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Assist and Objective XP rewards? Teamplay to make the game better!

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Beta Tester
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Hey Buddy!

 

Ive been thinking about something for a while now and i recently got reminded watching this Notser vid and especially the comment he makes about the Atlanta using radar at this point https://youtu.be/UHo2dvyi3bw?t=11m26s Its a situation where an Atlanta at the cruisial end part of the game uses radar on a low health Belfast so the team can take him out and that could have had a great impact on the ending of the match (since Belfasts has potential to make and break a game).

 

And Notser goes on and talks about what if the game rewarded this kind of stuf? What if the game took notice that the only reason  you could kill that Belfast was because the Atlanta radared him for you!


And what about if the game took notice and rewarded more things like this.

 

 

I love this game. Never played a game for this long ....ever! Never sunk (phun intended) so much money into a game that i have done this (dont really wanna think about the amount but im guessing i fund atleast 2 full time employees at WG by now ...:hiding: ).

 

But the game has flaws, of course! What game doesnt. But i feel that some of the biggest issues i have with the game is the things that makes you rage/hate/creates a cancer in the community things. For instance, it isnt really anything in the game to promote teamplay (i feel) and hence you see alot of players doing their own thing, not caring about the objective, not caring about the team, not caring about the teammates etc etc.

 

What if WG implemented some things into the game to change this (and i think this could be an easy fix, not really a programmer tho....)

 

For instance, what if the game rewarded with great XP and credit rewards a .......

 

1. BB pushing up and tanking a bit with its great HP pool and actually supporting the team! The gameclient should be able to see positioning on the map, range to enemys, how much damage and heal he gets (the game allready have something like this on the endscreen where it shows hom much potential damage you have tanked - Then why not reward this number? I had games in my kutuzov where i had potential damage between 1.5-2 M. HP!?!).

 

2. A DD that scouts a huge torpwall infront of several or one friendly BB! Making DDs play their role as a fleet escort and helping the BBs to do point nr.1 more safely. What if DDs got rewarded for this? Cant be hard for the game to see these instanses and reward them, right?

 

3. A DD that pushes infront of a hurting/burning BB or cruiser and smoking him up so he can avoid more damage and heal up! This would of course also help the BB out to perform point nr.1 (for lets be honest, 1 big rage source is BBs sitting in the back sniping and not tanking anything for the team while cruisers and DDs in the frontlines are dying. Just as DDs not doing scouting or helping out the team with smokes are a big rage issue for BBs and cruisers. 

 

4. A CV that sends planes to scout and help out capping DDs at caps instead of sending them around the mapborders to snipe enemy CV, leaving the capping DD out to dry to fight of enemy planes and DDs.

 

5. A CV that uses fighters to save DDs, cruisers and BBs that are being engaged in enemy CV attacks? 

 

6. A DD that uses his smoke to conseal friendly ships capping in a capzone and using his smoke to conseal friendly ships about to be attacked by planes!

 

7. "Killsteals"! What about if the game gave you a new cool ribbon and XP reward if you done lets say between 70-90% of the damage to a enemy ship and someone else finishes him of? A "Kill Assist" ribbon that can look like the "Kill" one but maybe just a lighter colour?! Wouldnt this take away alot of rage and frustration in the game? What if you finish a game with 4 kills and 3 KillAssists? WG could even make it so 2 "Assists" count as 1 "Kill" towards the "Kraken", so you only needed 4 kills and 2 Assists? This bonus would be a great boost for all cruisers.

 

8. Big bonus for cruisers that kill enemy planes while escorting pushing BBs? It would be great for teamwork and the BB players if more cruisers did this and now the cruisers would be rewarded for it.

 

Someone would probably point aout to me at this point that this is just alot of bonuses to DDs and cruisers, but it really isnt. BBs already get great rewards ingame for their big damage output. And implementing these points into the game would make it even better and easier for BBs to get greater numbers of XP and credits in the game. So it benefits all at the same time as it takes away alot of the "Potatoing" and the frustration and the rage.

