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Public Test 0.6.2 General Feedback

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Captains,

 

Please post all general feedback regarding the public test of update 0.6.1 here.

 

If your feedback is regarding one of the following topics, please leave the feedback in the linked thread

 

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Considering that you have left The Best Navy and most undesputable Best Trained Personel in all areas of combat and damage control (The Royal Navy) and only given us cruisers I wont be playing till the Royal Navy has battleships in its section, i have been playing this since Beta and very disappionted that we The RN have been left till last.

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Considering that you have left The Best Navy and most undesputable Best Trained Personel in all areas of combat and damage control (The Royal Navy) and only given us cruisers I wont be playing till the Royal Navy has battleships in its section, i have been playing this since Beta and very disappionted that we The RN have been left till last.

 

So what if we dont have it? RN only had advantage in numbers over its adversary, if you take individual ships then they sucked in any fair scenario, if you want them in that badly just to say they suck and complain more...
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So what if we dont have it? RN only had advantage in numbers over its adversary, if you take individual ships then they sucked in any fair scenario, if you want them in that badly just to say they suck and complain more...

 

You do not f all about The Royal Navy even when we were outnumbered we still managed to win the battle , check the history before you insult our Navy, I served for 14 years and know what i am talking about.
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So what if we dont have it? RN only had advantage in numbers over its adversary, if you take individual ships then they sucked in any fair scenario, if you want them in that badly just to say they suck and complain more...

 

What a [edited]. 

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Considering that you have left The Best Navy and most undesputable Best Trained Personel in all areas of combat and damage control (The Royal Navy) and only given us cruisers I wont be playing till the Royal Navy has battleships in its section, i have been playing this since Beta and very disappionted that we The RN have been left till last.

 

What does this have to do with the public test patch, new maps, sound improvements and game stability?

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[OMNI]
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What does this have to do with the public test patch, new maps, sound improvements and game stability?

 

He just wants attention, like most "where's muh RN i need moar" crybabies.

 

Considering that you have left The Best Navy and most undesputable Best Trained Personel in all areas of combat and damage control (The Royal Navy) and only given us cruisers I wont be playing till the Royal Navy has battleships in its section, i have been playing this since Beta and very disappionted that we The RN have been left till last.

 

Looks like we won't bee seing you for at least 2 more updates

 

On-topic: New maps look good and seem to be quite cruiser-friendly, which is a good thing as such maps are pretty scarce, at high tiers especially. Minimap with ship names is a great QoL addition.

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[W-C]
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So what if we dont have it? RN only had advantage in numbers over its adversary, if you take individual ships then they sucked in any fair scenario, if you want them in that badly just to say they suck and complain more...

 

Lol you sure triggered a few butthurt brits

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[TRRC]
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Hi Mac Seamen,

 

now that the PT is on I'm posting in the right forum the Mac Client ready to download the Public Test 0.6.2

Enjoy and see you there!

 

RedAnarK

 

 

Link: https://we.tl/m75itIbnwp  (83MB download - online for 1 week only)

If the link doesn't work redirecting, just copy paste in the browser

It creates in the Document folder a complete new WOWS_PT062 folder, so you can trash it with the client downloaded after PT is over.

 

 

P.S.

Sorry for the error in the download msg! business sick!! :teethhappy::D

 

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Well, I've had two brief sessions on the PT server, so that I can setup my ships and captains.

 

I haven't finished this task yet.

 

After 3-4 minutes the server drops and I can't get back on again for ages.

 

How can we test the blasted thing if it is going up and down like a whore's drawers? :(

 

P.S. The second time I half got back in, then when I tried to exit the game (from a stuck position) it wouldn't let me quit.

I had to use Task manager to kill the application.

 

This sort of thing does not inspire confidence in the game as a whole.

 

Edited by Admiral_H_Nelson

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[-RSN-]
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This might just be me who is blind as a bat, but I cannot start the game right now. It ran fine last night, but know the launcher tells me that "The service is currently unavailable. We are working on it. Please try again later".

