Jump to content
Forum Shutdown 28/7/2023 Read more... ×
ajb13

What now for the Akizuki?

46 comments in this topic

Recommended Posts

Beta Tester
663 posts
12,465 battles

So they plan to remove stealth firing and not give any buffs to ships that could use it. Well where does that leave the Akizuki?

 

I've only just got her and have been using her with a captain without AFT, was going to get that has his next skill. With a firing range of just 10.2 km this gave me a stealth firing bracket of just over 1km as my captain had concealment. I sucked in her, she is my worst performing ship with 25 games or more. Maintaining stealth fire was hard with such a small bracket on such a slow ship, and when not in smoke or behind cover she was just one Big XP piñata for the enemy. She's not as fast as a Soviet gunboat, in fact she's slower than most cruisers she faces and only just faster than some BB's, nor as nimble as a US DD and lacks the gun range of either of these. She excelled when I could ambush other DD's and gun them down, but underperformed at every thing else.

 

Without the stealth fire ability I can see little point in having this ship. It's what I got her for, I have other DD's to do the other things, and do them a lot better.

Share this post


Link to post
Share on other sites
[TEAM_]
Players
1,367 posts
11,386 battles

Well they will have to buff destroyers if they remove stealth fire. Otherwise will turn in world of battleships even faster and also die faster.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
663 posts
12,465 battles

Well they will have to buff destroyers if they remove stealth fire. Otherwise will turn in world of battleships even faster and also die faster.

 

​They've already said that they were never meant to rely on stealth firing so any buffs would be inappropriate

Share this post


Link to post
Share on other sites
Players
453 posts

My only advice is to hold on to the ship for now and see how it goes and whether they go buff it. All they've said, after all, is that they would not PRE-BUFF the ships at the same time as removing stealth fire.

 

There's a good chance they'll buff ships that take a nosedive in performance. Frankly, Akizuki I am certain will need something. But I'm not going to cry for it to be pre-buffed.

Share this post


Link to post
Share on other sites
[RJCTS]
Players
1,568 posts
10,303 battles

So they plan to remove stealth firing and not give any buffs to ships that could use it. Well where does that leave the Akizuki?

 

I've only just got her and have been using her with a captain without AFT, was going to get that has his next skill. With a firing range of just 10.2 km this gave me a stealth firing bracket of just over 1km as my captain had concealment. I sucked in her, she is my worst performing ship with 25 games or more. Maintaining stealth fire was hard with such a small bracket on such a slow ship, and when not in smoke or behind cover she was just one Big XP piñata for the enemy. She's not as fast as a Soviet gunboat, in fact she's slower than most cruisers she faces and only just faster than some BB's, nor as nimble as a US DD and lacks the gun range of either of these. She excelled when I could ambush other DD's and gun them down, but underperformed at every thing else.

 

Without the stealth fire ability I can see little point in having this ship. It's what I got her for, I have other DD's to do the other things, and do them a lot better.

 

 

Dont listen those trollers.

 

 

You saw that pensacola underperfomed so they buffed her. Its not in their intrest to make ship and later no one to play them, or only small number of players. Chill and have fun :)

Btw, stealth firing is not nice, its rather annoying for everyone else except that DD player. (I play dds so i am not BB biased :D)

Share this post


Link to post
Share on other sites
[ALONE]
Players
146 posts
35,262 battles

I set my Yugumo commander up for stealth firing so even if they do buff the ships I'll need to retrain him.

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

 

 

Dont listen those trollers.

 

 

You saw that pensacola underperfomed so they buffed her. Its not in their intrest to make ship and later no one to play them, or only small number of players. Chill and have fun :)

Btw, stealth firing is not nice, its rather annoying for everyone else except that DD player. (I play dds so i am not BB biased :D)

 

​Its anoying and thats is it still takes most stealth fire ships 5 min plus with a a victim that is dumb enogh  to be burned down. It also dont work when you stay behind your DD Screen. Its exactly powerfull when ships do something they are not suposed to. Being a one man fortress with no real conter than another BB. guess removing fie is next on the agenda when this is thogh. Sealth fire Need room  and no spoter to function but perhaps the game will be better if anybody sits behind an Island firing over or in a smokescreen. BTW i had no prob ending a spoted DD in 2 AP Salvos in a BB at 12 km and they are suposed to be my conter......

