Kandly Players 408 posts 651 battles Report post #1 Posted March 7, 2017 Captains, Please post all bug reports using the following template: 1. DescriptionClear and substantial description containing all necessary details.Example: the cruiser Aoba: scout is inoperable. 2. Reproduction stepsA sequence of the player's actions which triggered the bug.Example: 1. Select the cruiser Aoba 2. Enter the battle (Training or Random Battle). 3. Try to launch the scout. 3. ResultIn-game experience resulting from the bug.Example: When you press the scout activation button, you can hear the sound, but nothing actually happens. The aircraft stands still on the catapult. 4. Expected resultIn-game experience which should have occurred if no bug is present.Example: The scout has to be launched by the catapult. 5. Technical detailsExample: Bug time: about 19:30 (UTC).Replay (attempt at 01:00), python.log, DxDiag.If you encounter this error, please zip your ~\crashes\ folder, upload it to any online file storage and add the link to your report. Kandly Share this post Link to post Share on other sites
Commander_Steph Players 181 posts 13,556 battles Report post #2 Posted March 7, 2017 1. DescriptionThe new Russian Tier 8 Destroyer OGNEVOI 's torpeedo launchers on the front are clipping the deck in front of it. (Only at Hull B). 2. Reproduction steps 1. Go to port. 2. Choose the Tier 8 Russian DD OGNEVOI. 3. Upgrade the gun modules to "130mm/55 B-2-U" from "130mm/50 B-2LM". 4. Upgrade the hull to "B" from "A". 5. Zoom in to the ship's torpeedo launchers on the front. 6. Observe that the two torpeedos on the top of the launcher are clipping the deck infront of them. Literally going into it. 3. Result Visual incorrection. 4. Expected result Because the torpeedos are squuezed in there, just delete the little deck part or raise it up a little. 5. Technical details Attached screenshots 1 Share this post Link to post Share on other sites
[FJAKA] Black_Baron_MC Players, Players 145 posts Report post #3 Posted March 7, 2017 1. DescriptionCliping Superfiring (front and back) turrets on Amagi and Nagato (as they have same guns) 2. Reproduction steps1. Select Nagato/Amagi. 2. Aim you guns a bit to left or right down. 3. ResultBarrel of superfiring turret clips with some thing on top of the roof of turret in front. 4. Expected resultTurrets should not clip with anything 5. Technical detailsScreenshot Share this post Link to post Share on other sites
[SSS] Qilaxu Players 1 post Report post #4 Posted March 7, 2017 Description Team Killer count is not decrementing after completing battle without damaging team mates. Reproduction steps 1. Get team killer penalty. 2. Complete a battle without causing any damage to team mates. Result Team killer penalty does not get reduced. Seems intermittent. Have to close game client and relog in order to get it to start reducing the team killer count. Expected result Team killer penalty game count is reduced by one. Technical details The problem is intermittent so cannot reproduce and not going to deliberately get team killer status again just to try to reproduce. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #5 Posted March 7, 2017 (edited) Not template. Very simple: Bismarck is still planeless. In appearance that is. *edit* This post has been edited by the moderation team due to: content Edited March 8, 2017 by Daroo2017 content Share this post Link to post Share on other sites
[ST-EU] Kancolle_Kongou Supertester, Sailing Hamster 421 posts 9,908 battles Report post #6 Posted March 7, 2017 1. DescriptionAircraft Carrier Saipan is not show the camo when she is not bought and you are viewing her. 2. Reproduction steps1. Go in to the "Tech tree" . 2. Click on Saipan and view her and see she has no camo on. 3. ResultYou see Saipan without her premium camo on. 4. Expected resultClick on Saipan and see her with camo,AA,Planes, 5. Technical details Happen at 21:51. Screenshot taken 07.03.2017 Share this post Link to post Share on other sites
[-FD-] Tallen Players 1 post Report post #7 Posted March 7, 2017 (edited) 1. Description Got the "Critical Error Occurred" box trying to start the game after the update. Two crash files attached to this post. [edit] Running the the game client check from the Launcher resulted in another ~820MB download, and the game now starts. crashes.zip Edited March 7, 2017 by Tallen Share this post Link to post Share on other sites
[T-E-F] LordKeynes Players 11 posts 4,937 battles Report post #8 Posted March 7, 2017 Same problem as Tallen. Playing on a Mac. Please help. Share this post Link to post Share on other sites
[ST-EU] Kancolle_Kongou Supertester, Sailing Hamster 421 posts 9,908 battles Report post #9 Posted March 7, 2017 Same problem as Tallen. Playing on a Mac. Please help. you dont ask for help here. here you report a bug. for help contact support Share this post Link to post Share on other sites
[KLAN] KapteinSabeltann Players 232 posts 10,027 battles Report post #10 Posted March 7, 2017 (edited) 1. DescriptionGneisenau: Can not select target for secondaries nor AA when having captain with Manual Fire Control for Secondary Armament 2. Reproduction stepsPlay the ship, try to select any target - planes or ships. 3. ResultNothing happens, cursor doesn't change shape but behaves like if hovering over a friendly (or nothing). 4. Expected resultExpect to be able to select targets manually 5. Technical detailsNone Edited March 7, 2017 by KapteinSabeltann 4 Share this post Link to post Share on other sites
