Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #1 Posted February 26, 2017 Introduction Hello! I decided to make this guide because I see a lot of Battleships doing things I would not recommend doing, and since I see myself as a fairly good Battleship driver I wanted to share my "knowledge" about this ship class. I'm not, by all means, saying that I know everything and that my guide is the only one you should follow, for there are many playstyles suited for a BB, I'm just here to share you my savoir faire. If my English is bad at any point in this guide I blame it on the fact that English isn't my native language, I will try to limit the mistakes but I can't promise anything. While low tier (tier 3-5) gameplay in Battleships is also an important topic I will adress the higher tiers (tier 8-10), since low tier games can be quite chaotic and low to mid tier BBs play quite differently I will MAYBE cover this in a later guide. This guide will mostly talk about positioning and will end with a small piece about priority targetsTeam dependent positioning Positioning in battleships is one of the most valuable skills you can learn, a BB is generally too slow to get out of bad positions quickly which will more often then not leave you on low health or in the worst case with a lifeboat with your unfortunate crew. Whenever you see a Battleship typing A B or B C in chat, this isn't just some small chitchat at the start of the game but a quite decisive factor to their game. Have you ever seen BBs raging that "We said B C and you went A" in chat? If you did, you might have seen one of the biggest fears happen a BB player can have, their team not taking in consideration the pain BBs are in when they need to forcibly reposition. Granted the BB player should've still looked at what his team is doing which brings us to the first point in the subject of positioniong: "Your team" Battleships are extremely team dependent, which means a BB player should look at his/her team the entire time. A BB player should always try to keep friendly destroyers near so he/she can support them in the dangerous endeavour of capping points and generally warding off the enemy team. Having DDs close to you also gives the advantage that they will spot Torpedoes that are outside of your own spotting range. Of course this benefit is mutual since you can ward your DDs from those pesky radar cruisers who will try to hunt down your little friends. Cruiser cover is also quite important for Battleships, their defensive AA is extremely valuable for dealing with aircraft and hydro or radar is very valuable to deal with enemy destroyers. It is quite tricky to work well with Cruisers tho, BBs tend to attract a lot of fire and if a cruiser pops up right next to them, the fire will almost all the time switch to them and if your escort was a bit to close to you, during evasive manoeuvres it might not end well for the both of you. BBs and cruisers should keep their distance but not to much so when the situation changes, f.e. a butload of planes coming towards the BB, the cruiser can close the distance and support the BB. For playing with CVs I would say that that's more up to the CV, who should at all time try to keep the team between himself and the enemy. Positioning on the map As for actually placing your ship on the map, always try to position yourself so you can cover at least 2 caps (for domination) for standard battles its a bit harder for BBs to decide where to go, just try to support your DDs as well as possible is generally the best decision to make. If you are playing a Destroyer, keep in mind that your BBs are not as fast as you, also try not to split up to A and C because this will result in your BBs having to either split their firepower or not support you at all. What I generally like to do is put myself in between 2 different caps or at a cap which will definetely see a lot of action (very often a B point) I will always try to place my battleship next to cover so only one side of my ship is exposed to fire, it is not adviced to go in the open and open up all routs off attack to your ship, be aware for rushing destroyers tho since they tend to see you as a nice meal when you get to close. It's quite self-evident that you don't snipe since a part of your role as BB is deterent and tanking damage, from long range this is very hard. There is no shame in driving backwards, if you keep your position while 2 Tirpitzes and a Gneisenau are charging you, you will only end up dead, while you can at least kite the for a while whilst driving backwards, letting your team have more time to shoot at them too.KNOW YOUR TIME: I've sinned against this a couple of times since I tend to play quite agressively but knowing when to advance is very important, I tend to go uber agressive when all enemy DDs have been sunk but that can get you in sticky situations nonetheless. Try to follow your team, especially destroyers, unless they are clearly making a mistake (when the entire enemy team is in that location and your dds just want to throw their life away f.e.) When enemy cruisers start kiting you, try to disengage, cruisers are very good at kiting Battleships and you only do them a favour trying to catch up to them. If they start following you it will be easier to hit them with your main battery since they have less time to avoid your