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BBs in ranked

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I just want to give big props to the BBs who stay out of the smokes in ranked games this season, spot for their teams while they have to deal damage, maneuver and stay alive in the same time (cuz ye thats the meta right now). As it is now the BB captains have to fulfill multiple roles since the rest of the team is sitting in a smoke. Managing their cooldowns is super important to be successful and ye positioning and awareness must be at the highest level. I dont play BBs in ranked myself but I do believe that its the class who determines which team wins or losses in the end. Gl in your games! 

Edited by BankaiZ
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If you only play the lower ranks say down to 13-14 at least for rewards and do not care about progressing further it was at least yesterday lots of cruisers and battleships, played Nagato down to 13 with 10W and 1 L had then 3 losses in a row and fell back to 14. Then I quitted. The DD numbers were often low one game did not have any. But the numbers increased the longer you came.

 

But if you have only BBs that you like I Think you can manage someway down the line.

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Most of the games I have played I smoked for the advancing force (mostly BB's) and they shot whilst I was spotting. Have yet so see one BB push when he should but thats maybe cause im just at 10. What I did see a lot is sniping and BBabies going the exact opposite objectie or direction as the rest of the team even tho we discussed which to cap/way to go. And I think the side with the best DD's (leaving a full CE Belfast aside) wins especially if its a Shyratsuyu that knows when to use the guns and when not to. My 2 cents...

 

All the best,

Barky

Edited by Barkyro

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Alpha Tester
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I have to agree

 

for a BB player, this season makes zero-fun

 

torps, smoke, torps, smoke, torps smoke

camping smoke cruisers

scouting BBs, running into torpedo spam and ghost-fire

 

T7 is a really bad ranked-choice:

Fijis and Belfasts are totally OP to other CA-picks

BBs don't have access to sonar and torpedo-acquisition module to counter torpedo-spam and smoke campers

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I have to agree

 

for a BB player, this season makes zero-fun

 

torps, smoke, torps, smoke, torps smoke

camping smoke cruisers

scouting BBs, running into torpedo spam and ghost-fire

 

Fijis and Belfasts are totally OP to other CA-picks

 

You have no idea how glad I am the record finally turned and BB's are the ones getting slaughtered more than anyone else. It was finally time. I will enjoy this to the fullest during this season of ranked. As a side note Most times smoke torps usually got me hits on CA's and DD's very rarely BB's

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Most of the games I have played I smoked for the advancing force (mostly BB's) and they shot whilst I was spotting. Have yet so see one BB push when he should but thats maybe cause im just at 10. What I did see a lot is sniping and BBabies going the exact opposite objectie or direction as the rest of the team even tho we discussed which to cap/way to go. And I think the side with the best DD's (leaving a full CE Belfast aside) wins especially if its a Shyratsuyu that knows when to use the guns and when not to. My 2 cents...

 

All the best,

Barky

 

Well the BBs dont really have to push all the time, they just have to be close to their team but in range from the enemy team outside of the smoke. The reason is that while they are outside of the smoke they spot the enemies while re positioning so the whole team can shoot them from cover. When he ll start taking serious damage he leaps in the smoke and uses his heals. From ranked 15 to rank 9 I had some dudes that were really really good in doing this which turned the whole fight into a stomp. As a dd and cruiser player I just smoke for my team and spot the incoming torps in front of them outside of radar range, and i do torp runs after the enemy radar is down. Which I find really easy compared to what the BB guys were doing. So yeah I believe it needs serious concentration in order to do all of the above. 
Edited by BankaiZ

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Beta Tester, In AlfaTesters
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I have to agree

 

for a BB player, this season makes zero-fun

 

torps, smoke, torps, smoke, torps smoke

camping smoke cruisers

scouting BBs, running into torpedo spam and ghost-fire

 

Fijis and Belfasts are totally OP to other CA-picks

 

Scharnhorst does exceptionally well in ranked actually. It can easily delete most cruisers with a good AP salvo, it has excellent rof, good secondaries that hurt the squishy crusiers a lot, high survivability and can even handle other BB very well if you spam HE at them. I've seen a lot of players struggle a lot with just bouncing AP left and right on Nagatos and such, but if you just spam HE with that ridiculously high fire chance you can set at least a fire per salvo, and a BB that burns for a minute with 3 fires is practically dead.
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I have switched from Belfast to Sharnhorst and am doing significantly more damage and cap assistance. It's the perfect close quarters ship with three viable modes of armament to effectively control your zone of firepower.

