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Darth_Glorious

Algérie, Henri IV and Duca d'Aosta preliminary stats

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And no way they will buff raw dmg number it's already pretty high for 240mm. 

 

No its not, its just 300 more per shell than Hindenburg and HE is the same as Zao....

Graf Spee with 280mm guns has 8400 AP-Alpha and Scharnhorst 7600 so H4 could be something between Hindenburg and these two ships!

 

If you just look at H4 and Graf Spee H4 Ap-Alpha could be 7150.

If you look at H4 and Scharnhorst it could be 6750.

If you look at all 3 ships it could be 6950.....

Edited by Fedaip
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Weekend Tester
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Well, that's a substancial typo buff.

I appreciate the move in the right direction. 

 

But the critical deck armor problem remains.

As does the laughably low AA and DPM.

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Weekend Tester
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buffed Henry... lets see

mfg

 

Ciao

Seisset

 

I have a few problems with his video...

 

Firstly, his recap of low tier changes is, in my opinion, fundamentally broken.

It sounds like his goal in the game is to grind to tier 8 and 10. Everything below that is an obstacle. So his comment about the tier2 being buffed, but not mattering because you only need very little experience to unlock the tier 3 is a bit silly.

 

Secondly, he praises the Henri for being much better, and the guns to be so much better.

Middle of the pack, he says.

 

But that's the thing, they're really not middle of the pack.

They're enormous 240mm guns with by far the slowest reload, and the least amount of guns. And all he's doing per HE salvo to a Des Moines is 3-4k. Laughable. That's what I'd expect from a Chapayev.

Meanwhile, he's saying that it's well armored, using a game where potatoes in a Des Moines and Hindenburg are spamming AP when he's bow on or angled as an example.

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[TAK3N]
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personally i think too, that with his position, and the lack of interrest the opponents showed he should have been able to pull out more damage, but as i have no tier10 i can just guess by upgrading my lower tier experiences

 

but hey... notser is happy with wargaming an iChase isn't (Duca video)... the world is strange sometimes...

mfg

 

Ciao

Seisset

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so henry iv will really go over 40 knots? isnt this ship suppose to have displacement over 20 000t? what do french use as fuel?

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so henry iv will really go over 40 knots? isnt this ship suppose to have displacement over 20 000t? what do french use as fuel?

 

spoiled brie?

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so henry iv will really go over 40 knots? isnt this ship suppose to have displacement over 20 000t? what do french use as fuel?

And exactly 42.26knots with sierra Mike :D (edit->Oddys^^)

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what do french use as fuel?

 

Ships are fueled by hate gained from all the white flags and reversing jokes they had to suffer since 1940.

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Just a nitpick but she can reach up to 42,26kn. :hiding:

Indeed, i edit my post:hiding:

Oh, i remember you. A friendly Neptune, when I was in DM:happy_cap:

Edited by BlackTorp

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Just a nitpick but she can reach up to 42,26kn. :hiding:

 

jesus crist...thats ridiculous. i am not aware of any heavy cruiser going faster than 37 knots. there should be hard cap at least 39 knots for heavy cruisers. there is simply no need for this ship to be this absurdly fast. another stupid feature which has no justification - same with british cruisers who dont loose speed at turns and accelerate like in vacuum for no reason

strange that émile bertin doesnt even have the boost when he reached the fastest speed on the trials

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Players, Players, Sailing Hamster
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 what do french use as fuel?

 

Probably my daily frustration and anger :D

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Alpha Tester
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As i wrote in the flamu video i post it here:

 

 The way i really would like them to implement the Henry IV is like that:

 

To not make just a heavier/lighter Moskva (to make it attractive because clones are never good to play in my opinion) they can tweak the normalisation and gun handling. That means that even with the worst DPM of all ships in the game, if the ship can manage to land hit on ships that are in a really strong defensive position (angled/far away/dodging/torpedobeating/...) on a RELIABLE basis then the Henry IV will find it's niche.

