Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Martin_D_Roberts

Game Vs Real Ship Specs

45 comments in this topic

Recommended Posts

Players
24 posts
2,379 battles

 

I'm sure this has been covered before.

 

So I apologise for not being good at finding things in the forum.

 

I have read up on pretty much all the ships I have researched and bought in the game and every single one is different in the game.

I have yet to find a ship who's game ship is the same spec as the actual.

specifically armaments. some Battleships such as Kawachi game primary range 9km actual 22km !!

can some one who has been involved in the game a whole lot longer than me explain why there is such disparity​? also the actual ships had torpedo tubes, but none in the game.

I'm not being picky as I absolutely love this game albeit according to the ranking sites I'm classed as a bad player lol.:(

 

 

 

 

Edited by Martin_D_Roberts

Share this post


Link to post
Share on other sites
Players
456 posts
10,463 battles

This is something I regularly mention, and every time I do I am told . . 

"It's a game, balance > realism"

 

In true naval engagements I highly doubt that they made sure the two sides had an equal number of ships, nor that they were of similar type/size/power. Outnumbered by the enemy? Run away :)

 

Personally I am firmly in your court here, but alas, we must accept that the game will never be truly realistic. 

  • Cool 3

Share this post


Link to post
Share on other sites
[SCRUB]
Players
8,460 posts
13,076 battles

 

can some one who has been involved in the game a whole lot longer than me explain why there is such disparity​? also the actual ships had torpedo tubes, but none in the game.

 

Balance > Realism.

 

Regarding torpedo tubes, fixed torpedo launchers (as a lot of ships had them up until WW2 when in fact most such tubes were removed in modernizations) were never an effective weapon to begin with and their position and fixed nature would require you to aim them with your entire ship (and more often than not giving broadside as most were sidemounted).

Edited by Aotearas
  • Cool 1

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,178 battles

Gameplay..

 

You do want ships with realistic abilties.

Anything that is not a CV would be target practice.

Share this post


Link to post
Share on other sites
Players
24 posts
2,379 battles

Fair points both of you.

In fact a lot of fleet battles were very similar in composition like they are in the game.

the game is and will always be biased about some things I guess for the game play.

I wont drone on but there are a few other topics regarding the same sort of things. like why the royal navy is not a bigger part of the game for example.

Share this post


Link to post
Share on other sites
[1378]
Players
460 posts
3,784 battles

Fair points both of you.

In fact a lot of fleet battles were very similar in composition like they are in the game.

the game is and will always be biased about some things I guess for the game play.

I wont drone on but there are a few other topics regarding the same sort of things. like why the royal navy is not a bigger part of the game for example.

 

The RN will come soonTM.
  • Cool 2

Share this post


Link to post
Share on other sites
[THESO]
Moderator, Players, Privateer
1,427 posts
11,709 battles

Fair points both of you.

In fact a lot of fleet battles were very similar in composition like they are in the game.

the game is and will always be biased about some things I guess for the game play.

I wont drone on but there are a few other topics regarding the same sort of things. like why the royal navy is not a bigger part of the game for example.

Russian bias.

 

No but seriously, that is the biggest unanswered question. Yes they are on their way, but jesus it took way too flippin long. 

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,178 battles

Russian bias.

 

No but seriously, that is the biggest unanswered question. Yes they are on their way, but jesus it took way too flippin long. 

It was already answered and quite obvious.

With RU ships they hoped to attract a bigger playerbase in RU.

It did not work and did not help on the other servers. It was a mistake, a mangement screw up,  nothing more.

Share this post


Link to post
Share on other sites
[SCRUB]
Players
1,074 posts

Game balance trumps all here. Just how it is.

After all, in real life the Tenryuu sunk a New Orleans, damaged two more massively and damaged what I think was a Leander and an Aussie Destroyer too, all in one battle. 

Also don't forget that in real life some ships, despite being worse technologically, had excellent, veteran crews that made up the difference. 

Share this post


Link to post
Share on other sites
Players
384 posts
12,670 battles

Real ships didn't have hitpoints.

 

No idea why people demand realism in a game with this mechanic.

 

 

Share this post


Link to post
Share on other sites
[JUNK]
[JUNK]
Beta Tester
1,934 posts
8,416 battles

I'm not british and not a fan of the RN, but even I wonder why RN wasn't part of the game AT LAUNCH.. Even now its still just a gimmicky fraction of the game

Share this post


Link to post
Share on other sites
[72]
Beta Tester
453 posts
14,842 battles

Also a factor when considering the game balance is the fact that everything in game is compressed.

Rates of fire, turret traverse, ship speed, range. everything has to be scaled to fit in the virtual world and be balanced. The sea is flat and smooth in game for example, we dont have pitch and roll to counter on our high seas.  It all has to shoe horned into a 20min time frame that doesn't involve sailing huge distances and provide action and stimulation.

