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Neuro73

Lack of realism...

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I''ll be clear and direct.

I have a couple of BBs, Fuso and Nagato.These ship have extremely powerful cannons (365mm and 405mm if i remember well).

 

Despite these big calibers, it seems that hitting a ship at close distance with AP shells generates some random damage, but generally much less than you would expect.

There's no reason for it...

There's no reason for an unarmored ship or a light cruiser to survive a couple of 400mm shots, without sinking immediatly or having most of equipment out of work.

This lack of realism lets you find yourself in situations where a DD or a CRUISER, hit by multiple shells of yours, survives with 60-80% of his life and happily kills you while you wait for cannons reload to complete.

 

This is not real guys. A 400mm cannon would bring down a building...imagine what 12 of them would do on a lightly armored ship...

 

You have to promote your 'magical flags' logic...i understand that...but i'll quit playing...like i quit World of Tanks

 

 

Graphically beautiful anyway

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[BOATY]
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and we unwrap the present and find it's......another BB player complaining he got owned by cruisers?

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Despite these big calibers, it seems that hitting a ship at close distance with AP shells generates some random damage, but generally much less than you would expect.

There's no reason for it...

 

Yes there is. The damage is tied to the target module, the remaining module HP, and the target location. If the shell overpenetrated, then the damage is lower. If the module retains the shell, then the module receives full penetration damage. If the module is an engine or magazine module, then the target ship receives cited damage.

There's no reason for an unarmored ship or a light cruiser to survive a couple of 400mm shots, without sinking immediatly or having most of equipment out of work.

 

There's no reason for any ship to be hit with a torpedo and then remain operational. A flooding ship would have to stay still until the hole is repaired. There was no magic repair button in real life. A ship set on fire is basically combat nonoperational.

This lack of realism lets you find yourself in situations where a DD or a CRUISER, hit by multiple shells of yours, survives with 60-80% of his life and happily kills you while you wait for cannons reload to complete.

 

Are you sure there's not an issue with your aim?

This is not real guys. A 400mm cannon would bring down a building

 

Citation needed. If a shell goes in one side and out the other, why would the building be destroyed?

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I suggest you look up the armor profiles ingame and a few guides about penetration and aim.

 

The problem in this case is not the game but your (lacking) knowledge about its mechanics.

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(365mm and 405mm if i remember well)

 

The Fuso has a 356 mm gun. The Nagato has a 410 mm gun, just like half the IJN battleships. Didn't even need to look the second value up.

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It's called "overpenetration". Shell goes in through one side and straight out through the other without exploding or exploding after it has left the target.

You wouldn't really expect the AP shell to explode when hitting a sheet of tin foil would you? High caliber shells (especially at close distance) have way too much punch for a light armor to stop / trigger it. Be happy that the game rewards you with some damage as really all you do there is put a 400mm hole through the ship.

 

And bring down a house? That's probably HE you mean there, and no, HE won't overpen CL / CA / DD as it explodes on impact.

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and we unwrap the present and find it's......another BB player complaining he got owned by cruisers?

 

Oh no mate, i appreciate cruisers' players kicking my...back,,,by staying at distance and manouvring and strafing...i don't feel 'owned' by these players...they deserve to own me...

But if you come close with your cruiser, and i unload my firepower on you...welll...you must remain there smoking with everything broken... do you have an idea of how powerful a 400mm shell is?

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Citation needed. If a shell goes in one side and out the other, why would the building be destroyed?

 

The shell would only travel through if the windows were open, but if the people had closed their windows the shell would not be able to travel though and would hence cause the massive damage (idiots references to ballistics, 2018)

 

Gosh i'm tired and talking so much crap.

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This is not real guys. A 400mm cannon would bring down a building...imagine what 12 of them would do on a lightly armored ship...

 

Fly through the ship, making 12 holes for air conditioning?:rolleyes:
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Guys, i appreciate you read my post and replied...but this is not real physics....if you think the problem is with AP shells overpenetrating then play HE and shoot an incoming cruiser...

I tell you what it'll happen....even less damage than AP...This is how this game works...real physics is another matter..

Edited by Neuro73

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This isn't a simulator, it's an arcade game with a set series of rules that determine the damage mechanics. You clearly don't know them so you have two solutions:

- ragequit and don't look back,

- read tutorials, watch YouTube guides and learn these machanics.

 

All up to you.

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This isn't a simulator, it's an arcade game with a set series of rules that determine the damage mechanics. You clearly don't know them so you have two solutions:

- ragequit and don't look back,

- read tutorials, watch YouTube guides and learn these machanics.

