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Naveey

Do games seem to be getting one sided?

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It may be me but over the last few weeks it is very noticeable that 'battles' seem to be either a total white wash of the team you are in or you completely annihilate the opposing team, obviously there are battles that are more 'equal' but generally it seems 80% of the time battles are very one sided.

Its not that either team has better ships than the other - it just appears that this is the way it is? - anyone else think the same or have suggestions why it seems that way?

 

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[-CHL-]
Beta Tester
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Yup, very common last few days - battles end with 8 ships difference..

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Unless they implement win ratio based or personal rating based mm system, that will happen often, even more often during weekends.

Edited by FrendFuN
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Beta Tester
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It may be me but over the last few weeks it is very noticeable that 'battles' seem to be either a total white wash of the team you are in or you completely annihilate the opposing team, obviously there are battles that are more 'equal' but generally it seems 80% of the time battles are very one sided.

Its not that either team has better ships than the other - it just appears that this is the way it is? - anyone else think the same or have suggestions why it seems that way?

 

 

Its been like that for about few weeks now, makes the games very fun, and my winrate droped from 50%+ per day to 10-20%
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[SWD]
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If others are also noticing this has WOW done something then to make this happen? - and if so why?

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Beta Tester
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Yep your right, they are one sided when one of the teams stop don't communicate and do their own thing.


A perfect example is one team splits up and goes for three points, a few stay in spawn and and do nothing. The other team however blobs up and only goes for one... the team that split up gets murdered as its taken out piecemeal... I think its down to the amount of solo wolves and team players you have pr team.

 

Other examples are a really good CV or Division that wins the battle for the whole team. Once in a while you will also find players who really carry the whole team, its interesting and really shows a difference in player quality.

 

 

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[NWP]
Beta Tester
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Just keep in mind that every 'single player elimination' game has an inherent tendency for snowballing...

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[ALONE]
Modder
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It's in the nature of higher tiers, when ships get the most powerfull guns and tend to stay together.

You can see that in coop too, every 10th match the bots roflstomp all players without losses.

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Players
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I wonder if the changes to the IJN DD, the design of the KM DD and captain skills have had an effect on the closeness of games?

 

Previously with the stealth/torpedo meta it was possible to turn a game around with one or two well aimed torpedo salvos, now with DD being forced into a more gun focused role what happens is the moment a side loses 2/3 heavy ships the difference in HP & DPM between the two sides becomes so great that the rest of the game is just a walkover.

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[2DQT]
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At least half if not more of all Random Battles are 1 sided drubbings where you can do nothing else than farm damage to get as much XP as possible as either your team or theirs are simply dying too fast...

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Beta Tester
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A fresh crop of potatoes has arrived.

 

Its become a bit like WoT. I'm the last DD alive, "team" mostly sunk, and the insults start coming in from dead low win rate cretins. So I just try to farm as much XP as possible, stay alive as long as possible, sink what I can before I'm cornered or the game ends. Mostly top of the leaderboard, and I've "failed" as I didn't do what the potato overlord expert wanted. 

 

I would love to see who these potatoes are, and question them, show them up for the stupid oafs they are. Go over the game played and show them that I didn't get them sunk, their actions or lack of DID! But its easier to blame others for failure than to swing that judgemental pendulum back at them, and ask them if they played well? 

 

A fresh crop of potatoes has arrived.

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Players
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I am having the same thing OP. OK not all of them but a very awefull lot are either walkovers or being walked overs. Frankly I'm in the dark to give an explanation? Newer players coming to higher tiers? Could be. But even then they should be evenly-ish be distributed to both sides, keeping some form of balance. Not all the times oc but this much? I've played dozens of battles lately going quite nice and when I'm done with a heated encounter I suddenly hear the call I'm the last hope... How the heck did we just lose 7 ships in 2 minutes?! Or my IMO not even so awesome team manages to mop up the reds like they're not even returning fire! Only possible sort of explanation I can think of is I seem to be seeing more divisions lately.

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[2DQT]
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It's down to which team successfully contests the caps and keeps their DDs alive. 

