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Unpopular opinion: Radio Location is not game breaking, its not even a strong skill

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[PANEU]
Beta Tester
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Okay, first of all please dont bash me too hard.

I tried it on my Belfast and almost all of my DDs and its not worth the 4 points at all. It only comes into play 1 out of 3 matches and for a short period of time, there are far better skills/builds which are always active and useful. I even respecced my Fletcher because all the information it gave me was useless, like "there is a DD at B" - when they have 6 DDs. Thanks i dont need a 4 point skill to be sure there will be somebody heading B. Or "hey, you, there is Yamato reversing behind that cliff, 5 km from you", oh thank you its only visible by everybody i really needed that info.

I currently use it only on my Kamikaze R for further testing but i am pretty sure i will switch back to AFT and use my brain instead to win the games...

 

On a side note: IFHE is useless on american 127mm (tested on Benson, Fletcher, Flint) i dont know what are the people smoking who say 12 shell hits on the superstructure of a NewMexico for 2000 dmg is an amazing improvement compered to a regular build.

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On a side note: IFHE is useless on american 127mm (tested on Benson, Fletcher, Flint) i dont know what are the people smoking who say 12 shell hits on the superstructure of a NewMexico for 2000 dmg is an amazing improvement compered to a regular build.

 

With IFHE 127mm guns you can damage almost entire length of a New Mexico If superstructure is depleted and you keep shooting it, well...:rolleyes:

 

But I kinda agree on Radio Location. It shouldn't be in game, yet its not that useful. I don't think average Joe and below will be able to even do anything with that skill.

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[HAVEN]
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Okay, first of all please dont bash me too hard.

I tried it on my Belfast and almost all of my DDs and its not worth the 4 points at all. It only comes into play 1 out of 3 matches and for a short period of time, there are far better skills/builds which are always active and useful. I even respecced my Fletcher because all the information it gave me was useless, like "there is a DD at B" - when they have 6 DDs. Thanks i dont need a 4 point skill to be sure there will be somebody heading B. Or "hey, you, there is Yamato reversing behind that cliff, 5 km from you", oh thank you its only visible by everybody i really needed that info.

I currently use it only on my Kamikaze R for further testing but i am pretty sure i will switch back to AFT and use my brain instead to win the games...

 

On a side note: IFHE is useless on american 127mm (tested on Benson, Fletcher, Flint) i dont know what are the people smoking who say 12 shell hits on the superstructure of a NewMexico for 2000 dmg is an amazing improvement compered to a regular build.

 

Who the [edited]puts it on a Belfast?

 

You have concelment less than your radar and hydro to boot so torps should never hit you when you know a DD is close.

 

As for DD games been in quite a few where only 2 DD per side and its a pain in the arse knowing that you are basically spotted if you are the furthest one in front thanks to a wallhack.

 

Wait until ranked gets running then see how it goes knowing that if you are the last to survive that pulling back a win will be alot harder due to the enemy knowing where you are at all times.

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[PANEU]
Beta Tester
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Wait until ranked gets running then see how it goes knowing that if you are the last to survive that pulling back a win will be alot harder due to the enemy knowing where you are at all times.

 

Yeah about that. Ranked is more or less concentrated on a very small part of the map, usuall switching shells between 4 smoke clouds. Its sounds even more useless there as in randoms (apart from the first minute (they are going for A or B information).

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[BW-UK]
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I agree. I expected this skill to be everywhere, and tomake DD gameplay a nightmare. Instead, I've been having amazing games in DDs lately, in the 2000 WTR range. I don't see rpf that often, and when I do, it actually helps me as well. Instead of rushing in thinking "there's no DD here" and getting ambushed, I know I probably should stick closer to my teammates.

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Supertest Coordinator
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I totally agree with op. If you've got good situational awareness not only is the skill not strong it's actually a liability if you have someone intelligent on the other team using the "located" against you.

 

This is even more of a reason for it NOT to exist however in my opinion. It doesn't break the game but it's actually widening the gap between good and average players, more annoying than anything else and is a troll skill.

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It often feels like a free win when the enemy doesn't have RL, you can do anything you want.

 

12 shell hits on the superstructure of a NewMexico for 2000 dmg is an amazing improvement compered to a regular build.

 

I think you've misunderstood the skill. It doesn't increase the damage, it increases the surface area you can damage on a ship. 80% or more on a NM...

 

US 127mm HE with no IFHE = damage the superstructure only.

US 127mm HE with IFHE = damage the deck, upper belt, bow, stern and superstructure.

 

Hits to the superstructure will give you identical damage figures with or without the skill.

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On a side note: IFHE is useless on american 127mm (tested on Benson, Fletcher, Flint) i dont know what are the people smoking who say 12 shell hits on the superstructure of a NewMexico for 2000 dmg is an amazing improvement compered to a regular build.

 

127/6 x 1.3 = 27.52, which will penetrate 27 mm armour plate, T6/7 BB  have large areas of 25 mm armour plate, T8+ 32 mm plate so IFHE is less worthwhile for something like Fletcher that will mostly be shooting at T8+ BB (although it does allow you to penetrate cruisers) but I'd have thought Atlanta should get good results.

 

Also, hits to superstructure penetrate anyway, with IFHE you can penetrate the hull.