 

And i know i brought this up before. But for this game to really work as a teamsport you need communication. I would like to see them expand the different types of quickmesseges you can do "on the fly" in a match by replace the current F-keys system with "crapmy timbers" (always usefull ....:facepalm: ) by a system like the "Commo-rose" in BF3-4 where you just push one key and get a big commo-rose with a big amount of commands for instance "Im Detected" would be nice, or "He just damage conned, focus fire him" would also be pretty good.

 

And i know its a double edged sword but live coms like the one they put in for ingame divisions? I know some are gonna abuse this , but then you can always mute them. And the game would have a autofunction where when a teammate dies he cant speak any longer in live coms, only rage in chat where you easy can switch him of. Wouldnt you guys want to be able to talk live to the few remaining ships on the team in the end of a cruisial game? Thats would be a gamechanger! Be able to make up a last minute, hail Mary play on the fly with a fellow teammate to take out the remaining enemy ships? 

And the dead players could be sent to a paralell channel where they could discuss (if they want) what happened in the game and why. This also futher improving new players understanding the mechanics and i think often take away the rage and frustration you can feel after a match. Because now you would be able to talk to someone you feel have made a great or a bad thing in the match and he gets the chans to explain hes thought process behind his moves.

Lets face it, i think alot of the rage and hate comes from us not really understanding why a player did what he did. But if he could talk to you, maybe, just maybe you get to learn a new tactic!

 

I can give you a real example. When i play "Northern lights" and the daytime version of it (dont remember the name) with 4 caps domination mode, i always try and go for D then C thru the channel. Meanwhile the majority of all players (even my mentor Flamu) says that this is bad and a waste of time, i have learned that sometimes alone or with just 1 or 2 teammates you can easily secure 50% of the maps caps. And i can back up this tactic with a crap-ton of videos on my Youtube channel if you don believe me, meanwhile the 80% of the team that goes A-B almost never manage to secure them, so i pretty much secure a lead or a win for my team all alone.

 

Sry for the wall of text but i think these are really important issues that right now ruin the game and creates a ton of rage and hate in the forums and ingame. And i think this should be a pretty easy fix for WG that will not only boost the game and the numbers in the playerbase but also boost the experience for us players in random and also much in ranked.

 

One last thing that just came to me. What if their was a XP/Credit deduktion for ships that is in the outer squares on the map after the start? Especially in 3-4 cap domination? This would be even for CVs, why should CVs sit in the corner or map edge? Why should they not be closer to their fleet? Moving with their fleet so their bombers has shorter flighttime ti targets? and bigger possibility to aid the fleet with fighters since they are sailing right next to them?

 

Now im finally done! Whats the verdict?

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Beta Tester
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Reward me this, give me that... Just play as a team for the win and you all will be rewarded, dont go like -''I dont want to cap 'cause it gives me nothing, i rather camp from the border and hope you win me the game so that ill get tons of rewards for doing nothing.''

I blame my teams often 'cause usually thats what i see most of the time, but i dont complain about what i get at the end, obviously thats what i deserved, be it i tried or died first like bot managing doing nothing.

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Beta Tester
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Well my thoughts are that even tho you get rewarded alot for a bunch of other stupid stuf in the game like "Hit enemy ship 100 times with this and that" their is almost none rewards for actuall teamplay and its the lack of teamplay that are killing the game and make this forum such a cesspool. Its the lack of my points in OP that makes players rage and hate so much in the chat and the forums.

 

Do you feel that this is good for the game?

 

How often do you get angry and frustrated while playing?

 

Im not saying that this is a magical fix or that this will solve every issue with the game but every match ive been in their is 80% hate and rage in chat, calling eachother this and that, the same here on the forum. Everyone thats played WOT (not me) says that the same [edited]and hate makes it way over here now aswell.

 

Is this good for the future of the game?

