[OM-S] 0ddys Players 1,878 posts 13,186 battles Report post #576 Posted April 7, 2017 All the cruiser you are spoke of are considered quite weak and are not the best candidates for comparison. Indianapolis and Yorck are closer to her and both are T VII. Her arment is weaker then what all other T VIII cruiser except Hipper can offer and Hipper has way higher displacement (6.000t more), better AA and armor (atleast after ingameterms) and is weak (maybe the weakesr of all T VIII cruiser). Mogami and New Orleans weight nearly the same but have better arment and the New Orleans with out all her Buffs to HP, Reload etc. would be a T VII ship I think. If we also take into account, that the Baltimore (without ahistorical reload Buff of course) mabye get downtiered when the split between CL and CA happens for the US cruiser line the difference get even worst. Could she made work at T VIII maybe but it would require some mayor buffs and tweaking and could result in a ship that would have nothing more in common with her historical sister than the name Algerie. Share this post Link to post Share on other sites
Battleship_Richelieu Beta Tester 554 posts 948 battles Report post #577 Posted April 8, 2017 (edited) The Henri IV concept as currently laid down by Wargaming does not work for a pretty simple reason: It is always the underdog, regardless of situation. The only thing it can do well is snipe from the rear of the team, at absurdly long range because any situation closer than 16km will see it get obliterated by BBs & Cruisers return-fire or a Carrier's whim. Henri IV against Destroyers: * Gigantic superstructure that puts most BB to shame for easy HE/AP damage farm. * Lack of stealth means ambushes are impossible. * Lack of radar means smoke is a free "get out of jail" card. * Low rate of fire and broadside volume means that DDs cannot be pressured reliably. * Pitiful torpedo armament cannot threaten smoked targets reliably. Henri IV against other Cruisers: * Gigantic superstructure that puts most BB to shame for easy HE damage farm. * Awful armor layout that guarantees full HE & AP penetration. * Low rate of fire and bottom-tier damage output means it always loses the DPM race, no exception. * Poor speed retention and agility mean that Speed Boost fails as a defensive tool. Henri IV against Carriers: * Huge size to eat all those juicy torpedoes. * Gigantic superstructure & laughable horizontal protection for easy DB farm. * Weaksauce AA protection that is completely impotent once DFAA gone. Henri IV against Battleships: * Criminal lack of stealth. * 25mm of "please autopen me everywhere" structural & deck armor. * Huge size and gigantic superstructure, to make sure the ship catches as many shells as possible. * Poor speed retention and agility mean that Speed Boost fails as a defensive tool. So we have a ship that trades everything for the ability to go fast in a straigth line and "snipe" from long range in a TX Meta that heavily punishes anyone attempting to do so. If it tries to do >anything else< than long range sniping, it gets punished, by everything else. The Henri IV is basically a one-trick pony and picking it is currently detrimental to one's team, regardless of what "special snowflakes" may argue about "competitiveness" not being necessary, which in truth, simply means that they won't be playing this ship/don't care about the line/don't care about being a valuable asset to their team. In fact, I would push it even further, the Henri IV is a ship that actively needs to be carried by the rest of the team, because a long range, low-velocity sniper can only hit when reds are either potatoes or kept busy by actually threatening targets. How Wargaming intended to sell us a ship whose entiere gimmick is that of being a second rate, opportunistic & selfish damage farmer with little to no team utility is a question on its own. I guess they really wanted to give French ships a "pretend to fight, get carried by your team" flavor maybe ? What's the next step ? Wargaming telling us not to be mad, because it's only a joke ? I mean, it's not like the Dev Diary about them already cracked Baguette jokes and what not while all others were serious and respectful. In the end, both thematically & mechanically, this ship is doomed to fail and only a complete overhaul can save it. Edited April 8, 2017 by Battleship_Richelieu 5 Share this post Link to post Share on other sites
[CPC] Psychocouac Alpha Tester 390 posts 7,502 battles Report post #578 Posted April 8, 2017 In fact I would rather prefer a Scharnhorst over a Henry IV in my team. In a TX fight yes. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #579 Posted April 8, 2017 (edited) Duca with 12km torps Edited April 8, 2017 by Darth_Glorious Share this post Link to post Share on other sites
