[1-CSP] CZAirwolfOC Players 23 posts Report post #1 Posted February 11, 2017 Ships shottng invisible ships have accuracy penalty. Ships shooting from smoke dont have that penalty. Temporary fix for attacking from smoke: 1] no ability to lock ships -> no ability having imba snipping ability and being almost unhitable 2] no aim assists for torps Balance In case radar/hydro attacking to smoke: 1] no ability to lock ships 2] no aim assists for torps: And make that [edited]game breaking system finally better. Share this post Link to post Share on other sites
KptStrzyga Beta Tester 4,868 posts 5,014 battles Report post #2 Posted February 11, 2017 Remove removing OMG. 8 Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #3 Posted February 11, 2017 (edited) Ships shottng invisible ships have accuracy penalty. Ships shooting from smoke dont have that penalty. Temporary fix for attacking from smoke: 1] no ability to lock ships -> no ability having imba snipping ability and being almost unhitable 2] no aim assists for torps Balance In case radar/hydro attacking to smoke: 1] no ability to lock ships 2] no aim assists for torps: And make that [edited]game breaking system finally better. Ships are balanced around their capability to use smoke and shoot from it. So if you want it removed they will be rebalanced on an other area. Taking the shooting from smoke away is for some ships the same as taking the guns away from a BB. imho there is no problem with it, just take out the spotter, get out of reach or torp the smoke. imho the best way to deal with it is a hard push, but that needs teamplay ....... Edit, don't forget that there are many counter measures such as radar against smoke. Edited February 11, 2017 by Blue_Bug Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #4 Posted February 11, 2017 (edited) The titles here is one good reason to come back Edited February 11, 2017 by loppantorkel Share this post Link to post Share on other sites
KptStrzyga Beta Tester 4,868 posts 5,014 battles Report post #5 Posted February 11, 2017 Guys, I know what this topic is all about. CZAirwolfOC Mostly plays battleships, especially medium-tier and is good in them Deals an above average amount of damage Extremely rarely uses torpedoes Key vehicle - Colorado 5 Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,636 battles Report post #6 Posted February 11, 2017 Yes, remove snipping from smoke, remove torpedoes, remove aircraft carriers and just play. You might as well go to casino, press the button and wait for the result. Will it feel good? Share this post Link to post Share on other sites
[_GG_] Kuningas_Arthur Weekend Tester 261 posts 5,810 battles Report post #7 Posted February 11, 2017 But I liek imba snipping.. 1 Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #8 Posted February 11, 2017 This game is turning into World of Shore Batteries. Smokey cruisers sitting in smog, campy BBs sitting bow on near max range. Add some islands into the mix and you can completely disable WASD whatsoever. Chess is often more dynamic than the current meta. Something should be done, the sooner the better. /rant 4 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #9 Posted February 11, 2017 I have a better idea. Remove repair-flooding button! I line up a torping attack, hit the oblivious battleship and deal little to no flooding damage? Flooding shouldn't be affected by repair party! As a balancing factor it can become fully repairable like fire is. Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #10 Posted February 11, 2017 At times like this I seriously consider that I don't deserve the amount of in-game karma points I have... 36 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #11 Posted February 11, 2017 At times like this I seriously consider that I don't deserve the amount of in-game karma points I have... You clearly have too much free time Share this post Link to post Share on other sites
DBoZ_Skyline Players 85 posts 5,346 battles Report post #12 Posted February 11, 2017 At times like this I seriously consider that I don't deserve the amount of in-game karma points I have... lol nice one 1 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #13 Posted February 11, 2017 Flooding shouldn't be affected by repair party! As a balancing factor it can become fully repairable like fire is. I thought it already was. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #14 Posted February 11, 2017 Ships shottng invisible ships have accuracy penalty. Ships shooting from smoke dont have that penalty. Temporary fix for attacking from smoke: 1] no ability to lock ships -> no ability having imba snipping ability and being almost unhitable 2] no aim assists for torps Balance In case radar/hydro attacking to smoke: 1] no ability to lock ships 2] no aim assists for torps: And make that [edited]game breaking system finally better. 