 

Gues whats also anoying?

Siting in a CA and losing 80% of your HP to citadels.

Firing 15 Torps from 6 km agist a boadside BB and see only one hit thaks to too many spoting Tools and Balarina agility for 40KTon plus ships.

Edited by Spellfire40
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
663 posts
12,465 battles

 

 

Dont listen those trollers.

 

 

You saw that pensacola underperfomed so they buffed her. Its not in their intrest to make ship and later no one to play them, or only small number of players. Chill and have fun :)

Btw, stealth firing is not nice, its rather annoying for everyone else except that DD player. (I play dds so i am not BB biased :D)

 

​Didn't get much chance to use stealth fire as I only played 25 games on her and most of those where before the range upgrade so her stealth bracket was something like 0.1 or 0.2 KM. I've mostly been on the receiving end of it, and while it is mildly annoying it's hardly a game breaking mechanic. It's usually a minor threat that active maneuvering can do much to alleviate.  

Share this post


Link to post
Share on other sites
Players
2,447 posts
14,711 battles

Akizuki is one of the very, very few ships in the game which may need it. It will likely still perform very well without it. Hold on before you make conclusions. I play almost all my DD's without stealth fire and I would say they don't suffer too much.

Share this post


Link to post
Share on other sites
Beta Tester
663 posts
12,465 battles

Akizuki is one of the very, very few ships in the game which may need it. It will likely still perform very well without it. Hold on before you make conclusions. I play almost all my DD's without stealth fire and I would say they don't suffer too much.

 

​Neither do mine, but then again they are either fast, maneuverable or don't rely on guns to do their damage

Share this post


Link to post
Share on other sites
Beta Tester, In AlfaTesters
1,147 posts
16,279 battles

I very rarely use the stealth fireing ability on mine. I rather find myself a nice spot where i have some broadside cruisers, camping BB's or such in range, pop my smoke, fire torps away and start hammering HE/AP into them. YOu can do a ton of damage while the smoke lasts. Just today i completely devastated a Bismark that was sitting sideways to me in less than a minute from full hp just spamming AP into his superstructure non-stop, switching to HE occasionally to keep at least a fire or two burning. Smoke ran out, i re positioned, and did the same to a poor Iowa. 

 

Ship is very situational. Sometimes i do crap dmg because i dont get opportunities to do so, then i mostly circle around my team providing AA and anti-dd cover, and sometimes i just get lucky with positioning and i absolutely wreck whatever comes too close.

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,952 posts
7,021 battles

Leave her sitting in the port after the change for the 1-2 years it takes WG to "analyse the data" before they consider buffing her.

 

Maybe division up with a CV since Akizukis AA will be the only selling point of the ship.

Share this post


Link to post
Share on other sites
Players
5,001 posts
7,787 battles

I play almost all my DD's without stealth fire and I would say they don't suffer too much.

 

How are the KM DD doing without it?

Share this post


Link to post
Share on other sites
Players
1,314 posts
52,321 battles

So they plan to remove stealth firing and not give any buffs to ships that could use it. Well where does that leave the Akizuki?

 

I've only just got her and have been using her with a captain without AFT, was going to get that has his next skill. With a firing range of just 10.2 km this gave me a stealth firing bracket of just over 1km as my captain had concealment. I sucked in her, she is my worst performing ship with 25 games or more. Maintaining stealth fire was hard with such a small bracket on such a slow ship, and when not in smoke or behind cover she was just one Big XP piñata for the enemy. She's not as fast as a Soviet gunboat, in fact she's slower than most cruisers she faces and only just faster than some BB's, nor as nimble as a US DD and lacks the gun range of either of these. She excelled when I could ambush other DD's and gun them down, but underperformed at every thing else.

 

Without the stealth fire ability I can see little point in having this ship. It's what I got her for, I have other DD's to do the other things, and do them a lot better.

 

That's why I sold her after few battles.