[_RSU_] TankSinker Players 2 posts 3,474 battles Report post #11 Posted March 8, 2017 (edited) 1. DescriptionDissapering / Ghost ships during battle 2. Reproduction stepsStart the game and observe the sea 3. ResultPls have a look at: (starting 11:55) Why IOWA near IZUMO is accideentaly dissapearing and then suddenly re-appearing?There is a plenty of videos showin same bug. On YT you can find many videos with same WOWS issues 4. Expected result Ships shoud not dissapear / re-appear accidentaly. These are not GHOSTS ! 5. Technical details Battle starts, some ships dissapear accidentaly. But it is random.For sure this issue has been reported to the Support. IT IS NOT ONLY THE LATEST PATCH BUG. Edited March 8, 2017 by TankSinker Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #12 Posted March 8, 2017 Not template. Very simple: Bismarck is still planeless. In appearance that is. *edit* This post has been edited by the moderation team due to: content Sorry for that. I completely overlooked that when I made my screenshot. My bad. Intention was to help. Share this post Link to post Share on other sites
[HELLA] Anthoniusii Players 1,188 posts 24,364 battles Report post #13 Posted March 10, 2017 Coppied from tech thread (does any moderator looks there anyway). Arp Voices Bug? In the previus patch we could replace the arpeggio voices with other languages with english in default with Settings/Audio/Voiceover modification with English/Standard for example. In the latest patch that can not be done. I have made all available language compilations, I even renamed the Arpeggio folder in res/audio file, deleted it or copied EnglishUS and named it Arpeggio. Also checked the game's data integrity twice! Still instead of english i continue to hear those aufull Arp voices. Am I doing something wrong or in this patch those voices are BUGED? Share this post Link to post Share on other sites
[TROLL] h3dning Players 32 posts 17,359 battles Report post #14 Posted March 14, 2017 Had a game in my izumo today. Was waiting for the heal to come off CD, 2 seconds left i start spamming "T" , and when the timer runs down to 0 nothing happens and it freezes at 0 seconds for 20 seconds. When i press T again after the 20 seconds, the heal goes off, but the icon shows some wierd numbers and symbols. Screenshots : http://imgur.com/a/BwJrP Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #15 Posted March 14, 2017 (edited) 1. DescriptionUnable to use cursor to designate priority targets for secondary batteries and AA guns. 2. Reproduction steps1. Select a ship with secondary and/or AA guns. 2. Enter a battle. 3. Attempt to designate a target for the secondary batteries and/or AA guns with the cursor. 3. ResultThe target will neither light up nor will it be possible to select it. 4. Expected resultThe target gets selected as a priority target for the secondary batteries. 5. Technical detailsPossibly related: Playing in Full-screen windowed mode. Bug comes and goes, no idea what causes it. Alt-tabbing does not resolve the problem. Other elements of the UI (such as consumables and shell types) are selectable. I have found that it is possible to workaround the problem by changing minimap options. After changing an option the UI will work as intended. Edited March 20, 2017 by El2aZeR 3 Share this post Link to post Share on other sites
[ST-EU] Kancolle_Kongou Supertester, Sailing Hamster 421 posts 9,908 battles Report post #16 Posted March 15, 2017 1. DescriptionWhen playing on the map "Sea of Fortune" you can shoot the Castle at A, and the shells pass within it to the other side and comes out 2. Reproduction stepsClick battle (training room, random battle, co-op) and play on "Sea of Fortune". Go to A. Shoot castle. See shells go in it and come out other side. 3. ResultYou hide behind the castle expecting to be safe, but shells go in it and comes out the other side and hits you. 4. Expected resultShoot the castle and the shells explode on its wall. Keeping you safe on the other side. Expect something that big to be able to provide cover and not think your safe and then suddenly get shot becasue what you tought was cover, was not cover at all Share this post Link to post Share on other sites
[HELLN] dpo70 Players 66 posts 11,916 battles Report post #17 Posted March 16, 2017 (edited) 1. DescriptionThe aft turret on Admiral Hipper turned almost 360 degrees inside the ship's hull. 2. Reproduction stepsCould not find out how it happened 3. ResultBoth cannon barrels went through the hull 4. Expected result Should have stop at some point. Both barrels were inside the hull but I didn't manage to take that screenshot. Edited March 16, 2017 by dpo70 Share this post Link to post Share on other sites
