[TAK3N] Seisset Players 96 posts 9,452 battles Report post #501 Posted April 5, 2017 well, the 12km is not the nerf... the nerf is the speed... even if the detection range is lowered, you can't really hit at long ranges anyways... so at the same range as before the torps are worse. the torpedo acceleration will be a must have skill, and i don't like the idea of must have skills... and about the national flavour of the french and the speed boost: if a flavour stinks, most people don't like it still... i can't wait to play them... but just because i am half french... you must be a mother to love those childs... mfg Ciao Seisset Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #502 Posted April 5, 2017 (edited) well, the 12km is not the nerf... the nerf is the speed... even if the detection range is lowered, you can't really hit at long ranges anyways... so at the same range as before the torps are worse. the torpedo acceleration will be a must have skill, and i don't like the idea of must have skills... and about the national flavour of the french and the speed boost: if a flavour stinks, most people don't like it still... i can't wait to play them... but just because i am half french... you must be a mother to love those childs... mfg Ciao Seisset With TA, 6,8s reaction time is very good Edited April 5, 2017 by Darth_Glorious Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #503 Posted April 5, 2017 And French stuff too. https://thedailybounce.net/2017/04/05/world-of-warships-0-6-3-1-changes-more/ Henri Fixed a typo in the Krupp coefficient. Oh WG. Also Duca now has longer torp range and better stealth on them than all IJN DDs except for Shima. Share this post Link to post Share on other sites
[3X] OhMyDoge Community Contributor 1,613 posts 16,998 battles Report post #504 Posted April 5, 2017 Charles Martel looks good with 10s reload Share this post Link to post Share on other sites
phoenix_jz Players 74 posts Report post #505 Posted April 5, 2017 Meh... I think I liked the shorter ranged, fast torps better... But now you've got the option to stealth-torpedo (with CE), or, you can still play aggressively, but taking TA is advisable for the 9.6 km range and 56 knot speed... As far the French cruisers.... I don't even know what to say. I guess we can count RoF as an arbitrary stat now? Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #506 Posted April 5, 2017 Omg... 12km torps is not a buff, it's a nerf. It will make people shoot useless torps from range which will only endanger their allies in front of them Seriously.. this isn't a buff at all. Lel... I saw a Kirov TK with torps last night so this doesn't concern me Potatoes will TK with any torps you give them. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #507 Posted April 5, 2017 I tried a bit of theorycrafting and honestly both Martel and Saint Louis doesn't look bad with that reload. They have both great concealment, good guns, good handling and nice torps. And Saint Louis can add insane AA and reload module without struggling because of gun range or turret rotation (hell it's far better than Baltimore) to this. But the Galissoniere nerf... why... 1 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #508 Posted April 5, 2017 Because reasons. Share this post Link to post Share on other sites
phoenix_jz Players 74 posts Report post #509 Posted April 5, 2017 What the changes essentially amount to, in terms of RoF, from old to new; I: 7.5 - 10.0 rpm II: 6.0 - 6.6 rpm III: 8.6 - 5.0 rpm IV: 6.0 - 5.0 rpm V: 8.0 - 5.0 rpm VI: 8.0 - 6.0 rpm VII: 5.0 - 5.0 rpm VIII: 5.0 - 6.0 rpm IX: 5.0 - 6.0 rpm X: 3.5 - 3.5 rpm Share this post Link to post Share on other sites
[MUMMY] ZandersMcGrooby [MUMMY] Players 79 posts 15,345 battles Report post #510 Posted April 5, 2017 well, the 12km is not the nerf... the nerf is the speed... even if the detection range is lowered, you can't really hit at long ranges anyways... so at the same range as before the torps are worse. the torpedo acceleration will be a must have skill, and i don't like the idea of must have skills... and about the national flavour of the french and the speed boost: if a flavour stinks, most people don't like it still... i can't wait to play them... but just because i am half french... you must be a mother to love those childs... mfg Ciao Seisset Is it just me or does anyone else interpret 'mfg' to read as 'my f**king god'? It actually makes sense. Exasperation at WG on the end of every post xD Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #511 Posted April 5, 2017 But the Galissoniere nerf... why... This. Probably the most decently balanced ship in the entire tree and they nerfbat it way too hard for no real reason. Share this post Link to post Share on other sites
[TAK3N] Seisset Players 96 posts 9,452 battles Report post #512 Posted April 5, 2017 (edited) Is it just me or does anyone else interpret 'mfg' to read as 'my f**king god'? It actually makes sense. Exasperation at WG on the end of every post xD no, it means "mit freundlichen Grüßen"... as strange as it sounds, but this is my way to end every post since i started writing in forums... that comes automatically but your interpretations may partially be right too ;) mfg Ciao Seisset Edited April 5, 2017 by Seisset Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #513 Posted April 5, 2017 Honestly, my experience counts for very little (very casual player, tactically not very bright, etc. etc.), but I don't like the change for the Aosta. Having short-range, situational torps could have warranted some tweaks in another direction (the range doesn't seem awful, but I wouldn't have said no to 1 km more); now that those have more range, we'll be expected to rely more on them. And since I suck with torps, my chances of doing good with the Aosta took a dive. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #514 Posted April 5, 2017 No AA buff, 57mm Bofors cry in the corner Share this post Link to post Share on other sites