phoenix_jz Players 74 posts Report post #580 Posted April 8, 2017 I don't understand, why the Algerie in game is classified as a tier 7....Algerie was comparable with Mogami, Hipper, Zara classes, all clearly tier 8 cruiser. She should've been, but she's not because of the way the game works. Her thick deck armor was great, but that's really not all that important in WoWs. Otherwise, she's got a big citadel with not stellar protection (110mm)... Her guns are weaker than Hipper's by a significant gap, and there's other weaknesses in her armor (22mm upper hull)... Then she's also got the weak AA (not much of a factor, every tier VIII carries a far more powerful AA armament then they did in real life, except for Chapayev), and low speed... Hipper makes it at the higher tier because she's so fat, blowing every other tier VIII away in hitpoints. She's also got the boosted German damage, and good penetration. Zara could get by because her Hitpoints would still be adequate (should be a little over 38k), her armor is comparable, or superior to, tier X cruisers, and her guns are also quite powerful in terms of AP, and the weak HE still is stronger than that of Hipper. While she lacks torpedoes, putting Zara at anything lower than tier VIII would be making a brutally strong cruiser. Share this post Link to post Share on other sites
SparvieroVV Players 684 posts 73 battles Report post #581 Posted April 8, 2017 That review kind of brings home the need to stay within 10km unless you are good with spotter planes or USN destroyers/Atlanta at range. I know it's balance just didn't think the M26 shell would have that much more drag than the German comparable. I realize the Russian and Japanese shells are much heavier at 55kg however their ballistics are amazing in comparison. Oh well just let me have the ship already. Share this post Link to post Share on other sites
SparvieroVV Players 684 posts 73 battles Report post #582 Posted April 8, 2017 Algerie had a chance to be viable. Troll TDS USN RoF buff AA refit following pattern of other ships that went to US ports. Heavy AP weight good for long range plinking like the Germans. Good burn rate at a more moderate zone to be like the Japanese. Decent rudder to keep from being wtfpwned. It's not going to happen now of course. Anyone like mrawesomes premium option? I'm sure he posted it here just being lazy. Might be better as the first choice leaving super Atlanta De Grasse for later? http://forum.worldofwarships.com/index.php?/topic/121682-french-tier-viii-premium-cruiser-idea/page__p__2940610 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #583 Posted April 8, 2017 TL;DRAccording to Notser Russian DDs are better at basically everything: speed, tanking, objective play, damage. French add no utility to balance this out and there is no real reason to ever pick a French cruiser over an equal tier Russian DD. 1 Share this post Link to post Share on other sites
SparvieroVV Players 684 posts 73 battles Report post #584 Posted April 9, 2017 We get to decide for ourselves in the second half of the 6.4 test? Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #585 Posted April 9, 2017 TL;DR According to Notser Russian DDs are better at basically everything: speed, tanking, objective play, damage. French add no utility to balance this out and there is no real reason to ever pick a French cruiser over an equal tier Russian DD. Well, doesn't he conclude that in general there is no point in choosing any cruiser instead of a Russian DD (not just French ones). He has a point. (OK, one or two exceptions maybe) 1 Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #586 Posted April 9, 2017 We get to decide for ourselves in the second half of the 6.4 test? Doubt it, they've never released new lines on the test server before. You'd have to wait till 6.5 PT to test French ships without grinding the line for real. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #587 Posted April 9, 2017 TL;DR According to Notser Russian DDs are better at basically everything: speed, tanking, objective play, damage. French add no utility to balance this out and there is no real reason to ever pick a French cruiser over an equal tier Russian DD. Russian DDs = CAs without citadels. Only that thing already makes them superior than any CA in the game. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #588 Posted April 10, 2017 LWM review http://shipcomrade.com/news/297/all-kinds-of-blech.html Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #589 Posted April 10, 2017 LWM review http://shipcomrade.com/news/297/all-kinds-of-blech.html Angry YouTuber Assessment: GARBAGE flamuLUL Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #590 Posted April 10, 2017 LWM review http://shipcomrade.com/news/297/all-kinds-of-blech.html Angry YouTuber Assessment: GARBAGE What did she mean by this? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #591 Posted April 10, 2017 Another review http://shipcomrade.com/news/296/the-last-french-light-cruiser.html Share this post Link to post Share on other sites
ilDuca Beta Tester 61 posts 3,429 battles Report post #592 Posted April 10, 2017 Mmm...My excitement has cooled down a little in seeing what they did to Aosta...I mean 12 km slow torps don't sound so cool to me especially after trying the Sims' ones. I hope it wont be a pain in the [edited]to grind captains with APs only in a brutal tier 6 MM filled with BBs Share this post Link to post Share on other sites