 

 

All up to you.

 

I'm a quite old player...a guide on this game can only give me instructions on this game...but shouldn't redefine physics....otherwise it's a fake..

Ask yourself: how many real life cruisers would rush towards a BB sure that the damage dealt by BB's salvo is not enough to make it not operational (hope it's clear despite my english)
Edited by Neuro73

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Guys, i appreciate you read my post and replied...but this is not real physics....if you think the problem is with AP shells overpenetrating then play HE and shoot an incoming cruiser...

I tell you what it'll happen....even less damage than AP...This is how this game works...real physics is another matter..

 

HE does percentage damage based on the saturation of a module. If you shoot at a blackened (depleted) module then you do massively diminished damage. As HE detonates on impact, it transfers damage directly to the module that it hits. As almost no cruiser has the citadel as the outermost layer, you will be hitting a semi-blackened region which will result in less damage. Go shoot battleship HE at a cruiser in a training room, the damage is catastrophic as long as you hit a module that is tied to the ship's primary HP. A cruiser's shell suffers the same penalties, otherwise we would have Minotaurs and Zaos ripping battleships to shreds by aiming salvo after salvo into the superstructure. It also depends on what you hit. If you hit a gun module, then you transfer no damage as the gun module is external to the ship and therefore does not share a hitbox with the main ship. The odd values that you are seeing is the result of WoWS's nature as a game with a healthbar system and not the way they model physics. With health bars, modeling physics is basically an irrelevance.

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I''ll be clear and direct.

I have a couple of BBs, Fuso and Nagato.These ship have extremely powerful cannons (365mm and 405mm if i remember well).

 

Despite these big calibers, it seems that hitting a ship at close distance with AP shells generates some random damage, but generally much less than you would expect.

There's no reason for it...

There's no reason for an unarmored ship or a light cruiser to survive a couple of 400mm shots, without sinking immediatly or having most of equipment out of work.

This lack of realism lets you find yourself in situations where a DD or a CRUISER, hit by multiple shells of yours, survives with 60-80% of his life and happily kills you while you wait for cannons reload to complete.

 

This is not real guys. A 400mm cannon would bring down a building...imagine what 12 of them would do on a lightly armored ship...

 

You have to promote your 'magical flags' logic...i understand that...but i'll quit playing...like i quit World of Tanks

 

 

Graphically beautiful anyway

 

First, your perception of realism is a bit skewed.

  • Why do you not complain about hitting ships over tentimes more often than it would be realisticly expected
  • Why do you not complain about fire being extinguished in a second
  • Why do you not complain about 24% of your ship being repaired in a few seconds

 

Because it is convenient for you and other people shooting back at you and not blow up in seconds is not.

 

Btw, if you knew something about realism than you would know getting too close is not very good for a battleships destructive capabilties. At close range their is no significant bullet drop and you cannot hit ships below the waterline (not enough gun depression). But you need these hits to sink a ship, Destroying the super structure does not sink ships (see Bismarck).

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I agree! Make the game realistic! 

 

Make IJN torpedoes have 22km range at 50 knots speed and be invisible. Also make all torpedoes kill ships in max three hits. Also make BB guns have about 5% chance to hit a target the size of an enemy BB like they did in real life.

 

/sarcasm

 

Seriously don't talk about realism when you have not the slightest idea about naval warfare of WW2. If the game was realistic BBabies like you would be the first to suffer. There is a really good reason why BBs were effectively obsolete by the beginning of WW2.

 

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I'm a quite old player...a guide on this game can only give me instructions on this game...but shouldn't redefine physics....otherwise it's a fake..

Ask yourself: how many real life cruisers would rush towards a BB sure that the damage dealt by BB's salvo is not enough to make it not operational (hope it's clear despite my english)

 

Actually during the Battle of Samar the whole Japanese center force (including the Yamato) was stopped by a single Fletcher that charged at them and deployed torpedoes.

 

Just one DD. Not even a Cruiser.

 

In fact in real life even a FC radar equiped BB would not have any hope of hitting a closing Cruiser before she deployed torps and that is even more true of IJN Cruisers with 22km+ Long Lance torpedoes. BBs in real life could barely hit another Battleship, never mind something smaller and more agile.

Edited by SovietFury43

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I'm a quite old player...a guide on this game can only give me instructions on this game...but shouldn't redefine physics....otherwise it's a fake..

