Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Stugga

Fire Prevention combining superstructure as one.....

36 comments in this topic

Recommended Posts

Beta Tester
267 posts
8,558 battles

What were they thinking?.....I just used my repair on my BB to fix one of my guns that was damaged, first time in years(!), cuz hey.... f*ck fires, who freaking cares when you got FP?? - gg WG, excellent job! I pity the cruisers and gunboats... oh wait, I also like to play them too, or rather.... *liked* to play them!

 

It's been since the captain skills that went out in the open I was speaking very loudly not only for Radio Location, but also for Fire Prevention... One game-breaking, the other just pure OP.... but hey... everybody was so focused on RL that they let this one slip (aka: didn't protest enough...).

 

Even community contributors failed to realise how OP it is and  reviewed it as an alternative (Flamu, you recommended it only for Yamato? Seriously? For the first time man... how wrong you are.... - everybody and their mother will have it on their BBs and rightfully so)....

 

You now either do one fire to the superstructure and then you got a dilema.... risk to miss all shots or do min dmg till you start a fire on the front and back of the BBs or surrender to the OPnes of FP and just stick to one fire and some dmg on the superstructure.....

 

I've tested it today both ways.... on my kiev and some cruisers to see how much effective I'd be in starting fires... and from the other side, playing BB with FP..... well... one thing only I got to say..... gg WG!! gg!!

Edited by Stugga

Share this post


Link to post
Share on other sites
Beta Tester
4,603 posts
7,488 battles

You kind of missed why HEAP was introduced did you?

 

And I am pretty sure 2 games in the Bayern are totally representative for your conclusion. Report back when you meet the first Zaos in general, and the first Belfasts, Atlantas, Anyrussians with HEAP

 

Gotta love patch days.

  • Cool 1

Share this post


Link to post
Share on other sites
[BLUMR]
[BLUMR]
Players
27 posts
14,801 battles

It costs 4 points - not exactly cheap and there are plenty of other skills every BB would want to have as well ...

 

The same with Radio Position Finding - 4 points - you'll be sacrificing something to get this for sure... lets see how it plays out supported by statistics and arguments.

Share this post


Link to post
Share on other sites
[OM-S]
Beta Tester
318 posts
16,339 battles

Well, I think of it as a buff to CVs. :)

Plebbo BBs who take this probably won't have AFT, so it'll be easier to nuke them.

 

I will not take this skill on even a single BB, and I got all T8 and TX BBs minus Tirpitz.

Share this post


Link to post
Share on other sites
Beta Tester, In AlfaTesters
1,147 posts
16,279 battles

Its quite rare that you burn with 4x fire anyway, and if you are already on fire that much it doesnt really matter if you burn 3 or 4 .. Imo skill with only limited use

Share this post


Link to post
Share on other sites
Beta Tester
267 posts
8,558 battles

Its quite rare that you burn with 4x fire anyway, and if you are already on fire that much it doesnt really matter if you burn 3 or 4 .. Imo skill with only limited use

 

This is exactly the misguidance of the playerbase. It's not about the freaking 3 fires limit. It's about combining the 2 fires of the superstructure (the ONLY thing that matters) as ONE.

Share this post


Link to post
Share on other sites
Beta Tester
516 posts
4,160 battles

Its quite rare that you burn with 4x fire anyway, and if you are already on fire that much it doesnt really matter if you burn 3 or 4 .. Imo skill with only limited use

 

I disagree. Most fires are set on the superstructure, because that is the easiest to hit and thus the part of the ship most HE spammers aim for. Making that part of the ship limited to just one fire only is stupidly powerful, since it makes that dreaded second fire far less likely to catch on. Unless I'm very much mistaken, only a tiny minority of players consciously adjust their aim to go for areas of the ship that aren't already on fire. They just keep spamming that superstructure - without the skill, that second fire happens sooner rather than later, with it, they have to hit the far harder to hit bow and/or stern.

 

I'm definitely taking it on my Bismarck - I never missed CE or Manual AA before, and I won't miss 'em now.

Edited by Zogash85

Share this post


Link to post
Share on other sites
Weekend Tester
261 posts
5,810 battles

I took it for my Jap BB captain (currently in the Nagato) to test it, but I'm going to leave it out of the others because I want to spec the Germans more into secondaries with manual control and AFT. With American BBs I'm not really sure what I'll do yet as I'm only at the very start of the line and have no feel for them yet.

Share this post


Link to post
Share on other sites
Beta Tester
516 posts
4,160 battles

I took it for my Jap BB captain (currently in the Nagato) to test it, but I'm going to leave it out of the others because I want to spec the Germans more into secondaries with manual control and AFT. With American BBs I'm not really sure what I'll do yet as I'm only at the very start of the line and have no feel for them yet.

