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ImperialAdmiral

Tier X Soviet Destroyer Grozovoi

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Disscusion thread about the new tier X Soviet destroyer Grozovoi that is the part of the second Soviet DD branch.

a876eb42-dbcb-11e6-8440-ac162d8bc1e4.jpg

 

a8491410-dbcb-11e6-86bd-ac162d8bc1e4.jpg

 

Stats:

Ship HP: 20900

Armour: 16-25 mm

Max Speed: 39.5 knots

Rudder Shift Time: 4.5 seconds

Turning Circle Radius: 720 m

Surface Detectability: 8.8 km

Air Detectability: 4.8 km

Main Battery

130mm/58 SM-2-1(3 x 2)

Range: 10.3 km

Reload Time: 5 seconds

Turret Rotation Speed: 10 sec/180°

Sigma: 2.0

HE Ammo: 130mm HE-42

Damage: 1800

Initial velocity: 950m/s

Chance of fire: 8%

AP Ammo: 130mm AP-42

Damage: 2600

Initial velocity: 950m/s

Penetration(5km/10km):150mm/91mm

Torpedoes

533mm 53-49M(2 x 5)

Damage: 14600

Speed: 66 knots

Range: 8 km

Reload: 129 seconds

Detectability: 1.4 km

533mm 53-49MI (2 x 5)

Damage: 14600

Speed: 65 knots

Range: 10 km

Reload: 129 seconds

Detectability: 1.3km

AA

130mm/58 SM-2-1(3 x 2)

5.2km range, 84 damage

45mm SM-20 ZIF (4 x 4)

3.5km range, 82 damage

25mm 4M-120 (2 x 4)

3.1km range, 17 damage

Consumables

Damage Control Party on first slot, Smoke Screen on second slot, Engine Boost/Defensive AA Fire on third slot

Preview stats based on The Border Patrol Site and info from tests.

 

Edited by ImperialAdmiral

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some info from tests
_ Reload time of 130-mm/58 СМ-2-1 on the new Soviet destroyers has been decreased from 6 seconds to 5 seconds. Now its fire rate is on par with the old 130 mm/55 B-2-U.
.

 

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Alpha Tester
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WG: Akizuki will not get defensive fire consumable because we want to keep it an USN trait...

-----

WG adds defensive fire consumable to VMF DD's..

 

:ohmy:

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[COMFY]
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WG: Akizuki will not get defensive fire consumable because we want to keep it an USN trait...

-----

WG adds defensive fire consumable to VMF DD's..

 

:ohmy:

 

This is a thing that really bothers me. Akizuki - a designed AA destroyer which was famous for its AA systems and guns doesn't have it yet Soviets will get it :sceptic:

 

 

There is one thing I really like about the Grozovoi though. She is quite pretty and torps have nice stats for a Soviet DD.

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WG: Akizuki will not get defensive fire consumable because we want to keep it an USN trait...

-----

WG adds defensive fire consumable to VMF DD's..

 

:ohmy:

 

everything is fine , i was expecting radar when they stated "uniqe consumables for each line " :trollface:
Edited by KaraMon

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Everything is fine , i was expecting radar when they stated "uniqe consumables for each line " :trollface:

 

Yeah I know it's not that bad it's just...

 

This is a thing that really bothers me. Akizuki - a designed AA destroyer which was famous for its AA systems and guns doesn't have it yet Soviets will get it :sceptic:

 

^^^ this. I don't want other IJN DD's to get the perk it's not really needed, but Akizuki would be nice. Even if just to add to the AAA daka daka :honoring:

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about Grozovoi

 

1. speed is a bit too low

2. turning circle is a little too big

3 . concealment is nothing special  it will get around 7 km with full concealment, i know it will be better than any other RU dd but still worse than any other line

4. terrible gun range

5. torps are "ok" but only ok , on Germonies dd i did full torp realod build and it is fun, here reload is kinda long, and torps are nothing special

 

In general this ship is not talking to me , when i first saw Kiev and kebab on paper before realese i knew they will be strong , but this  , this is not the ship that will be very strong

 

If Udaloy don't get any sudden nerfs and will be copy-paste to new tree with the AA upgrade it will be far superior to Grozovoi in terms of general utility on the battlefield

 

I see what WG did here, they did not want to realese another OP soviet monster that will get nerfs later , but they overextended with the nerfs already  .

 

For example Udaloy is "slow" in terms of soviet DD but has great agility that compensate for it and great gun range . Here is terrible agility, lack of superior speed and terrible gun range  .

