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World of Cowards yes i said it.

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That's it handing the towel for this game , unless Wargaming put some sort of mechanic that pushes players to actually push objectives and actually fight and actually participate in a real war and not hide and seek .

 

Fed up with the the amount of cowards in this game does not matter which ship category i sail , it seem these days either you have a team that will actually fight or you will have a paralysed team that just hang in the back hiding and ignoring map objectives its limitless  . So many scenarios i could list for example a group of 4 of us head to an objective we meet 4 enemy ship one or 2 guys in my squad get hit BAM they turn tail and run away as far as they turning a 4v4 into a 4v2 , then there is those famous people that just hide behind island the whole game never pushing objective with the rest of the team, or the guy that think sniping 20km is the way this game is meant to be played.... Or the guy that uses his team as meat shield and just hide behind everyone else while they getting damaged and is just staying behind like a proper coward..

 

In lower tier good actions and skirmishes , in higher tier wow the game turns into a coward game its disgusting.

 

Wargaming need redo the maps so one way or another the flow of war will force people to engage each other, remove those damn objectives and just make it the team that kills the opposite team win, reduce map size, redesign islands... Penalise people not taking part in combat such as an accumulative debuff for example lower their damage and speed by 10% etc. Reduce map size and teams perhaps 10v10 or 5v5

 

This has absolutely ruined my experience playing this game , instead of enjoyment your almost pulling your hair out..

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instead of enjoyment your almost pulling your hair out..

Considering your avatar, it looks like you are well on your way already :trollface:

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forcing people to play a certain way, just because you think they should play that way is wrong. People have to work it out for themselves. You were once a noob who didnt know what they were doing. Calling them cowards isnt the way.

 

There are two groups of players who equally create issues. The ultra careful, too scared to commit. Then you have the ultra elite, who look down their nose at the rest. The rest of us are pig in the middle. We get on with it and do our best.

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[D_R_M]
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Or else we could remove all current ships and replace then with tech trees of italian ships. Then todays playing styles in the game would be totally realistic. 

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he says all of that while sitting pretty on below average damage and waaaay above average survival rates btw... sometimes stats do make for interesting reading when it comes to these threads...

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A lot of what you've said seems to be said in anger, and not very well thought out. The ones that have gotten my attention is the removal of objectives and penalising players for cowardice - no, just no... This will not work and would even make it worse.

I understand, I was a very angry person too. I would vent it all out during my games, and in a lot of such cases I would end up being muted. I couldn't bare watching scrubs do the things that they do. But now that I think about it, a lot of the things are not that easy to figure out to a newcomer when the said newcomer does not FOLLOW the game, i.e watch game-play footage and tutorials on Youtube, read the forums for tips and tricks, etc. So to put it simply, if the player is only here to blow away a few hours of his life there isn't much in the game itself to show him the ropes, only those savage beasts that rage in the chat, but who takes those people seriously... 

 

My suggestion would be a more forceful approach with guides and pointers. You know those videos in World of Warships channel on ships, what they're good at and how to use them? Or the Captains Academy cartoon series? I remember seeing a few on game modes too. To be fair the tiny link they put up for those in the launcher is barely noticeable, and there is not much initiative for people to open them up. I would think that there should be a more direct presentation. Perhaps an in-game pop-up. And perhaps for viewing a tutorial a reward of 50 golden ones could be credited to your account.

Or maybe it is the way we see ships? Have you noticed that people tend to ignore the fact that a ship is an asset to the fleet, in this case - your team, and instead consider each ship a super weapon, a mighty force that can defeat anything all by itself? I don't know, just rambling - food for thought...

 

It is 03:00 AM and I am tired, so this is just from the top of my head, lots of better suggestions could be proposed, but I am unable to in the current state.

Bottom line - we are a community and we need to find a way to show each other how to become more competent and useful to your team. Nothing in the game angers me enough to demand a change, I think the current recipe works most of the time.

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Well, he may not be a shining example of what he advocates for, but he's still got a point. As mentioned before I recently switched to mainly BBs and well... I just can't bring myself to camp, so instead I go and push. Resulting in me regularly being the first ship in the line. In a BB. Not because I yolo rush, but because the passivity and general timidness has spread to a lot of DDs with 0.6.0 and the damn radio thing. People see the "Located" pop up and turn around. I can't blame them really, but it's just broken. Whatever, my experience is that even if you do indeed push, tank and torpedo-beat in your BB it's more often then not still not enough to get your team behind you and friggin push until the objective is ours. Let alone actually seeing such advanced tactics as smoking up your one not-ball-less boat in a DD and following up in with a cruiser and popping hydro to collectively shoot stuff to kingdom come. Dunno, maybe once every 20 games or so? And that might be erring on the optimistic side.

