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Kandly

Update 0.6.1 - Ranked Season Test feedback

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Captains,

 

Please post all feedback regarding the PT Update 0.6.1 ranked season test feedback here.

 

Best,

Kandly

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Players
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If they do a T7 it's clear that we will see 80% Belfast, Scharnhorst, Lenin and the Blys. 

 

Just imagine having 2 or 3 Belfast in one team and no one in the other team. 

 

Obviously WG want to push the sales through ranked. And in this regard i don't like the idea of a T7 ranked. Though i can understand that a company wants to make money. But it would ruin the ranked experience. 

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Players
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If they do a T7 it's clear that we will see 80% Belfast, Scharnhorst, Lenin and the Blys. 

 

Just imagine having 2 or 3 Belfast in one team and no one in the other team. 

 

Obviously WG want to push the sales through ranked. And in this regard i don't like the idea of a T7 ranked. Though i can understand that a company wants to make money. But it would ruin the ranked experience. 

 

You forget about the Saipans.

 

I don't disagree with T7, but I believe there should be at least one other tier for the season (like the previous one had T6 and 8).

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[ADRIA]
Players
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Now i have to change banks to buy a Belfast, and where is the sims i want it now!

 

I will finally P2W , mission completed WG. Enjoy my money :coin:

 

 

Edited by Ysterpyp

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[ONCE]
Players
8 posts
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Welp... we can already see the team lineups:

-Saipans with the ocasional and sad Hyriu

-Fleets of Scharnhorsts sprinkled with the odd Gneisenau or Nagato

-ALL OF THE BELLFASTS and maybe a Fiji or Myoko here and there (and the Flints, let's not forget those)

-A random assortment of Blyskas, Leningrads, Sims and Shiratruyus

 

While the game itself never was Pay to Win (props for that WG) even with some silly ships like the Bellfast or the Nikolai, this ranked season will be...

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Players
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I know that some players don't like Epicenter, I personally enjoy it a lot – but that's not the point here. We're adding the mode to only one map for testing purposes and, of course, to add diversity – most ranked battles should still happen on normal Domination maps, though. :)

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[PAID]
Privateer, In AlfaTesters
76 posts
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Out of all tiers, T7 is the definition of pay2win. Radar is exclusive to premium cruisers, Belfast has more gadgets than Bond's watch so top ranks are going to be infested with Belfasts and the occasional Flint. Scharnhorst, while not neccesarily better than tech tree BBs, will thrive in this cruiser spam. Blyskawica and Leningrad both have good concealment, long range guns and torps so they don't neccesarily have to get up close and personal so they won't suffer from Belfast spam like Mahan/Sims.

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Beta Tester
6 posts
867 battles

Considering all the OP premiums(for such small battles) Tier7 is a bad choice, but without premiums it is a load of fun. I hope that Tier5 at Rank1 is just for testing, cuz now I can't play ranked since too few people are at rank1 and that would not be cool on live server.

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Beta Tester
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Few observations:

  • Team lineup is gonna get filled with a lot of premium ships. Not a bad thing imo, but F2P and Play4fun plebs will whine
  • Torp soap in debilcenter. People bringing Srirachasauses to spam torps everywhere because the only objective is to get inside the ring and duke it out
  • Smoke, smoke everywhere. CA's are cannon fodder while CL's with smokes are much stronger
  • Because of above, Belfast is super useful with all of her gadgets and we'll see her a lot at top ranks
  • Gneisenau felt lacking in damage output, Scharn will be more versatile vs all those DD's and CL's. Colo just don't have HP for prolonged camp fests. 
  • Nagato does good overall.
  • Nobody played a CV. Will be a different thing on live server thought
  • No need for RL/RPF in debilcenter. 

 

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Beta Tester
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I really do not get it why people are so terminally afraid of the Belfast. Most common mistake I see is players running away from her or even sailing broadside (happy Belfast-player ahead). Bad idea!

 

If their is a Belfast parking in her smoke blazing away and you are within, let´s say, 10km ... step on it and RUSH HER! This ship is no Fiji, it got no torpedoes! If you get close it`s dead meat! 

 

Especially the German fast BBs (Gneisenau, Scharnhorst etc.) are great for this because they can absorb the damage and wreck the Belfast in close combat with their 2ndaries and torpedoes. 

 

I`d be more afraid of ATLANTA or FLINT using somebody else`s smoke because with HEAP they rip you apart AND they got torpedoes. 

 

@Ranked on PTS

 

Will T7 be the sole tier this season? In the last seasons there usually was a lower one for Rank < 15? 

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[3X]
Players
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Wow, t7 the best one for ranked. Get ready for waves and waves of jolly and calm opinions about this.

Well, at least my Scharnie is happy.