I'm not keen on being smoked as that invites torp walls. I'd rather go full flank speed or use island cover. I LoL'd hard yesterday as in my Belfast I slowed for smoke only to find a Nagato steamed into it and pushed me out then thanked me for the smoke! Oh well, he made use of it!

I love seeing Nagato's and Colorado's on the enemy team but not mine. To slow, turrets to slow, RoF to slow, Crap secondaries. Sharnhorst or Gneisnau or pick another ship.

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Well the BBs dont really have to push all the time, they just have to be close to their team but in range from the enemy team outside of the smoke. The reason is that while they are outside of the smoke they spot the enemies while re positioning so the whole team can shoot them from cover. When he ll start taking serious damage he leaps in the smoke and uses his heals. From ranked 15 to rank 9 I had some dudes that were really really good in doing this which turned the whole fight into a stomp. As a dd and cruiser player I just smoke for my team and spot the incoming torps in front of them outside of radar range, and i do torp runs after the enemy radar is down. Which I find really easy compared to what the BB guys were doing. So yeah I believe it needs serious concentration in order to do all of the above. 

 

I also think smoking for advancing team mates is the best option, also suggest bating radar as a main for DD's and as CA's always hydro up after smoke gets layed. I can not agree with you that the BB's have the most complex job this season but im not the best to say it. I would try a BB but the only one I have at T 7 is the Colorado and I am not confident enough in that ship to take it out in ranked.

 

All the best,

Barky

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I also think smoking for advancing team mates is the best option, also suggest bating radar as a main for DD's and as CA's always hydro up after smoke gets layed. I can not agree with you that the BB's have the most complex job this season but im not the best to say it. I would try a BB but the only one I have at T 7 is the Colorado and I am not confident enough in that ship to take it out in ranked.

 

All the best,

Barky

 

Yeah i get where you coming from, Im not saying that BBs is the most important class and the rest do nothing though, im saying that experienced BB captains who know what they are doing can turn a hard battle into an easy one just by doing simple stuff which are actually hard(if that makes much sense). Im not sure if Colorado is good enough for this kind of job but after watching the games I played, I noticed that these BBs were the real MVPs by doing the above even if the experience summary in the end didnt reflect it.
Edited by BankaiZ

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Weekend Tester, In AlfaTesters
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I just want to give big props to the BBs who stay out of the smokes in ranked games this season, spot for their teams while they have to deal damage, maneuver and stay alive in the same time (cuz ye thats the meta right now). As it is now the BB captains have to fulfill multiple roles since the rest of the team is sitting in a smoke. Managing their cooldowns is super important to be successful and ye positioning and awareness must be at the highest level. I dont play BBs in ranked myself but I do believe that its the class who determines which team wins or losses in the end. Gl in your games! 

 

Dont forget about hunting DDs because noone else is doing so.

Have stopped counting the DDs I had to kill with my Horst this weekend.

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[BEUN]
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BBs are now performing a role that normlly cruisers and destroyers should do if you ask me. Thats not a bad thing perse, it force the BBs to brawl more but that also makes them more vulnerable but a soon as the BBs think"screw you" the team is lost. And that happens a lot. If I spot etc. in my BBs I usually end up dead really soon deu the smoke, radar and torp spam whyle the rest sits save in the smoke without detecting enemy ships. But if I don't do what I do we lose too because not a lot of team members will fufill this role. All you need is get lucky with your team, nothing less.