[HELLA] Anthoniusii Players 1,188 posts 24,364 battles Report post #18 Posted March 17, 2017 Coppied from tech thread (does any moderator looks there anyway). Arp Voices Bug? In the previus patch we could replace the arpeggio voices with other languages with english in default with Settings/Audio/Voiceover modification with English/Standard for example. In the latest patch that can not be done. I have made all available language compilations, I even renamed the Arpeggio folder in res/audio file, deleted it or copied EnglishUS and named it Arpeggio. Also checked the game's data integrity twice! Still instead of english i continue to hear those aufull Arp voices. Am I doing something wrong or in this patch those voices are BUGED? New patch and yet NO FIX for the Arpeggio voices! I want to turn them OFF. Do something about it as you did in previus patches. Unless you fix one thing and damage another in each upgrade. Share this post Link to post Share on other sites
[MA-GE] mrblueskye Players 93 posts 26,679 battles Report post #19 Posted March 18, 2017 1. DescriptionUnable to use cursor to designate priority targets for secondary batteries and AA guns. Unable to ctrl-click the mini-map to highlight a square 2. Reproduction steps1. Select a ship with secondary and/or AA guns. 2. Enter a battle. 3. Attempt to designate a target for the secondary batteries and/or AA guns with the cursor. Attempt to ctrl-click the minimap to highlight a square 3. ResultThe target will neither light up nor will it be possible to select it. Mini-map square will not be highlighted 4. Expected resultThe target gets selected as a priority target for the secondary batteries. The mini-map square is highlighted 5. Technical details Bug comes and goes, no idea what causes it. Share this post Link to post Share on other sites
[DKP] OlliN Modder 467 posts 10,011 battles Report post #20 Posted March 19, 2017 1. DescriptionIf enabled, own music is randomly crashing the game. 2. Reproduction steps1. Put custom music in the proper folder. 2. Enable "Listen to your own music". 3. Enter a battle. 3. ResultCrash to desktop. 4. Expected resultPlaying the game without crashes. 5. Technical details There are problems with custom music since 0.5.16.1. The memory leak of that version was fixed, but somehow the feature is not working properly. The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x01E50D67) (Write @ 0x00000012) The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x00B7C55F) (Read @ 0x577101820) Share this post Link to post Share on other sites
[DG] Elbschlucker Weekend Tester 71 posts 8,712 battles Report post #21 Posted March 19, 2017 1. Description The first and second barrel of turret number 2 of the New Orleans turns through the little viewing port of turret number 1 2. Reproduction steps Turn the turrets at the lowest elevation. 3. Result Barrels clip through the viewing port 4. Expected Results Slightly lower turret number 1 or higher turret number 2 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #22 Posted March 20, 2017 (edited) 1. DescriptionGneisenau: Can not select target for secondaries nor AA when having captain with Manual Fire Control for Secondary Armament 2. Reproduction stepsPlay the ship, try to select any target - planes or ships. 3. ResultNothing happens, cursor doesn't change shape but behaves like if hovering over a friendly (or nothing). 4. Expected resultExpect to be able to select targets manually 5. Technical detailsNone Happened also to me twice (so far) in 6.2, while playing Gneisenau. Edited March 20, 2017 by Skyllon Share this post Link to post Share on other sites
[-FKK-] Vikingbra Players 2 posts 12,745 battles Report post #23 Posted March 20, 2017 Same as stated above. Can't select target for manual secondaries or manual aa. Ships where I noticed it: Minotaur, Bismarck, Moskva. No mods installed. Share this post Link to post Share on other sites
naztb Players 161 posts 21,204 battles Report post #24 Posted March 22, 2017 DescriptionThe Team kill penalty Bug 2. Reproduction steps 1. Accidentally kill a team mate 2. Get 5 game penalty 3. Result Team kill penalty goes from 5 games to 4 games after as expected. It then takes a further minimum of 19 games with no damage caused to allies to clear the penalty. 4. Expected result Ths has been going on for several patches now and it has not been addressed. Its a basic game function and would not take much to fix 5. Technical details To reduce from 5 game penalty to 4 games works correctly To go from 4 games to 0 penalty takes 20 clear games If it not a bug and as intended please have it show the correct number of games if takes 20 games so be it but don't say 4 games when in reality it is not Share this post Link to post Share on other sites
anonym_TsoqOMaBzvpt Players 104 posts Report post #25 Posted March 22, 2017 DescriptionThe Team kill penalty Bug 2. Reproduction steps 1. Accidentally kill a team mate 2. Get 5 game penalty 3. Result Team kill penalty goes from 5 games to 4 games after as expected. It then takes a further minimum of 19 games with no damage caused to allies to clear the penalty. 4. Expected result Ths has been going on for several patches now and it has not been addressed. Its a basic game function and would not take much to fix 5. Technical details To reduce from 5 game penalty to 4 games works correctly To go from 4 games to 0 penalty takes 20 clear games If it not a bug and as intended please have it show the correct number of games if takes 20 games so be it but don't say 4 games when in reality it is not I noticed the same issue but not so many games to clear the penalty, at least for me. So i confirm there is a bug round it. Share this post Link to post Share on other sites