Akula971 Beta Tester 1,059 posts 14,838 battles Report post #1 Posted January 19, 2017 My first game I took out my Kamikaze R with 19 skill point captain, took the usual CE, plus adrenaline rush and RPF. RPF allowed me to see that the B cap point on Fault line had no enemies either in it or going to it, it also allowed me to see that the remaining enemy DD was going to A, as one of our BBs was heading there alone, and no cruisers or battleships had been spotted, so I capped out B and headed to A, pinging the map so that my BB could estimate the DD position. When I got there I spotted an enemy Kamikaze and started to shoot him, but I took a torpedo that drop my HP down to a sliver. He had popped smoke, but with RPF I knew exactly which end of the smoke cloud he was at, and managed to have all guns on target when I closed, finished him off quickly, as I was crossing his T. Adrenaline rush helped a lot. With RPF it was easy to find the last survivor (carrier) at game end. I took out a Leander, and Perth, and in all the battles, I'm struggling to do damage as I used to. RPF is useful in knowing the location of DDs, but is no help when you are trying to avoid so much incoming fire. I spent too much time trying to avoid carrier attacks, and could not focus on shooting the enemy. Also lots more carriers out there this morning. So my first impressions are that the skill changes have changed the meta much more than I thought they would. RPF is useful, if you survive long enough to use it! With 2 tier 7 carriers per team, AA was needed more than usual. And if the team does not stay together you are done for. For a team that has predominately a certain set of skills, lacking in the other team, games will be much more one sided. What have you found? 1 Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #2 Posted January 19, 2017 I found that rdf suck. Got double kill before even saw them in my Kagero. I wouldn't like something like that to happen to me. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #3 Posted January 19, 2017 He had popped smoke, but with RPF I knew exactly which end of the smoke cloud he was at, and managed to have all guns on target when I closed, finished him off quickly THIS... also imagine if he popped smoke and HE had RL and YOU did not. Flanking goes down the drain. Share this post Link to post Share on other sites
[A-SLO] jure_eruj Players 235 posts Report post #4 Posted January 19, 2017 RL sucks if you are a DD, you can forget the way you played till now and adapt your game to camping and hiding behind your teammates. Inertia fuse on my Kutuzov...well, if that is not OP I don't know what is. Hitting enemy BBs with 5-7k HE salvos and lightning them on fire at the same time is priceless. So fire, walk with me because I will just camp and HE spam from now on. Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,280 battles Report post #5 Posted January 19, 2017 What I found after the patch - first impressions: - The world (of warships) has not ended - Encountered some enemy DDs with RPF. They seemed overconfident due to it and most of them paid the price - Saw a few teammates with RPF pointlessly chasing the escaping enemy - seems that RPF induced in them the brain switch-off and the 60deg arc tunnel vision - Bit more CVs though it is too early to say, same amount of BBs, bit less DDs it seems - I though I screwed one of my captains up by leaving him on a premium ship overnight, but he kept his original specialization Share this post Link to post Share on other sites
Vaderan Alpha Tester 1,103 posts 2,741 battles Report post #6 Posted January 19, 2017 For me, it all started with the new Skill-EP System. Didn´t anyone realise that change before the release? When i arrived at port, all my Captains had their former skillpoints reset, which was nice. However, checking the Patchnotes, i noticed, that WG drastically increased the XP for captains-perks. A 10 points captain now requires an additional 80000 XP (!!!) to unlock this 10th skillpoint. While this is of course less XP than required before 0.6.0 to gain access to a rank 5 perk, this is ridiculously more XP than required to unlock tier 4 before. Rank 3 now requires 21700 additional XP, rank 2 4000 additional XP. This, in my opinion, is a huge drawback for casual players and those who usually train a new captain for each ship for collectors purposes. It will dramatically slow down the progress through the ranks for new ships and casual players and be a pretty decent change for players with captains at higher ranks, since the XP-costs from the 15th point on start dropping slightly, compared to prior the patch. Regarding the new captain-free-XP-mechanics, i smell some hard "let´s milk some more cash from our players" implemented, especially when taking into consideration, that some, if not all, seriously valuable perks are or were transferred to the ranks three and four, such as improved AA, additional consumables, fireprevention, manual secondary armament controll and, of course, everybody´s new darling, RPF. However, with additional 80000xp required to unlock RPF, i won´t expect to see it too often with new/stock ships, since the unlock costs for this perk simply exceeds the XP costs of most mid tier ships for progressing to the next tier and players will think twice, if they trade in some more viable perk at rank four just for the occasional information af the next undetected DD. However, alltogether, this patch appears to heve seriously screwed it, once more, because this time, everybody, except for the CV-players maybe, has a reason to be upset... 1 Share this post Link to post Share on other sites