 

If i land a salvo every 17 sec it's really bad DPM wise BUT if i know that no matter what my opponent will do to prevent me to hit him and that every salvo i will shoot will do an important amount of damage THEN the ship become really strong. That would make this ship reaaaaaally worthwile against ships sitting each in front of their opponent and just reversing/pushing (in fact "camping" is the right word) while not being OP at all because while taken in a 1 vs 1 fight the Henry IV would be wrecked because of his poor DPM and armor. Maybe he won't be your primary target in a fight but you'll still not be able to ignore him in the long term.

 

I think it's the good approach for this ship and the good thing to do to change the meta a bit and making good frontal tankers a bit less strong.

 

What do you think about it?

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As i wrote in the flamu video i post it here:

 

 

What do you think about it?

 

Well, to sumarize, you want a very big HE buff ? Because only HE can do reliable damage to angled target and don't care about bounces.

 

that's not a bad solution.

 

But we have the problems of the armour, detectability, AA, turning circle and rudder shift to adress too.

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Alpha Tester
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Well, to sumarize, you want a very big HE buff ? Because only HE can do reliable damage to angled target and don't care about bounces.

 

that's not a bad solution.

 

But we have the problems of the armour, detectability, AA, turning circle and rudder shift to adress too.

 

No i'm speaking of AP shells. There are already the british cruisers with modified normalisation angle and i would do it in a way that would reduce the impact of angling against the Henry IV.

 

Sure that could work with HE shells but we already have good fire starters in the game and add one more would add nothing new.

 

"Non bouncing" AP shells however (read: AP which are hard to make bounce and not never ever bouncing AP) would add something nice because you don't add more fire than others cruisers are spamming but each salvo will mostly penetrate and it's harder to repair damage done by penetrations than fire which are repaired by 100% by repair party consumable. The thing stay balanced because of the poor DPM and Wargaming would just have to resolve the survivability problem on the ship.

Edited by Psychocouac

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Tl;dr: Buffs/Fixes are nice, but Henry is still bad due to obvious reasons.

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Players, Players, Sailing Hamster
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No i'm speaking of AP shells. There are already the british cruisers with modified normalisation angle and i would do it in a way that would reduce the impact of angling against the Henry IV.

 

Sure that could work with HE shells but we already have good fire starters in the game and add one more would add nothing new.

 

"Non bouncing" AP shells however (read: AP which are hard to make bounce and not never ever bouncing AP) would add something nice because you don't add more fire than others cruisers are spamming but each salvo will mostly penetrate and it's harder to repair damage done by penetrations than fire which are repaired by 100% by repair party consumable. The thing stay balanced because of the poor DPM and Wargaming would just have to resolve the survivability problem on the ship.

 

I don't think RN 6"AP gets better normalisation, ut rather better bounce angles. 

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He did talk about high HE alpha not high firechance I think. Yesterday I did some further testing with some of the german "CC" (thanks to Takemikazuchi_1121 and Cardinal_Richeliau for that opportunity :great: ) and in the End we did some thinking about the tweaking needed for Henri to work. I try my best to translate it but English isn't one of my strength so be patient. :honoring:

 

Firepower: Improving alphadamage of HE/AP to 4.000/7.000 and reload to 15s. These changes would result in a 144.000/252.000 dpm, this isn't great (lowest of all T X cruiser) but combined with the other changes (espically with the improved armor) should be workable. The adding of two additional tripletorpedolaunchers would also be a good addition but would require to much work (model must be changed).

 

Armor: Improving the deckarmor amidship to 30mm (or 38mm for upper belt and deck to make her more resistent against HE). Buffing her plates at bow and stern to 29mm (or to 30mm if the german 420mm shouldn't be able to overmatch her).

 

AA: Improving the dps/range of the 57mm to 25dps/5,0km (200 dps for all 57mm combined). The adding of 20mm Oerlikons wouldn't make a real difference, so I didn't include them.

 

Maneuverability: Reducing her turnradius to 800m and her speedbleed while turning (aka halfing it, with speedboost active and flagg her speed should only drop to 37kn instead of 31/32kn).

 

Edited by 0ddys
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I don't understand, why the Algerie  in game is classified as a tier 7....Algerie was comparable with Mogami, Hipper, Zara classes, all clearly tier 8 cruiser.

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