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ulcusrodens

New Orleans. give me some reason not to quite the line here.

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i've never understand the Pensacola hate, and i had quite a lot of fun with it. i expected the NO to be somewhat similar, but at least my first impressions are disastrous.

depressing ship and gun handling, mediocre HE, terrible AP (suddenly, from the best AP ammo in tier 7), 3 criticals every time something manages to hit me.

after 2 battles and 13k overall damage i'm very close to quit the line altogether, since i can't see how i can use - let alone enjoy - this thing.

oh, my NO is fully upgraded (i don't play stock ships because life sucks, and games should not).

 

is there any NO lover able to give me some hope for the future?

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Beta Tester
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I've found the AP to be quite good against cruisers

the Radar helps you with contesting caps

 

the reason not to quit the line is Baltimore and Des Moins

they both get the nasty Superheavy AP shells which have massive penetration power and with the reload buffs you can remove targets from the surface quite quickly 

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my 3rd game has been better, i managed to get 3 citadels and a devastating strike on an Edinburgh. from 7 km... not that difficult! :) but i just discovered that even AA is mediocre. it took defensive fire to kill 3 damn TBs from a Saipan, and 2 of them managed to drop on the BB i was defending (i got 1 AA kill, the BB the rest).

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[ALONE]
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Well, no.

Baltimore gets heal, Des Moines faster reload, but that doesn't really make them better.

And when you look at the ships they are facing, they are rather helpless and left behind.

Some will bring them to work, but I would rather recommend to go up another line.

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[PUBA]
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Like mentoined above: Des Moines and Baltimore

 

On my "old" account I had the Des Moines and I was able to PUNISH any BB that got in a 10KM radius of me.

You get like 8k on bbs giving broadside (which they will, they wanna finish you asap and need to use all guns) volleys every 6 (?) seconds, so thats ALOT of fun

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The AP is the same, it should be very strong against cruisers and broadside BBs (I citadelled an NC at 12km without much trouble). Now it also has 12 second reload on the top guns. It is one of the stealthiest ships at T8 and definitely the most agile. Baltimore also got a reload buff, now 10s base can go as low as 8.8s with the module. The line is pretty fun at the top end.

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[CR33D]
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Baltimore and Des Moines , There now you have 2 reasons not to quit the line (:

 

#NeverGiveUp :honoring:

 

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ok, i admit i had a really bad start. some difficulty to adapt to a new ship is normal, but i have never such a depressing initial impression! after 10 games (1870 avg xp, 41600 avg damage, 90% WR - of course it doesn't mean anything, but just to say that after the first 3-4 sad games my performance has climbed...) i have to ask public apologies to the New Orleans... :hiding:

it doesn't excel in anything, but it's by no means a bad ship.

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ok, i admit i had a really bad start. some difficulty to adapt to a new ship is normal, but i have never such a depressing initial impression! after 10 games (1870 avg xp, 41600 avg damage, 90% WR - of course it doesn't mean anything, but just to say that after the first 3-4 sad games my performance has climbed...) i have to ask public apologies to the New Orleans... :hiding:

it doesn't excel in anything, but it's by no means a bad ship.

 

Glad it got better :) I think the last part is why people don't like the ship. They expect to find "the" thing she's good at or "the right way" to play her that always works. Because she's a jack of all trades, that just doesn't exist. You sometimes need to work harder to do something but you can adapt all battle long and do everything as needed. Very versatile and pretty fun all round.

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Been pondering, thinking and wondering beyond sanity but still I can't come up with an answer OP... Compared to Baltimore NO is my absolute favorite, best ship in the game. And I touroughly hate NO... So I'll leave my opinion about Baltimore to your own imagination. Sometimes I get myself to drag it out of port, only to end up in the same boring misery each game. No matter what I try Passive, agressive, anti DD, AA specced (best guarantee not to encounter CV's): I get shot to pieces... Oh Ferry, but the nose so hard, just bow tank. Indeed it's hard! I only get 2 citadels instead of 3 by any BB who's looking funny at me, regardless what distance or wether or not I'm even spotted. The "detected" sign is usually my clue to the next game....

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[TORAZ]
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AA specced

 

Both Pensa and NO are pathetic AA vessels. It would not be worth speccing into their AA even if CVs were guaranteed in every match.

And I say that from a CV's perspective.

 

I must admit that I haven't played NO all that much after the buffs, but the one major gripe I have with her still remains. For a vessel entirely reliant on her guns, her range is lacking to say the least. I feel like there is little the NO does that Chapa doesn't do better. Obviously that doesn't mean she's bad, but more... "recent additions" have simply left her in the dust. (dare I say the word "powercreep"?)

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For a vessel entirely reliant on her guns, her range is lacking to say the least. I feel like there is little the NO does that Chapa doesn't do better.

 

16.2km range is plenty, about average across the tier. Also, have you tried turning a corner in a Chapayev?

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[TORAZ]
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16.2km range is plenty, about average across the tier.

 

I dunno, maybe my playstyle is just incompatible with NO. I often find myself wishing for more range when playing her.

 

Also, have you tried turning a corner in a Chapayev?