The_Great_SCH Players 374 posts 3,672 battles Report post #7 Posted January 19, 2017 RL sucks if you are a DD, you can forget the way you played till now and adapt your game to camping and hiding behind your teammates. Inertia fuse on my Kutuzov...well, if that is not OP I don't know what is. Hitting enemy BBs with 5-7k HE salvos and lightning them on fire at the same time is priceless. So fire, walk with me because I will just camp and HE spam from now on. Don't ever talk about this again. You want it to be nerfed? You want BB's to cry? If you are gonna 'spam' HE, do it ffrom a smoke, so they don't know it's a kutuzov with HE 1 Share this post Link to post Share on other sites
Ryuuteimaru Players 503 posts 4,703 battles Report post #8 Posted January 19, 2017 (edited) They've made BB and DD even more OP..... Priorty target on a cruiser is pretty funny, soon as your spotted 4-5 people aim at you. Edited January 19, 2017 by Ryuuteimaru Share this post Link to post Share on other sites
B4V4RI4 Players 14 posts 9,002 battles Report post #9 Posted January 19, 2017 Took out my Perth two times and got 6 kills each time. Most useful skills doing this were adrenaline rush, smokescreen expert and ofc concealment expert. The 8.6km detection range is priceless. Got 25 citadels in one battle. So far I like the changes Regarding this Radar skill... I won't ever use it on any of my ships. There are so many other skills I find more usefull. Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #10 Posted January 19, 2017 Impressions? It is more like a confusion... Stronk feeling gonna need a drink before heading out on the high seas later today... Share this post Link to post Share on other sites
Myrmix Players 949 posts 4,642 battles Report post #11 Posted January 19, 2017 They've made BB and DD even more OP..... Priorty target on a cruiser is pretty funny, soon as your spotted 4-5 people aim at you. This might surprise you, but this was a well-nown fact for people who look where are people aiming at.Cruisers get focused, because they can deal huge damage if ignored and they die fast. Now even the bad players notice that ;) Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #12 Posted January 19, 2017 Priorty target on a cruiser is pretty funny, soon as your spotted 4-5 people aim at you That is common sense. 2 out of those will change target if they find your angling unacceptable and 2 will probably wait if you will make mistake and give them broadside. So imo the skill is not very useful. In my mind EVERYONE is aiming at me when I am detected. 2 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #13 Posted January 19, 2017 No one is close enough for secondaries anymore plus a DD ambushed me because I tried not to be an a****le and use RL. Unbelievable. Maybe I should change AFT, CE and Manual secondaries to AFT, Manual AA to make the carriers that still dare to show up life still miserable and RL and forget that such a thing as close battles existed. Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #14 Posted January 19, 2017 I had some games today in the morning. Impressions: - Slightly more DDs and CAs, maybe also CVs. - RPF doesn't seem to have that much of an impact so far. Out of the 8 or 9 games today I can remember 2, maybe 3, where I noticed someone using RPF. One was a Benson (I was in my Farragut) and the other one was a another DD (I was in my Leander). The Benson hid in her smoke while I was about 5 to 6 km from him and didn't even shoot me. The other DD tried to ambush me from behind an island. Didn't really work out well for him. However, I have noticed that you can use the enemy's RPF to your own advantage, especially when you are in a division, because you can at least estimate where your nearest enemy is although you haven't seen anything of him yet. In these cases it feels more like the enemy was kind enough to spend 4 skill points to my advantage. I know that my battles so far might not be representable of how this skill will influence the gameplay in the future but it is definitively not the death of this game as some people are convinced of. So far I haven't given RPF to any ship. Maybe I'll try it on my Kiev but I doubt I will get anything out of it. Share this post Link to post Share on other sites
albinbino Players 662 posts 11,080 battles Report post #15 Posted January 19, 2017 After few games my first impression is that Radio Skill, so much talked about, is waste of 4 points. Not taking it on any of my ships, there are far more better things to take. Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #16 Posted January 19, 2017 That skill that shows how many ships are aiming at you... God, how I "hate" that one. I don't argue it's usefullness to know things like when it's a good time to try to turn and show broadside to the minimun ships possible but I prefer not to know how much people is trying to kill me. My stress goes through the roof, I used a retraining just to remove that skill from my captain. Never again. I can be in situations where my side gets demolished and have to angle and tank 5 or 6 ships with my BBs and I've never got any problems with that, but this morning using that skill made me stess and try to turn and run away while being severely damaged in the process. It only works to increase the chances of being intimidated for me. I guess I was baited by that skill. Share this post Link to post Share on other sites
