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So RL/RPF/RDF has not broken the game!

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Beta Tester
76 posts

[edited]

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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Players
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12,670 battles

I really haven't noticed it. Occasionally see the notification that I'm located, but it doesn't really change much in how I play.

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Beta Tester
76 posts

I really haven't noticed it. Occasionally see the notification that I'm located, but it doesn't really change much in how I play.

 

Like you have not really noticed it, and yes a few times i have noticed that i have been located but normally when i do notice it i have already been spotted?

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[ENUF]
[ENUF]
Players
2,532 posts
23,427 battles

Destroyers fire walls of skill without ever being spotted or sit outside there detection range invisi spamming HE which burns you down in no time.

 

 

Radar, BB hydro, CV planes, spotter planes, catapult fighters, enemy DDs.

Only idiots in BBs die to fires.

 

DDs have no HP and armor. Please enlighten us how they should survive if they didn't have concealment?

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Radar, BB hydro, CV planes, spotter planes, catapult fighters, enemy DDs.

+ last position on minimap, the biggest DD nerf of 2016

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[TORAZ]
Beta Tester
15,786 posts
26,801 battles

*sigh* Here we go again.

You could not make it more obvious that you've never touched a high tier DD in your life.

 

Destroyers fire walls of skill without ever being spotted

 

Has it perhaps ever occurred to you that torps literally rely on your enemy being stupid to hit?

 

sit outside there detection range invisi spamming HE which burns you down in no time

 

"in no time" = over 5-10 minutes?

 

RL is gamebreaking when used by a skilled player (and even worse when in a well-coordinated div, I can't imagine what it'll do to clan battles). (Un-)Fortunately, the vast majority of the playerbase consists of potatoes.

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Beta Tester
435 posts
5,528 battles

Yeah, sure ask anyone competing in top teams what they think about RL. 

 

Average BB,CA player, whose main focus is at random battles most likely haven't felt any difference, even many average DD players probably can't filter all that information this skill can provide and how it influences the battles. I was in division with carrier and I just reported him where the RL was pointing and we were picking enemy DD's one by one and they probably never got it how the carrier always knew where to look for them, or how half of our freaking team had guns preaimed at correct position 

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I don't know if it has broken the game or not, but I know that some of us quit the game also because of it (I personally did for the rubbish new skill tree more than for RL) and I stated it very clearly in the last survey that I now rate this game as complete garbage. 

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[BAD-A]
Beta Tester
2,018 posts
13,254 battles

Low-skilled player with little to no DD experience is suddenly an expert in something that only affects DDs (and attempts to be insulting with it).

 

Same old, same old.

Edited by xxNihilanxx
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Too many potatos who don't know what RPF is and/or how to use it. And in some cases even RPF is not quite so valuable as to get precedence over CE (especially because too many folks who don't grok how to use RPF properly).

 

The point is, RPF isn't pervasive because most people either don't have captains high enough level to get the skill OR they don't see the value OR they have no clue how to use it.

 

 

But that's fine, the Nikolai isn't OP because it's rare.

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[SICK]
Weekend Tester
5,151 posts
11,809 battles

Played one game of stealth reliant IJN DD, the Shiratsuyu.

Moved up a bit, "spotted" through RPF, then saw the business end of a Kiev on his way to hunt me down,no amount of smoke or mind games could save me.

It turns out that a 34 knot ship (39-ish with flag and speed boost) can't outrun a 42 knot ship

 

10/10 match, would lulz again

 

 

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[TTTX]
Players
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Played one game of stealth reliant IJN DD, the Shiratsuyu.

Moved up a bit, "spotted" through RPF, then saw the business end of a Kiev on his way to hunt me down,no amount of smoke or mind games could save me.

It turns out that a 34 knot ship (39-ish with flag and speed boost) can't outrun a 42 knot ship

 

10/10 match, would lulz again

 

 

 

Me when I spot a Shimakaze separated from his team in my Khaba with RL.

T95uXOZ.gif

 

You cant run.

You cant hide.

You have no help.

You will be sunk.

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[SCRUB]
Players
748 posts

I didnt notice it too much for a simple reason, stopped playing ships who need it, reseted their captain and waiting to see whats happen. So now I only play Khaba as high tier dd I could be an amazing dd hunter with camo and KI but DD life is already hard, so im just having way more fun burning down fat BBs, 109k dmg on average and going up pretty fast 150k+ dmg is easy and witherer in almost every game. 

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[POP]
Weekend Tester
1,433 posts

I have already won quite a few games purely because of the skill - and specifically without any real skill of my own. RPF made the game clearly worse, not sure if it's completely broken yet, though.

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[JB]
[JB]
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Im using it for defence, not to attack (it alerts targets). Great on JPN battleships in endgame, when stalked by dd.

Edited by valdan71

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Alpha Tester
2,303 posts
1,149 battles

0Ipt7yx.png?1

 

I don't like repeating myself

 

http://forum.worldofwarships.eu/index.php?/topic/71730-a-tiny-thought-about-rpf/page__pid__1582533#entry1582533

 

tldr; skill was nerfed so it will not break random as it won't be used enough to force some meta change. That doesn't change the fact that it has negative impact on the game regardless of the powerlevel and depending on game iteration it WILL break the game. A lot of people missed the reason why people were rising their complaints.

 

 

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Beta Tester
1,649 posts
6,477 battles

 

Being located is annoying to me, even though I know that the disadvantage is minimal in most cases (esp. being located at the onset of a battle).

 

The WG tries to soothe by arguing that this skill is weak and situational. My reply is: why invent weak and situational skills? We want neither weak, nor overpowered ones.

 

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[LEWD]
Beta Tester
436 posts
26,883 battles

 

Me when I spot a Shimakaze separated from his team in my Khaba with RL.

T95uXOZ.gif

 

You cant run.

You cant hide.

You have no help.

You will be sunk.

This, this is one of the main reasons it should be removed... 

It takes away the fun of predicting enemy movements 

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Beta Tester
76 posts
6,399 battles

it probably will lead to dd players having to change how they approach playing the game.

Especially stealth dds... I really liked to sneak up and go through openings and mistakes made

by BBs going alone... also I play solo no division...so I might imagine a 3 player division

might have a real advantage hunting down dds or unspoted vessels and make it harder for those

playing alone, and I am not talking about dynamic div..but really organized ones...

At least the could have made it temporary so you have to time when to use it..

 

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[ST-EU]
Supertest Coordinator, Alpha Tester
1,807 posts
13,100 battles

Even if it hasn't broken random games it's a horribly designed skill.

Most noticable in mid and late-game where the one that is located can use his position together with the position of enemy spotted ships to roughly reverse-locate the person using RPF, while he is unspotted.

It's basically a skill that tells both sides, the enemy and you "here is the enemy you can't see" if you have enough situational awareness to not ignore the minimap, however only the enemy has to pay skill-points for it while you yourself can still take the other skills that are more useful/important.

I stopped counting already how often I already was chasing enemies (DDs especially) that thought RPF would work nice for them. :trollface:

Edited by Lightbaron

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