[OM-S] 0ddys Players 1,878 posts 13,186 battles Report post #515 Posted April 5, 2017 I (and i think anyone else with some sense in her/his mind) can understand why they do cry. Anything else then 25dps at 5,0km wouldn't mirrior ther historical values... Share this post Link to post Share on other sites
phoenix_jz Players 74 posts Report post #516 Posted April 5, 2017 Another buff to d'Aosta; although this wasn't listed in the buff notes, apparently d'Aosta's turret traverse rate is now 7°/sec, for a 25.7 second traverse time (EM gives it 7.7°/sec, for a 23.4 second traverse time). This is according to LWM Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #517 Posted April 5, 2017 Damn. Well, I have to admit that this one does not meet my hostility. I love for my turrets to be able to follow the target when I turn. And I guess it's not that a bad move either, since she can only get eight barrels on the enemy, even though her arcs are good. However, on Reddit people are already crying "power creep" and calling her OP. I'm not sure I like that. And I don't get why WG decided to turn her into a goddamn stealth long-range torpedo boat. I just hope that good AP, bad HE and long-range torps won't be the staples of the Italian cruiser line. I sure do. Share this post Link to post Share on other sites
[TAK3N] Seisset Players 96 posts 9,452 battles Report post #518 Posted April 5, 2017 oh well... if i had to guess i think they will make the italian cruiser line with a very special national flavour... HE only, and Duca will be the only one with AP... would be wargaming-like i think mfg Ciao Seisset Share this post Link to post Share on other sites
pegon Beta Tester 76 posts 8,878 battles Report post #519 Posted April 5, 2017 I don't think she is OP as she seems to reward a rush-kill, yolo playstyle. Few players are good at that, even if she can shine in the right hands. Share this post Link to post Share on other sites
phoenix_jz Players 74 posts Report post #520 Posted April 5, 2017 I don't know about the torps, but good AP and bad HE are likely to be true for most Italian cruisers. The bursting charges for the HE tended to be smaller, so that leads to less HE damage and fire chance. Share this post Link to post Share on other sites
Deamon93 Sailing Hamster 3,124 posts 1,275 battles Report post #521 Posted April 5, 2017 I can't comment on the changes specifically but I have to wonder why on earth WG decided to have her at tier VI and buff her to make her somewhat fit(ie the 1000 m/s muzzle velocity etc).The only reason I can see is the higher margin(since the higher the tier the more expensive it gets). From the formulas most Italian guns have good AP and bad HE, then again WG is known to deviate like arbitrarily adding damage to the German AP Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #522 Posted April 5, 2017 I don't know about the torps, but good AP and bad HE are likely to be true for most Italian cruisers. The bursting charges for the HE tended to be smaller, so that leads to less HE damage and fire chance. True. Besides, while the AP shells tended to perform well, at least comparably to foreign ones, the HE shells had a number of issues, ranging from the too sensible "O.bo" fuse, to mere inadequate designs (such as the ones used on the later 152 mm guns). So I guess that bad HE wouldn't be ahistorical... Still, that doesn't explain the torps. Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #523 Posted April 5, 2017 Looking from different angle I'm pleased about one thing. So far it looks like that high muzzle velocity and exelent maneuverability is going to be the so called national flavour of Italians. Just please Wargaming don't screw this up in future. So far you are going in the right direction. Share this post Link to post Share on other sites
[CPC] Psychocouac Alpha Tester 390 posts 7,502 battles Report post #524 Posted April 5, 2017 Looking from different angle I'm pleased about one thing. So far it looks like that high muzzle velocity and exelent maneuverability is going to be the so called national flavour of Italians. Just please Wargaming don't screw this up in future. So far you are going in the right direction. Don't worry, all the crap things are for the french cruisers. Share this post Link to post Share on other sites
SparvieroVV Players 684 posts 73 battles Report post #525 Posted April 5, 2017 Damn. Well, I have to admit that this one does not meet my hostility. I love for my turrets to be able to follow the target when I turn. And I guess it's not that a bad move either, since she can only get eight barrels on the enemy, even though her arcs are good. However, on Reddit people are already crying "power creep" and calling her OP. I'm not sure I like that. And I don't get why WG decided to turn her into a goddamn stealth long-range torpedo boat. I just hope that good AP, bad HE and long-range torps won't be the staples of the Italian cruiser line. I sure do. Unless someone finds info on the redesigned HE shells for the 152/55 or post war shells it will probably remain as is. Same with the Littorio/Roma the only option for a historical HE shell seems a 774kg shell otherwise it is whatever WG decides to do such as Frankenstein the GP round. Share this post Link to post Share on other sites