 

In some of the previous patches there were (if memory serves), some extra downtime periods, but I have not seen anything about it in the announcement this time.

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- It would be good to have at least one 19 skill point commander per nation in public tests. Since these fully upgraded captains are the ones i use the most i can't really test changes if i don't have the same skill points.

- It would also be nice to have a 5 or 10 seconds active "Leave Queue" button when i'm waiting for the battle. I sometimes forget something and 0.001 or so seconds is not enough to go back to port.

- I should only get detected "invisi-firing" when i fire after crossing the detection range limit. It doesn't make sense to fire undetected and then get detected because the shell is still in the air when you cross the invisi-firing line.

 

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My PC's downloading the update as I type

 

Mine just did the 70mb update then said "incorrect game cilent" and started a 1.3GB download - WTF???

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Ship names on Minimap are great, but hard to read at their present size. Older players like me need them bigger. Better, allow the whole minimap to be expanded much more, as it was in the public test when transparent minimaps were first introduced.

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First thing, it's taking FOREVER to download, one thing W.G should try to do, is to reduce the size of the client games and updates...

 

I'm gonna try the new Soviet DDs and different combination of Commander skills for the ships I already play or am planning to grind, in any way thanks for giving us the opportunity to participate to the test in the best condition possible. 

 

Ship names on Minimap are great, but hard to read at their present size. Older players like me need them bigger. Better, allow the whole minimap to be expanded much more, as it was in the public test when transparent minimaps were first introduced.

 

Good point, an option "zoom on map" associated with a key would do us just fine... ​
Edited by ThinderChief
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[RNSF]
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ok so it no good when playing in a division you play a game and it keeps crashing after the game you just played  {ie} ctrl alt del the only way to get out of game and sometimes the game wont shut down when finished for the day you have to ctrl alt del again and my friends are not in friends list but when thay are in the list it keeps saying undefinded  only since the update its been doing it and al;so i noticed that some torpedos go trough the boat but no hit points i hit a fuso with 6 but it only regs 4 hits i was close to get all 6 to hit it in the middle of the boat so all 6 hit but 2 of them whent trough the boat like it was invisable

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[BACA]
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So, let me throw in something to stir the waters.

 

SnipernoobBBplayers... Could we please have someone at WG look at this?

Been playing the game for a long time now and it seems like more and more players are turning over to the IMMENSELY boring playstyle of sniping. Mostly, this is done by noob BB players.

A suggestion (not the best, and I hope this is not what WG will do) could be to lower the range of BB's main guns.

Another suggestion (a much better one) could be to somehow make it more appealing for BB's to actually support the team with their great main battery firepower, "powerful" secondaries, high armor and healthpool to tank some damage and help push.

Just because you have +23km range, doesn't mean you are supposed to be sitting in the back sniping :rolleyes:

Edited by PziCrow

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[SLO-M]
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I'm quite new to this so maybe it is possible to do this right now. I would very much like to have minimap on a 2nd screen. Is there a way to do that?

And yes, DLing 4.3GB@400 KB/s and than a 9.5GB "update" @1MB/s is so fuckin long. Why the hell do i need the whole WOW again???

I guess i'm gonan try it tomorrow, since i'll be sleeping soon.

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So, let me throw in something to stir the waters.

 

SnipernoobBBplayers... Could we please have someone at WG look at this?

 

That's something which doesn't only affect BB players, as a DD player I am moving around a lot and what do I spot in the opposite side? Who is pushing and creates a dynamic game?

 

I call this camping, it became nearly impossible to push in whatever ship you play and expect support unfortunately, the only topic addressing the issue was closed, I guess for cause of trolling by the invisifiring and camping specialists trying to impose this play style, but when an entire team has the right dynamic it's generally not good for campers, by that I mean the right ships, commander's skills and frame of mind.