Ask yourself: how many real life cruisers would rush towards a BB sure that the damage dealt by BB's salvo is not enough to make it not operational (hope it's clear despite my english)

 

I guess you would prefer it if every ship other than CVs get reduced to glorified AA barges then?

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Actually during the Battle of Samar the whole Japanese center force (including the Yamato) was stopped by a single Fletcher that charged at them and deployed torpedoes.

 

Just one DD. Not even a Cruiser.

 

There was a bit more than 1 DD involved although it is undoubtedly one of the most remarkable naval battles ever.
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I''ll be clear and direct.

I have a couple of BBs, Fuso and Nagato.These ship have extremely powerful cannons (365mm and 405mm if i remember well).

 

Despite these big calibers, it seems that hitting a ship at close distance with AP shells generates some random damage, but generally much less than you would expect.

There's no reason for it...

There's no reason for an unarmored ship or a light cruiser to survive a couple of 400mm shots, without sinking immediatly or having most of equipment out of work.

This lack of realism lets you find yourself in situations where a DD or a CRUISER, hit by multiple shells of yours, survives with 60-80% of his life and happily kills you while you wait for cannons reload to complete.

 

This is not real guys. A 400mm cannon would bring down a building...imagine what 12 of them would do on a lightly armored ship...

 

You have to promote your 'magical flags' logic...i understand that...but i'll quit playing...like i quit World of Tanks

 

 

Graphically beautiful anyway

 

Reality is unrealistic. Who knew?

 

Or, if you don't want to follow the link, CA-36, the New Orleans class cruiser USS San Francisco took 46 hits, of which 2 were 14" hits. Failed to sink.

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First, your perception of realism is a bit skewed.

  • Why do you not complain about hitting ships over tentimes more often than it would be realisticly expected
  • Why do you not complain about fire being extinguished in a second
  • Why do you not complain about 24% of your ship being repaired in a few seconds

 

Because it is convenient for you and other people shooting back at you and not blow up in seconds is not.

 

Btw, if you knew something about realism than you would know getting too close is not very good for a battleships destructive capabilties. At close range their is no significant bullet drop and you cannot hit ships below the waterline (not enough gun depression). But you need these hits to sink a ship, Destroying the super structure does not sink ships (see Bismarck).

 

What you say is correct. Fire extinguished in a second, quick repairs are all fake, but they are there to let us play with some ease and fun.

But the ballistics must be reallistic. I play everyday (not much, just a couple of fights) with the feeling the someone else is deciding if i'll hit the citadel or not..

Can an Aoba rush towards a Nagato sure that he will lay his torps from 3 Km and run away? That's what i say..

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I'm a quite old player...a guide on this game can only give me instructions on this game...but shouldn't redefine physics....otherwise it's a fake..

Ask yourself: how many real life cruisers would rush towards a BB sure that the damage dealt by BB's salvo is not enough to make it not operational (hope it's clear despite my english)

 

Then, I take it, you want to bring into the game the "real" force of each class. The problem is that it wouldn't mean that BB players each get a BB and cruiser players each get a cruiser. No. They would need to account for price differences. Everyone who's not a BB or CV player would operate small - and in case of DDs perhaps not that small - fleets of their vessels. Sure, a close-range salvo from BB guns would probably take a cruiser out. The rest, in the meantime, would be picking the lone BB apart, however.

Somehow BB players always cry about how unrealistic it is that any other ship can 1v1 face them on more-or-less equal terms but somehow they don't seem to mind that players of these ships are expected to do just that: face BBs without overwhelming numerical advantage they should be granted by the very fact that they decided to pick classes whose main advantage was that it was possible to field so much more of them easily.

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But the ballistics must be reallistic.

 

Pretty sure you have no idea about real life ballistics or naval gunnery, because otherwise you would not be spouting the [edited] you're blabbering here.

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What you say is correct. Fire extinguished in a second, quick repairs are all fake, but they are there to let us play with some ease and fun.

But the ballistics must be reallistic. I play everyday (not much, just a couple of fights) with the feeling the someone else is deciding if i'll hit the citadel or not..

Can an Aoba rush towards a Nagato sure that he will lay his torps from 3 Km and run away? That's what i say..

 

BBs not destroying everything just by virtue of being bigger ships that are harder to sink and carry more firepower is exactly the one thing that has to be done to let us play "with some ease and fun".

We could do without repair, we could do without instant fire extinguishing and all the rest of this carp. We COULD NOT play with balance being completely broken in favor of BBs and their big guns.

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