 

Results with Farragut from training room (you might also want to look at the armour models):

 

  • New Mexico: hits anywhere on the ship except guns penetrate.  Looking at the model the ship is literally covered in 25 mm armour;
  • Fuso: slightly odd one this, hits in the centre below the armour belt penetrate, hits to the bow/stern above the armour belt penetrate; 
  • Bayern: hits to the centre won't penetrate and the bow/stern also have some protective armour as well;

 

most important for Bayern/Fuso is that plunging fire will penetrate the forward and aft decks.

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Weekend Tester
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I think the addition that the opposing player knows when he is getting PDF'd makes it not the issue it might have been. No need to actually have it yourself to counter it's effects. 

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[UNICS]
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I totally agree with op. If you've got good situational awareness not only is the skill not strong it's actually a liability if you have someone intelligent on the other team using the "located" against you.

 

This is even more of a reason for it NOT to exist however in my opinion. It doesn't break the game but it's actually widening the gap between good and average players, more annoying than anything else and is a troll skill.

 

How? Skilled players benefit from skill being available and not picking it?

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[2DQT]
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On certain DD it is unreal. e.g USN ones that were excellent DD hunters anyway and probably IJN Torp boats that need to be able to stay hidden for as long as possible.

 

Even on RU DDs I feel it is a waste when Concealment and AFT are better picks. Then you'd go down to skill set 3 and pick either SI or BFT (whichever one you didn't pick on the way up). RU DDs are never going to win any sort of spotting war so you might aswell be ready with guns for when they start shooting at you.

 

I'm still considering whether its worth taking on my Atago, as even in Ranked you usually need to bank on someone else spotting the DDs for you.

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[ALONE]
Modder
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[...]

On a side note: IFHE is useless on american 127mm (tested on Benson, Fletcher, Flint) i dont know what are the people smoking who say 12 shell hits on the superstructure of a NewMexico for 2000 dmg is an amazing improvement compered to a regular build.

 

Don't fire at the superstructure. Atlanta wrecked a New-Mexiko by punching HEAPs in her Bow. :bajan:

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[TEAM_]
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I agree it is not very useful for random games. It will be game breaking for ranked though.

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Unpopular opinion: Creating endless threads about the same topic is annoying. Especially if you have nothing new to say.

 

Iam excited to see the next 50+ RPF-Threads :tea_cap:

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[2DQT]
Players
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I agree it is not very useful for random games. It will be game breaking for ranked though.

 

Na. WG feel that it will be fine in Ranked as the maps are a lot smaller :sceptic:

 

Ranked is where I think it'll absolutely shine and do most players I imagine...

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[-OAW-]
[-OAW-]
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So yesterday i derped and went into battle in my farragut without giving my commander any skills. was a game with 3-4dd per side. got located from the start. as my team advanced i retreated around my team to see when the located indication went away and i easely figured the aprocimate position of the dd. it was a bit of an unexpected area so i ping the map. went there and sure enough there was a dd there and killed him. so thx enemy dd for getting the skill. dont think i found you this easely without it xD.

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OK, finally topic on this matter that suits my beliefs.

To spend 4 points on Radio Location is madness. People's minds are clouded and they are believing this skill does something for them, when in reality it does not do anything. But why madness, it is because there are much better skills to spend 4 points on. 

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[SCRUB]
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Its noobish, like AS for carriers, but anybody with it in a gunboat can ruin your IJN DD game without you making any mistake (Well, presing "Battle" with a japanese destroyer :trollface:)

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[BONI]
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My issue with it is that it's an anti-DD and anti-stealth skill, and punishes creative maneuvering (read: taking the long way around to surprise the enemy). If it becomes common, it'll make the gameplay more boring and static as no one wants to even try to flank. I have it on my DDs only, and it sees use as an anti-DD tool. It's not exactly OP or hand-holding (early in the match it can be very tricky to use effectively with everything else going on), just stress-inducing for everyone involved and not a good idea for the pacing of the game.

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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I agree it is not very useful for random games. It will be game breaking for ranked though.

 

Its' very useful for randoms, I have and still am using it very successfully to track dd's down and then corner and kill them. For my cruisers it works wonders and the dd's are toast if they try to slip through like they use to unseen. Now they are seen, albeit not directly. There is no doubt it has and is altering the way many people play the game, and in my opinion, not for the better.
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Beta Tester
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Its' very useful for randoms, I have and still am using it very successfully to track dd's down and then corner and kill them. For my cruisers it works wonders and the dd's are toast if they try to slip through like they use to unseen. Now they are seen, albeit not directly. There is no doubt it has and is altering the way many people play the game, and in my opinion, not for the better.

 

You can do all that without RDF. Everybody that has played the game for any serious amount of time i assume already knows where DDs usually go and what they do. If there is a BB open to attack you know already the IJN DD on the enemy team will go for him, and you can intercept him there. At the start of the match you already know roughly based on the map which points the enemy DDs will be targeting etc. RDF is most useful as a crutch for noobs.

 

I was strongly against RDF, but now that i actually tried it i agree with the OP. It rarely tells me something i don't already know, and certainly not often enough to warrant the 4 points when there are so much better options. 

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Players
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Agree that for most tomatoes-noobs this is just a clutch.

This said for good/very good players RPF/RDF can be deadly in I would say 30% of random games.

 

Too many noobs/tomatoes saying either RPF/RDF is super mega OP or RPF/RDF is useless all the time......

 

Given that most of my captains are above 15 or at 19 I use RPF mostly on some specific ships that are played very aggressively (except my DM that does not need it to seal club tier 10 DD)

 

 

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