 

I doubt the problem can be solved by educational videos. People who are willing to watch that usually have no trouble finding them, so making them easier to notice isn't going to do all that much. WG need to explain things better and make progressing up the tiers harder. Not in terms of XP needed, but throw in some carefully designed missions to unlock tiers. The mechanics are in the game and it is possible to design missions with them that only work out with acceptable teamwork. Halloween event, yes? Build on that. Create missions that teach teamwork and insert them into the buying process. Yes, you can buy the ship. No, you can't play it in random until you've progressed in the missions tree to the required level. Much better application of their resources as yet another line of paper ships or a skills rework nobody asked for in my opinion. People are used to that kind of stuff from lots and lots of games anyway. Mostly single player games, but if it works there, why wouldn't it work in multiplayer? 

 

 

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Ive met a CBT in Mutsu the other day, sailing parallel to all 3 cap zones wayyyyy out in the open (with a div buddy).

So I said to myself ... this guy needs to be experienced, a CBT .. in Mutsu (new IJN prem to be released) ... so I carefully asked him (when I was already dead while I fought for a cap) why is he allowing enemy to CAP without any real danger.

And he replied: "You would be surprised how good the range this ship has". Ok ... we lost the match because of several passive players  and he was pretty useless finishing in the bottom (survived the battle). Reported (both) him with pleasure.

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Weekend Tester
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I experienced this yesterday. All these brave battleships running away in one big group as you see on minimap.

 

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I love holding off a cap all by myself in a little destroyer against multiple enemy ships of various kinds :teethhappy:

 

But seriously, "yes I said it"? This isn't exactly a groundbreaking or controversal opinion. People have been complaining about BB snipers, CAs who won't get close enough to shoot DDs, and DDs who won't cap for a long time. And everyone hates carriers anyway.

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i like cariers

 

And everyone hates you when they meet you in the game. :P

 

Although honestly, I don't really mind carriers.

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Weekend Tester
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I only play carriers just to have all IJN ships researched, only Hakuryuu missing from the tree :trollface:

And when you need a carrier for missions.

Edited by Nishizumi77

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Alpha Tester
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That's it handing the towel for this game , unless Wargaming put some sort of mechanic that pushes players to actually push objectives and actually fight and actually participate in a real war and not hide and seek .

 

Fed up with the the amount of cowards in this game does not matter which ship category i sail , it seem these days either you have a team that will actually fight or you will have a paralysed team that just hang in the back hiding and ignoring map objectives its limitless  . So many scenarios i could list for example a group of 4 of us head to an objective we meet 4 enemy ship one or 2 guys in my squad get hit BAM they turn tail and run away as far as they turning a 4v4 into a 4v2 , then there is those famous people that just hide behind island the whole game never pushing objective with the rest of the team, or the guy that think sniping 20km is the way this game is meant to be played.... Or the guy that uses his team as meat shield and just hide behind everyone else while they getting damaged and is just staying behind like a proper coward..

 

In lower tier good actions and skirmishes , in higher tier wow the game turns into a coward game its disgusting.

 

Wargaming need redo the maps so one way or another the flow of war will force people to engage each other, remove those damn objectives and just make it the team that kills the opposite team win, reduce map size, redesign islands... Penalise people not taking part in combat such as an accumulative debuff for example lower their damage and speed by 10% etc. Reduce map size and teams perhaps 10v10 or 5v5

 

This has absolutely ruined my experience playing this game , instead of enjoyment your almost pulling your hair out..

 

 

Why the private profile?

 

he says all of that while sitting pretty on below average damage and waaaay above average survival rates btw... sometimes stats do make for interesting reading when it comes to these threads...

 

Ow ok thanks, forgot to check 3rd party sites :)

Edited by mtm78

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Or else we could remove all current ships and replace then with tech trees of italian ships. Then todays playing styles in the game would be totally realistic. 

 

Spoken like the many who believe themselves "smart" and "knowledgeable" because they repeat the old stereotypes that an objective historiography has put in proper perspective, and just outline their ignorance for all to see.

 

Maybe you should know that, while the Italian major ships were used very cautiously indeed, the amount of "running away" was somewhat fairly balanced between them and their opponents, at least in daytime (since in nighttime the British and Commonwealth ships had a vast edge and therefore were much more aggressive).

And if you had bothered to read a bit some good book, you would know it.

 

Educate yourself, and don't joke around on matters which you clearly don't know, please.

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Why the private profile?

 

 

Ow ok thanks, forgot to check 3rd party sites :)

 

The fact you have tried to look at it and then dismiss him because it's not up to your standard pretty much explains why it's private alot of people on here are guilty of eliteism

 

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The fact you have tried to look at it and then dismiss him because it's not up to your standard pretty much explains why it's private alot of people on here are guilty of eliteism

 

 

How about calling people cowards while hiding your stats? If you want to call my dismissal 'elitism' you're way of the mark but hey don't let the truth stop you :honoring:

 

Profiles don't only show performance, they also indicate trends -> classes played and survival rate's / hit ratios and such can give a reasonable insight into a players playstyle, which is quite relevant in regards to the opening post. 

 

edit: it's also 'funny' you quote me and don't use your same 'diagnostic capabilities' in regard to the second post I quoted? Personal issues perhaps?

