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julmatar

Evasive Maneuver : most horrible skill cv can pick

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[TAITO]
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Avoid THiS crapSKILL !!!! it's horrible basicly you take this and you planes fly's so slow that enemy cv can ridiculously easy kill your planes...  1 Strafe and your planes are gone

 

!!!!!!!

Edited by julmatar

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Avoid THiS crapSKILL !!!! it's horrible basicly you take this and you planes fly's so slow that enemy cv can ridiculously easy kill your planes...  1 Strafe and your planes are gone !!!!!!!

Didn't try it myself and dont want to, but i think this skill requires some more "mircomangement" from the player:

* manuell-Drop onto target

* press [F] "returning to carrier" to exit the anti-air bubble of the enemy --> "Evasive Maneuver" skill works

* outside anti-air bubble: manuell waypoint towards the carrier --> "Evasive Maneuver" skill turns off

* empty planes arrives over carrier: press [F] "returning to carrier" to land them on the carrier

 

 

Needs a lot of mirkomanagment for questionable improvement...

 

  • Cool 6

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[-SBF-]
Alpha Tester, Players, In AlfaTesters
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Didn't try it myself and dont want to, but i think this skill requires some more "mircomangement" from the player:

* manuell-Drop onto target

* press [F] "returning to carrier" to exit the anti-air bubble of the enemy --> "Evasive Maneuver" skill works

* outside anti-air bubble: manuell waypoint towards the carrier --> "Evasive Maneuver" skill turns off

* empty planes arrives over carrier: press [F] "returning to carrier" to land them on the carrier

 

 

Needs a lot of mirkomanagment for questionable improvement...

 

 

indeed, it could work like this. Would have been alot easier to have a toggle function on the planes, like the AA/secondaries "p" on ships.

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I wonder if it can be used more offensively - fly planes behind enemy, press F to trigger Evasive. Once they get close enough, drop payload.

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Everyone who was playing CV on regular basis knew that this skill is bad.

1st of all you can do less strikes, because the planes are slower on the way back and if you have a CV with fighters as enemy, of course he will rape your planes.
This skill is similar garbage like firey takeoff.

 

But some kind of array would help your post, instead of capslocking, writing in red and adding exclamation marks. This looks like the post of a toddler tbh...

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[IDDQD]
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I wonder if it can be used more offensively - fly planes behind enemy, press F to trigger Evasive. Once they get close enough, drop payload.

 

it can, and it might have it benefit in lower tiers (up to T8) where amout of planes is quite limited.

I honestly cant see myself doin such micromanagent on Taiho or Hakuryu (too many squads) or Essex/Midway (too many planes in hangar to care about losses)

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I was not even considering this skill, anything that slows down my planes i reject. Dont care for benefits, all i want to have my planes come back fast and reload fast so i can go and hit someone again. :) But then again, i am weak and simple CV player, maybe in better hands this skill has good purpose.

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Weekend Tester, In AlfaTesters
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Didn't try it myself and dont want to, but i think this skill requires some more "mircomangement" from the player:

* manuell-Drop onto target

* press [F] "returning to carrier" to exit the anti-air bubble of the enemy --> "Evasive Maneuver" skill works

* outside anti-air bubble: manuell waypoint towards the carrier --> "Evasive Maneuver" skill turns off

* empty planes arrives over carrier: press [F] "returning to carrier" to land them on the carrier

 

 

Needs a lot of mirkomanagment for questionable improvement...

 

 

I did not even think about it, you evil genius.

Also, once tb are locked in a drop I always press F so they snap back to carrier instead of that rollback after the drop, maybe it works even then.

But I don't think I need that hp anyway.

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Beta Tester, In AlfaTesters
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You are doing it wrong. I found it quite useful on my 101 Bogue ( granted, the only ship i would choose it on). If you send back planes manually they will be the same speed as usually, but while they leave the targets AA Bubble their hp buff helps a lot to not lose planes, where on low tiers you dont have many of. Also found it fun that a TB Squad from Bogue can actually shoot down a Zuiho fighter squad with its rear gunners completely without losing a single plane .. Also gives a lot higher survability if you need to save your attack planes with your fighters that are not close.

 

As said before, you need a bit more micromanagement, but with only 2 squads int he air thats not a problem.

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I did not even think about it, you evil genius.

Also, once tb are locked in a drop I always press F so they snap back to carrier instead of that rollback after the drop, maybe it works even then.

But I don't think I need that hp anyway.

 

I usually press F, or set an evac waypoint, as soon as possible to get them out of the AA bubble.

