[ZARA] runawayfast [ZARA] Players 440 posts 10,730 battles Report post #1 Posted January 19, 2017 Think you really need to listen to your player base reguarding RDF as a highranking member of a fairly big clan i've already had 3 members say they are going to be leaving the game cause Rdf has spoilt the game for them and they are going back to playing games like eve online and world of warcraft or some other fantacy based codswallop game ..... and the patch has only been out a couple of hours !!!!! As a predominent dd and bb player myself Rdf wouldnt be too bad if it was a captain skill but like radar has consumable like time limit .... or just do the right thing WG and listen to the majority of player base and get rid off it totally and refund points back to spend on something else many thanks Runawayfast Dragonkings ! 12 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #2 Posted January 19, 2017 I have the same feeling. The skill destroys many tactics that I enjoyed. I do not understand why they completely ignored player base. I am pissed and to be honest am not looking forward to playing the game. I wont quit, but will spend far less time (and money) in it. 7 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #3 Posted January 19, 2017 WG are listening to their players. The silent potato horde who don't understand. We are a tiny irrelevant minority... 16 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #4 Posted January 19, 2017 Yeah.... I also have the feeling that I won't be spending anywhere near as much time/money on this product since the changes... I suppose the only way to play will be to stay below Tier 5 and ride out the storm. For starters I cannot be arsed with re speccing 64 ships skills, followed by the utterly ridiculous aspect of having to camp to stay alive, this is NOT the game I signed up for TBH 4 Share this post Link to post Share on other sites
[A-SLO] jure_eruj Players 235 posts Report post #5 Posted January 19, 2017 No, they want, because we are stupid and we don't know what's good for us. Share this post Link to post Share on other sites
[IRN] Krikkio82 Players 528 posts 13,887 battles Report post #6 Posted January 19, 2017 RDF is ruining the all AMBUSH and UNKNOWN aspect of the game. Still does not understand how can a company be so stupid to destroy main fun parts of trem own game... 3 Share this post Link to post Share on other sites
Trumpf_ Beta Tester 25 posts 1,938 battles Report post #7 Posted January 19, 2017 (edited) a few more tweaks like rpf and this game will become to "world of warplanes" once you lose player you need much more effort to bring them back. looks like im not the only one who is goint to sit out a few updats... F*** those 20 gold for 7 vic's . won't happen! Edited January 19, 2017 by Trumpf_ 2 Share this post Link to post Share on other sites
woshiC Players 129 posts 13,402 battles Report post #8 Posted January 19, 2017 I don't enjoy this game anymore too. I will leave it after the next 2 days (some internal tournament in our clan is running). 1 Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,362 battles Report post #9 Posted January 19, 2017 How much it would influence me I do not know, I hate the skill per se as it is part of the players skill to learn and guess where the enemy is. Having already invested more than 500 EUR in the game and being a warship enthusiast I do think however I have to Soldier on. But it will influence my choices of tiers, ships to play and grind, willingness to invest further. If it comes out a survey among players from WOWs we must deal with it seriously and constructively - that is my intention at least. Somehow I like the game too much to just give up - (negative) but constructive feedback is the way. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #10 Posted January 19, 2017 (edited) I thought I would feel like sealclubbing to make a point.. but I'm not even feeling up for that. I got me captains ready in all their right ships, cleaned up my port and barracks prior to the patch and I will leave it exactly as it is now. The only time I will log in is the 22nd, and after that I will likely reclaim my ssd space. I will come back maybe, certainly if WG finally admits they should have listened to community instead of disregarding 80%+ of people having objections to this new ' crutch ' for bad players. Already reinstalled MWO, Mechs r kewl ok thx bai. edit: If it comes out a survey among players from WOWs we must deal with it seriously and constructively - that is my intention at least. Survey didn't allow specific feedback for WallHack, don't believe all the PR spin marketing talk they're spouting out. Edited January 19, 2017 by mtm78 5 Share this post Link to post Share on other sites
IceyJones Beta Tester 1,286 posts Report post #11 Posted January 19, 2017 they DO listen! but with all this vodka, they just DONT UNDERSTAND! 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #12 Posted January 19, 2017 Wtf! Dont tell you're serious mtm?! 1 Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #13 Posted January 19, 2017 They listen. Just today: - a thread about how smoke shooting is so OP; -> Calling for smoke visibility nerf - a thread about having many fires even with the new skills; -> Calling for extra fire nerf. Those are the BaBies WG listens. 2 Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #14 Posted January 19, 2017 Nothing wrong with a uninstall.. If crapdoesn't change, it's their loss. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #15 Posted January 19, 2017 I feel like my bottom vas violated. GG WG. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #16 Posted January 19, 2017 Wtf! Dont tell you're serious mtm?! I just don't feel like playing. Even the sealclubbing which I did look forward to as I hoped it would have sufficient impact just seems useless. What if I scare away some new people, WG will see I'm still playing and claim it's because the game is still fine. Not playing seems the only actual way to make a point I hope sufficient people follow suit, and I severely hope that 22nd tournament will also show how crap this new skill is ( even if it's totally unrelated to randoms, and even when the main problem isn't even the skill itself but their flawed reasoning behind it ). It they just admitted the RDF was to keep BBSteve happy and paying I would have accepted it, but all this pr and marketing spin is throwing me off completely. 