 

I just think that if WG implemented somethings into the game that actually made the game better, more competietive, more fun to play it would benefit us all in the long haul. 

 

"Just play as a team for the win and you all will be rewarded"  Thats just it! How many times do you end up in a match where everyone plays like a team? I lucky to see 4-5 players during a whole night of playing that actually understands teamwork and communication. But if WG would implement some of these changes i feel that it would force players to change up the way they play and think.

 

And hopefully we would see alot less hate and rage ingame and in forums. (about 70% of the threads here is about idiots in random, [edited]in ranked, potatoes in BBs, Shitheads in DDs, this and that .... bla bla bla).

 

Just my thoughts on it!

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Community Contributor
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Here's the thing; most of those things are already rewarded. Lets just go through the 8 you listed;

 

1. Potential Damage is rewarded. I've had very mediocre Yamato games where I barely break 100k damage, but I tank 3mil and still come high on the team.

2. I know this is currently tracked as the 'torpedoes spotted' stat, not sure if it currently has an effect on the economy.

3. Smoking like that could be hard to track. If it could be, fantastic. However, just doing that and saving your BB from dying increases the chances of winning the match, therefore increasing your XP and credits naturally.

4. Don't play CV's, but I assume their planes accumulate spotting damage the same as ships do? Even if not, getting rid of the teams DD's early increases winning chance and thus XP and credits.

5. Plane kills; already rewarded in XP and credits.

6. Same as #3, just a different scenario.

7. Doing 70-90% damage is the reward in itself. It's already more valuable than a kill. Doesn't really need an extra ribbon for it.

8. Same as #5.

 

If you are a team player, you will be rewarded naturally. You'll see your stats go up, you'll see you average earnings go up and the grinds get that little bit shorter. As for the rage; you can never get rid of it. It's an online game, you can never escape from rage/frustration.

 

 

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Alpha Tester
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3. Smoking like that could be hard to track. If it could be, fantastic. However, just doing that and saving your BB from dying increases the chances of winning the match, therefore increasing your XP and credits naturally.

 

Credit income should be the same winning or losing afaik. XP wise you're correct and for most that is the most important thing as they are grinding for the next ship in the line. 
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Players
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3. Smoking like that could be hard to track. If it could be, fantastic. However, just doing that and saving your BB from dying increases the chances of winning the match, therefore increasing your XP and credits naturally.

 

 

Damage done by ships hiding within your smoke.

 

Here's my addition to the list:

-Spotting for decapping could be rewarded a little better than regular spotting damage.

 

I agree that a lot of Collin's list is already being rewarded.

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Beta Tester
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Playing Leningrad in ranked battled just now and it got me thinking...  If I cap a base I should get XP equivalent to the points my side gets from that capping.

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Beta Tester
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One of the better long opening posts I ever read BTW.  Thought it worthwhile saying so.

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Playing Leningrad in ranked battled just now and it got me thinking...  If I cap a base I should get XP equivalent to the points my side gets from that capping.

 

Sometimes I've wondered if this is actually a factor in the game already.

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Players
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It does reward you.  With the win and the extra xp.

 

Also I have had games in my American dd where I have done little damage but come top. So there are rewards for spotting and "winning play"

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Alpha Tester
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It does reward you.  With the win and the extra xp.

 

Also I have had games in my American dd where I have done little damage but come top. So there are rewards for spotting and "winning play"

 

USN DD in general do most of their damage to other  DD's, XP is proportional to percentage damage done. If you happen to have a Sims, you will be getting XP for having bought a Sims ;)

 

No really, Sims internal XP modifier is insanely high, you will get much more base xp with a Sims then with any other tier 7 DD doing the exact same things. 

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Weekend Tester
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I feel players get quite evenly rewarded nowdays. Destroyers used to get monster XP from caps, but reducing that and giving BB the tanking XP, balanced things out quite nicely. I rarely feel I didn't get what I deserved.