 

If I had to choose between more range and better maneuverability in a cruiser, I'd easily pick more range. Maybe that's just me, tho.

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I dunno, maybe my playstyle is just incompatible with NO. I often find myself wishing for more range when playing her.

 

 

If I had to choose between more range and better maneuverability in a cruiser, I'd easily pick more range. Maybe that's just me, tho.

 

No, it's not just you. Unfortunately a lot of people believe cruisers at high tier can't or shouldn't do anything other than long range firespam. Not saying you do, but it's true. It's a safe, easy and comfortable playstyle. If you try palying NO that way, especially comparing to Chapayev which is a true master of it, you will be very predictably disappointed. If you just prefer that playstyle, that's absolutely fine. I do sometimes too, I'm having a blast in Chapa, but it's not my usual. I have to constantly pinch myself not to put the ship in situations where I would end up cursing the turning circle. And at times having no choice BUT to play safe and slowly grind targets down with fire can be both boring and frustrating. NO is more fun because it's more flexible and capable when deliberately thrown into harms way. :playing: but that's just me...
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In the US Cruisers you have to be close up with your DDs contesting the caps and Radaring enemy DDs smashing massive HE broadsides into them

after you finished the DDs you move on to cruisers which often show broadside to you thats the moment you load AP and cripple them you can easily avoid torp because of your exelent maneuverability imho you should equip Hydro instead of DefAA as you fight against DDs and CAs most of the time

 

if any BB dares to show you its side smack them for 5-10k AP volleys though the Balti and Deez Memez can do that more reliably because of their Super Heavy AP shells

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[FAIL]
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I for one quite like the Baltimore, positioned right she's tanky and can support caps early on as others have mentioned, its damage output isnt stellar, but its adequate and you need to know when to use HE and when to AP.

Met a hapless Baltimore in my Atlanta and he tried to outspam me with HE, which rather obviously went poorly for him, if he had swapped to AP he would have murdered me.

The New Orleans was okay, hated it at first but i got the hang of her at the end of the grind. It Is a bit mediocre to have 16 km range when you end up in so many t10 battles where people tend to engage at 20 km and no real stealthfire option.

Comparable to Hipper (in my hands) but leagues behind Chapayev, then again so is every other t8 cruiser in my opinion.

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I'm just hitting the New Orleans, I have 100% loss rate so far, doing the same in the NC I just got too. It's not like I'm new to T10 MM I have lots of higher tier ships. I just think the New Orleans isn't even a good all rounder, she is bad at everything. I get looked at by any ship and I die, I get out gunned by dds (admittedly is was a Kabab), out ranged by everything and the 9km radar is about as useful as a blow up dart board because getting that close to a cap is death. She is slow and not to quick in the turn either. I much prefer the pensacola.

 

Some of you seem to have come to terms with her, I just don't know where to be position wise. If I get close enough to hit something I'm first target and dead too quick.

 

Would love some help. Cheers

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Also, let's not forget Baltimore got an important buff last patch (-3s to reload), at long last giving it a superior firepower to offset the lack of torps. 

NO also got a buff to RPM, but a fairly minor one, and IMHO stays a bit behind most of its peers.

 

Another reason to stay on the line ;-)

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I'm just hitting the New Orleans, I have 100% loss rate so far, doing the same in the NC I just got too. It's not like I'm new to T10 MM I have lots of higher tier ships. I just think the New Orleans isn't even a good all rounder, she is bad at everything. I get looked at by any ship and I die, I get out gunned by dds (admittedly is was a Kabab), out ranged by everything and the 9km radar is about as useful as a blow up dart board because getting that close to a cap is death. She is slow and not to quick in the turn either. I much prefer the pensacola.

 

Some of you seem to have come to terms with her, I just don't know where to be position wise. If I get close enough to hit something I'm first target and dead too quick.

 

Would love some help. Cheers

 

The playstyle is Pensacola with the difficulty turned up to 11. It's slightly less agile than Pensa but still easily the most agile cruiser at T8+, dodge is your bread and butter. You need to work with islands and friendly smoke (talk to your DDs) if you want to get close. Stay back initially if it isn't safe and use stealth to reposition and set up for ambushes. Basically there's no one single "right" way to do things, which is what can make NO feel a bit like she's bad at everything, but the point is to stay fluid, always adapting and leaving yourself options open.
Edited by VC381

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I only just bought it, finished the Pepsi while it was still visible from the moon and that put me off the line for a very long time. I'm only played a handful of games in her so far and only have the hull upgraded but so far I'm loving it.

 

I've not had any decent damage games yet as the range is very poor for all the T10 games I'm getting in, the upgrade should help with that. The 9km concealment with radar is very strong, coupled with powerful AP to punish any enemy radar cruisers I can really turn the tide at an early cap contest. I think I only played 1 maybe 2 games before her latest buff so I can't speak to how she was before but now I think she's a very capable ship for a tier 8 cruiser.

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Stealthiest, most agile and most versatile ship, and fastest firing heavy cruiser at T8 now. The 16km range (upgraded) is plenty for the kind of things you do. Really happy with all these buffs and happy that other people are appreciating the ship now :great:

 

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