2 Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #17 Posted January 19, 2017 I haven't played since the announcement of the patch's release with RDF despite playing everyday beforehand for a long time, just can't bring myself to want to play it anymore. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #18 Posted January 19, 2017 I posted this in another thread, but it still fits in here. There have been numerous threads about this skill. Almost all of them have turned salty, but most have missed one (possibly) important aspect surrounding RF(RDF). Genuine question (not wanting to cause any arguments here, but trying to make a genuine point), just how many tier 4 captain skills is the average player going to have, 2? possibly, but probably no more. An elite player could have 3 (is 19 points the max?). So are you all saying that RF is such an important skill, it would/should be chosen ahead of all the other tier 4 skills? I can think of 4 or 5 that are probably more important:- Concealment Manual Secondary Guns Manual AA AFT Fire Prevention (Possibly) My 14 point captain can have 2 tier 4 skills. One will be concealment, but the second? well it sure as hell wont be RF. Some players concerned with survivability could even spend those 4 points on 2 extra tier 2 skills:- High Alert (-10% Reload of DMC) Jack of all Trades (-5% Reload of all Consumables) Smoke Expert (+20% Smoke Radius) Last Stand Torpedo Acceleration All of those tier 2 skills could be more useful to most players more than RF could ever be. Is RF an OP skill? Possibly yes, only time will tell. But what is the likelihood of most players having it, and thus players (DD's and stealthy CL's) adversely suffering from it, probably not as much as has been feared. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted January 19, 2017 (edited) I posted this in another thread, but it still fits in here. There have been numerous threads about this skill. Almost all of them have turned salty, but most have missed one (possibly) important aspect surrounding RF(RDF). Genuine question (not wanting to cause any arguments here, but trying to make a genuine point), just how many tier 4 captain skills is the average player going to have, 2? possibly, but probably no more. An elite player could have 3 (is 19 points the max?). So are you all saying that RF is such an important skill, it would/should be chosen ahead of all the other tier 4 skills? I can think of 4 or 5 that are probably more important:- Concealment Manual Secondary Guns Manual AA AFT Fire Prevention (Possibly) My 14 point captain can have 2 tier 4 skills. One will be concealment, but the second? well it sure as hell wont be RF. Some players concerned with survivability could even spend those 4 points on 2 extra tier 2 skills:- High Alert (-10% Reload of DMC) Jack of all Trades (-5% Reload of all Consumables) Smoke Expert (+20% Smoke Radius) Last Stand Torpedo Acceleration All of those tier 2 skills could be more useful to most players more than RF could ever be. Is RF an OP skill? Possibly yes, only time will tell. But what is the likelihood of most players having it, and thus players (DD's and stealthy CL's) adversely suffering from it, probably not as much as has been feared. And you been replied to in every other thread I believe. Like, how Imperator Nikolai isn't an issue since most BB's are not Imperator Nikolai's. edit: you' re rehashing iChase's point: it's bad but it's ok since not everyone will have it. And that is a very very skewed view on the matter. Edited January 19, 2017 by mtm78 1 Share this post Link to post Share on other sites
[PZK] Jaegaer Beta Tester 44 posts 7,959 battles Report post #20 Posted January 19, 2017 it's bad but it's ok since not everyone will have it ...at tier IV, which is prolly the only tier left playing. At tier X better assume that EVERYONE has it because it is just too dammed useful. I just approached an off cap and I KNEW that noone was there. I cut easily push through the cap at top speed. The 3 BBs that followed me instantly turned to the middle. The I spotted a CA at the bearing and instantly the indicator jumped to a new direction where the NEXT unspotted target was which must have been their CV. I pinged the place for our CV. That and many other things are the power of this skill. Imagine a division with two DDs and a CV. The DDs cross scan and tell the CV where to slaughter the next DD. Fun and engaging. Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #21 Posted January 19, 2017 They listen. Just today: - a thread about how smoke shooting is so OP; -> Calling for smoke visibility nerf - a thread about having many fires even with the new skills; -> Calling for extra fire nerf. Those are the BaBies WG listens. Better nerf for OP smoke issue would be adding a dot to the minimap, along the aiming line, that shows where your guns are aiming. Firing into smoke is difficult because it is hard to determine where the smoke is located. Knowing where you shoot in the minimap would be a help, at least against the brazen smokers who just sit at the same spot where they were previously located at. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #22 Posted January 19, 2017 And you been replied to in every other thread I believe. Like, how Imperator Nikolai isn't an issue since most BB's are not Imperator Nikolai's. edit: you' re rehashing iChase's point: it's bad but it's ok since not everyone will have it. And that is a very very skewed view on the matter. How is it skewed? Is it not a valid point? I fully respect, and understand your point of view, which may in turn, turn out to be spot on. But my point still stands. How is RF going to be a priority to players as a tier 4 skill? It could be that very few people ever choose it. I certainly cant see BB players having it, and you would have to be a very brave CA captain to pick it ahead of those other skills. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #23 Posted January 19, 2017 How is it skewed? Is it not a valid point? I fully respect, and understand your point of view, which may in turn, turn out to be spot on. But my point still stands. How is RF going to be a priority to players as a tier 4 skill? It could be that very few people ever choose it. I certainly cant see BB players having it, and you would have to be a very brave CA captain to pick it ahead of those other skills. It doesn't need to be a priority, Imperator isn't sold because one on the enemy team already is not really fair if you your team doesn't have one ( I btw think I can handle one in most ships depending on the skill of the player, my Arkansas has comparable win rate as my Imperator ). But you also just proved my point. WG said this skill is for DD hunters ( aka CA's / CL's and some DD's ). And you admitted it would not be picked by a lot of them. It would be picked by USN DD's though to negate the better concealment of IJN DD's ( yes I might not sound impartial, I do play / have played IJN DD's ). And on PTS, I did meet BBKevin's with the skill, people who hated being in late game scenario where their team is dead due to their own selfish back line camping, and then wanted a diaper to help with surviving against my DD's. The skill is broken in concept. CA's don't need WallHack to hunt DD's, they need fewer BB's so they aren't insta focused and killed when they play aggressive near their allied DD's. And USN DD's are already performing better then high tier IJN DD's, so why would they need another aid? This skill also won't change to more dynamic gameplay is my believe, but will in fact only strengthen the static playstyle we already had. Anyway I said this more elaborate in other threads already and I feel like a broken record repeating it ad nauseum RDF isn't ' fine ' but I would be able to live with it it was added for a correct reason and it just isn't. That removes my trust in the developers understanding the meta of their own game, and what causes it. The fact that there is so much PR spin to make it sound feedback was overwhelmingly positive is also ticking me off, yeah it's positive because the wider but only 4 point skill tree is a big improvement. But every single poll on every single region showed the majority of the players are against RDF. And there been enough arguments given to support this dislike but the whole community is ignored. And then they post a thread asking for more feedback on RDF I'm sorry if I sound like it's triggering me, because well it does. And the only way to not have it trigger me is to stop playing and just look at the forums and hope for a change. Rather sooner then later because I do already miss my daily shot of WoWs, it's quite addictive. But I don't want to stay hooked on a drug which I know will turn into poison in the not that far future. I would feel like I was on Titanic playing in a band on a sinking ship... 2 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #24 Posted January 19, 2017 I just don't feel like playing. Even the sealclubbing which I did look forward to as I hoped it would have sufficient impact just seems useless. What if I scare away some new people, WG will see I'm still playing and claim it's because the game is still fine. Not playing seems the only actual way to make a point I hope sufficient people follow suit, and I severely hope that 22nd tournament will also show how crap this new skill is ( even if it's totally unrelated to randoms, and even when the main problem isn't even the skill itself but their flawed reasoning behind it ). It they just admitted the RDF was to keep BBSteve happy and paying I would have accepted it, but all this pr and marketing spin is throwing me off completely. But IIRC you're native from the historical primary navy country! Holland was sailing the seas when all, current ingame nations, were discovering their countries actually had a shoreline. Nearly all naval terms globally are derived from Dutch. I'm trying to compensate the lack of presence of a Dutch ship ingame by playing it myself. Heck there's even a Polish ship! Just open the newspapers each summer and you'll see a lot of them can't even swim! Really would hate to see you leave: because of what I mentioned but even more because I still haven't met you in combat yet. Hope you'll change your mind and give it a go. Heck I'm not going to be bothered with a glowing phantom around those second class ships, pointing where I'm at: bring in some more and make it a fair fight! Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #25 Posted January 19, 2017 I am not in a clan, but would have been interested if this game had turned out the way I had hoped. I kept hoping they would start catering for history nerds like me, but even as a huge battleship nut, I don't like the game in its current form. It has NO game mode that makes any sense, not even a deathmatch mode, even though, judging by the way people play the game, many people expect the game to be like that and would probably appreciate it. It started out without the RN, an odd oversight, even now the only RN BB is the WW1 era HMS Warspite. Due to a lack of RN BBs, I've fled to DDs and actually took a liking to them when Open Beta Test began, I've played mostly DDs ever since. Their job has been made harder again and again and Radio Location is just the final nail in the coffin for me. I've decided not to waste my time playing a game that makes me upset due to how flawed it currently is, so I'll probably won't be playing much or at all until the next patch comes out. This despite probably missing at most a week or so since CBT, having bought myself in, having spent WAY too much money on premium ships. So yeah, they need to undo this, ASAP. If this game still wants to be rock-paper-scissors, you don't make one class of ships obsolete overnight. Share this post Link to post Share on other sites