 

Yes guns have punch (1800 vs 1600 on Kebab) and they will be railguns better than any previous soviet ship but it lacks the handling and the mobility

Edited by KaraMon

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Beta Tester
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Uldaloi is the Weapon of the Gods.

 

Is there any reason to get the Khabab or this even?

Kebab only for  the extra turret and troll  50mm plating

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Looks sexy :B I'm happy to have them around although I'm unlikely to grind one, too many other lines.

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[TORAZ]
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WG: Akizuki will not get defensive fire consumable because we want to keep it an USN trait...

-----

WG adds defensive fire consumable to VMF DD's..

 

I... I don't even...

 

Don't worry, tho, they'll give Akizuki and KM DDs Def AA eventually to completely kill off CVs. :trollface:

Edited by El2aZeR

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no he wil get heal that you can choose instead of smoke .

 

Utility on the same level as the radar on RN cruisers :trollface:

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no he wil get heal that you can choose instead of smoke .

 

Utility on the same level as the radar on RN cruisers :trollface:

 

Personally, I don't use smoke alot with my Khabarovsk and I'd be happy to trade it with heal.

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[2DQT]
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Personally, I don't use smoke alot with my Khabarovsk and I'd be happy to trade it with heal.

 

 I've had Udaloi games where I haven't smoked. Sometimes it's better to skate at long range in full view trolling the enemy then ceasing fire when you want to cloak again.

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Since I'm a bit dumb when it comes to reading all this stats and numbers (too lazy to compare everything with Khaba, and I definitly don't know all Khaba stats from the get go), how the heck with this compare with Khaba, and what will be different to the playstyle?

I understand she is bit slower then Khaba, range is a bit lower iirc, but not much, and she seems to play the same with long range HE spamming at everything she sees...

So any reason to choose her over Khaba or to have both of them in port other then bragging rights of having both of them?

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Since I'm a bit dumb when it comes to reading all this stats and numbers (too lazy to compare everything with Khaba, and I definitly don't know all Khaba stats from the get go), how the heck with this compare with Khaba, and what will be different to the playstyle?

I understand she is bit slower then Khaba, range is a bit lower iirc, but not much, and she seems to play the same with long range HE spamming at everything she sees...

So any reason to choose her over Khaba or to have both of them in port other then bragging rights of having both of them?

 

I guess the low armor value of the Grozovoi means that enemy HE shells will deal more damage on her when compared to the Khabarovsk. That what I understood.

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[GRNPA]
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Personally, I don't use smoke alot with my Khabarovsk and I'd be happy to trade it with heal.

 

Not to be a smartass, but then you dont use your Khabarovsk to the fullest.

 

The smoke has far more utility than heal, the heal is just "saves" your HP, while the smoke does this too and offers a lot of other possibilites. You can smoke up allies, you have a emergency button that saves your áss in focus fire situations, it increases your firepower since you can be a lot closer to enemy ships without the risk of getting shredded [those 4-6k AP salvoes every 4s at broadside BBs under 8km] and the ability to escape Taiho/Hakuryus who simply delete you with cross drops.

 

The heal requires you to play a lot more passive and cautious, the Khaba looses a lot of it´s firepower because you loose a lot of opportunities to spam the enemy because now you cant sit in your smoke and you have to run away. The closer you are, the greater is your firepower in the Khaba. Not talking about the times when you get ambushed and you would certainly die without the smoke escape.

 

In other words, the Khabarovsk gets boring as fúck because you will now always sit at range. WG forcing yet again passive play.

 

This is one of the worst changes WG could have come up with.

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@cro_pwr i doubt we can compare Kebab and Grozovoi , imho it is different version of Udaloy

 

1.same gun setup

2. similar speed

 

3. worse agility

4. Lower AP damage (100 less)

5. less torps and worse torp damage

6. much worse gun range

 

5. slightly better torps (range and speed )

6. slightly better concelment

7. higher HE damage (200 more)

8. slightly better shell velocity

 

Ship is nowhere near the Kebab :p it is just different Udaloy  , they attempted to make  "torpedo boat" out of it and looks like Udaloy will be far better in current meta

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Well, exactly my point. If someone allready has Khaba, why the heck would he bother with this one?
If someone allready has Khaba, that means he has Udaloi as well, so why the heck to bother with this one.
Etc etc...

tl;dr why the heck to bother with this...

And this is what they are wasting their time and resources on (ships that don't make sense to implement, or that nobody will even bother with), instead of ships that people are actually asking for, and waiting for... Its just mind boggling...

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semone in WG attempted to not make "OP soviet ship" and they ended up nerfing it a bit too much . To the point that it is more or less worse than t9 Udaloy

Edited by KaraMon

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