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CptdanieI

Captain Skills and You! (Work in Progress!)

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[-RT-]
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Good day ladies and gentlemen, since I haven't seen much in terms of a in-depth guide on the Commander Skills and what exactly they mean to you as a newer player I decided to start a thread focusing on helping newer people decide what skills are the best/most viable to take and which one to ignore on the various ships that are available. Feel free to add in your own thoughts and opinions but keep in mind that I will only stay on the basics as to why you should take certain skills...so here goes:

 

 

Level 1 Commander Skills:


 

Priority Target (PT in short)

The very first skill to pick and what I consider should be the bread and butter of every aspiring captain that doesn't want to play a carrier. This skill will let you know when you are being targeted by an enemy ship and by how many (CVs excluded since they don't have actual guns they can aim on you). What this essentially means is that you know when exactly people have eyes on you and plan of giving you the bad news which allows you to do evasive maneuvers more effectively and lets you know when to duck in and out of action provided you have the opportunity to. (It also acts as a "soft" counter against destroyers as they usually target you when dropping their torpedoes, provided you are not sitting in a smokescreen which makes it very obvious when they will attack you from stealth.)
 

Preventive Maintenance (PM in short)

A skill that I personally rate only decent at best for destroyers since their modules tend to get incapacitated easier than most other ships and rely on having the torpedos and guns ready to go incase of a emergency. On any other class I would rate this skill as bad if not even useless since the worst thing that can possibly happen as a cruiser or battleship is that the main guns get taken out, which should be rather rarely the case. Take note that secondaries and AA batteries are not affected by this skill so using it in conjunction with skills related to those roles is pretty much meaningless unless your main guns also act as AA defense. (only some DDs and a few cruisers)
 

Expert Loader (EL in short)

A skill that I personally rate as pretty much useless all the way since you should always fire all your guns before switching ammo types which clashes with this skill, on situations where you only have a limited time frame to deal damage it is almost always better to just shoot instead of letting all the guns reload first just to switch ammo types afterwards for half the orginal reloading time, in alot of ships that is about 15-40 seconds wasted just to get the proper ammo you want to use in a given situation which could've been used to just deal damage instead, it has some synergy with cruisers that focus on stealth to get a sneaky shot in when the opportunity presents itself but that still makes the skill not worth taking in my book,
 

Aircraft Servicing Expert (ASE in short)

Pretty straightforward Carrier pick, it ups the endurance of your planes and lets you reload your planes faster which means more actions can be taken as a CV, not much else to say about it other than it is useless on any other class if you couldn't tell by now.
 

Direction Center for Catapult Aircraft (DCCA in short)

A skill that in my opinion is a rather mixed bag to take, it allows you to have 2 catapult planes around which means more overall protection in the air helping you see torpedos or annoy CV Players trying to get a drop on you which can be life saving, but if you have proper awareness and stick close to a few teammates neither of the two instances are much to worry about. Especially since you should always adjust your speed and course every now and then if you know there are DDs around to throw off their aim. It is great to have as a added insurance, but not really nessecary to have since you can always spend that one captain point somewhere more overall usefull, your choice to make.
 

Dogfighting Expert (DFE in short)

A Carrier skill that in my opinion only exists anymore because the Saipan is a thing... (T9 planes as a T7 Carrier lul). The only thing worthwhile on this skill is that your fighters gain a little bit more ammo, the boost in damage against higher tier planes is neglible at best as higher tier planes both deal more damage and tank way more to begin with, so having it will not let you trade any better against higher tier planes in a direct fight and the damage boost does not work for strafing runs making it a pretty pointless pick.
 

Incoming Fire Alert (IFA in short)

This skill always has been on the edge of existance on any competetive player as it is essentially a watered down version of PT making it a questionable pick since it only lets you know that shots aimed at you directly are on the way which makes it pretty useless if you have said skill above, considering that most of the time your maneuvering before the enemy ship fires decide whether you evade or not this skill should just be forgotten all entirely, especially since it doesn't work with torps. (Would be OP as hell if it would.)
 