 

So let me sum it up; not only does many BB players camp but many Cruiser players as well, (and even some DDs), they will stay WAY behind the mid-map lane, the first thing they do is to look for an island to hide behind and spam HE or wait for you to make a move, they don't mean to make one, they wait, where is the dynamic in that?

 

Then if you expect direct fire support as a DD you can forget about it, even as a Cruiser player providing it, because your side will hide behind islands and will not be able to provide in time, so you'll loose a DD and sometimes even Cruisers to lack of support, especially if one of the red Cruisers is equipped with hydro and smoke, NOW that's also WAY too much, it's not radio location it's murder by complete unbalance of strength.

 

Here you have some of the main reason for all this camping: HE amo is WAY too poverful and risks of fire too high, so it dictates this playstyle by allowing those players to "melt" (I didn't invent the term) a ship in no time, no need to maneuver or aim properly to pen a ship, all you need is a high rate of fire and risk of fire amo, bad enough if you're a DD, stupid if you play a Cruiser and want to push to be able to support them.

 

Some ships are also way too powerful when it comes to their ability to detect (not locate but detect) DDs inside of their smoke bubble and kill them without much risks of return fire, since the campers can't prevent them doing so in many games, depending on the map, it's suicidal to pop smoke and cap, myself I don't do it anymore, my IJN DDs aren't good for that anyway, instead i'll spot and do what IJN DDs are good at.

 

During the debates on the previous update, there was much said about the radio-location and fire reduction skills, from what I have seen not only it didn't kill the game, one is relatively easy to counter and also give you a very good idea of where the players equipped with this skill are, just move around and triangulate your own position with that of the rest of your team, but most of the time it's a BB way at the back of the map, when not on their own grid.

 

Then if I find it sometimes more difficult to set a BB on fire, my torps still have the same effect on them, so it was also a positive move against invisifiring and abuse of HE, the problem is that it works well on BBs, much less so on Cruisers simply because you have other concerns than having this skill and if you do, it doesn't work as much for you by lack of healing capability.

 

Of course BB players are afraid of being HE spammed by invisicampers, and rightly so, but it comes first and mostly from an unbalance in the game, ships, rate of fire, risks of fire, detection systems which alterates the detection ranges in a negative way, takes away the lowest element in the "food chain" main advantage which is stealth and allow to kill ships by abusing of an over-the-board ammunition, taking absolutely no risks, and it's NOT only BBs players who suffers of it, Cruisers are also affected and will tend more and more to stay way back.

 

When i'm killed in a violent and unexpected way I generally take a screenshot to remember where I was and hot-the-hell this happened (aside to rotting people with bad English), many time I can call the image "Welcome to Camper's paradise" because i'm in front (as expected to spot for my team), detected and ambushed by DDs/Cruisers and BB camping in their side of the map, and unable to play my role as a DD in general.

 

My suggestion haven't changed since this famous "BB players, why don't you tank?" topic, PLEASE W.G, reduce HE amo risks of fire MORE for Cruisers and DDs because not only it is used on BB who can "respawn" but also on Cruisers who CANT, and have a close look at what allows for invisifiring and detection of targets because if it all starts with DD not being able to do their job, then the whole chain is disturbed, and nobody moves.

 

Game's dynamic is gone.

Edited by ThinderChief

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Now, to illustrate my previous comments (with actual client game), here are some screenshots of my first game of the day, generally the hardest just after my morning coffee...

 

A player in my team comments: "They have 2 radars. Just kill them in their play to win ships".

"Play to win" i didn't say but my taught exactly. You chose your ship, its upgrades, Commander's skills for a play style. Here i'm playing my second best ship (best kill ratio i think being my Dunkerque).