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[KOREA]
Players
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lets-get-ready-to-rumble.jpg

Let's get ready to rumble~!

 

On the blue corner : Scharnhorst/Scharnhorst/Scharnhorst/Belfast/Belfast/Shiratsuyu/Shiratsuyu

On the red corner : Scharnhorst/Scharnhorst/Scharnhorst/Belfast/Belfast/Shiratsuyu/Shiratsuyu

 

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Players
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Just played my first Ranked in this PT. Lots of Gnuisnaus, 1 German destroyer, and an assortment of cruisers. The lack of premiums in this PT rather distorts the purpose of the test, imho. I have no complaints about choosing T7 for the Ranked season, as I have some good T7 ships, including the dreaded/wonderful (depending on whether or not you own it) Scharnhorst, so bring it on for the main account.

Imho, the standard of play was not good, but that's what PTs are for, to try things out.

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Players
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I see that Ranked is still plagued with Irrevokable Levels. If you want Rank 1, just keep playing until your team ratchets you up twice (assuming 2 stars still gets you up one rank.)

IMHO, this makes a mockery of the concept of ranking. A top rank player should be better than a player ranked lower than him/her. Instead, high rank may just indicate luck with the matchmaker, and skilful teammates. If the ranks were revocable, then weak players would go down as well as up, and ranking would be a meaningful indication of ability.

Top Tip; Hack the server and send the Matchmaker some flowers. She may have a silicon brain, but her heart is pure gold.

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Players
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I'll not comment too much on the T7 choice. I agree with a lot of the comments that it's the most P2W tier and I'm not sure it's such a good idea to have ranked with T7, but I don't want to dwell on that further.

 

Instead I had a question and possibly a suggestion.

I noticed that (unless they changed it with a recent patch) this time around all the members of the winning team gained a star and ALL the members of the losing team lost a star - unlike in the last few seasons on live where the top player of the losing team didn't lose a star. Is this how you plan to keep it for the actual season?

If so, I would urge you to reconsider!

 

On to the suggestion:

The main aspect, for me at least, that can make ranked a frustrating experience is the yo-yo nature of advancing through the ranks. Because if Lady Luck is not on your side and you get teamed up with a bunch of people who can't really play that well, you will lose stars regardless of how well you play. Now I know the idea of ranked is supposed to be about people being able to work together as a team... However I fail to see how a situation where someone who's completely useless to their team could by sheer luck advance through the ranks if they keep getting capable teammates - a situation entirely feasible with the current system - serves that purpose.

I would therefore propose that gaining stars as well as losing them should be less common in ranked battles. This would help smooth out the curve of advancing through the ranks and also make it reward skilled play more. Perhaps a 4-6-4 or a 4-5-5- system, where 4 of the top players gain a star, 6 (or 5) of the rest maintain their stars and 4 (or 5) of the bottom players lose a star. The rewarding of stars should be based on base XP and account players of both teams equally. Meaning that a player on the winning team might stand to lose a star if there are enough players on the enemy team that contributed more. Which I think is fair.

 

I believe that would help alleviate a lot of the "salt" ranked battles tend to generate.

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To elaborate on my proposed system for awarding stars.

The idea is NOT to enable members of the losing team to gain stars. While this could technically happen, chances are there would be members on the winning team who did better and contributed more - hence why they won - and thus occasions where members of the losing team are awarded stars would be very rare.

 

Instead, what such a points awarding system would aim to achieve is the following:

- to efficiently weed out players from higher ranks who consistently are not able to contribute to their team's success. They couldn't advance, since even if they happen to be on the winning team, if they didn't perform, they would lose stars.

- reduce the element of "luck of the draw" for most players and make advancing in ranks more skill-based compared to what it is now. Because if you perform well, but just happen to be on the losing team, chances are you'd at least retain the stars you have accumulated until then. Also, since fewer players would gain stars, you'd have to perform very well in order to do advance in ranks...

 

In my personal view it feels better to stand still and not advance than move backward, especially if the latter is not due to your own bad performance. Mind you, bad performance would get punished either way. Even more fairly with the proposed system...

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[JR-IT]
[JR-IT]
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To t7vs t8 question: I Just want one tier, to be able to prep with it!  If i check the avarage of the all seasons by tiers, 8 was more predictible as a "next will be" as a 7. Surely i chacged the captains in my ships by fallowing that so i feel myself bad. Also Q&As told minor changes compared to the last so i dont get it why???...

 

I found a bug, that is really Ranked related: When i finish the Rank one worth battle, i am usually getting the Battle on Button on the end-screens, what is stupid, because on the Main Server i a pushed into a random battle, but now on PTS i got a strange bug, where i had to kill the WOWS.exe: the whole screen stuck between the Battle result screen, and the main menu, the music and effects was from the main menu.

 

Pls remove the button.

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