Evasive Maneuvers (EVM in short)

A Carrier skill that actively gimps your performance rather than helping you more often than not. This skill makes your planes less fragile and detectable when returning to the carrier which has a big catch to it. It also slows them down like crazy which really does not help you when trying to get work in your CV done (keep in mind your job as a CV is not dealing the big numbers all the time, but to support). It makes it near impossible to get fighters off your bombers after they dropped their payload since it basically negates their Speed Bonus and the added durability means nothing if you cannot get those planes out of a strafing run, meaning they will wind up dead either way. Just avoid that skill at all costs if you plan on taking up a Carrier.


 

 

thats the first part of 4 parts done. (PHEW what a doozie)  I will write up the other parts as time comes but for now I wanna have some feedback about what you think about the guide thus far and if I should continue this way. Just to clarify again, I will NOT include any kind of stats and number wizzardary in here and only keep it down to actual experiences and opinions about certain skills.


 

 

 

 

 

Edited by CptdanieI
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[RONIN]
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I think you are wrong about Expert Loader.  It comes in very handy in cruisers.  I tend to load AP as the game starts, then I load HE because many times you see destroyers first, and in most cases HE is better choice in cruisers. But when an enemy cruisers shows you broadside, you can switch in half the time to AP then and give him a salvo of AP in 5 or 6 seconds after the last HE salvo.

Maybe this is not bad in battleships too, because then you can fire a salvo in 15 seconds in stead of 30, but other skills go first imo.

 

Bytheway, you make sometimes very long sentences without punctiation marks (comma´s).

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[GWDYS]
Beta Tester
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I think you are wrong about Expert Loader.  It comes in very handy in cruisers.  I tend to load AP as the game starts, then I load HE because many times you see destroyers first, and in most cases HE is better choice in cruisers. But when an enemy cruisers shows you broadside, you can switch in half the time to AP then and give him a salvo of AP in 5 or 6 seconds after the last HE salvo.

Maybe this is not bad in battleships too, because then you can fire a salvo in 15 seconds in stead of 30, but other skills go first imo.

 

Bytheway, you make sometimes very long sentences without punctiation marks (comma´s).

 

at first sry for my english ...

i think that EL is just waste of 1 skill point for mainly 2 reasons  (the first one is dealbreaker for me)

1/ usually you have sparepoints for just 1 (and you have to have atleast 1 tier 1 skill - you know 19 poinst max, so 1+2*2+2*3+2*4 / 1+2+3*4+4 builds says hello, only viable is 2*1+2+3+3*4 build). and i think PT / PM are much usefull skills to choose

2/ in my opinion is always better to fire at target with ammo what you have loaded and than reload to ammo which suits situation better. you always do some dmg even with bad ammotype. on BBs i run APs all game long, i use HE maybe once per 3-4 battles (higher tier angled BB, last DD and such). Other ships realod pretty fast to make this useful.

 

edit : Even on CA you have reload 12-14 sec with 200mm ? on US i run AP anyway, on JAP if someone is going to show me his broadside and i have HE ... so what he takes more dmg anyway (sides of superstructure are sooo soft :) and then reload to AP and finish job (maybe he will think you will continue with HE and stay in line so he can fire all his guns - surprise :)

 

Edited by Schmudla

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[-RT-]
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The thing about Expert Loader is that you need to have the guns loaded prior to get the fast reload, which in turn means that you either need to get the jump on the enemy ship from stealth, or give them a really good reason to give you a broadside to shoot at to make up for the time holding the fire which in a direct firefight you usually do not have. That's why I rate the skill as bad. It is fine if you try to get the jump on an enemy, but if you are already in a fight there is no point in trying to fiddle around with the reload hoping to get a nice side shot.
 

 

 

 

But it's just my opinion on it, and yes, I tend to write long sentences, although I am pretty sure that my punctuation is more or less on point.

Edited by CptdanieI

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[RONIN]
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I think you misunderstood?   If I have a cruiser:  game starts, I load AP,  when this is loaded I load HE, which I use mostly on cruisers. Then when someone with a cruisers shows up with broadside you can first fire HE and then quickly fire AP at him. And AP makes much more damage on broadside cruiser - citadell hits!.  This is how I use EL. 

 

I don t have the skill on battleships because other are more important. But I gave the example because if you would use it, you can shoot in half the reload time HE if it is preloaded. That´s more damage in less time.

 

So it does not take more time like you say, instead: you can fire faster a salvo of the preloaded ammo.