 

I know those guys are going to rush on G2 to set their smoke behind the island and invisi-HE-spam everything that comes to range, PLUS, i CANT use my smoke (I avoid smoke bubble as much as possible as well), so, it's engine boost and torp run banzai style at 18.28, note than for a brief moment, only one of those Cruisers was visible, making it near impossible for my team mates to support me, as we were facing 3 ships poping smoke and two equipped with radar.

 

 Belfast is a Tier VII premium British cruiser of the same class as the tech tree Tier VIII Edinburgh, but does not carry any torpedoes. However, she has the ability to mount the Smoke Generator, Hydroacoustic Search, and Surveillance Radar consumables simultaneously, as well as having high explosive rounds available.

 

 

What the hell W.G? Never heared of broken ships having too much of something? How are DDs supposed to do their jobs with such ships around? How come a Cruiser can pop smoke, detect a target and spam it with HE at the same time? NO blemin' WAY!!!

 

shot_17_02_24_06_55_44_0506.jpg

 

@16.42 two of the campers are goners, the game is a win, a few mn later, I got ambushed by a DD defending his side, spotting me to get shot by the remaining BBs on g2, after a few more torpedo hits and only one fire, so no happy ending but a dynamic game and a win, i'm considering using the "Demolition expert" skill for my DD, I hate setting fires but it's a DD and I have little armour or penetration power to compensate, I got to finish them. 

 

shot_17_02_24_06_55_53_0413.jpg 

 

The whole point being, none of my team mates did really camp (look where my support are when I get out of detection range, only one BB is behind an island and he was manoeuvring, not staying put), we were against radar-equipped, smoke-loving Cruisers and a DD, on which in fact, the rest of their team relied upon.

 

As early as the Cruisers were gone, the dynamic of the game turned in our favour, our BBs pushed south and other ships did their jobs including briefly defending our base from a daring DDs.

 

So those players were given the possibility by W.G to buy ships which best play style is basically a static or sniping one, while trying to promote dynamic play style (?!?), it's not going to happen with ships that can do that with more success than by manoeuvring, using detection ranges and amo pen capabilities.

 

Then we were lucky there weren't one of those long range firing Cruiser able to spam HE at every other ships, making it impossible for Cruisers to support a DDs for long, at tVII you're talking Schors, Myoko, Yorck and other HE spamers favourites.

 

Everyone got to camp. Not good. Suggestion: Make smoke bubbles visible from further away.

Edited by ThinderChief

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[GWDYS]
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What the hell W.G? Never heared of broken ships having too much of something? How are DDs supposed to do their jobs with such ships around? How come a Cruiser can pop smoke, detect a target, torp it and spam it with HE at the same time? NO blemin' WAY!!!

 

erm .... belfast doesnt have torps  

which make him almost useless at point blank meetings with other whips (tip : you can go for him to his smoke without fear in CA/BB, he has no way to deal you some significant amount of dmg)

 

that radar thing runs for 25 sec than has 120s cooldown (premium version), if enemy DDs are not stupid and can read map thay can simply avoid or move on range (just 8,5km) and when spotted run away from x-rays

yes belfast is good ship and when used by someone who know what he is doing (sadly not me) can be (in some situations) really OP (when there are no DDs in game you lost 50% of your OPness). I need 1 poinst to 14 cpt so when i finally get IFHE i hope i will get this super OP ship beacuse now is just firestarter, dmg from HE is no stellar at all (really missing torps fiji has ... :)

 

btw what about chapayev 11,7km radar ? :) fact is a didnt met chapa in ranked so far ... strange

Edited by Schmudla

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erm .... belfast doesnt have torps  

which make him almost useless at point blank meetings with other whips (tip : you can go for him to his smoke without fear in CA/BB, he has no way to deal you some significant amount of dmg)

 

that radar thing runs for 25 sec than has 120s cooldown (premium version), if enemy DDs are not stupid and can read map thay can simply avoid or move on range (just 8,5km) and when spotted run away from x-rays

yes belfast is good ship and when used by someone who know what he is doing (sadly not me) can be (in some situations) really OP (when there are no DDs in game you lost 50% of your OPness). I need 1 poinst to 14 cpt so when i finally get IFHE i hope i will get this super OP ship beacuse now is just firestarter, dmg from HE is no stellar at all (really missing torps fiji has ... :)