shells. When your team is decisively winning you can go on the pursuit (and maybe tank some more damage for more experience =D ) KNOW YOUR SHIP: Some BBs are more fit to go agressive than others, Tirpitz for example has turtleback armour* and torpedoes + a very decent suit of secondaries so it is great for going agressive unlike ships like Izumo that turn like a brick and have a very big and easy to penetrate citadel. * : Turtleback armour is a citadel shape that is in the game which severely limits the possibilities of getting citadelled. Most German BBs have this citadel shape en most high tier German cruisers do too.Some specific tips An incredibly important tip for North: There is almost no situation that calls for BBs to go to the D point, you can't support anything except for D and it will take you ages to get around those mountains, I generally report every single BB that does that because this will handicap your team immensely. FOR YAMATOS: try to avoind getting in a brawling situation, your second gun turret can't aim down enough to hit anything under 5km when you are bow on. To add to this Yamato has severely fallen behind in the BB meta, for a general rule, when you can shoot your nr.3 turret you are over angeling your armour, showing a very easy citadel (citadel just in front and below turret 1) FOR KURFURST: It doesn't matter that you can't get citadelled so easily that you should forget how to angle. You will still eat tons of damage when you give your broadside to the enemy! Try to resist the urge of shooting all your turrets, your turrets are not in a good position and you will have to give a lot of broadside to use all of them. Try to forsake secondary build, I know it's fun to dakadaka but a survivability/stealth build suits the ship a lot better. FOR MONTANA: In my opinion the best BB at tier X and generally a joy to play. Your guns have great angles so you dont need to show a lot of side to use all of them, just keep in mind that when turning or giving full broadside, your hard to hit citadel becomes not hard to hit at all. Personally I like an AA/Stealth build but it performs just as fine (perhaps even better) with a survivability/Stealth build. I don't know how Republique plays so I can't comment on that, and I won't review conqueror because IMO that ship is not a BB. Consumable use Personally I like using spotter planes on my tier 8+ BBs because it helps with shooting over islands and is a huge aid for firing into smokescreens. You can very easily identify the position of a Minotaur from the semi-birdseyeview. Take premium consumables, not using premium consumables is one of the significant symptoms of noobism, a very grave dissease. A premium consumable can save your ship in multiple occasions thanks to the shorter "Cooldown" times they have. (and numbered consumables get +1 charge if you take the premium version, meaning extra medkits, yay!) Don't forget that you CAN buy these for in-game credits, they are relatively cheap and are very easily earned back. On top of this, don't forget to use your consumables, immediately symptom 2 of noobism, a medkit not used at the end of the game is basically wasted, and you definitely want to avoid sinking before you've used every single last one of them. Try to remember to pop your plane just before you die (if you can) the extra spotting it provides can save a teammate!. Consumables cost money if you use them or not, not using them would be idiotic. One last tip for this point, whenever I pop my repair party I wait untill I'm sure I can repair for the full duration, so you get the most ammount of HP out of each repair party, when you are on low HP I would advise not to wait that much, at high tiers even HE salvos can do a ridiculous amount of damage. Priority Targets To finish of this guide I will try to talk a bit about priority targets. -Whenever you get the opportunity to, shoot destroyers, this class is the hard counter of Battleships and it will help your team's chances of winning the game since DDs often decide who wins or loses a game. -Radar cruisers should also be a top priority, they pose a significant threat to your destroyer buddies. If you don't know by heart what cruisers come equiped with radar, learn the list, it's not that big and it will help your team a lot: Atlanta, Belfast, Indianapolis, Chapayev, New Orleans, Dimitry Donskoi, Baltimore, Moskva, Des Moines, MISSOURI, BLACK, HSIENYANG, CHUNG MU, YUEYANG, Edinburgh, Neptune, Minotaur. (these 3 last ones are quite fun to shoot at with battleships *evil laughter*) -If you don't see any of these ships, go for broadsiding targets but dont hold your fire too long if they are hesitant on showing their sides, you might get a penetration through the deck armour! Outro I will propably edit this guide if some new thoughts come to mind! If you have feedback you can always leave it in the comments! Have a nice day! Kathy. Guides to specific ships - How to play Yamato - How to play Montana - How to play Großer Kurfürst Edit: Added some points in specific tips. and a new point called "Consumable use" 18 Share this post Link to post Share on other sites
