but you will never hit a good player. 

 

I do not like either the idea of: I play CV at low tiers so I am an evil sealcubber. I have the best stats in Bogue and you know why? I did not play her for sealclubbing, I was grinding US carriers after months of playing the IJN ones. 

 

When I play CV, I am a sealclubber but if I play Gremma, I am not? 

 

For the record, in case I offended you, I was joking! 

 

And I meant remove it from you in all tiers, not just low tiers haha :)

 

I have witnessed your abilities in CV :D

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Alpha Tester, Players
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I have heard the same thing. I think its good from a seal clubbing point of view (Blogis).

 

From the point of view of new players moving up it is very bad. They will have to learn the skill of manual attacks in tier 6, while being uptiered vs tier 8s. We often enough see tier 9 and 10 CV's still autodropping, and this change will not help that. 

 

Surely a better option would be to remove manual aiming only for people with over some nominal figure of games, or something similar. 

 

yeah me , was fun rekt since OB start , but hosho , i rare play anyway so dont rly care , so np if wg remove^^

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Beta Tester
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Seal clubbing at lower tiers is not just a CV problem. Many experienced players can, and do, move a 16-19 skill captain into their T4-5 premium ships and let loose on the newer unskilled players. Dealing with air attacks by anticipating the drops and turning into torpedoes or broadside to dive bombers is a skill players need to learn, and learning it at tier 4 or tier 6 makes no difference. Also new CV players need to learn the basic skills required for those ships, it's better doing it against a T4 ship than an AA spec'd Cleveland at T6. Any changes made to manual drops will only move any problems with them from tier 4 to tier 6, not make them go away.

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Beta Tester, In AlfaTesters
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Well, it makes not much difference if you sealclub with a Bogue or with an Independence. The TB's are deadly on both, and the Indy even gets a DB Squad to finish off larger ships with fires that would survive a Torp run. Imo its a bad idea, as people should really learn how to manual drop early on already. This will just make T4 and T5 CV's completely useless.

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[RAIN]
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And why are talking about sealclubbing anyway? 

 

Is the game mode FFA or not? In FFA good players meet bad players (or beginners). The good will defeat the bad ones. Laws of nature...

 

If WG want to do something smart, introduce another game mode or modify the FFA. 

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Beta Tester
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I have great ideas too, remove the grey indicator for aiming torps, ban manual drops on all CVs since noone likes them, remove heal and repair party from BBs, remove AP shells from all cruisers and and increase fire chance and damage, most importanly remove the MM, so that tier 1 can play with tier 10 like in the old days. I doubt anyone will notice the difference since there are so many pros in the game already.

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I love my Bogue. Its one of the best tier 5 ship ........in my heart. Will be a shame to not be able to do manual attacks using it.

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