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[-RT-]
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Well, if it is your preference thats you, I and alot of other people I talked to just don't see any good reason to take that skill in any ship we play. Especially since there are much better skills higher on the list that are way more worth. In the end it is still the players choice what and how to play.

Edited by CptdanieI

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[RONIN]
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I wasn´t saying it should be first choice, but explaining that it doesn t take more time to shoot.

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[-RT-]
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It does when you fully load your guns and then load back to the other ammo, if you are in a Zao and you just fired that is almost 14 seconds reloadtime for reloading whatever you had in the barrels and then an additional 7 seconds for switching if you want to fire the other ammo instead. At that point it is just better firing what you have and just switch the ammo.

Edited by CptdanieI

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Beta Tester
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Priority target shouldn't be first pick for destroyer:

When spotted closer to enemy it's always best to assume that sooner (mostly) or later every enemy with shot at you will want piece of you.

And hence in the first place try to limit number of enemies with line of fire to you when knowingly getting spotted and always be ready for need to turn away and drop smoke when closer to enemies.

 

And with useful for DD skills having become more expensive second first row skill should be taken only after more expensive skills are chosen.

(unless reseting skill points when getting enough points for more expensive skills)

 

I think you misunderstood?   If I have a cruiser:  game starts, I load AP,  when this is loaded I load HE, which I use mostly on cruisers. Then when someone with a cruisers shows up with broadside you can first fire HE and then quickly fire AP at him.

You're the one sailing in failboat:

If you first fire what ever is loaded you have to always wait full reload duration regardless of swapping/not swapping shell type!

Fast swapping of shell type works only when you have something already loaded and don't fire it.

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Players
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When do you get access to Captain Skills? I have played WoT for over 3 years but have just started WoWS, watching Jingles's videos he talks about adding Captain Skills and there is an image of a Captain above the ships stats but on my account there isn't anything there. I am only level 2 or 3 and have just maxed my Umikazi, am I too low a level to access them? If I am can someone please enlighten me on what they are, when I get access to them and what to take as I am trying to go down the Jap destroyers and the Royal Navy's cruisers. As you will see my stats are pretty bad as I am an ultra-noob! (I created a WoWS account ages ago but haven't started playing properly until about a week ago when I got a gaming laptop.)

 

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[NED]
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Wonderful thread OP. +1 for that. When a player is slightly conscious he/ she'll know "detected"= incoming until proven otherwise. So yeah that's a useless skill. I don't consider CV's to be a ship in this game so I won't comment on those perks. IMO EL s rubbish: just shoot out the actual ammo loaded and prepare the ammo type for the next salvo. The time gained by EL is to be disparaged by the dmg you can do anways. PT vd PM is very interesting indeed. When playing a BB I'll take PM. In a cruiser PT can be very useful for particular situations... If the PT is on a lot of ships it can be a very good idea to STFU and drop back to concealment. Yet in BB's I found out the hard way PM is very handy: a Yama in close range without her secondaries... It's like a RN cruiser ingame: completely useless!!

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Alpha Tester, Players, In AlfaTesters
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EL waste of skill DEFO!

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[BLITZ]
Modder
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Not with the "Fat Cook".

 

It is quite impressive to switch ammo within 7.5sec (or even lower with Adrenaline Rush) in a battleship. He is the only captain where I pick this skill. With all other captains there are better skill-1 choices out there.

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[H_FAN]
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When do you get access to Captain Skills? I have played WoT for over 3 years but have just started WoWS, watching Jingles's videos he talks about adding Captain Skills and there is an image of a Captain above the ships stats but on my account there isn't anything there. I am only level 2 or 3 and have just maxed my Umikazi, am I too low a level to access them? If I am can someone please enlighten me on what they are, when I get access to them and what to take as I am trying to go down the Jap destroyers and the Royal Navy's cruisers. As you will see my stats are pretty bad as I am an ultra-noob! (I created a WoWS account ages ago but haven't started playing properly until about a week ago when I got a gaming laptop.)

 

 

Level 7 in your service record, Watch when in game under profile and service record to look at what levels different features are unlocked. It is many things that are not unlocked until a certain service levels, upgrades etc on ships at level 6, containers at level 4. Suggest you spend some time studying!

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