SmartassNoob Players 723 posts 5,774 battles Report post #2 Posted February 26, 2017 You might want to put some titles/headings into that text. The people of this era are ever less willing to read huge walls of text. 1 Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #3 Posted February 27, 2017 You might want to put some titles/headings into that text. The people of this era are ever less willing to read huge walls of text. is this better? Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #4 Posted February 27, 2017 Nice thread OP! Thanks. I find the opening phase the most difficult in a BB. Once commited to a certain direction it's so hard to make corrections. Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #5 Posted February 27, 2017 "Loiter mid" is also useful. Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #6 Posted February 27, 2017 "Loiter mid" is also useful. Very true. Nice thread OP! Thanks. I find the opening phase the most difficult in a BB. Once commited to a certain direction it's so hard to make corrections. thanks. It's indeed the most crucial moment in the game because it can make or break your game especially in the slower battleships *stock new mexico flashbacks* Share this post Link to post Share on other sites
SmartassNoob Players 723 posts 5,774 battles Report post #7 Posted February 27, 2017 Yeah, it's better now. Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #8 Posted February 28, 2017 No point for a guide. As no matter what tier, BBs will stay far back and even as top tier/heavy armor ones wont use they armor to advantage. Most of mu games in a BB are as you mentioned in first lines - you are left alone. So something like this - team spread out, see one dd and and few cruisers going with me - DD spots enemy dd - cruisers shoot random shells at 15km+ turn around and sail away as they get spotted and DD spots one low tier BB tere. DD takes few shots/launch blind torps and goes straight with cowardly running away cruisers leaving me(Texas) alone against tier higher BB + DD that insta spots me till i die. Many games in Texas are against tier 7s and most cowardly cruisers ive seen is there....myokos/clevelands/budyony....all nightmare to a DD, but yet, those cowardly garbage better decide to join a lemming train and have a chance spamming more HE from maxrange, than advance a bit and kill that DD(wich isnt hard in a high rof/many gun cruiser that has spot plane or radar/hydro....but no wows is a pvp game played by cowards, even wot has more "team play" than this as you have more critical role with each of the ship type. So i have pretty good overall stats with Texas and i play it like this - start a bit slow if any of DDs/cv planes or cruiser goes your way, so they spot some enemy for me, and thats it, isail towards enemy changing speeds and so on - even if most will run away(that happens most of fights) i will try to do as much damage i can and maby ram wats hard in a 21knot ship. So i die in first 4mins while tier 6-7BBs decide to turn around and run away. So games like that ends with me in topr three, where all tier 7s are in last places. And playing in tier 9-10 games with my Bismarck is all the same, even higher level of cowardness than lower tier games....they wont help, they wont try to help, they will take advantage that you get graped by rain of shells to turn around and run away...after that you see a Yamato at max range behind island trying to land a shot or a DD, who brawls against tier X cruisers. This game is no team play, just a deathmatch where you better not help anyone as noone will help you. Like i wont ever try to save BB from enemy DD in my cruisers -as happened yesterday, that moron tier 6 Fuso with ffull health turn around and ran away from Konig that was shooting me and i was already @ 35% health...so i killed DD pretty easy and in that time Konig landed few cits on me. So tip to all new players - play only for your self and dont act like a protector of the team, they wont repay you with same not care when you get shot down! Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #9 Posted March 2, 2017 No point for a guide. As no matter what tier, BBs will stay far back and even as top tier/heavy armor ones wont use they armor to advantage. Most of mu games in a BB are as you mentioned in first lines - you are left alone. So something like this - team spread out, see one dd and and few cruisers going with me - DD spots enemy dd - cruisers shoot random shells at 15km+ turn around and sail away as they get spotted and DD spots one low tier BB tere. DD takes few shots/launch blind torps and goes straight with cowardly running away cruisers leaving me(Texas) alone against tier higher BB + DD that insta spots me till i die. Many games in Texas are against tier 7s and most cowardly cruisers ive seen is there....myokos/clevelands/budyony....all nightmare to a DD, but yet, those cowardly garbage better decide to join a lemming train and have a chance spamming more HE from maxrange, than advance a bit and kill that DD(wich isnt hard in a high rof/many gun cruiser that has spot plane or radar/hydro....but no wows is a pvp game played by cowards, even wot has more "team play" than this as you have more critical role with each of the ship type. So i have pretty good overall stats with Texas and i play it like this - start a bit slow if any of DDs/cv planes or cruiser goes your way, so they spot some enemy for me, and thats it, isail towards enemy changing speeds and so on - even if most will run away(that happens most of fights) i will try