 

What will you take instead on your Germans? You can get AFT, Manual Secondaries and FP, y'know ^^

 

 

Share this post


Link to post
Share on other sites
Weekend Tester
304 posts

personally i will not use it on my BBs same with RPF too expensive for the return it gives them as their are way better 4 point skills especially considering that 3 4pointers are not worth it cause the build will suffer elsewhere too much, so it will be a niche skill for people afraid of fires and that wont help them as every HE spamming CA will mostly take HE-AP now which is extremely powerfull

Share this post


Link to post
Share on other sites
[TIPC]
[TIPC]
Players
98 posts
12,155 battles

You kind of missed why HEAP was introduced did you?

 

And I am pretty sure 2 games in the Bayern are totally representative for your conclusion. Report back when you meet the first Zaos in general, and the first Belfasts, Atlantas, Anyrussians with HEAP

 

Gotta love patch days.

 

 

HEAP is not very usefull on 203 mm guns. You only gain the ability to pen high tier US BBs decks and armor belt but cant go through 50mm deck on IJN and KM ...

 

Well, I think of it as a buff to CVs. :)

Plebbo BBs who take this probably won't have AFT, so it'll be easier to nuke them.

 

I will not take this skill on even a single BB, and I got all T8 and TX BBs minus Tirpitz.

 

 

Its actually a nerf to CV as you mostly hit middle of ship with DBs to get those 2 fires on superstructure when DCP is on CD.

 

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

Its quite rare that you burn with 4x fire anyway, and if you are already on fire that much it doesnt really matter if you burn 3 or 4 .. Imo skill with only limited use

 

An absolute misinterpretation of the value.

 

The vast majority of fire damage came from the two central fire sources. Fires in the bow and stern were what made the 4 fires scenario so rare, they simply didn't, and still doesn't, happen all that often. So if you take out half of the main fire sources, what can we conclude about Fire Prevention? That it is a massive buff to survivability against fires. To the point that it is worth taking even if you generally don't suffer much from fires, as it will still save a lot of damage every game.

Share this post


Link to post
Share on other sites
Beta Tester
4,603 posts
7,488 battles

 

 

HEAP is not very usefull on 203 mm guns. You only gain the ability to pen high tier US BBs decks and armor belt but cant go through 50mm deck on IJN and KM ...

 

that's why I wrote Zaos in general, just for the firestarting

Share this post


Link to post
Share on other sites
[NIKE]
Beta Tester
3,412 posts
7,888 battles

I'll be using it for the IJN (going to focus them around tanking/healing)

 

Wont for the others but thats only because I find it funny making fortress AA with the US, and I like secondaries too much on the germans

Share this post


Link to post
Share on other sites
Players
2,677 posts
12,073 battles

 Fire Prevention combining superstructure as one.....

 dont care, dont need it as BB.

 

5 RepKits + WASD hack can deny a lot of damage.

Share this post


Link to post
Share on other sites
Beta Tester
1,286 posts

this skill is total OP

 

the superstructure is the ONLY reliable point on a BB you can hit properly. to no make it ONE fire only will reduce fire-damage by at least 30%! yeah WG.....great idea to nerf all HE dependent cruisers and DDs because whiny BBabies.

 

this patch makes me leave, because it all cares the noobs (again), that are too stupid to manage their damage-con properly

 

same applies to RDF. nerfing stealth play, because noobs are too stupid to read minimap and act accordingly

so what to do with stealth ships now?! they RELY 100% on it to be effective. whre is the BUFF for such ships now!?

 

Share this post


Link to post
Share on other sites
Beta Tester
267 posts
8,558 battles

And as I said in my initial post, every salvo they spend trying to fire up the front or the back of your BB, is a salvo that is likely to miss and/or do minimum dmg!.... Cuz aiming at the superstructure all the time, it's different than aiming at it once or twice, then starting a fire, and then switching to aim at the front or back! .. Hence I said, "dilemma". Keep on firing on superstructure for dmg after setting ONE fire only, accepting the OPnes of FP or switching to front or back, with all the misses and min. dmg??

Edited by Stugga

Share this post


Link to post
Share on other sites
Beta Tester
4,603 posts
7,488 battles

Why am I not surprised.....

 

here, read and try to imagine the tears of the _BBs this weekend

 

I decided to make a final and proper Inertia Fuse test.

 

Enabled Training Room, trained my Chappy captain with it, and went to work on Amagis, Bismarcks and North Carolinas... Well, I never really got to the NCs, as I had already concluded some pretty impressive things.

 

 OCQM8Bb.jpg

This would have been a 0 damage salvo without Inertia Fuse.

