SovietFury43 Beta Tester 665 posts 7,033 battles Report post #1 Posted January 21, 2017 (edited) Your thoughts? Edit: Does it help with the smoke bug? Edited January 21, 2017 by SovietFury43 Share this post Link to post Share on other sites
nerderklaus Players 299 posts 16,115 battles Report post #2 Posted January 21, 2017 Why don't you test it? Resets are 1g/point for the rest of the month and you can earn 100g with 35 victories. Share this post Link to post Share on other sites
SovietFury43 Beta Tester 665 posts 7,033 battles Report post #3 Posted January 21, 2017 Why don't you test it? Resets are 1g/point for the rest of the month and you can earn 100g with 35 victories. I did test it, but i can't decide whether to keep it or go for Last Stand instead. Sorry i should probably have mentioned that in the original post. Share this post Link to post Share on other sites
[BEACH] Unknown_Lifeform Beta Tester 272 posts 8,450 battles Report post #4 Posted January 21, 2017 It is quite nice and I'd recommend it as a RN cruiser skill, the other skill I'd consider at that level is adrenaline rush. But smoke screen expert gives you more space to move around in your smoke, makes it harder to blind fire yo and you can manoeuvre to dodge torpedoes spotted with your hydro and are less likely to be forced out into the open. I did take it on my fiji to try and help with the bug.... my smoke spawned behind me I think the bug may be fixed now, I noticed today when I was using smoke 1 puff spawned slightly behind me and then another almost immediately in front to make a couple of overlapping circles which is something I haven't noticed before. 1 Share this post Link to post Share on other sites
nerderklaus Players 299 posts 16,115 battles Report post #5 Posted January 22, 2017 (edited) I did test it, but i can't decide whether to keep it or go for Last Stand instead. Sorry i should probably have mentioned that in the original post. Big problem is I am at Leander in the regular line and have a Belfast. I don't know whether the rudder gets more solid later on. The big thing is Belfast having HE and the regular CL not, if you want perfect captains. Minotaur looks like it doesn't need EM, but Belfast is sort of in the 50/50 range when it comes to this one. Edited January 22, 2017 by nerderklaus Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #6 Posted January 22, 2017 I think the bug may be fixed now, I noticed today when I was using smoke 1 puff spawned slightly behind me and then another almost immediately in front to make a couple of overlapping circles which is something I haven't noticed before. Nope, it still exists Share this post Link to post Share on other sites
[UNICS] Solo_Wing_Potato Players 317 posts 7,782 battles Report post #7 Posted January 22, 2017 Bug still exists.......as I found out to my cost today. 1 Share this post Link to post Share on other sites
SovietFury43 Beta Tester 665 posts 7,033 battles Report post #8 Posted January 22, 2017 Big problem is I am at Leander in the regular line and have a Belfast. I don't know whether the rudder gets more solid later on. The big thing is Belfast having HE and the regular CL not, if you want perfect captains. Minotaur looks like it doesn't need EM, but Belfast is sort of in the 50/50 range when it comes to this one. Hmm... My Leander has a 6.3s rudder shift time. Which while not as good as my Aoba (5.2s) is good enough to dodge most of what is thrown at it. The Fiji is pretty much the same with 6.9s compred to the Myokos 5.7s. Are you using the Steering Gears Modification? It is pretty much a must have on RN cruisers. Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #9 Posted January 22, 2017 It's a feature or at least that's what they said. I always wondered where the guys from Microsofts 90ies marketing department ended up. Well, another question answered. Share this post Link to post Share on other sites
bug Beta Tester 467 posts 13,407 battles Report post #10 Posted January 22, 2017 I got it, and already it saved me several times in tier 6 and 7. I tend to wait for last second to pop smoke. If I have to backpedal because I didnt wait long enough for ship to stop and it moves out of the very small smoke bubble, I used to be dead in a short time, Now its more forgiving as you got that last few meters of smoke needed to hide in. I only use it on UK cruisers, as those has a short smoce activation time and the most painful slow powerdown and gear shift of all of the ships I use smoke on. I think it can be useful on dd if dueling a cap in smoke, and expect wall of torp coming. But I would not use it on DD myselfe. Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #11 Posted January 22, 2017 I'm not sure if it helps with the smoke bug, but the smoke bug has never been a large issue for me. Even if it doesn't having a large screen means that you are less likely to just sail out of the screen and it's not like there's a tier 2 skill that the British cruisers really need. Share this post Link to post Share on other sites
SovietFury43 Beta Tester 665 posts 7,033 battles Report post #12 Posted January 22, 2017 I'm not sure if it helps with the smoke bug, but the smoke bug has never been a large issue for me. Even if it doesn't having a large screen means that you are less likely to just sail out of the screen and it's not like there's a tier 2 skill that the British cruisers really need. Well there is Last Stand which is useful on any cruiser. Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #13 Posted January 22, 2017 I've been using it on the Neptune, at T9/T10, screw up and every BB in range opens up on you so the larger circle is good, and stops you sliding out, even if you only get one puff the extra size lets you maneuver better and makes it harder for enemy ships to pinpoint your location, as before they just used to saturate the small area with shells and unless you position carefully you'll take heavy damage. It's definitely a skill which makes the RN smoke deployment easier and less rage inducing when it goes wrong. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #14 Posted January 22, 2017 In my opinion, don't use it. There are better skills to use (e.g. Jack of all trades). Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #15 Posted January 22, 2017 In my opinion, don't use it. There are better skills to use (e.g. Jack of all trades). how on earth is 3-4s reduction in consumable reload times more useful than more smoke-moving more freely-staying alive more? Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,638 battles Report post #16 Posted January 22, 2017 Bug still there but normally the extra smoke diameter is very useful. Busy playing with skills on my Fiji - am running Notser's suggestion at present and liking it. I tried RDF but a bit of a blunt instrument so have taken it off. Having a friendly destroyer is far more useful! Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #17 Posted January 22, 2017 In my opinion, don't use it. There are better skills to use (e.g. Jack of all trades). 5% or 20%. I know which number sounds better. Smoke over Jack anyday. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #18 Posted January 22, 2017 I'm not sure if it helps with the smoke bug, but the smoke bug has never been a large issue for me. Even if it doesn't having a large screen means that you are less likely to just sail out of the screen and it's not like there's a tier 2 skill that the British cruisers really need. You don't think so? I have Expert Marksman on all my British and Commonwealth cruisers; they have such a painfully slow turret traverse otherwise. But maybe that smoke skill is a better choice? Share this post Link to post Share on other sites
[SINC] Date_A_Bullet Players 2,677 posts 12,073 battles Report post #19 Posted January 22, 2017 I have Expert Marksman on all my British and Commonwealth cruisers; they have such a painfully slow turret traverse otherwise. Only until T8.Neptune turrets turn faster than german cruiser turrets and welp i think i dont need to mention Minotaur. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #20 Posted January 22, 2017 Only until T8.Neptune turrets turn faster than german cruiser turrets and welp i think i dont need to mention Minotaur. Well, that figures. I've only gotten to the Fiji so far - and I also have the Belfast. I'm currently undecided as to whether I shall go any higher up the British cruiser tree. I can't reliably carry my weight above tier 8, and I still feel that HE is more fun than improved AP. Which probably means that my Belfast captain will at some time end up as a Belfast-only captain, since those skills that improve fire chance and boosts HE penetration are just too good to pass up. I will simply have to train my Leander captain to a sufficient level, and then promote him to the Fiji. And the improved smoke skill will definitely be the come-back skill on level two for both of them. Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #21 Posted January 22, 2017 Well, that figures. I've only gotten to the Fiji so far - and I also have the Belfast. I'm currently undecided as to whether I shall go any higher up the British cruiser tree. I can't reliably carry my weight above tier 8, and I still feel that HE is more fun than improved AP. Which probably means that my Belfast captain will at some time end up as a Belfast-only captain, since those skills that improve fire chance and boosts HE penetration are just too good to pass up. I will simply have to train my Leander captain to a sufficient level, and then promote him to the Fiji. And the improved smoke skill will definitely be the come-back skill on level two for both of them. You have to go all the way. That's the whole point haha. Share this post Link to post Share on other sites
[T2FTW] DanottiTR Beta Tester 241 posts 19,509 battles Report post #22 Posted January 22, 2017 it is useful for the team members tested and got positive feedback . Share this post Link to post Share on other sites
Blitzkrieguk Beta Tester 438 posts 3,154 battles Report post #23 Posted January 22, 2017 I found it useful. Also found when running in a division it was easier to be within range when smoking each other. I've got jack of all trades with the flag as well. And it is really nice. But i'm not sure if its as good as say adrenaline rush. Which im wondering how that would look on the minotaur I do use survival expert and I personally woudn't trade it. I chose to keep it over the Torpedo armament expertise. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #24 Posted January 22, 2017 how on earth is 3-4s reduction in consumable reload times more useful than more smoke-moving more freely-staying alive more? 5% or 20%. I know which number sounds better. Smoke over Jack anyday. I don't need the larger smoke to survive. And it doesn't help anyway if the enemy decides to put torpedoes into the smoke (because it's not that much bigger). In my opinion / experience the Smoke Screen Expert skill is not that useful. Yours can differ of course. Combine Jack with the signal flag and you get -10% on all consumables (including hydro, repair, heal, smoke). Or maybe Adrenaline Rush. Or maybe something else; but I certainly won't pick Smoke Screen Expert on my Belfast captain. Maybe with the 18th and 19th point on my normal RN captain, but I don't think I will. Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #25 Posted January 22, 2017 (edited) I don't need the larger smoke to survive. And it doesn't help anyway if the enemy decides to put torpedoes into the smoke (because it's not that much bigger). In my opinion / experience the Smoke Screen Expert skill is not that useful. Yours can differ of course. Combine Jack with the signal flag and you get -10% on all consumables (including hydro, repair, heal, smoke). Or maybe Adrenaline Rush. Or maybe something else; but I certainly won't pick Smoke Screen Expert on my Belfast captain. Maybe with the 18th and 19th point on my normal RN captain, but I don't think I will. Going to have to differ on that mate....helped in the Fiji... Edited January 22, 2017 by SeaWolf7 Share this post Link to post Share on other sites