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barbabarba

One sided battles

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Players
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After last update I see more and more one sided battle,mostly in high tier (8+).  One side heavy defeats other, with only one or two ships lost. Players in tier 9 or 10, regardless of class are decimated, question is why??   And this is getting worst and worst..

I am losing interest in game, because there is no challenges you win or lose easily mostly depending on how many noobs and potatoes you got..

Shame  

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Players
164 posts
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Because MM sux

just like in WoT, also here

i had some faith in ranked so once yuou get higher you play with better opponents but also ranked is parody so i completely understand you

i dont think that last patch changed something in this matter though

Edited by Murro_the_One

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Players
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Solution - Play low tiers.

 

More fun, more action, fewer edge huggers. 

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Players
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Oh, people again demand MM trying to keep people at 50% winrate (when they're not busy complaining that MM does try to keep them at 50% winrate)?

Edited by eliastion
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Players
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Oh, people again demand MM trying to keep people at 50% winrate (when they're not busy complaining that MM actually does try just that)?

nobody is demanding 50% winrate

if you ever played other game than these WG craps you would know that there are different systems how to keep people motivated co play/climb and still be able to play similarly skilled players

Ladders, leagues etc.

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Players
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nobody is demanding 50% winrate

if you ever played other game than these WG craps you would know that there are different systems how to keep people motivated co play/climb and still be able to play similarly skilled players

Ladders, leagues etc.

 

In games that have small teams (or better yet: are solo games) and a really big playerbase - yes. Games with relatively small playerbase and big teams? You gotta be kidding.

 

PS: your experience in WoWs Ranked is the experience of latecomer in noob ranks - even at the beginning of the Season actual Raked starts with R10. You literally made sure to play mostly with people who weren't good enough to advance out of the realm of safety nets and headless chicken play. There is a selection. You just ended up on the wrong (that is, assuming you have some skill, I don't really feel like digging up your stats whatever they might be) side of aforementioned selection. At this point in the Season good players are either R1 already or trying to get through the R2-5 league.

Still, it also means that grinding through lower Ranks should be a breeze - a good player cuts through the herd of noobs like a warm knife through butter, carrying a good portion of his games and on many defeats being still able to save stars (not that hard to be the top of a noob team, after all).

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[TAITO]
Players
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Like this what i had little while ago ?

 

Z0hx2OM.jpg

Edited by Tuuletar

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Players
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Elephant even

 

 

"Edit" function? :P 

 

Either way, one-sided battles are just an inevitability in this kind of game. Let's say we have two teams, one is slightly better and has the luck of the better players actually ending on one flank. Now, the better team (or rather: the better flank of the better team) starts by pushing a bit more coherently and focusing fire a bit better - and so the match starts with corresponding enemy flank losing 2 ships. Now, the 12 vs 12 match has just became 12 vs 10. More importantly, on that particular flank it's, say, 6 vs 4. Where the 6 are a bit better than these 4. Of course they're going to win that flank, perhaps losing one of the more damaged ships and letting one of the weaker enemies retreat. So, now we have a 5v1 flank.

If the other flank is deadlocked with no kills so far, we have a 11 vs 7 state of the game with the 11-ship team having a bit better players!

How crushing is the enemy defeat going to be now? With one flank fallen (so they can no longer angle against all enemies capable of shooting at them)? With less ships?

 

You see, WoWs isn't a football game where you score points but - if the enemy is equal to you in skill - you can also lose points just as easily. It's like a football match where with each point scored the enemy has to take one player off the field. The more the point difference, the easier it is for the winning side to score even more! Snowballing is built-in. If you kill enemy ship, you take away some of the enemy firepower and some of the enemy tactical options. If - by whatever means, for whatever reasons - one team manages to gain ship advantage quickly, the remaining enemies may well be on par with remaining players on the winning side and still the magnitude of the defeat is likely to spin out of proportion and end up much bigger than the actual skill difference between the teams.

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[2DQT]
Players
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This has been happening for a long time.

 

It's even the case in Ranked.

 

So many games often finish with the winning team having 5+ living ships compared to an obliterated opponent...

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[3X]
Players
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I made a folder just to collect screen shots of 1 sided MM, ive got over 180 so far :D

 

 

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I've noticed this since 6.0 in fact. Was thinking it was only me but now I see more players have those utter "bloodbath" battles (be it on the winning or losing side). 1 side overwhelmes the other. Usually the wrecked ships quite evenly distibuted (not that much Krakencollector superpower hero's). Hardly any "nailbite battles" anymore. I pretty much stopped using prem cons and flags because they hardly contribute to the results anymore.

I can't give an explanation though because I have no idea why this seem to happen that much lately.

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[PMI]
Players
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This happens since the beginning of this game.

 

But as pointed out, has become more prevalent the last few weeks.

Also, potatoes died their way to TX and these are side effects too.

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Supertest Coordinator
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To be honest the last few games at high tier I've played have generally been very tight. Often with one side hanging on for a win or coming back from a bad start...

 

So nothing has changed in my view. And the same happens at low or mid tier... just quicker

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Beta Tester
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it does happen a lot more lately

 

its my theory why:

team A gets a couple of poor destroyer players who manage to die in the first 2 minutes of the match. this means the opponents team B destroyers can now cap points uncontested and will gang up and easily kill any remaining team A destroyer.

this leads to team A now has no more ships whose designed role is to cap, spot and torp... and the slaughter begins!

team B will simply sit in smokes or behind islands and blast on the opponents who are now blind because they have no spotters. team B destroyers can now move around freely, keep the opponents spotted, torp the slow lumbering battleships & smoke clouds and cap all remaining points, all this in total safety.

 

in current game play, where every second ship has either smoke or can stealth fire or can snipe from 20km away relatively safe... the spotting is king

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To be honest the last few games at high tier I've played have generally been very tight. Often with one side hanging on for a win or coming back from a bad start...

So nothing has changed in my view. And the same happens at low or mid tier... just quicker

 

No significant change noticed by me either. Victories too easy and crushing defeats always happened and don't seem to be any more or less common than they always had been.

Edited by eliastion

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[-SBG-]
Players
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@Pivke

You get these results without DD in game or DD staying alive on both sides.

Gnirf posted the math. That is the explanation, nothing else.

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Players
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when one side manages to concentrate firepower on critical points more effectively (intentionally or not) the things will resolve pretty decidedly no matter what...i wouldnt blame mm

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[KOOKS]
Modder, Beta Tester
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There's still a lot of people who haven't figured out that no matter if they get their ship sunk or not they still pay the same repair bill, I am not joking. Just a few days ago I mentioned this to a 'very careful' player and he was annoyed and surprised to say the least. If you get enough of these on one team, you end up with a super-careful non-agressive play that will make you insta-lose at high tier. There are, of course, other issues as well... like people playing peekaboo WoT-style behind islands, three of them lined up.

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Also some changes should be done, my last battle we lost both dds in first few minutes of the battle, after that cruisers followed and at the end remained three bbs against two enemy dds, we lost on points, but overall we were not able to eliminate dds nor to shift game. Torpedo spreads were almost constant.  So if you lose your dds game is more or less gone.   But if you lose bbs or cruisers  dds still provide victory.

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Players
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That does not always happen.

Have won without DDs vs DDs,

have lost with DDs vs team without DDs.

 

The better team wins, not the ships.

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