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Pegasus2022

RN Smoke is more of a liability than a useful consumable

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[SH33P]
Beta Tester
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One smoke puff no matter what speed rudder angle you're at, although I havent tried saying please yet.....

 

So you end up stationary with smoke a ships length behind you, you take 10 shells and die. That or you circle around taking damage get into smoke only to have it disipate 20 seconds later. Good one!

 

Oh and they need beefing up a bit, dieing to 4 shells for 31,400 damage on a non magazine is just stupid no matter how bad your situation aweareness and sailing is. I get they are CA's and you want to make them weak, that's fine but DD's have better survivability and they are smaller and have no citadel! At least give them tools that work 100% of the time.

 

You call them DD killers yet killing a single DD will have you down to 25% hp if they are even semi-good.

Also having to aim out of binocular view because your shell travel time is 50 years isn't overly that fun either, it doesn't lend to their supposed anti-DD role.

 

They don't seem to be perticularly good at anything other then not being shot at and dodging shells. In between all that you might get some DPS down on BB's that are distracted but all they need do is delete you with a single turret.

 

So yeah RN cruisers:

 

I'm at tier 7, Fiji which isn't actually bad, it's likable but all of the above still applies which makes them frustraiting to play. No comment on Edinbrough, Neptune or Minotaur. A nations line should not be a boring tedius grind just to get to one or two ships at the top.

Edited by Pegasus2022

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This ship line is not for you , Fiji is monster , Neptune and MInotaur are even stronger monsters

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One smoke puff no matter what speed rudder angle you're at, although I havent tried saying please yet.....

 

So you end up stationary with smoke a ships length behind you, you take 10 shells and die. That or you circle around taking damage get into smoke only to have it disipate 20 seconds later. Good one!

 

 

simple slow down to less than 1/2 speed and then pop smoke.And yea take smoke screen expert on it.It gives more room to dodge torpedos inside smoke and give nice big bubble if you play in division with other RN cruser.

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[SH33P]
Beta Tester
128 posts
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simple slow down to less than 1/2 speed and then pop smoke.And yea take smoke screen expert on it.It gives more room to dodge torpedos inside smoke and give nice big bubble if you play in division with other RN cruser.

 

Doesn't work, still only 1 puff.

Have SSE.

 

Slowing down enough to stay in the single puff you get at the start.....see title.

Edited by Pegasus2022

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[-SBG-]
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One smoke puff no matter what speed rudder angle you're at, although I havent tried saying please yet.....

 

So you end up stationary with smoke a ships length behind you, you take 10 shells and die. That or you circle around taking damage get into smoke only to have it disipate 20 seconds later. Good one!

 

Oh and they need beefing up a bit, dieing to 4 shells for 31,400 damage on a non magazine is just stupid no matter how bad your situation aweareness and sailing is. I get they are CA's and you want to make them weak, that's fine but DD's have better survivability and they are smaller and have no citadel! At least give them tools that work 100% of the time.

 

You call them DD killers yet killing a single DD will have you down to 25% hp if they are even semi-good.

Also having to aim out of binocular view because your shell travel time is 50 years isn't overly that fun either, it doesn't lend to their supposed anti-DD role.

 

They don't seem to be perticularly good at anything other then not being shot at and dodging shells. In between all that you might get some DPS down on BB's that are distracted but all they need do is delete you with a single turret.

 

So yeah RN cruisers:

 

I'm at tier 7, Fiji which isn't actually bad, it's likable but all of the above still applies which makes them frustraiting to play. No comment on Edinbrough, Neptune or Minotaur. A nations line should not be a boring tedius grind just to get to one or two ships at the top.

 

Play something else, I like them:

 

Icon Name Tier ▼ Type Nation Battles WR Dmg XP K/D Sh☠ Pl☠ Srv MBH TH WTR
   
 
  Fiji 7 CA/CL  UK 8 62.50% 47,487 1,553 4.0 1.0 1.6 75% 35% 10% 1,066
  Belfast 7 CA/CL  UK 16 62.50% 52,937 1,724 13.5 1.7 2.8 88% 30% 0% 1,297
  Leander 6 CA/CL  UK 36 50.00% 47,144 1,548 2.4 1.1 0.7 56% 40% 8% 1,245

 

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[-5D-]
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I can see both ends of the arguement here. Yes the smoke is not great at the moment and WG are looking at it again but with all that said and done if you don't like them (which I assume you don't from your list of cons) I suggest respectfully selling them all off and picking something else. German cruisers maybe.