to do as much damage i can and maby ram wats hard in a 21knot ship. So i die in first 4mins while tier 6-7BBs decide to turn around and run away. So games like that ends with me in topr three, where all tier 7s are in last places. And playing in tier 9-10 games with my Bismarck is all the same, even higher level of cowardness than lower tier games....they wont help, they wont try to help, they will take advantage that you get graped by rain of shells to turn around and run away...after that you see a Yamato at max range behind island trying to land a shot or a DD, who brawls against tier X cruisers. This game is no team play, just a deathmatch where you better not help anyone as noone will help you. Like i wont ever try to save BB from enemy DD in my cruisers -as happened yesterday, that moron tier 6 Fuso with ffull health turn around and ran away from Konig that was shooting me and i was already @ 35% health...so i killed DD pretty easy and in that time Konig landed few cits on me. So tip to all new players - play only for your self and dont act like a protector of the team, they wont repay you with same not care when you get shot down! If you do that you will only encourage said behaviour 1 Share this post Link to post Share on other sites
SaxonHoliday Players 165 posts 5,738 battles Report post #10 Posted March 2, 2017 As primarily a destroyer player, I really hope more BB players read this and GO FOR THOSE BLOODY RADAR CRUISERS. That feeling when I'm in my Shimakaze and there's a Des Moines only 9km away, but the Izumo behind me prefers shooting at the Bismarck... Overall a fairly good guide to a BB's general overall strategy. I play battleships (have Tirpitz, currently grinding Amagi) as an off-role of sorts, and lots of these tips are ones I would give to people as well. Consider giving a short list of tips for individual BBs as well. A North Carolina (bow-in troll) plays very differently from an Amagi (broadside devastator) or a Bismarck sister (CHAAAAAAAAAAAARGE!), after all. Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #11 Posted March 2, 2017 As primarily a destroyer player, I really hope more BB players read this and GO FOR THOSE BLOODY RADAR CRUISERS. That feeling when I'm in my Shimakaze and there's a Des Moines only 9km away, but the Izumo behind me prefers shooting at the Bismarck... Overall a fairly good guide to a BB's general overall strategy. I play battleships (have Tirpitz, currently grinding Amagi) as an off-role of sorts, and lots of these tips are ones I would give to people as well. Consider giving a short list of tips for individual BBs as well. A North Carolina (bow-in troll) plays very differently from an Amagi (broadside devastator) or a Bismarck sister (CHAAAAAAAAAAAARGE!), after all. thanks ^-^ I'll try to do so when I have time =) Share this post Link to post Share on other sites
SaxonHoliday Players 165 posts 5,738 battles Report post #12 Posted March 2, 2017 thanks ^-^ I'll try to do so when I have time =) One more thing I'd note is that your priority target section gives the impression that Destroyers should be a Battleship's #1 target? I'd advise against this unless the destroyer in question is closing in for a torp run. At longer ranges, you just do not have the RPM to reliably hit such a small and wiggly target. Better to shoot enemy battleships and cruisers (especially cruisers) so your friendly Atago/Des Moines/Kutuzov/Udaloi can pump that sneaky DD full of HE. It's not going to stop random moments of hilarity (me as Amagi a few days ago - fire at a full-health Kagerou from 15km, get Devastating Strike), but most of the time, firing at destroyers will not be worth it. At least that's my opinion. Target priority would be something like... close-range destroyers (<8km) > radar cruisers > broadside battleships > other cruisers > battleships > long-range (>10km) destroyers. Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #13 Posted March 2, 2017 One more thing I'd note is that your priority target section gives the impression that Destroyers should be a Battleship's #1 target? I'd advise against this unless the destroyer in question is closing in for a torp run. At longer ranges, you just do not have the RPM to reliably hit such a small and wiggly target. Better to shoot enemy battleships and cruisers (especially cruisers) so your friendly Atago/Des Moines/Kutuzov/Udaloi can pump that sneaky DD full of HE. It's not going to stop random moments of hilarity (me as Amagi a few days ago - fire at a full-health Kagerou from 15km, get Devastating Strike), but most of the time, firing at destroyers will not be worth it. At least that's my opinion. Target priority would be something like... close-range destroyers (<8km) > radar cruisers > broadside battleships > other cruisers > battleships > long-range (>10km) destroyers. when an enemy destroyer is engaging yours it's very valuable to shoot the destroyer, it can give your little buddy a very good advantage. Share this post Link to post Share on other sites
SaxonHoliday Players 165 posts 5,738 battles Report post #14 Posted March 2, 2017 when an enemy destroyer is engaging yours it's very valuable to shoot the destroyer, it can give your little buddy a very good advantage. Also true - a distracted destroyer is a much easier target. It's pretty hard to make a universal guideline, huh... Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #15 Posted March 2, 2017 Also true - a distracted destroyer is a much easier target. It's pretty hard to make a universal guideline, huh... it is, that's why I also didn't include low tier gameplay. Share this post Link to post Share on other sites