 

Now I already knew that 152mm HE would be able to pen 32mm plating, but I wanted to see just how powerful it could be. With the likely prevalence of Fire Prevention, this appears to be the 'counter'. Landing potentially more than 6k per salvo with 152mm shells is very very powerful. Also of important note is that higher tier cruisers will no longer be safe either. You will pen them as easily as they pen you with their 203s.

This will be absolutely downright crazy on Kutuzov, and this might make it the very best premium, supplanting Atago, as it has taken one of Atago's strengths for itself, the ability to pen all enemies pretty much anywhere with HE.

 

 

Share this post


Link to post
Share on other sites
Beta Tester
267 posts
8,558 battles

.........

 

Landing potentially more than 6k per salvo with 152mm shells

 

 

 

Key word "potentially". The thing is, how reliable is that pen? Was it an one out of 5 times RNG or was it consistent? Cuz that would make a world of difference. -- And to back up my wonder, there's another youtuber who made similar tests and concluded that it's not worth for cruisers cuz he was reliably doing an average of +100-200 dmg per salvo (he played full training seasons back and forth with or without the skill and made an average per salvo), but give up the increased fire chance for that min. increased dmg.  (fyi, the same youtuber concluded that it's not worth it for BB guns at all...)

 

And to back it more up, I think that the devs do not intend this skill to have this use (increase HE dmg of cruisers). They intend it for "special" situations and they calculate everything, hence they recently nerf the pen of akizuki from 19mm to 17mm (if I recall the nrs correctly).

Edited by Stugga

Share this post


Link to post
Share on other sites
Beta Tester
4,603 posts
7,488 battles

 

Key word "potentially". The thing is, how reliable is that pen? Was it an one out of 5 times RNG or was it consistent? Cuz that would make a world of difference. -- And to back up my wonder, there's another youtuber who made similar tests and concluded that it's not worth for cruisers cuz he was reliably doing an average of +100-200 dmg per salvo (he played full games back and forth with or without the skill and made an average per salvo), but give up the increased fire chance for that min. increased dmg.

 

If you actually would consider informing yourself about that skill (all over reddit and the forums) you would see the potential.

If you are then able to project this into the game you could eventually see that the 1 fire less on the superstructure is not going to be a major concern of the main HE spammer ships.

 

Share this post


Link to post
Share on other sites
Beta Tester
267 posts
8,558 battles

 

If you actually would consider informing yourself about that skill (all over reddit and the forums) you would see the potential.

If you are then able to project this into the game you could eventually see that the 1 fire less on the superstructure is not going to be a major concern of the main HE spammer ships.

 

 

Well, my friend, that is our major disagreement. I believe the 1 fire less on the superstructure makes ALL the difference for the HE spammer ships....

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

 

Key word "potentially". The thing is, how reliable is that pen? Was it an one out of 5 times RNG or was it consistent? Cuz that would make a world of difference. -- And to back up my wonder, there's another youtuber who made similar tests and concluded that it's not worth for cruisers cuz he was reliably doing an average of +100-200 dmg per salvo (he played full training seasons back and forth with or without the skill and made an average per salvo), but give up the increased fire chance for that min. increased dmg.  (fyi, the same youtuber concluded that it's not worth it for BB guns at all...)

 

And to back it more up, I think that the devs do not intend this skill to have this use (increase HE dmg of cruisers). They intend it for "special" situations and they calculate everything, hence they recently nerf the pen of akizuki from 19mm to 17mm (if I recall the nrs correctly).

 

That pen is very reliable. As reliable as 203mm HE pens. If your 203s pen a lot, then your 152s will too. That's the point. The youtuber in question tested 203s and got a negative result, which is comical as it didn't change anything relevant for the 203s.

Share this post


Link to post
Share on other sites
Beta Tester
4,603 posts
7,488 battles

Could be the difference between informing yourself and blindly believing everything from one source.

Share this post


Link to post
Share on other sites
Beta Tester
267 posts
8,558 battles

 

That pen is very reliable. As reliable as 203mm HE pens. If your 203s pen a lot, then your 152s will too. That's the point. The youtuber in question tested 203s and got a negative result, which is comical as it didn't change anything relevant for the 203s.

 

I don't understand what you are saying above, but what I understand so far is that we have 2 youtubers who tested them, one -as you say- says it pens reliably with vastly increased dmg, the other says, the increase in dmg is not worth the reduced fire chance. - As for the above, kindly explain to me better cuz I don't get it. - The youtuber I'm referring to, tested it on 203s. Yours? I assume 203s too. So.... makes no sense?
Edited by Stugga

Share this post


Link to post
Share on other sites
Sign in to follow this  

×