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Beta Tester
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I think i may have been a bit unclear in my OP. My goal isnt to get more credits and XP per say, but more thinking about tweaks that WG should implement to promote the type of teamplay styles that i listed. The thing is that i feel that this good game is riddled by cancerous, toxic behaviour bot ingame and much here in forum aswell. And i think much of this comes from a great frustration that players can effect so little in the match because its really a lone wolf game as is right now.

 

How could WG fix this game so it became more important to communicate and play as a team? Hom many new friend would you be able to make if their was both communication in chat and in VOIP in the game. And how would this better, friendlier mood in the game change the toxic feel?

 

How much less frustration and hate would we see if we saw more DDs smoking up teammates, BBs pushing and tanking, tactics and all the rest?

 

This is more my point.

 

I rather got alot of ribbons and XP for helping out teammates then all the ridiculous sheit i get rewarded for today.

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Collin I fully agree there needs to be positive advantage to players to play as a team.  At the moment all that matters to most players it their personal damage score.  It dose make the game very frustrating.

 

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If those team promoting things were easy to implement then they would already have done it by now no? 

 

I mean how must the game 'see' the difference for example between 

-Shooting down planes randomly when an ally is nearby 

-Shooting down planes intentionally to protect said ally 

 

Or

-Using smoke in my DD so I can use my guns. and an ally that happens to be in the area sails into my smoke 

-Using my smoke to intentionally smoke up said ally 

 

 

 

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Beta Tester
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If those team promoting things were easy to implement then they would already have done it by now no? 

 

I mean how must the game 'see' the difference for example between 

-Shooting down planes randomly when an ally is nearby 

-Shooting down planes intentionally to protect said ally 

 

Or

-Using smoke in my DD so I can use my guns. and an ally that happens to be in the area sails into my smoke 

-Using my smoke to intentionally smoke up said ally 

 

 

 

 

I can say this, i dont know crap about programing or making online games, but at the same time i also feel like if you look at all the stuff the game actually can keep good record of ingame today i feel that these things i mentioned couldnt be so far of. Sure the game cant interpered you reason for popping smoke, is it just for you or for a friendly in need? But at the same time it should be able to see that a BB that lost half his HP in the last 2 min suddenly get undetected by youre smoke and stop loosing health for 3 min.

 

And the same with the planes, the game should be able to tell that i am 2-3km away from a BB in my Kutuzov when i shoot down 3 squadrons of divebombers that was targeting that said BB. Earning me a Fleet Escort ribbon and XP gains.

 

And that i in my DD are located between my fleet and enemy ships and all the divebombers i intercept/spot and all the torps i spot also earning me a nice Fleet escort ribbon lets say.

 

But still, its not really the XP gains or credit gains im after here but instead just wanting this game getting a better, less toxic feel by its playerbase. How much more fun wouldnt this game become if players actually did more things for eachother instead of just playing their lonewolf, out for them selfs playstyle.

 

I for one always love the games you have when DDs smoke up BBs that are actually tanking for the team and Kutuzovs pushing forward shooting down planes and sinking DDs. Games where players actually complement eachohter in chat and gives +1 to eachother instead of just bashing, raging and reporting.

 

I know, probably a stupid idea! Forgive me, im Swedish!

Edited by collin_mats

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-Spotting for decapping could be rewarded a little better than regular spotting damage.

 

Step one: Reward spotting at all.

 

I feel players get quite evenly rewarded nowdays. Destroyers used to get monster XP from caps, but reducing that and giving BB the tanking XP, balanced things out quite nicely. I rarely feel I didn't get what I deserved.

 

Playing Shiratsuyu in ranked, I only really got good xp if I got many torpedo hits. Even with regularly capping one or two solo, I rarely found that to be a big contributor to my xp. Only thing I felt gave xp was doing damage, especially on destroyers. So no, players aren't evenly rewarded. It kind of words for randoms, but for ranked it's either play for the team or play for yourself. Playing for the team consistently gets me less xp.
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