[BK_SP] tdmlacolo [BK_SP] Players 23 posts 17,030 battles Report post #16 Posted March 4, 2018 Very good guide. Thanks. Share this post Link to post Share on other sites
Nishi_Kinuyo Players 249 posts 1,721 battles Report post #17 Posted March 4, 2018 Missing two rather important bits: 1: don't sail in a straight line at a constant speed while showing your full broadside to the enemy. 2: don't snipe from maximum range. Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #18 Posted March 5, 2018 23 hours ago, Nishi_Kinuyo said: Missing two rather important bits: 1: don't sail in a straight line at a constant speed while showing your full broadside to the enemy. 2: don't snipe from maximum range. Those are given and for granted, if I need to tell you, you are better off playing Tetris. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #19 Posted March 5, 2018 On 26/02/2017 at 1:57 PM, Nishikino__Maki said: KNOW YOUR SHIP: Some BBs are more fit to go agressive than others, Tirpitz for example has turtleback armour and torpedoes + a very decent suit of secondaries so it is great for going agressive unlike ships like Izumo that turn like a brick and have a very big and easy to penetrate citadel. Tbh, this applies to every ship in the game, not just the BB's, and can not be repeated too often: Know your ship. While we're at it, knowing the strengths and weaknesses of whatever your foe is driving doesn't hurt either. Share this post Link to post Share on other sites
[RUFL] Jagod Players 291 posts 5,100 battles Report post #20 Posted March 14, 2018 Thanks for this informative write up. Considering myself mostly a DD driver (even though my games are evenly spread between classes) I try not to stay too far behind my friendly DDs when I am driving BB myself. This gets me into trouble very often when said DD smokes up in caps for no reason or eats a torp, leaving the flank without spotting. Does it mean I am too aggressive too early? I kind of fear hanging back in the beginning just worsens my DDs' chances of survival. This is even worse on maps like haven/brothers where defending the weak flank makes losing a single ship even more of a problem and disengaging is not possible once the unopposed enemy DDs keep spotting. Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #21 Posted March 17, 2018 OP, you got it all wrong, as legions of T10 players teach every game: This is the corrected guide: 1- You have very long range guns able to reach farther than 20km. Coming closer than that to any enemy only means giving a higher chance to the Despicable Dudes (also known as DDs) to torpedo you. So don't. 2- The "W" key in your keyboard should only be pressed once (if ever) at game start, and then several times while you turn away from the incoming wave of reds falling down the flank where all your team was disintegrated because you chose not to support. 3- you have turrets in the front and the rear. In order to use them properly you need to position yourself squarely side on to the enemy, specially if they are enemy battleships. You need all the firepower you can muster, every time, all the time. 4- AP rounds have problems dealing with some enemies so just shoot HE. All the time. Don't even bother changing your ammo for broadside targets. Not only you're almost guaranteed to do damage if you hit, you might even set them on fire!!!!!111!!!11111!!!!Oneoneoneone. This tip is specially useful for Yamato captains. 5- Charging in with your Yamato into an angry smoke cloud from where you can see shells popping out every (roughly) 3 seconds is a VERY good idea, 99 times out of...99. 6- You are a big, bad, mean, battleship, with big, bad, mean, guns. Your job is obviously shooting at any cruiser in range, no matter what. Failing that (if you can't see any cruisers), shoot battleships. All the time. Don't even bother shooting at any destroyer that might be spotted by your team, they're very tiny, hard to hit (specially from spawn, which you're camping like the pro you are because of rule number 1), and you won't see the big, big, big damage numbers pop out of any DD you fire at as the ones you see when you fire at bigger ships. 7- When you choose a target, fire it until is very dead. If the guy turns around and proceeds to run away at 35 knots while weaving and making himself extremelly difficult to hit, you shall chase it all across the map if need be. Don't stop looking at the minimap, don't even bother considering what your team might need from you - your purpose in life is to kill THAT particular target and if you have to spend 10 minutes chasing it in order to kill it (or if you unfortunately got killed in the process), then so be it. 8- In case you're doubting where to crawl towards at 1/4 speed at game start, just head toward where all the other guys in your team are heading too. There's a certain thing to the concept of "strenght in numbers", but more importantly, if there are a lot of greens near you the chances that the enemy might (GASP!!!!!!!!) shoot at (DOUBLE GASP!!!!!) you, are much diminished. Don't even listen to those guys in chat who warn about some "lemming" stuff. They're just salty dudes who have to l2p mighty Battleships. 