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I have switched from Belfast to Sharnhorst and am doing significantly more damage and cap assistance. It's the perfect close quarters ship with three viable modes of armament to effectively control your zone of firepower.

I'm not keen on being smoked as that invites torp walls. I'd rather go full flank speed or use island cover. I LoL'd hard yesterday as in my Belfast I slowed for smoke only to find a Nagato steamed into it and pushed me out then thanked me for the smoke! Oh well, he made use of it!

I love seeing Nagato's and Colorado's on the enemy team but not mine. To slow, turrets to slow, RoF to slow, Crap secondaries. Sharnhorst or Gneisnau or pick another ship.

 

nein nein nein - don't tell tham about Sharnhorst, let them be in superOP Belfast and whining about how OP he is while Scharni "rule them all" ;)

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I'm trying to rank up with BBs and it's fairly difficult, has always been the case as you simply cannot influence the game as much as a ninja capper DD, torp spammer multi tool Cruiser played with a brain. 

 

The Shira is a thing of terror for all BBs, you simply cannot risk getting that close until they're all dead or on the other side of the map. Vigilance only takes you so far!

 

RNG will sink you a lot of the time, and your huge size means that getting as close as others want you to is extremely dangerous. Stand slightly further back (only about 12km or so) will get accusations of camping. 

 

Tried using Nagato, it's armour is too weak even with the recent buffs and the guns are very slow firing, 32s does not cut it in a fast paced ranked battle. Also the guns are almost too powerful, everything at close ranges seem to overpen to hell.

 

Tried Scharn, whilst she's small and very competent the guns do not cut it. You need time to make Scharn guns work and they do not have the single shot "wow" factor that BBs tend to have. That's fine in Random Battles but sometimes you only get very small windows of opportunity and doing 2500 damage or whatever is only what an IFHE cruiser will do. 

 

So I've settled with Gnesi, the guns are derpy as hell but they have sufficient punch. Just ask the Nagas that take bow penetrations and 8k+ from having a shell in the back whilst trying to run. Also it does the job vs cruisers better than Scharn's cannons IF they actually want to behave... 

 

Both German sisters have very respectable armour, you can just sit there at an angle at 10km tanking shots whilst your team does their thing. 

 

I've noticed what others have said too, you're often the spotter as you are the only thing that can survive for a length of time outside of smoke. 

 

I'll see how things get the further up the ladder I get but I still hold a Belfast in reserve to play as my trump card should I be unable to progress (CE and IFHE equipped so ready to rock), but I'll feel like a sell out :sceptic:

Edited by Negativvv

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I will try to quote from Yuri-s video that tell it all about Scharnhorst

 

"It is a G-wagon with semi automatic rifle made for hunting peasants and  then run away from the authority, and you will get away from the authority"  :teethhappy:

 

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I will try to quote from Yuri-s video that tell it all about Scharnhorst

 

"It is a G-wagon with semi automatic rifle made for hunting peasants and  then run away from the authority, and you will get away from the authority"  :teethhappy:

 

 

 He also says to stroke smaller ships with AP until they're dead, which is the problem; it's a stroke rather than a hard slap so they can soak it up :hiding:

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believe me cruisers don't like 283mm - 410,383 will overpen mostly because they are too big, but 283 will stay/explode in ship and get citadel..   ofc if cruiser is hard angled and RNGjesus are not good with you than you will score 760dam  ;)

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believe me cruisers don't like 283mm - 410,383 will overpen mostly because they are too big, but 283 will stay/explode in ship and get citadel..   ofc if cruiser is hard angled and RNGjesus are not good with you than you will score 760dam  ;)

 

I think the main advantage of Scharn over Gnesi is she kills DDs better as she's got more and faster firing guns.

 

Gnesi's advantage is vs other BB as 15" can give any other BB at T7 the citadel middle finger (well maybe not the Germans). Scharn can do as much damage but needs longer and that one shot power demoralizes people :teethhappy:

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Ask the full health Fiji that rounded his island what he thought of a Sharnorst broadside...............

Boom and he vanished!