Share this post


Link to post
Share on other sites
[KLUNJ]
[KLUNJ]
Beta Tester
1,509 posts
11,905 battles

 

How are the KM DD doing without it?

 

lets put it this way there is so few of em in game now I aint sure wg actually released the german dd line

 

Share this post


Link to post
Share on other sites
Players
2,447 posts
14,711 battles

 

How are the KM DD doing without it?

 

Their problem isn't the lack of stealth firing, but the unnecessary penalty way beyond their firing range. They still perform tbh. They are just not fun to play.

Share this post


Link to post
Share on other sites
[THROW]
Supertester, Players, Sailing Hamster, Privateer
3,851 posts
23,972 battles

 

Their problem isn't the lack of stealth firing, but the unnecessary penalty way beyond their firing range. They still perform tbh. They are just not fun to play.

 

Making DD lines that are not really fun to play surely helps adressing that BB overpopulation problem, righ? -.-
  • Cool 5

Share this post


Link to post
Share on other sites
Players
2,447 posts
14,711 battles

 

Making DD lines that are not really fun to play surely helps adressing that BB overpopulation problem, righ? -.-

 

We have too much BB's? What is this heresy?:trollface:

Share this post


Link to post
Share on other sites
Players
5,001 posts
7,787 battles

Their problem isn't the lack of stealth firing, but the unnecessary penalty way beyond their firing range

 

Well I guess the problem is that the bloom (AFAIK) is tied to the gun, so if you want to remove SF then you need to assume that the players have AFT and CE captains plus the T8 concealment module and the T9 GFCS2 module that gives you a 16 km range with 6 km detection (before firing).

 

Now the reality is that most KM DD captains probably do not or cannot use the range upgrades or even the concealment perks, but what are WG supposed to do?  Introduce a variable bloom depending upon what upgrades and skills you've got?  

Share this post


Link to post
Share on other sites
[2DQT]
Players
8,241 posts

I don't find I need SF in Aki but I haven't had that many games with her yet.

 

But if it is a problem then they could buff her rudder and acceleration maybe as she steers like an utter pig, almost feels like using my Atago in her sometimes :teethhappy:

  • Cool 1

Share this post


Link to post
Share on other sites
[TOXIC]
Players
4,795 posts
12,260 battles

I don't find I need SF in Aki but I haven't had that many games with her yet.

 

But if it is a problem then they could buff her rudder and acceleration maybe as she steers like an utter pig, almost feels like using my Atago in her sometimes :teethhappy:

 

Atago (well, Takao) feels more nimble, actually, although that's mostly the perceived trait since Akizuki still should generally turn better (unless her stats lie).

Share this post


Link to post
Share on other sites
Players
178 posts
13,956 battles

As long as I can get a free respec on my Blyskawica captain. He is skilled for stealth firing, but after the nerf that will be pointless. Of course I doubt WG will oblige. You can be damned sure I won't be spending doubloons to respec though. If necessary I'll send the bugger to the reserve and start again from scratch. :trollface:

 

Share this post


Link to post
Share on other sites
[POMF]
Beta Tester
1,989 posts
4,247 battles

You saw that pensacola underperfomed so they buffed her. Its not in their intrest to make ship and later no one to play them, or only small number of players. Chill and have fun :)

 

IJN DDs are still underperforiming across the board (except for Shiratsusyu) since the rework but I don't see anything indicating they are getting the attention they deserve. Can't see this nerf doing any of them any favours.

For Pensa it took 2 years before it was buffed.

Share this post


Link to post
Share on other sites
Players
1,890 posts
2,549 battles

I don't find I need SF in Aki but I haven't had that many games with her yet.

 

But if it is a problem then they could buff her rudder and acceleration maybe as she steers like an utter pig, almost feels like using my Atago in her sometimes :teethhappy:

 

welp most of time I find myself focused by everythign that has range and line of fire whenever spotted and I can't sit in the smoke screen forever ya know :P

 

so having that window when I can shoot at things and not get sunk due to weather conditions [heavy raining :trollface: ] is extremely handy

Share this post


Link to post
Share on other sites

×