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[UK-RN]
[UK-RN]
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OP does actually have a valid point. If you compare the line to say the Kutuzov, it gets smoke that can be fired off at full speed and still be blowing out when you have stopped. RN cruisers smoke can be a death sentence if you are relaying on it and blow it above half speed. If the RN ships stopped on a dime (they don't) I could understand, but the expectation that you should be just "managing" it is a bit of a double standard when other cruisers using it don't have to do the same.

 

The long and short of it is...the smoke is bugged and needs fixing.

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Just a try a few stops and you know when to use the smoke.

Apart from the first battles in an RN CL with smoke, I never had trouble staying in smoke again.

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Currently up to the Neptune, loved the Fiji but felt the Edinburgh did not bring much more to the party, the smoke is an issue that needs to be resolved, even with slowing and a larger bubble the random way you can get one puff sometimes and two another is annoying. Not suggesting it should be like a DD's but certainly should be able to lay a slightly larger screen.  Still get hit within the smoke  far to often to random firing.

 

 

 

 

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[MCSOB]
Beta Tester
55 posts

The smoke is very buggy still, just yesterday was dodging fire approaching an island at 3/4 speed and fired off the smoke about 100m from running aground knowing full well I would be in it at the point of impacting the island, I first of got just 1 puff that spawned behind my ship by 100m and at no point  never covered me! and then I traveled forward the remaining 100m forwards came to a complete stop before the timer finished and no second puff this left me stranded at a stop with smoke 200m behind me! and promptly got punished for it. yeh I was going to fast to start with but certainly was not expecting the resulting effects...

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[POP]
[POP]
Beta Tester
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I managed to turn on the smoke on my Leander without getting any smoke puffs, not even one. Friendly DD had put smoke in front of me but I didn't manage to stop in it. I was doing about 13 knots and was just touching the edge of the friendly smoke, popped my own smoke and stopped as fast as I could. Didn't get any smoke cover. I have smoke expert if it has anything to do with it.

 

Note in the first picture that white ring is not my smoke, it's from the DD.

 

Activate smoke

 

Smoke set

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[-FC-]
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Simple fix - give the RN ships 3 puffs, then hopefully you'll always get at least 2.  

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[ASEET]
[ASEET]
Alpha Tester
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Going 3/4 and wondering why smoke does not cover you while moving --> WoWs playerbase

 

It's not that someone goes too fast and overshoots his smoke. In that case you still would have that smoke some way behind you.

 

Where you end up with your speed is what it is, but smoke should give those two buffs no matter your speed. When you overshoot expected smoke it is generally 50-100m too far, so you can get to cover in some time by reversing. When second buff is not there you will find yourself 500m "too far" and will get absolutely wrecked.

 

It's inconsistent and hard to know if/when you get two buffs and when only the initial buff. This is the problem. Having consistent performance from smoke skill is what we ask, not if the ship can stop in smoke or not. Some times you want to give that British smoke to your allied BB or CA and you time your smoke so to give maximal cover, but then you only get half the smoke because "reasons".

 

Really "WoWS playerbase" as you say it, but rather self righteous attitude of "some" towards valid questions.  

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Not in this case. Read what he wrote...

 

And no, for some reason it is not inconsistent for me.

And yes, you can end up outside smoke with any DD without generating one last puff when the smoke generator still runs.

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Alpha Tester
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I'm at tier 7, Fiji which isn't actually bad, it's likable but all of the above still applies which makes them frustraiting to play. No comment on Edinbrough, Neptune or Minotaur. A nations line should not be a boring tedius grind just to get to one or two ships at the top.

 

I am going to assume that calling Fiji "not actually bad" is just potato code for "incredibly strong, tittering on overpowered cruiser". As for Edinburgh, Neptune and Minotaur, those are statwise among the best cruisers in the game at the moment.

 

So for the last time: The smoke is not inconsistent. You slow down to 12 knots and it envelops you every time.