SparvieroVV Players 684 posts 73 battles Report post #593 Posted April 10, 2017 Mmm...My excitement has cooled down a little in seeing what they did to Aosta...I mean 12 km slow torps don't sound so cool to me especially after trying the Sims' ones. I hope it wont be a pain in the [edited]to grind captains with APs only in a brutal tier 6 MM filled with BBs Sims sea mines can surprise every once and awhile. However that's with a full USN DD broadside, I'm not sure how these channel blockers will work. As far as grinding captains, I guess I finally will have to get good with a spotter plane and hope Roma appears sometime this summer although I suspect fall is more accurate. I have enough free xp to get a 10 point captain on NA and lots of dragon flags here so I'm hopeful of a good captain without too much pain if it turns out to be staggered release between servers. I'm kind of hoping for EU release first, I have a couple of cousins coming over for a few weeks and want to get them hooked. So I don't have to go play tour guide so much. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #594 Posted April 12, 2017 Our French Community Manager, Tanatoy, told us today that Henri IV apparently got a huge buff in reload. I don't know if they also changed the armor scheme, but it seems it got around -5s reload, which means 12s, and around 10.5 with the upgrade (same as stock Moskva). Here's the post : http://forum.worldofwarships.eu/index.php?/topic/77859-essayez-le-saint-louis-sur-le-serveur-test/page__p__1755999#entry1755999 Salut Last, En fait, nous souhaitions vous faire tester les navires de haut rangs (ceux-ci étant généralement iconiques) mais nous ne le pouvions pour l'Henri IV, celui-ci étant encore dans les mains des testeurs après son dernier buff de rechargement des canons (ceux-ci gagnant environ 5 secondes de temps de rechargement). Share this post Link to post Share on other sites
SparvieroVV Players 684 posts 73 battles Report post #595 Posted April 12, 2017 Our French Community Manager, Tanatoy, told us today that Henri IV apparently got a huge buff in reload. I don't know if they also changed the armor scheme, but it seems it got around -5s reload, which means 12s, and around 10.5 with the upgrade (same as stock Moskva). Here's the post : http://forum.worldofwarships.eu/index.php?/topic/77859-essayez-le-saint-louis-sur-le-serveur-test/page__p__1755999#entry1755999 So how does this damning retort sit with reality? Meh, they went for the simple but boring solution. Literally [edited]called it. Now it's just an inferior Moskva with no identity. Sigh. I just want our French cousins to be well received. Myself I hope La Galissonnière and Algérie are fun to play as this is the level of boats I find fun over on NA. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #596 Posted April 12, 2017 (edited) With reload module, Henri IV has about 10,8s reloading time. Edited April 12, 2017 by Darth_Glorious Share this post Link to post Share on other sites
[CPC] Psychocouac Alpha Tester 390 posts 7,502 battles Report post #597 Posted April 12, 2017 Now they can fix the armor, the AA, the lack of radar and the TVI torpedoes. Yay WG, you're on the way... Share this post Link to post Share on other sites
Battleship_Richelieu Beta Tester 554 posts 948 battles Report post #598 Posted April 12, 2017 (edited) Now they can fix the armor, the AA, the lack of radar and the TVI torpedoes. Yay WG, you're on the way... Radar would not be needed if the ship had proper AA, 30mm of Deck Armor and a second set of torpedo launchers instead of: I mean, seriously, what the [edited]. The superstructure layout on Henri IV is completely retarded, gigantic boxes creating a roller-coaster of ladders and stairways for the crew, to house what ? A SINGLE LIFEBOAT ? *dies from aneurysm* Edited April 12, 2017 by Battleship_Richelieu 2 Share this post Link to post Share on other sites
SparvieroVV Players 684 posts 73 battles Report post #599 Posted April 12, 2017 Now they can fix the armor, the AA, the lack of radar and the TVI torpedoes. Yay WG, you're on the way... Radar would not be needed if the ship had proper AA, 30mm of Deck Armor and a second set of torpedo launchers instead of: I mean, seriously, what the [edited]. The superstructure layout on Henri IV is completely retarded, gigantic boxes creating a roller-coaster of ladders and stairways for the crew, to house what ? A SINGLE LIFEBOAT ? *dies from aneurysm* Found the problem, the XO for Henri IV. Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #600 Posted April 12, 2017 Now they can fix the armor, the AA, the lack of radar and the TVI torpedoes. Yay WG, you're on the way... Radar would not be needed if the ship had proper AA, 30mm of Deck Armor and a second set of torpedo launchers instead of: I mean, seriously, what the [edited]. The superstructure layout on Henri IV is completely retarded, gigantic boxes creating a roller-coaster of ladders and stairways for the crew, to house what ? A SINGLE LIFEBOAT ? *dies from aneurysm* And the benches just below the back turret? The entire ship is a nonsense... Share this post Link to post Share on other sites