1 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #15 Posted February 11, 2017 another bb topic ,,,, oh plz Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #16 Posted February 11, 2017 Ships shottng invisible ships have accuracy penalty. Ships shooting from smoke dont have that penalty. Temporary fix for attacking from smoke: 1] no ability to lock ships -> no ability having imba snipping ability and being almost unhitable 2] no aim assists for torps Balance In case radar/hydro attacking to smoke: 1] no ability to lock ships 2] no aim assists for torps: And make that [edited]game breaking system finally better. This user profile is private. 5 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #17 Posted February 11, 2017 You are correct.....59% of his battles are in BBs Share this post Link to post Share on other sites
FredKarno Beta Tester 78 posts 14,524 battles Report post #18 Posted February 11, 2017 Hi Airwolf, There's little point in expressing dissatisfaction with the game design on this forum. Doing so merely presents an opportunity for the usual suspects to mock. A chance for them to dig out a meme, which they believe might make them appear clever or funny maybe? Also, those fortunate to be well versed in English will take the opportunity to display their superior knowledge and mock. I don't understand why they do it other than to inflate their ego. Choosing to ignore a thread or post they have no interest in seems beyond them. It's as though your post takes up some precious attention time? On topic. I agree. The meta does seem too reliant upon smoke and there's too much static play. Septic. 1 Share this post Link to post Share on other sites
[CR33D] Runner357 Players 542 posts 18,076 battles Report post #19 Posted February 11, 2017 Snippa = what Swedish kids call a vagina. I'll just lay it out for you to play it out Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #20 Posted February 11, 2017 Smoke was put down by ships so that they could move in a direction with out that direction being spotted till the smoke dispersed. The ship that layed the smoke could not see through it shoot at apposing ships, that is the way that it should be in this game as well. Even if you used radar or hydro on a ship in smoke it should not become totaly visible as it is in game now, it should give you a direction or show you a shimmering stuttering image instead. What would other player think? 3 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #21 Posted February 11, 2017 On topic. I agree. The meta does seem too reliant upon smoke and there's too much static play. Yes I agree to. That is why we need fewer BB's per team 1 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #22 Posted February 11, 2017 Smoke was put down by ships so that they could move in a direction with out that direction being spotted till the smoke dispersed. The ship that layed the smoke could not see through it shoot at apposing ships, that is the way that it should be in this game as well. Even if you used radar or hydro on a ship in smoke it should not become totaly visible as it is in game now, it should give you a direction or show you a shimmering stuttering image instead. What would other player think? You cant see out of smoke already, nothing to fix. Or do you mean, that you should only see targets you spot by yourself? Then gl ever seeing something in your borderhumping BBs 5 Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #23 Posted February 11, 2017 You cant see out of smoke already, nothing to fix. Or do you mean, that you should only see targets you spot by yourself? Then gl ever seeing something in your borderhumping BBs Obviously doesn't count for battleships, what were you thinking. Rules only applies as long as they don't negatively impact the preferred ship of the whiners. This guy certainly didn't reinforce the stereotype of battleships players. 2 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #24 Posted February 11, 2017 Plz nerf scissors. Rocks are okay. Sincerely, paper. 1 Share this post Link to post Share on other sites
Dominico Players 533 posts 2,226 battles Report post #25 Posted February 11, 2017 Smoke was put down by ships so that they could move in a direction with out that direction being spotted till the smoke dispersed. The ship that layed the smoke could not see through it shoot at apposing ships, that is the way that it should be in this game as well. Even if you used radar or hydro on a ship in smoke it should not become totaly visible as it is in game now, it should give you a direction or show you a shimmering stuttering image instead. What would other player think? that's actually a cool idea. And how it worked in reality and could work in game. However they went down the path of making smoke conceal yourself in big Smokey bubbles. It's now become a big game mechanic and I think there is no going back. However there are lots of tools to counter it so it's not game breaking. 1 Share this post Link to post Share on other sites