 

 

Edited by mtm78
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People in general are risk averse so behaviors like camping are more expected than behaviors like rushing. Nothing new. Basic instincts are hard to come over. Finding the right carrot to promote active play is the hard task. If you instead use stick to increase active play people just more likely quit the game.

 

I really wouldn't want to be in the shoes of the game developer when they think about these.

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Well, there is a new season or ranked coming soon, so you could always take a break and come back for that.

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To put it simply: We can't have a system that penalizes people for playing the game in a certain way - and that's what meting out punishment to alleged "cowards" would amount to. Doing so would turn the game from being, well, a game, into something more akin to duty.

 

And I'm not even going to go into the whole argument concerning the difference between cowardice and sound tactical judgment. Knowing when to push and when to retreat is far more than a matter of playstyle, it lies at the heart of what it means to be truly skilled at this game. I have lost count of the number of times when I've thought, "Wow, look at that battleship actually driving away from the action - doesn't he know that in-game ship damage doesn't carry over into the real world?" - And then, in the post-battle result screen, sure enough that battleship tops the XP list.

 

I don't want to either judge or be judged, when I'm playing a game - I just want to have a good time.

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That's it handing the towel for this game , unless Wargaming put some sort of mechanic that pushes players to actually push objectives and actually fight and actually participate in a real war and not hide and seek .

 

Fed up with the the amount of cowards in this game does not matter which ship category i sail , it seem these days either you have a team that will actually fight or you will have a paralysed team that just hang in the back hiding and ignoring map objectives its limitless  . So many scenarios i could list for example a group of 4 of us head to an objective we meet 4 enemy ship one or 2 guys in my squad get hit BAM they turn tail and run away as far as they turning a 4v4 into a 4v2 , then there is those famous people that just hide behind island the whole game never pushing objective with the rest of the team, or the guy that think sniping 20km is the way this game is meant to be played.... Or the guy that uses his team as meat shield and just hide behind everyone else while they getting damaged and is just staying behind like a proper coward..

 

In lower tier good actions and skirmishes , in higher tier wow the game turns into a coward game its disgusting.

 

Wargaming need redo the maps so one way or another the flow of war will force people to engage each other, remove those damn objectives and just make it the team that kills the opposite team win, reduce map size, redesign islands... Penalise people not taking part in combat such as an accumulative debuff for example lower their damage and speed by 10% etc. Reduce map size and teams perhaps 10v10 or 5v5

 

This has absolutely ruined my experience playing this game , instead of enjoyment your almost pulling your hair out..

 

You have got to be kidding. I was in game with you last night. As you went to cap in a DD you constantly asked for support. 5 ships followed you and you kept spamming SOS which led me to ask "how muck f%&king support do you need?". You got to cap and died within 30 seconds. I wonder how many teammates you planned on smoking up before you died. Cut the bull and stop crying about teammates.
Edited by alphaburner1972
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That's it handing the towel for this game , unless Wargaming put some sort of mechanic that pushes players to actually push objectives and actually fight and actually participate in a real war and not hide and seek .

 

Fed up with the the amount of cowards in this game does not matter which ship category i sail , it seem these days either you have a team that will actually fight or you will have a paralysed team that just hang in the back hiding and ignoring map objectives its limitless  . So many scenarios i could list for example a group of 4 of us head to an objective we meet 4 enemy ship one or 2 guys in my squad get hit BAM they turn tail and run away as far as they turning a 4v4 into a 4v2 , then there is those famous people that just hide behind island the whole game never pushing objective with the rest of the team, or the guy that think sniping 20km is the way this game is meant to be played.... Or the guy that uses his team as meat shield and just hide behind everyone else while they getting damaged and is just staying behind like a proper coward..

 

In lower tier good actions and skirmishes , in higher tier wow the game turns into a coward game its disgusting.

 

Wargaming need redo the maps so one way or another the flow of war will force people to engage each other, remove those damn objectives and just make it the team that kills the opposite team win, reduce map size, redesign islands... Penalise people not taking part in combat such as an accumulative debuff for example lower their damage and speed by 10% etc. Reduce map size and teams perhaps 10v10 or 5v5

 

This has absolutely ruined my experience playing this game , instead of enjoyment your almost pulling your hair out..

 

he says all of that while sitting pretty on below average damage and waaaay above average survival rates btw... sometimes stats do make for interesting reading when it comes to these threads...

 

The fact is when you play it safe, with your high survival rate, you will be justifying it to yourself - I would have pushed forwards but X and Y made it unsafe to do it so I turned away.  But, if any team mate does it, then it is simply cowardice.

 

Also, it cowardly to criticise how others play whilst hiding your stats.  Stand by your convictions.

 

 

The fact you have tried to look at it and then dismiss him because it's not up to your standard pretty much explains why it's private alot of people on here are guilty of eliteism

 

 

It is not about elitism.  He is complaining about how other players are playing the game so it is natural to want to know whether his stats suggest he exhibits the same behaviours.  Doesn't matter if he is 50% or 60%.

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