Yeah the alpha strike isn't there but with it's RoF and AR you can get in regular 5k + salvos. More against a Nagato or Colorado. The guns are marvellous on cruisers and if you are supporting cap at close range the dispersion is ok. I'm working on constantly keeping the guns singing. I never did that well in randoms with Sharn but she's really working for me so far. Those 9 shotgunning shells are pretty decent on DD's as well compared to Gneisnau's limited derpy pattern.

I did reinvest in a Nagato and even pimped her with gold paint and paid to put my Amagi cappy in her...................... What a waste.

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That's why Scharnhorst is peasants hunter and her sister is BB and heavy CA like Myoko hunter - and don't forget while Scharni have smaller guns it have 1 more per turret and RNGjesus dispersion love 3 per turret combination

Edited by VooDooZG

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I just want to give big props to the BBs who stay out of the smokes in ranked games this season, spot for their teams while they have to deal damage, maneuver and stay alive in the same time (cuz ye thats the meta right now). As it is now the BB captains have to fulfill multiple roles since the rest of the team is sitting in a smoke. Managing their cooldowns is super important to be successful and ye positioning and awareness must be at the highest level. I dont play BBs in ranked myself but I do believe that its the class who determines which team wins or losses in the end. Gl in your games! 

 

thank you for your kind words, i hate when most other BB stay behind while i am the only one around my DD/CA tanking all the hits, only for the campers to net more rewards (cant shoot while trying to avoid all kinds of dangers)

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thank you for your kind words, i hate when most other BB stay behind while i am the only one around my DD/CA tanking all the hits, only for the campers to net more rewards (cant shoot while trying to avoid all kinds of dangers)

 

Question: How do I tank in a DD?

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Beta Tester, In AlfaTesters
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Question: How do I tank in a DD?

 

You dont tank, you kite. I had a game yesterday when i had 3 ! Fijis chasing my Shira halfway across the map. I ended up in the lower left corner behidn the islands with 3 Fiji chasing me down, eating the occasional torp in ther persuit. In the meantime my team could finish enemy BB's still at the flags and cap both flags. In the end they called me noob becasue they only saw me runnning, but the fact that i kept 3 cruisers away from the cap basically taking them out of the game for a good 5 minutes was victory for my rather weak team. Also gotta say that you need some luck to get enemies go into full hunting mode to lure them away from the actual objective.
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Ask the full health Fiji that rounded his island what he thought of a Sharnorst broadside...............

Boom and he vanished!

Yeah the alpha strike isn't there but with it's RoF and AR you can get in regular 5k + salvos. More against a Nagato or Colorado. The guns are marvellous on cruisers and if you are supporting cap at close range the dispersion is ok. I'm working on constantly keeping the guns singing. I never did that well in randoms with Sharn but she's really working for me so far. Those 9 shotgunning shells are pretty decent on DD's as well compared to Gneisnau's limited derpy pattern.

I did reinvest in a Nagato and even pimped her with gold paint and paid to put my Amagi cappy in her...................... What a waste.

 

That's why Scharnhorst is peasants hunter and her sister is BB and heavy CA like Myoko hunter - and don't forget while Scharni have smaller guns it have 1 more per turret and RNGjesus dispersion love 3 per turret combination

 

 It can also depend on how individual teams are made up. I've found having an anti BB capability near the end of a game (Gnesi) extremely useful. That's the same time I see noob Scharn trying to BE me. Maybe I'm just a die had Tirptiz fan and want to fire those 15" guns all day long? :teethhappy:

 

Be interesting to compare how we've all gotten on later. Unless we've all changed to abusing the Belfast :sceptic:

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[BOATY]
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In the 2057, just after the WG development team dies from lack of lucidity due to pickled brainstems, a new batch of really clever developers, young talent who actually play the game, will amaze us with their ability to think the things through that the current WG team couldn't even dream of thinking at present. This includes the problems we are currently seeing with 'smoke on the horizon' on every map, which some would say is a problem even trump could solve.

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