 

It was not unusual for battles to last several days as forces withdraw and re-engage. I believe the Devs have done a good job if you look at the game as a whole

  • Cool 2

Share this post


Link to post
Share on other sites
[JUNK]
[JUNK]
Beta Tester
1,934 posts
8,416 battles

Also a factor when considering the game balance is the fact that everything in game is compressed.

Rates of fire, turret traverse, ship speed, range. everything has to be scaled to fit in the virtual world and be balanced. The sea is flat and smooth in game for example, we dont have pitch and roll to counter on our high seas.  It all has to shoe horned into a 20min time frame that doesn't involve sailing huge distances and provide action and stimulation.

 

It was not unusual for battles to last several days as forces withdraw and re-engage. I believe the Devs have done a good job if you look at the game as a whole

 

No doubt. The IRL stats still translate very well into the game balance. So just a quick look at old proposal threads I can see how easy it was to predict how historical facts were implemented into the ships in the game, either directly or indirectly.
  • Cool 1

Share this post


Link to post
Share on other sites
Weekend Tester
261 posts
5,810 battles

Thing about the RN BB line taking so long can be attributed to a lot of things. Part of which is that they really didn't have any ship or even a design that would fit as a tier 10 BB, and on the other hand they have a huge number of ships that could slot into the tier 6-8 categories quite easily with different retrofits, upgrades or proposed upgrades for them. So I suspect a lot of rabbits have been pulled from top hats to get the necessary data and stats for the tier 10 ship in the line. In comparison Yamato was actually even built, five Montana-class battleships were ordered but then cancelled in order to build more CVs and Iowa-class ships, and as for the Germans, with their mentality I wouldn't not be surprised if they had at some point planned a battleships with 30 480mm guns and the size of two Yamatos :D

 

All that aside, I too have been waiting for them for a loong time now.. :sceptic: Rumours have it 2017 is the year, but that it's going to be the second half of 2017 before they are ready.

Share this post


Link to post
Share on other sites
Alpha Tester
239 posts
8,822 battles

Because you can't trust the average BB player with torp tubes :D

As with regards to gun range, there are enough problems with players sniping at the moment. The last thing we need is Yamatos shooting at 40km.

 

Hit ratio in real life was also abysmal, so if you want to spend 4 hours at a ship to hit it maybe once or twice, be my guest.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
335 posts
3,365 battles

Royal Navy BBs have a tree up to Tier 9, then it is fantasy for 10.

Warspite is 6
PoW will either be 7 or 8, depending on who you listen to. The KGV is likely to do a Gneisneau and appear with 9x16" at T8, with PoW with 14" being a Premium :(

RE Tenryu, she is attributed to sinking USS Quincy at Savo Island, and helped with the others. HMAS Canberra was a County Class cruiser. 

County Class, one of the most (im)famous cruiser classes, still missing from WoWS :(

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
120 posts
4,209 battles

Prince of wales not tier 10? or Warspite?

 

Neither of those are even remotely tier 10 material.

 

Royal Navy BBs have a tree up to Tier 9, then it is fantasy for 10.

 

Warspite is 6

PoW will either be 7 or 8, depending on who you listen to. The KGV is likely to do a Gneisneau and appear with 9x16" at T8, with PoW with 14" being a Premium :(

 

RE Tenryu, she is attributed to sinking USS Quincy at Savo Island, and helped with the others. HMAS Canberra was a County Class cruiser. 

 

County Class, one of the most (im)famous cruiser classes, still missing from WoWS :(

 

 

 

KGV was never meant to carry 16" guns, the only options were 10-12 x 14" or 9 x 15".

Share this post


Link to post
Share on other sites
[GOP]
Beta Tester
51 posts
2,844 battles

This is something I regularly mention, and every time I do I am told . . 

 

"It's a game, balance > realism"

 

In true naval engagements I highly doubt that they made sure the two sides had an equal number of ships, nor that they were of similar type/size/power. Outnumbered by the enemy? Run away :)

 

Personally I am firmly in your court here, but alas, we must accept that the game will never be truly realistic. 

 

yea cause the montana is rly balanced

Share this post


Link to post
Share on other sites
Players
335 posts
3,365 battles

 

KGV was never meant to carry 16" guns, the only options were 10-12 x 14" or 9 x 15".

 

Correct, typo on my behalf. It would be a shame if WG went down this route.

 

As WG want to maintain calibre progression, it presents a problem:

 

T6 Warspite 15"

T7 Nelson 16"

T8 KGV 14" (15" proposed) 

T9 Lion 16" 

Share this post


Link to post
Share on other sites
[TTTX]
[TTTX]
Players
4,608 posts
8,139 battles

 

Correct, typo on my behalf. It would be a shame if WG went down this route.

 

As WG want to maintain calibre progression, it presents a problem:

 

T6 Warspite 15"

T7 Nelson 16"

T8 KGV 14" (15" proposed) 

T9 Lion 16" 

 

ye... here's hoping we dont get NelRod at T8, their guns were pretty pathetic, and they basically didnt move...

Share this post


Link to post
Share on other sites
Sign in to follow this  

×