 

btw what about chapayev 11,7km radar ? :) fact is a didnt met chapa in ranked so far ... strange

 

I corrected about the torp issue just in case you missed that one, and when it comes to radar detection range, it's not about "other ships" it's DDs, when there aren't two of them, plus a DD in this particular case, 152mm/9% chances of starting a fire vs 127mm/7%, how a ship with 11,600 HP will have a chance to survive that standing still in a smoke bubble? Same for invisifiring, they have ample time to kill a DD in or out of their smoke bubbles.

 

The number of time i've been deleted in my smoke by one of these I don't count anymore, which means I have changed my play style and don't use smoke unless strictly necessary, dynamic playstyle works a lot better for me and my Akatsuki, my kill ratio went from 0.85 to 1.01 in a week time or so with this ship playing this way.

 

The small amount of time a radar is on is largely enough to cause terminal damages to a DD, especially if set in fire more than once, same rate of fire but then again it's not a question of being able to read a map or not, when your team needs you at one particular spot and there is one of these around then you don't go spotting?  It's our job, and if those aren't spotted they remain a stealth threat to the whole team.

 

HE spamming is generally explained with this usual excuse which in fact only apply to larger ships with tons of HP to spare and repair that work for them in time, not the case of most Cruisers and even less of DD.

 

This is the whole point, this Fire Prevention skill should work proportionally to the amount of HP available, but right now, it is only really useful to BBs, while spammers are doing their thing on Cruisers as well, while they don't have much choice vs DDs to avoid over-pen, I understand that, I just get myself a Karlsruhe after testing the Konigsberg which I really liked for her gun, I scored 8 citadels out of 16 shots during my last game but get set in fire 3 times...

 

So I laugh when people tells me HE spamming is not causing that much damages because without fire I could have won an engagement vs 3 other Cruisers which couldn't figure what angling is or manoeuvring, which means HE spamming compensates for lack of manoeuvring and aiming skills, this might well be the answer to your question about ranked games, which I don't play btw.

 

AS I said I mainly play DDs at the moment but I researched BBs up to Gneisenau and Montana (which I haven't procured yet), so I know what the difference is, not to mention that I also play Cruisers, my favourite being the Baltimore.

 

I also have a Des Moines in port, I don't play the Des Moines much anymore, mainly for this particular reason, she lacks penetration power for her tiers (compared to the Balt) and I keep getting set in fire time and time again while nearly unable to get as many pens and even less citadels as the Baltimore which have no issues competing vs a tVII Cruiser she can pen it from the bow at a 30* angle, I should know, since I've done it and those guys were using HE.

 

It''s exactly the same issue as in WoT, people doesn't know their ships, can't tell how to citadel a ship, can't aim properly and get pens, since W.G nerfed AP HE became way too powerful.

Edited by ThinderChief

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A word from a BB player. We are often criticised for not pushing or tanking. Have you ever tried tanking in a BB? All that happens is salvo after salvo of torpedoes. If a BB pushes forward, the rest of the team take that as a good opportunity to run away whilst the BB takes the hits.

A BB is not a solo weapon. It needs support from CA, CL, or DDs, to keep the enemy torpedo boats away. Do that for us, and we will kill the red team BBs and cruisers for you. Then the green team DDs can get in and finish the red BBs. HE spam is annoying, but not a battle winner. Torpedoes can ruin a BBs whole day very quickly ie back to port.

WoWs is a team game, which is a difficulty when the MM puts us in a team with strangers whom we will never meet again. Without team mates that we can rely on, the only option is to stay at range and keep the rest of our team between us and the red DDs. You support us, we'll support you. Simples.:read_fish:

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