 

The size of the smoke (puff, puff and a half, two puffs or whatever) is intentionally made smaller than on DDs for obvious reasons.

 

As for people incessantly whining about RN cruiser smoke: you are all free to swap that smoke for surveillance radar and try to play you RN CLs like actual cruisers - ones that can actually be hit back.

 

The smoke meta in this game is utter rubbish anyway and will be removed soon or later, which means that you might as well start practising actual cruiser game play now.

 

Bye.

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[VC]
Weekend Tester
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Like ColonelPete said - The smoke bug (or 'current functionality' as alternative fact) does NOT ONLY affect RN cruisers.

Every smoke deploying ship is sometimes not spitting out the last puff of smoke, but you usually don't notice that when driving DD.

 

The sweet spot for the RN cruisers seems to be 21 kts - go straight, throttle to 0, pop smoke when reaching 21 kts and I get my 2 smoke bubles every time. Slowing down even more and hiding in a small cloud is more than risky....

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[UK-RN]
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Going 3/4 and wondering why smoke does not cover you while moving --> WoWs playerbase

 

Tell that to Kutuzov and literally every other ship that has smoke equipped outside of the RN line (inc Belfast). Back in your box.

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[SH33P]
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I am going to assume that calling Fiji "not actually bad" is just potato code for "incredibly strong, tittering on overpowered cruiser". As for Edinburgh, Neptune and Minotaur, those are statwise among the best cruisers in the game at the moment.

 

So for the last time: The smoke is not inconsistent. You slow down to 12 knots and it envelops you every time.

 

The size of the smoke (puff, puff and a half, two puffs or whatever) is intentionally made smaller than on DDs for obvious reasons.

 

As for people incessantly whining about RN cruiser smoke: you are all free to swap that smoke for surveillance radar and try to play you RN CLs like actual cruisers - ones that can actually be hit back.

 

The smoke meta in this game is utter rubbish anyway and will be removed soon or later, which means that you might as well start practising actual cruiser game play now.

 

Bye.

 

It woulde be cool if you actually knew what we were talking about rather than posting worthless drivel.

 

If smoke was consistent, I would get two circles deployed even at 30kts. They wouden't cover me but they would be there. That doesn't happen. 16knots, 12kts. Nope, only one circle of smoke. It's not the size of the circle, it's the consistance of deployment of two circles instead of one.

Sure, I can slow to 8kts and deploy smoke, watch it bug out and halt just inside the single circle, but then that requires me to slow almost stationary = read the thread title.

 

So the game goes...you're in trouble..., start slowing 20kts....18....16...14  deploy smoke!  I'll be able to stop in the two circles length!

WoWs: Sorry, WG decrees only only circle of smoke today.

--Slides out of cover to a stop where the second circle should be and gets shelled to bits--

 

Moral of story: Would have taken less damage if I hadent bothered with smoke.....see thread title.

 

Brit cruisers were given all these tools to make them versatile ships and to make up for their fragility. The tools they are given should work 100% of the time. It's like giving a US BB 60,000HP for 50% of the games its in, the rest it has only 45,000.

 

Also Fiji doesn't mount a surveilance radar and the whole ship can be deleted and sent back to port IN FOUR HITS. There is no margin for error with Brit CL's, they are completely unforgiving if you screw up even slightly.

 

I don't need to 'practice' anything. I played the whole 'cruiser game' in beta with the US CA line, that was easy mode....

 

Bye.

Edited by Pegasus2022
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So the game goes...you're in trouble..., start slowing 20kts....18....16...14  deploy smoke!

 

Why would you wait that long? Deploy the smoke sooner.

19kn is a good number.

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Why would you wait that long? Deploy the smoke sooner.

19kn is a good number.

 

I think he means for 100% gauranteed itll puff 2 clouds which at 19kts is not the case. I can testify to that.

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Why would you wait that long? Deploy the smoke sooner.

19kn is a good number.

 

I think the problem with the smoking when going 19kn is you have a pretty decent chance of drifting out of the smoke as you slow down which leads to an instant deletion of your ship if the enemy is paying attention to you. The smoke should work as expected and always deploy the two puffs to avoid that circumstance.

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