9- Any consumables your warship have are pure gimmicks to use for your own, personal, need. That means that if you're in a Missouri with a 9.5km range radar, you still need to be firing from spawn and use radar only when you know a DD that has infiltrated the flank you didn't support is coming for your head. Coming close to a cap to use radar so others can shoot at the target you highlight is bad. First because (OMG) you might get shot at, or even worse...TORPED!!!!, if you come so close to enemy Despicable Dudes. Also, YOU are the one highlighting it so YOU should be the only one firing at it. At any rate, it's a gimmick and you shouldn't pattern your playstile around it. Same with any german high tier BB - they have hydro for self protection only. Don't even consider using it for anything other than detecting Despicable Dude fishes coming your way (you'd need to be VERY close to detect any enemy ship with it and as we all know the best place for a Grosser Kurfurst or a FdG is sitting 23km away from the nearest visible enemy, no use for the hydro at all). This is specific for british battleships: You have cruiser-like concealment, magic instaregeneration that shows the finger to citadel damage, and guns that can set 3 fires twice in a row on an enemy who has popped a repair. Don't be fooled - that's as much a gimmick as the Radar or Hydro we talked about avobe. You are still a battleship and your place is behind everyone else (even behind your CV, after all if the enemy sees it, they'll fire at him first, not at you!!!. Pro tactics hint right there). Stay in spawn and shoot HE from a distance, you're supposed to be Wargaming's "solution" to the "bowcamping meta" so be sure to fullfit that role firing HE all day long from as far as you can. 10- Your health pool is sacred. You want to stay alive as long as you can so risking getting shot at is anathema. Thus if by lategame, when the enemy has all the caps and is coming for you in massed numbers you still have 100% health that's perfectly fine and fine, and a perfect show of a model-like battleship performance. Also, at this point feel entitled to say something like "N00b team" or call for that 5% health left hp destroyer or cruiser who's desperately trying to stay alive amongst the massed incoming fire of the whole enemy team to spot so you can fire at more stuff at 15+km (and if he doesn't, report him for not playing according to his role!!!!!) Also remember under NO circunstance, EVER, consider coming close to a cap. If your team is 200-850 in score and all caps are red it's everyone's elses fault. You're not supposed to be close to any cap ... because they're not close enough to your team's spawn. Which is the area you shall never leave under any circunstance. I hope this guide helps you. Dozens of thousands of players, of every tier up to T10, everyday prove that this is the certified, true, and valid way to play battleships in WOWS. Happy BBing, good luck and fair seas!!!! 3 Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #22 Posted March 18, 2018 On 5-3-2018 at 7:05 PM, lafeel said: Tbh, this applies to every ship in the game, not just the BB's, and can not be repeated too often: Know your ship. While we're at it, knowing the strengths and weaknesses of whatever your foe is driving doesn't hurt either. yes but it's a but again, redundant to mention :) Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #23 Posted March 18, 2018 11 minutes ago, Nishikino__Maki said: yes but it's a but again, redundant to mention :) As a wise man once said, the truth can never be repeated too often. 1 Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #24 Posted March 19, 2018 On 14-3-2018 at 5:02 PM, Jagod said: Thanks for this informative write up. Considering myself mostly a DD driver (even though my games are evenly spread between classes) I try not to stay too far behind my friendly DDs when I am driving BB myself. This gets me into trouble very often when said DD smokes up in caps for no reason or eats a torp, leaving the flank without spotting. Does it mean I am too aggressive too early? I kind of fear hanging back in the beginning just worsens my DDs' chances of survival. This is even worse on maps like haven/brothers where defending the weak flank makes losing a single ship even more of a problem and disengaging is not possible once the unopposed enemy DDs keep spotting. You might be playing a bit too agressive but it is generally a good thing to support your DDs. If your DD dies because he smoked up and caught a torpedo thats completely up to him. I see destroyers make this mistake almost constantly and theres little you can do about it except for platooning with a good DD player to begin with. When your DDs decide to abbandon you, you tend to get destroyed because it is very hard to escape in a relatively slow and bulky ship. Again it is mostly inexperienced dd players making these mistakes, platooning will remedie quite a few facedesks. Sorry for the late reply . Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #25 Posted March 19, 2018 I added some tips to specific tips and a new point called "consumable use", other feedback is always welcome. Share this post Link to post Share on other sites