[-AWF-] von_Boeg Players 1,207 posts 6,812 battles Report post #17 Posted January 19, 2017 Just saw a game without DDs, anyone else saw that? Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #18 Posted January 19, 2017 I dont really care about RDF. Someone had it today and I think it worked against him. Was in my dd behind a rock, and a German CA the other side of the rock,had it. Well he stayed there for ages until I moved away. So that got him scared. The right thing to do would be to switch on Hydro and charge. What I really think is that the new skill tree is a huge NERF to everyone with low level captains. BFT 3 points? Really? Basics of Survivability 3points? And others too. On the other hand! 2 fighters? 1point only? Really? Plus they mentioned that the fighter duration would be nerfed. But it didn't. I mean, ESSENTIAL skills now cost loads more. It's OK if you have 19 point captains left right and forward, no big deal. But people like me who keep most ships and leave the captain there, not moving him up, end up with very few useful choices. That's what I don't like the most. And in meanwhile, everyone windges about RDF. You know what, I don't care, let them know I'm coming. See if they turn around or charge. 1 Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #19 Posted January 19, 2017 On the contrary, after playing my first Des Moines game with the Priority Target, that thing is broken as hell. Knowing exactly how much people are aiming at you without even looking around is LOL of epic proportions. Instead of constantly being scared of someone one shotting me while I'm shooting something, now you can yolo as much as you want as long as counter shows 0-1, depending on your surroundings... Jesus what a dumbing down this skill is Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #20 Posted January 19, 2017 Just watch flamu new vid on T10 skills. Rpf is on ALL of his DDs Share this post Link to post Share on other sites
Captain_Strawberry Players 306 posts 5,559 battles Report post #21 Posted January 19, 2017 (edited) There's a few more CV floating about which is great. I know it's because they wanna test the new skills and will go away again but it's still nice to see them. Battleship numbers haven't changed sadly but in my battles there were more cruisers than destroyers for the most part. I found myself using builds similar to my old ones after much study of the chart. Only tier one skill I care for is Preventive Maintenance. Building a DD captain is a bit annoying if you have 10 points since you have SI and SE on the same row. Almost all my captains have CE now Edited January 19, 2017 by Captain_Strawberry Share this post Link to post Share on other sites
lankylad11_lankylad Players 765 posts 8,230 battles Report post #22 Posted January 19, 2017 As someone who has played carriers a lot owning Midway, Hakuryu and Saipan, neither of the new skills are worth it for carriers. the big buff here is the fact we can take concealment expert AND air supremacy at the same time. Addressing one of Midway's big weaknesses. Plus 11.8km detection on Hakuryu is just hilarious The other test is whether less BBs have taken the trio of BFT, AFT and Manual AA or two of those three. Its that combination which is killing carriers at higher tiers. The Evasive Maneuver isn't worth it because NO ONE is going to take a reduction in plane return speed as a penalty plus the issue is getting your planes TO the action, rather than back from the action which is at issue. Also, if you are on fire, you are already in trouble so that's not worth much. What CV's want is, in no particular order: 1) This proposed rework to take place 2) A third CV line to provide variety 3) To be able to attack BBs of the same tier if unaccompanied without suffering massive losses 4) A look at balance issues between existing carrier lines Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #23 Posted January 19, 2017 My first impression: complete, utter screwup. Many essential skills which I could afford before on my DD captains are now beyond reach because the lower levels are filled with trash. SE nerfed. BFT now on lvl 3, while it was before my only lvl 1choice. Same goes for torpedo reload. No more superintendent, there are now more vital skills on the same lvl. My US DDs captains are FUBAR. A true, heavy nerf for game enjoyment as far as I'm concerned. 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #24 Posted January 19, 2017 hahaha all my DDs are useless ... I dont have a single 19pt captain so i am called a "potato". Im taking a break. A long one. 1 Share this post Link to post Share on other sites
[TMCB] Kamataron Players 247 posts 15,434 battles Report post #25 Posted January 19, 2017 (edited) Cruisers are almost unplayable.. too many battleships with are now more unvurable thanks to stupid skill changes! Destroyers are playable until You met someone who uses RPF. Divisions with RPF and sonar are able to kill any DD trying to sneak flank Battleships - no comments and RPF! Whole 0.6.0 patch except visual port changes should be reverted and idiot who made a proposal of it.. fired asap. Person / team who designed new skill system are not able to understand core basic mechanic with made previous version working. I guess i will make a bigger brake from game cause now it's broken! Congratulations wargaming.. who cares about comunity feedback from test? Edited January 19, 2017 by Kamataron Share this post Link to post Share on other sites