After pressing F they take the direct route home which sometimes result in a path overhead or parallel to the targeted ship, this is why i usually set a manuall evac waypoint.

 

 

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[TORAZ]
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Planes land horribly slow whether or not you do micromanagement. This alone accumulates to 2-3 extra strikes you could've flown per game. It makes the skill utterly worthless to skilled CV players.

Edited by El2aZeR

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[2DQT]
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Flamu makes a good point in one of his videos.

 

The fact you can press F to activate the armour tank at any time actually gives the planes utility if you are prepared to micro manage. 

 

Like you could actually activate it immediately after a bombing run to get a bit more survivability out of your planes.

 

However, I've not got a huge urge to play CV right now so can't test for myself :teethhappy:

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Nothing more to say here cv got 2 new skills , both garbage , both newbie trap .

Jesus thanks good i quit cv , we have January , 11 more month to fucked up cv even more in this year .

 

Ps . Thanks for catapult fighters swarm wg ;*

Edited by Draconobilis

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[TOXIC]
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Everyone who was playing CV on regular basis knew that this skill is bad.

1st of all you can do less strikes, because the planes are slower on the way back and if you have a CV with fighters as enemy, of course he will rape your planes.

This skill is similar garbage like firey takeoff.

(...)

 

Don't even compare the two. Fiery takeoff might not be worth its points but it is a perk. Yes, it's not exactly often that I'm on fire and hope I could launch my planes but, well, it's still something I'd like to have from time to time.

I don't imagine myself EVER wanting my strike planes to return SLOWER. Especially considering how speed is usually the most important defense they have - empty strike planes often travel too fact to be caught up to and strafed (thus engaging built-in infinite survivability against fighters that can't engage you :D ). Why would I even want them to be more resilient to damage when I can have them home faster while actually avoiding taking the most dangerous form of damage in the first place!?

 

At first leaks I thought it was a powerful skill with heavy drawback: super-stealthy and tougher aircraft that fly slower. But when it works ONLY on the return, when the effect is a liability rather than something potentially useful? What a joke...

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Strictly speaking, it's not the worst skill CVs can pick:

Expert Loader

Last Stand

Vigilance 

etc. etc.

 

But it isn't very good. ASE would be far more useful.

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Beta Tester
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Didn't try it myself and dont want to, but i think this skill requires some more "mircomangement" from the player:

* manuell-Drop onto target

* press [F] "returning to carrier" to exit the anti-air bubble of the enemy --> "Evasive Maneuver" skill works

* outside anti-air bubble: manuell waypoint towards the carrier --> "Evasive Maneuver" skill turns off

* empty planes arrives over carrier: press [F] "returning to carrier" to land them on the carrier

 

 

Needs a lot of mirkomanagment for questionable improvement...

 

 

Wait i thought the skill only worked AFTER the planes already dropped their payload.

 

If not then the skill might actually be rather good if used properly.

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It should make planes stealthier too. Maybe reducing their spotting slightly? Pretending they climb to higher altitude?

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Beta Tester
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It isnt that bad as it sound but I would only use it on a pure strike setup. Tried it with my Shokaku and it wasnt worth it because of my fighters blocking enemy planes.

 

I imagine good use for strike setups. Lure enemy fighters over your fleets AA, press F for "divine shield" and watch the enemy go down. Or let them burn their ammo on your planes.

Biggest downside: the landing (even when ordering them over your CV) takes extremly long.

 

But only usable (and possibly OP?) for good and micromanage heavy CV player.

 

For clarification: the skill gets activated as soon as your planes are ordered home (their blue waypoints turn yellow)

This can happen by:

- pressing F

- automaticly after dropping their bombs

- pressing their "home" button (is there one? I only use F)

 

You can cancel it by giving them a new order, regardless if they still have their bombs or not.

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[TORAZ]
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I imagine good use for strike setups. Lure enemy fighters over your fleets AA, press F for "divine shield" and watch the enemy go down. Or let them burn their ammo on your planes.

 

That would imply your enemy is a potato anyway. Do you really want to cripple your strike potential when you could simply outmaneuver said potato?

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[TAITO]
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i cant say i'm the best cv player but i have to say those new cv skill are crap. if you went position that you are in fire you are failed.. and the evansion thing is even worse the planes start fly so [edited]slow that even noobs are skilled enough to strafe them down i dont understand what wg was thinking when they made this evansion crap

 

other thing is you lost many attacks when you use this skill since you have longer fly back time

Edited by julmatar

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