 

Dead DD team can't and won't push. Gets out spotted and it quickly snowballs.

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[-AWF-]
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Just keep in mind that every 'single player elimination' game has an inherent tendency for snowballing...

 

That is quite true, but the interesting part here is: Has that snowballing gotten worse?

 

I do not have data enough, but something tells me that this is true. Is there any way to verify the avarage length of the games and how that changes?

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[NEKO]
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There is lot to agree with. There is definitely for some cases quite sound mathematical reason, how it is possible. Losing one ship usually doesnt affect much, but two or three ship advantage usually means trouble. Also the pace and game mechanics do not allow much individual carrying. Unless you happen to have massive advantage over enemy. Either outstealth, outrange or outdpm your foe. How many of you have seen anyone or got youself the medal for winning against at least 4 surviving foes?  

 

In lower tiers it is more chance of individual carry, higher tiers not much. Perhaps one has to be true super unicorn for that ...

 

But, that being said ... There are still some tinfoil hat moments ... I have few experienses with so profound steamrolling, that you cant help and do a small wtr research. Like what the hell just happened. Believe or not, lots of blue and purple hue on winners team, lots of red and yellow on losers side ...

 

But yeah, more ships enemy has, more focus fire. More better players means more dangerous targets get focussed, which all creates rather strong gravitational field for this damn snowball :)

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[2DQT]
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I also often see teams that make no effort to cap anything in a Domination and end up quickly tri or even quad capped. That's a quick way to lose hard too.

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[SCRUB]
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This weekend was noteworth in its potato density. Skill deviations are greater as more people play and I've come to begrundingly accept that, but the number of landslide victories (and defeats) these last two days was astonishing.

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I wonder if this is partially related to the KM BB line starting to reach, for want of a better word, maturity.

 

A couple of months ago your average Konig/Bayern/Gneisenau captain might've been expected to have some understanding of the game and the total potatoes that had failed to that level would be few enough to not really spoil the game for other players.  Now most of the capable BB players (and quite a few less capable ones) have moved up to Bismarck leaving the average mid-tier BB player far worse than he was recently, giving teams a much greater chance of having 2/3 really bad players in BB, at which point the outcome is a foregone conclusion.

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[SCRUB]
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I wonder if this is partially related to the KM BB line starting to reach, for want of a better word, maturity.

 

A couple of months ago your average Konig/Bayern/Gneisenau captain might've been expected to have some understanding of the game and the total potatoes that had failed to that level would be few enough to not really spoil the game for other players.  Now most of the capable BB players (and quite a few less capable ones) have moved up to Bismarck leaving the average mid-tier BB player far worse than he was recently, giving teams a much greater chance of having 2/3 really bad players in BB, at which point the outcome is a foregone conclusion.

 

Not convinced that's a sufficient explanation.

 

If anything I've seen more and more incompetent DDs than usual. Like, ignore capture zones like the plague US DDs, or trying to torpedo boat RU DDs ... plus the ever present secondline torping IJN DDs.

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If anything I've seen more and more incompetent DDs than usual. Like, ignore capture zones like the plague US DDs, or trying to torpedo boat RU DDs ... plus the ever present secondline torping IJN DDs.

 

Maybe, but that kind of behavior doesn't explain the seemingly greater prevalence of landslide victories, you'll lose the match quite quickly with DD like that but it doesn't explain why all the BB/CA get killed as well.

 

 

Not convinced that's a sufficient explanation.

 

I'm sure there's no single explanation, but I think at least part of it is that recent balance changes have made DD less influential and consequently BB more so at the same time as mid tier BB players are becoming worse as a breed. 

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[COMFY]
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Everyone seems to have different experience but I agree that there appears to be and increace in bot/afk players.

Very weird. For the last couple of months it was almost unnoticable but recently, especially after the last patch, I don't have a single game without someone afk or starting moving in the middle of the match after being hit.

 

This might be a tinfoil conspiracy but it is still weird.

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[SWD]
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What do you think the effect would be if they only had 1 tier difference in ships in each battle instead of two? - more level gameplay or not?

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