[LEWD] Ebu34 Players 327 posts Report post #1 Posted January 21, 2017 Whats these all about? If someone knows the detail Thanks to Urakaze for translating Some equipments are added in the next patch, these equipments improve the characteristics of consumables on your ship. Equipment Slot 2:-Smoke Screen improvement: -12% smoke screen duration, +30% smoke generator duration-Defensive AA fire improvement: +20% to duration of the consumable-Hydroacoustic search improvement: +20% to duration of the consumable-Catapult Spotter improvement: +30% to duration of the consumable Equipment Slot 4:-Engine Boost improvement: +50% to duration of the consumable Equipment Slot 5:-Damage Control Party Improvement: +20% to duration of the consumable Equipment Slot 6:-Surveillance Radar Improvement: +20% to duration of the consumable https://thearmoredpatrol.com/2017/01/21/wows-0-6-1-equipment-changes/ Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #2 Posted January 21, 2017 That's probably the same time as they nerf Damage Control... Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted January 21, 2017 Does not sound very interesting. 1 Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #4 Posted January 21, 2017 Why should I want to make my smoke screen bigger, while lasting less? Duration is the most important parameter here. Same goes for Speed boost. I don't want it to last longer, I want it to be even more powerful. Existing modules will be much more useful than those. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #5 Posted January 21, 2017 Why should I want to make my smoke screen bigger, while lasting less? Fleet protection Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #6 Posted January 21, 2017 The engine boost upgrade could be worthwhile, the rest are either too weak and/or competing against more important equipment. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #7 Posted January 21, 2017 yay a few more lines of useless code in the game..... Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #8 Posted January 21, 2017 Fleet protection But the standard smoke screen is big enough to hide an entire fleet already. Duration is much more valuable IMO. 1 Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #9 Posted January 21, 2017 God forbid they actually adress some pressing matters. Well done, great way to spend your limited resources WG Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #10 Posted January 21, 2017 Interesting - RPF is still not enough. Smoke duration less and Hydro, Radar and Spotters up longer. Yep, I'm glad I'm having a break from the game for a while, looks as though it will be for 2 patches at least. (Lol I said in another thread I've learned to dread the 'next patch release' announcement! ) 4 Share this post Link to post Share on other sites
[LEWD] Ebu34 Players 327 posts Report post #11 Posted January 21, 2017 Its seems to be that its intended for upgrade module slot. Or they gonna introduce new passive consumable slots? Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #12 Posted January 21, 2017 Longer Spotter plane seems pointless, who actually uses it much? The angles completely mess up my aim and after T6 I always pick float fighter. 2 Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #13 Posted January 21, 2017 Longer Spotter plane seems pointless, who actually uses it much? The angles completely mess up my aim and after T6 I always pick float fighter. they are all mostly useless esp if you consider what you have to give up for them Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #14 Posted January 21, 2017 (edited) Its seems to be that its intended for upgrade module slot. Or they gonna introduce new passive consumable slots? Those are for current upgrade slots Edited January 21, 2017 by Darth_Glorious 1 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #15 Posted January 21, 2017 (edited) Longer Spotter plane seems pointless, who actually uses it much? The angles completely mess up my aim and after T6 I always pick float fighter. It is good for Perth. Now you can shoot at 15 km range in 4 minutes Edited January 21, 2017 by Darth_Glorious Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #16 Posted January 21, 2017 It is good for Perth. Now you can shoot at 15 km range in 4 minutes Possibly for other UK cruisers as well, since smoke-setting time is their major problem. If it ends up giving them a reliable second smoke puff, it might be good enough that some people take it. Also, while the duration is reduced, the actual reduction is lower than listed because it's generally the last puff of smoke that counts. If available on German t2 DD (lowest duration in the game) the actual duration might even increase since it has setting time of 20 seconds and duration: 45 s. With +30% setting time you gain 6 seconds. With -12% duration you lose 5,4 seconds. So, your last puff should actually last ever-so-slightly longer (counting from when you start laying smoke) than it does normally. 1 Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #17 Posted January 21, 2017 Possibly for other UK cruisers as well, since smoke-setting time is their major problem. If it ends up giving them a reliable second smoke puff, it might be good enough that some people take it. Also, while the duration is reduced, the actual reduction is lower than listed because it's generally the last puff of smoke that counts. If available on German t2 DD (lowest duration in the game) the actual duration might even increase since it has setting time of 20 seconds and duration: 45 s. With +30% setting time you gain 6 seconds. With -12% duration you lose 5,4 seconds. So, your last puff should actually last ever-so-slightly longer (counting from when you start laying smoke) than it does normally. Hadn't thought of that, so the smoke isn't only modified in a way that isn't great for DD, but it also helps Cruisers.....who hunt DDs. F**k me WG did a DD Captain do something to one of you in a previous life? Ok disbelief aside (yep I'm gonna try to laugh as oppose to cry lol ), I have heard that the smoke on the RN cruisers has been broken for a while. The Belfast is a pain in the arse but if it is given equipment to use in the game then at least it should work correctly. If this is why WG is implementing the change then I support it. I don't believe the smoke change will hurt DDs specifically, and the longer the smoke trail is, the more of your ships it covers. Share this post Link to post Share on other sites
[BONI] MoveZig Players 1,622 posts 20,823 battles Report post #18 Posted January 21, 2017 If slot 4 is the one with the propulsion mod 1 and steering mod 1, I'd happily take the engine boost mod instead. The rest look pointless to me. Share this post Link to post Share on other sites
nerderklaus Players 299 posts 16,115 battles Report post #19 Posted January 21, 2017 The only thing of these I would certainly use would be the radar upgrade on Belfast and Missouri. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #20 Posted January 22, 2017 (edited) The only thing of these I would certainly use would be the radar upgrade on Belfast and Missouri. Unfortunately, this radar upgrade is only available on tier 9 and tier 10 CAs Edited January 22, 2017 by Darth_Glorious Share this post Link to post Share on other sites
Blitzkrieguk Beta Tester 438 posts 3,154 battles Report post #21 Posted January 22, 2017 The only thing of these I would certainly use would be the radar upgrade on Belfast and Missouri. To be honest its useful on the Moskva and Des Monies. It will last a century on the Des Moines. The smoke upgrade is probably only worth it on RN CLs. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #22 Posted January 25, 2017 https://worldofwarships.asia/en/news/announcements/public-test-061-key-feature/ 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #23 Posted January 25, 2017 The Smoke Generator modification 1, and Spotting Aircraft modification 1, sounds like they would be a major boost for the Perth, at any rate? Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #24 Posted January 25, 2017 The Smoke Generator modification 1, and Spotting Aircraft modification 1, sounds like they would be a major boost for the Perth, at any rate? You cannot have them both as they occupy the same slot. But yes the Smoke generator could be a big Perth buff. However, you can only obtain these modifications from Super containers. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #25 Posted January 25, 2017 However, you can only obtain these modifications from Super containers. ...oh. Well, , then. Share this post Link to post Share on other sites